Active skills: what to level
Lv. The icon shows the current view. The guide goal is listed separately; the build level changes with Daevanion. Expand the calculation to enter your own points and other bonuses.
The starting calculation reconstructs the guide result: the base and unallocated remainder are editorial calculations, not confirmation of equipped items. Enter your own point-based levels and ring/Arcana bonuses. The “Description for” choice changes viewing only.
With stones selected in the guide and available at the listed level
Client description of the selected level
What makes up the level
- Cooldown
- No
- Cast
- Instantly
The Spiritmaster receives an element each time a Spirit uses its skill. Grants Four Elements status and the ability to use the [Elemental Fusion] skill upon reaching 4 stacks. [Elemental Fusion] can only be used when granted Four Elements, and using [Elemental Fusion] will immediately remove Four Elements. Cannot receive additional elements while in Four Elements status. Deals 4907-4907 damage to a target within 20m and has a 25% chance to regain Four Elements. Deals 1538-1538 extra damage after 3s. Increases all Element Boost by 10% on hit. 10 Stagger Gauge Damage
Extra damage after 3s on hitStone available from skill Lv. 8Active at the selected level
+10% all Element Boost on hitStone available from skill Lv. 8Active at the selected level
25% chance to regain Four ElementsStone available from skill Lv. 16Active at the selected level
All stones and calculator
Changes to AoE SkillFrom skill Lv. 8
Extra damage after 3s on hitFrom skill Lv. 8 · selected in the guide
+10% all Element Boost on hitFrom skill Lv. 8 · selected in the guide
Changes to Charge Skill, dealing up to 200% more damageFrom skill Lv. 12
25% chance to regain Four ElementsFrom skill Lv. 16 · selected in the guide
What makes up the level
- Cooldown
- No
- Cast
- Instantly
Selects a target within 20m and deals 903-980 Fire damage to up to 4 enemies within 4m of the target. Increases Skill Speed by 20%. 3 Stagger Gauge Damage
Deals up to 12% more damage when less targets are hitStone available from skill Lv. 8Active at the selected level
+20% Skill SpeedStone available from skill Lv. 12Active at the selected level
Adds [Ashy Call] Chain SkillStone available from skill Lv. 16Active at the selected level
All stones and calculator
-20% MP consumedFrom skill Lv. 8
Deals up to 12% more damage when less targets are hitFrom skill Lv. 8 · selected in the guide
+100 Skill AccuracyFrom skill Lv. 8
+20% Skill SpeedFrom skill Lv. 12 · selected in the guide
Adds [Ashy Call] Chain SkillFrom skill Lv. 16 · selected in the guide
What makes up the level
- Cooldown
- 15 sec
- Cast
- Instantly
Summons a Fire Spirit. The Fire Spirit rushes towards a target within 20m and uses a skill that deals 1522-1522 damage to up to 4 enemies within 5m. Permanently increases the summoned Fire Spirit's stats by 20% and Critical Hit damage by 20%. The Fire Spirit fights alongside the caster using basic attacks, with a 25% chance to use its skill each time an attack lands. It is dismissed upon selecting the summon icon. Each skill level increases the Fire Spirit's Attack and Defense by 2%. 7 Stagger Gauge Damage Spirit Skill Cooldown: 3s
+20% Fire Spirit Critical Hit damageStone available from skill Lv. 8Active at the selected level
10% chance to activate skill when Fire Spirit lands attackStone available from skill Lv. 8Active at the selected level
+20% Fire Spirit StatsStone available from skill Lv. 16Active at the selected level
All stones and calculator
-50% MP CostFrom skill Lv. 8
+20% Fire Spirit Critical Hit damageFrom skill Lv. 8 · selected in the guide
10% chance to activate skill when Fire Spirit lands attackFrom skill Lv. 8 · selected in the guide
5% chance to inflict Knockdown for 3s on landing Fire Spirit attackFrom skill Lv. 12
+20% Fire Spirit StatsFrom skill Lv. 16 · selected in the guide
What makes up the level
- Cooldown
- No
- Cast
- Instantly
Deals 568-568 Water damage to a target within 20m and restores 100 MP. Increases chances of landing as Multi-Hit by 50%.
+50% Multi-Hit on hitStone available from skill Lv. 8Active at the selected level
+2% Attack on landing [Earth Tremor] (Up to 5 stacks)Stone available from skill Lv. 12Active at the selected level
All stones and calculator
+20% MP restoredFrom skill Lv. 8
Absorbs 1% HPFrom skill Lv. 8
+50% Multi-Hit on hitFrom skill Lv. 8 · selected in the guide
+2% Attack on landing [Earth Tremor] (Up to 5 stacks)From skill Lv. 12 · selected in the guide
10% chance to remove 1 buff on landing [Earth Tremor]From skill Lv. 16
What makes up the level
- Cooldown
- 15 sec
- Cast
- Instantly
Summons a Water Spirit. The Water Spirit uses a skill that deals 1613-1613 Water damage to a target within 20m. Permanently increases the summoned Water Spirit's stats by 20% and Attack by 10%. The Water Spirit fights alongside the caster using basic attacks, with a 15% chance to use its skill and restoring 20 of the Spiritmaster's MP each time an attack lands. It is dismissed upon selecting the summon icon. Each skill level increases the Water Spirit's Attack and Critical Hit by 2%. 7 Stagger Gauge Damage Spirit Skill Cooldown: 3s
+10% Water Spirit AttackStone available from skill Lv. 8Active at the selected level
+20% Water Spirit StatsStone available from skill Lv. 16Active at the selected level
All stones and calculator
-50% MP CostFrom skill Lv. 8
+10% Water Spirit AttackFrom skill Lv. 8 · selected in the guide
10% chance to activate skill when Water Spirit lands attackFrom skill Lv. 8
5% chance to inflict Root for 2s on landing Water Spirit attackFrom skill Lv. 12
+20% Water Spirit StatsFrom skill Lv. 16 · selected in the guide
What makes up the level
- Cooldown
- 10 sec
- Cast
- Instantly
Selects a target within 20m and deals 834-834 damage to up to 4 enemies within 4m of the target, and inflicts Curse. Curse: Deals 1669-1669 Damage over Time every 1s and reduces damage dealt to the Spiritmaster by 10% for 7s. The Spirit joins for a coordinated assault. Fire: 1124-1124 AoE damage Water: 1346-1346 damage Earth: 1035-1035 damage and reduces Status Effect Resist by 10% Wind: 333-333 AoE damage and 667-667 Damage over Time Ancient: 1919-1919 AoE damage 10 Stagger Gauge Damage
+2s Curse durationStone available from skill Lv. 8Active at the selected level
Changes to mobile skillStone available from skill Lv. 8Active at the selected level
All stones and calculator
+2s Curse durationFrom skill Lv. 8 · selected in the guide
+50% Multi-Hit on hitFrom skill Lv. 8
Changes to mobile skillFrom skill Lv. 8 · selected in the guide
-2s cooldownFrom skill Lv. 12
[Jointstrike: Curse] ignores Block and Evasion and lands as a Critical HitFrom skill Lv. 16
What makes up the level
- Cooldown
- No
- Cast
- Instantly
A skill that is triggered briefly each time a Spirit uses its skill. Selects a target within 20m and deals 1055-1055 damage to up to 4 enemies within 4m of the target and 545-545 extra damage after 3s. Inflicts Slow, reducing Move Speed by 40% for 3s on hit. Increases chances of landing as Multi-Hit by 50%. Restores 100 MP. 5 Stagger Gauge Damage
Extra damage after 3s on hitStone available from skill Lv. 8Active at the selected level
+50% Multi-Hit chance on hitStone available from skill Lv. 8Active at the selected level
All stones and calculator
+20% Slow effectFrom skill Lv. 8
Extra damage after 3s on hitFrom skill Lv. 8 · selected in the guide
+50% Multi-Hit chance on hitFrom skill Lv. 8 · selected in the guide
Pull in nearby targetsFrom skill Lv. 12
30% chance to inflict Root for 3s on hitFrom skill Lv. 16
What makes up the level
- Cooldown
- 15 sec
- Cast
- Instantly
Summons an Earth Spirit. The Earth Spirit uses a skill that deals 1656-1656 Earth damage to a target within 20m and increases Enmity by 3750. Has a 30% chance to inflict Taunt for 2s if the target is a player. Permanently increases the summoned Earth Spirit's PvE Damage Tolerance by 20% and PvP Damage Tolerance by 10%. The Earth Spirit fights alongside the caster using basic attacks, with a 20% chance to use its skill and increasing Enmity each time an attack lands. It is dismissed upon selecting the summon icon. Each skill level increases the Earth Spirit's Defense and HP by 2%. 7 Stagger Gauge Damage Spirit Skill Cooldown: 3s
+20% PvE Damage Tolerance and +10 PvP Damage Tolerance to Earth SpiritStone available from skill Lv. 8Active at the selected level
10% chance to activate skill when Earth Spirit lands attackStone available from skill Lv. 8Active at the selected level
All stones and calculator
-50% MP CostFrom skill Lv. 8
+20% PvE Damage Tolerance and +10 PvP Damage Tolerance to Earth SpiritFrom skill Lv. 8 · selected in the guide
10% chance to activate skill when Earth Spirit lands attackFrom skill Lv. 8 · selected in the guide
5% chance to restore 5% of Spirit HP when landing Earth Spirit attackFrom skill Lv. 12
+20% Earth Spirit StatsFrom skill Lv. 16
What makes up the level
- Cooldown
- No
- Cast
- Instantly
Deals 1046-1046 damage to a target afflicted with Stagger within 20m and reduces all skill cooldowns by 1s. Lands as Multi-Hit.
Multi-Hit on hitStone available from skill Lv. 12Active at the selected level
-1s all skill cooldowns on hitStone available from skill Lv. 16Active at the selected level
All stones and calculator
Absorbs 5% HPFrom skill Lv. 8
Restores 120 MPFrom skill Lv. 8
Changes to mobile skillFrom skill Lv. 8
Multi-Hit on hitFrom skill Lv. 12 · selected in the guide
-1s all skill cooldowns on hitFrom skill Lv. 16 · selected in the guide
What makes up the level
- Cooldown
- 45 sec
- Cast
- Instantly
Removes Stun, Knockdown, Airborne, Grab, Frost, and Fear from the caster and grants Tenacity for 5s. Restores 20% HP on use. Tenacity: Grants Status Effect Immunity, increases PvE Damage Tolerance by 50% and PvP Damage Tolerance by 25% Unaffected by cooldown reduction effects.
Restores 20% HP on using [Defiance]Stone available from skill Lv. 8Active at the selected level
+50% PvE Damage Tolerance and +25% PvP Damage Tolerance for Tenacity durationStone available from skill Lv. 16Active at the selected level
All stones and calculator
Adds [Curse of Despair] Chain SkillFrom skill Lv. 8
Restores 1000 Stamina on using [Defiance]From skill Lv. 8
Restores 20% HP on using [Defiance]From skill Lv. 8 · selected in the guide
+2s Tenacity durationFrom skill Lv. 12
+50% PvE Damage Tolerance and +25% PvP Damage Tolerance for Tenacity durationFrom skill Lv. 16 · selected in the guide
- Cooldown
- 15 sec
- Cast
- Instantly
Do not invest in this set. The listed level is for viewing properties only, not a leveling recommendation.
Summons a Wind Spirit. The Wind Spirit selects a target within 20m and uses a skill that deals 273-273 Wind damage to up to 4 enemies within 5m of the target and restores 134-147 HP to the Spiritmaster. The Wind Spirit fights alongside the caster using basic attacks, with a 10% chance to use its skill and restores 1.5% of the Spiritmaster's HP each time an attack lands. It is dismissed upon selecting the summon icon. Each skill level increases the Wind Spirit's Accuracy and Critical Hit by 2%. 7 Stagger Gauge Damage Spirit Skill Cooldown: 3s
All stones and calculator
-50% MP CostFrom skill Lv. 8
+20% Wind Spirit Critical HitFrom skill Lv. 8
10% chance to activate skill when Wind Spirit lands attackFrom skill Lv. 8
5% chance to reduce enemy Attack Speed by 30% for 10s on landing Wind Spirit attackFrom skill Lv. 12
+20% Wind Spirit StatsFrom skill Lv. 16
- Cooldown
- 45 sec
- Cast
- Instantly
Do not invest in this set. The listed level is for viewing properties only, not a leveling recommendation.
Deals 246-246 damage to a target within 20m, with a 70% chance to inflict Fear for 5s. 100% chance to inflict Fear on NPC targets. 15 Stagger Gauge Damage
All stones and calculator
+50% Multi-Hit on hitFrom skill Lv. 8
Inflicts Root for 5sFrom skill Lv. 8
Changes to mobile skillFrom skill Lv. 8
-10s cooldownFrom skill Lv. 12
+2s Fear durationFrom skill Lv. 16
Stigmas
The main set and replacements are shown separately. Do not equip all options at once.
The starting calculation reconstructs the guide result: the base and unallocated remainder are editorial calculations, not confirmation of equipped items. Enter your own point-based levels and ring/Arcana bonuses. The “Description for” choice changes viewing only.
With automatic stigma properties for the listed level
Editorial benchmark, not the author's exact figure.
What makes up the level
- Cooldown
- 90 sec
- Cast
- Instantly
Summons an Ancient Spirit for 30s and grants Four Elements status each time the Ancient Spirit uses its skill. The Ancient Spirit uses a skill on a target within 20m, dealing 3033-3033 damage to up to 4 enemies within 4m. Permanently increases the summoned Ancient Spirit's stats by 20% and Attack by 10%, and multiplies the activation chance and damage of [Spirit's Descent] by 1.5 for 30s. The Ancient Spirit fights alongside the caster using basic attacks and reuses its skill after 5 basic attacks. It is dismissed upon selecting the summon icon. Each skill level increases the Ancient Spirit's Attack, Defense, Accuracy, and Critical Hit by 2%. 20 Stagger Gauge Damage
Additional properties are not unlocked at this level yet.
+10% Ancient Spirit AttackAutomatically from skill Lv. 5
x1.5 [Spirit's Descent] activation chance and damage for 30sAutomatically from skill Lv. 10
Ancient Spirit uses skill after 5 basic attacksAutomatically from skill Lv. 15
+20% Ancient Spirit StatsAutomatically from skill Lv. 20
All additional properties of this stigma are unlocked.
All stones and calculator
+10% Ancient Spirit AttackFrom skill Lv. 5 · selected in the guide
x1.5 [Spirit's Descent] activation chance and damage for 30sFrom skill Lv. 10 · selected in the guide
Ancient Spirit uses skill after 5 basic attacksFrom skill Lv. 15 · selected in the guide
+20% Ancient Spirit StatsFrom skill Lv. 20 · selected in the guide
What makes up the level
- Cooldown
- 60 sec
- Cast
- Instantly
Increases PvE Damage Boost by 45%, PvP Damage Boost by 22.5%, PvE Damage Tolerance by 45%, PvP Damage Tolerance by 22.5%, and restores 6250-6875 HP every 1s for 10s to the caster and Spirit. Immediately restores 10% Max HP. Multiplies [Spirit Strike] Damage Boost effect and [Spirit Communion] activation chance and healing amount by 1.5 for the duration of Spirit's Benediction. Unaffected by cooldown increase effects.
Additional properties are not unlocked at this level yet.
Restores 10% of Max HP on castAutomatically from skill Lv. 5
x1.5 [Spirit Strike] Damage Boost effectAutomatically from skill Lv. 10
x1.5 activation chance and amount healed from [Spirit Communion]Automatically from skill Lv. 15
+25% PvE Damage Boost and Damage Tolerance, +12.5% PvP Damage Boost and Damage Tolerance for caster and SpiritAutomatically from skill Lv. 20
All additional properties of this stigma are unlocked.
All stones and calculator
Restores 10% of Max HP on castFrom skill Lv. 5 · selected in the guide
x1.5 [Spirit Strike] Damage Boost effectFrom skill Lv. 10 · selected in the guide
x1.5 activation chance and amount healed from [Spirit Communion]From skill Lv. 15 · selected in the guide
+25% PvE Damage Boost and Damage Tolerance, +12.5% PvP Damage Boost and Damage Tolerance for caster and SpiritFrom skill Lv. 20 · selected in the guide
What makes up the level
- Cooldown
- 60 sec
- Cast
- Instantly
Increases the caster's Accuracy by 100, Critical Hit by 100, Critical Damage Boost by 10%, and has a 50% chance to deal 658-658 extra damage to enemies on landing an attack for 20s. Cooldown: 0.5s
Additional properties are not unlocked at this level yet.
+100 AccuracyAutomatically from skill Lv. 5
+100 Critical HitAutomatically from skill Lv. 10
+10% Critical Damage BoostAutomatically from skill Lv. 15
-50% extra damage cooldownAutomatically from skill Lv. 20
All additional properties of this stigma are unlocked.
All stones and calculator
+100 AccuracyFrom skill Lv. 5 · selected in the guide
+100 Critical HitFrom skill Lv. 10 · selected in the guide
+10% Critical Damage BoostFrom skill Lv. 15 · selected in the guide
-50% extra damage cooldownFrom skill Lv. 20 · selected in the guide
What makes up the level
- Cooldown
- 45 sec
- Cast
- Instantly
Selects a target within 20m and deals 1203-1203 damage to up to 4 enemies within 4m of the target, inflicting Corrode for 30s. Reduces Combat Speed by 20% for 10s. Corrode: Increases damage taken from the Spirit by 25% and deals 2407-2407 Damage over Time every 1s Reduces Incoming Heal by 70% The Spirit joins for a coordinated assault. Fire: 1524-1524 AoE damage and Knockdown Water: 1829-1829 damage and Slow Earth: 1653-1653 damage and Seal Wind: 1372-1372 AoE damage and Stun Ancient: 2592-2592 AoE damage and Knockdown 10 Stagger Gauge Damage
Additional properties are not unlocked at this level yet.
+15% extra damage taken from Spirit during CorrodeAutomatically from skill Lv. 5
-20% Combat Speed on hit for 10sAutomatically from skill Lv. 10
-70% Incoming Heal during CorrodeAutomatically from skill Lv. 15
+10s Corrode effect durationAutomatically from skill Lv. 20
All additional properties of this stigma are unlocked.
All stones and calculator
+15% extra damage taken from Spirit during CorrodeFrom skill Lv. 5 · selected in the guide
-20% Combat Speed on hit for 10sFrom skill Lv. 10 · selected in the guide
-70% Incoming Heal during CorrodeFrom skill Lv. 15 · selected in the guide
+10s Corrode effect durationFrom skill Lv. 20 · selected in the guide
What makes up the level
First Lv. 5target Lv. 10
10 lv. Automatic properties according to the client: 2. Level it only if this replacement is selected; do not add all alternatives to the four slots. Properties in the client ↗
- Cooldown
- 90 sec
- Cast
- Instantly
Selects a target within 20m and deals 1228-1228 damage to up to 4 enemies within 4m of the target. Reduces enemy Max Stamina by 1000 and deals 2457-2457 Damage over Time every 1s for 10s to enemies. Reduces Max HP of player targets by 20%. 20 Stagger Gauge Damage
Additional properties are not unlocked at this level yet.
-1000 enemy Max Stamina during Damage over TimeAutomatically from skill Lv. 5
-20% Max HP of PC targets during Damage over TimeAutomatically from skill Lv. 10
+10s Damage over Time durationAutomatically from skill Lv. 15
-30% Status Effect Resist during Damage over TimeAutomatically from skill Lv. 20
Next property at Lv. 15: +10s Damage over Time duration
All stones and calculator
-1000 enemy Max Stamina during Damage over TimeFrom skill Lv. 5 · selected in the guide
-20% Max HP of PC targets during Damage over TimeFrom skill Lv. 10 · selected in the guide
+10s Damage over Time durationFrom skill Lv. 15
-30% Status Effect Resist during Damage over TimeFrom skill Lv. 20
Passive skills
The starting calculation reconstructs the guide result: the base and unallocated remainder are editorial calculations, not confirmation of equipped items. Enter your own point-based levels and ring/Arcana bonuses. The “Description for” choice changes viewing only.
Client description of the selected level
Editorial benchmark, not the author's exact figure.
What makes up the level
The author's target is a total level 32 for the completed seasonal build: points, gear, and arcana combined. This does not mean investing 32 points into a passive. Videos and sources
- Cooldown
- Passive effect
Increases the caster's Mental-type Chance(s) by 42% and Double Chance by 9.6%.
All stones and calculator
Open the shown level and stones in the calculator ↗What makes up the level
The author recommends a range of 28–30 total levels. Level 30 was selected to view the description; this is not an exact point allocation. Videos and sources
- Cooldown
- Passive effect
Increases the caster's PvE Damage Boost by 35%, PvP Damage Boost by 17.5%, and Perfect Chance by 12%. Increases the Spirit's PvE Damage Boost by 35%, PvP Damage Boost by 17.5%, and Perfect Chance 12%.
All stones and calculator
Open the shown level and stones in the calculator ↗What makes up the level
First Lv. 10target Lv. 20
Total 20 lv. after the priority active skills; start with 10 lv. Levels from gear and arcana count; there is no need to invest that many points in all passives at once. Properties in the client ↗
- Cooldown
- Passive effect
Increases Critical Damage Boost by 3% for the caster and Spirit for 10s upon landing a Spirit skill attack. Stacks up to 5 times. Cooldown: 1s
All stones and calculator
Open the shown level and stones in the calculator ↗What makes up the level
First Lv. 10target Lv. 20
Total 20 lv. after the priority active skills; start with 10 lv. Levels from gear and arcana count; there is no need to invest that many points in all passives at once. Properties in the client ↗
- Cooldown
- Passive effect
Has a 30% chance to reduce the cooldown of Spirit summon skills by 1s on hit. Immediately heals the Spirit for 50% of its Max HP when its HP is 50% or less. Cooldown: 1s Spirit Healing Cooldown: 30s
All stones and calculator
Open the shown level and stones in the calculator ↗Gear and stats
- The source's PvE-set targets: 25% Double Chance, 20% cooldown reduction, and 1500 Accuracy. These are benchmarks for this guide, not universal caps.
- Mandatory skill levels: 10 points → 14 through four boards → +4 from arcana → +1 from each of two rings, for 20 total.
- Active skills appear on rings, weapons, and shields; passives appear on armor, earrings, and necklaces. These lines can push the passives in a finished set above 30.
Titles: slots, bonuses, and acquisition
General starting options from the leveling analysis, not the claimed optimum for this class or healing. One equipped title is active in each of the three slots. Collection bonuses remain from all titles obtained.
Guardian of Verteron
- PvE Damage Boost +3%
- Penetration +210
PvE Attack +4
How to obtainReached Level 20 of the [Verteron Monolith]
Develop your regional Monolith to 20. This is an available starting target from the title analysis.
Full in-game description
Reached Level 20 of the [Verteron Monolith] You are growing adept at finding Empyrean Traces.
Title in our database ↗Guardian of Altgard
- PvE Damage Boost +3%
- Penetration +210
PvE Attack +4
How to obtainReached Level 20 of the [Altgard Monolith]
Develop your regional Monolith to 20. This is an available starting target from the title analysis.
Full in-game description
Reached Level 20 of the [Altgard Monolith] You are growing adept at finding Empyrean Traces.
Title in our database ↗Saint of Verteron
- Defense Bonus +300
- Damage Tolerance +3%
- Block +100
MP +20
How to obtainReached Level 30 of the [Verteron Monolith]
A regional Monolith 30: Block, defense, and damage resistance.
Full in-game description
Reached Level 30 of the [Verteron Monolith] You found all of the Empyrean Traces in Verteron.
Title in our database ↗Saint of Altgard
- Defense Bonus +300
- Damage Tolerance +3%
- Block +100
MP +20
How to obtainReached Level 30 of the [Altgard Monolith]
A regional Monolith 30: Block, defense, and damage resistance.
Full in-game description
Reached Level 30 of the [Altgard Monolith] You found all of the Empyrean Traces in Altgard.
Title in our database ↗Through Hell and Back
- Cooldown Reduction +3%
- HP +900
- Stamina +225
Block +10
How to obtainCleared Sealed Dungeon: [Ruins of the Ancient City of Ru]
Complete Ru's sealed dungeon. Cooldown reduction is useful right from the start.
Full in-game description
Cleared Sealed Dungeon: [Ruins of the Ancient City of Ru] Followed various clues in Verteron and arrived at the ruins of Ru. Fought past what traces of life remain to reach the gate.
Title in our database ↗Through Hell and Back
- Cooldown Reduction +3%
- HP +900
- Stamina +225
Block +10
How to obtainCleared Sealed Dungeon: [Ruins of the Ancient City of Ru]
Complete Ru's sealed dungeon. Cooldown reduction is useful right from the start.
Full in-game description
Cleared Sealed Dungeon: [Ruins of the Ancient City of Ru] Followed various clues in Altgard and arrived at the ruins of Ru. Fought past what traces of life remain to reach the gate.
Title in our database ↗In-game bonuses and conditions come from the client. Selection basis: general titles section. Options in one slot do not stack.
Arcana
Evripides' PvE plan calls for three vitality cards and two magic cards. Elemental Fusion, Combustion, and Fire Spirit are targets for 20. Below is an example distribution across the client pools; the author does not lock in the exact five cards or their lines.
Unique card versions are shown: character requirement, item level, and card level are different parameters. Skill increases are random and are not guaranteed by every upgrade.
Chalice of Vigor
Unique · Chalice
- Character
- Lv. 45
- Item Lv.
- 80
- Card
- 0 → Lv. 5
Increases Combat Speed and Double Resist.
What to look for on this card
Elemental Fusion, Combustion, and Summon: Fire Spirit are available to the Grail. Choose the missing bonus; three priorities do not become three selectable lines.
All card properties and options
Full Spiritmaster class pool (22)
Cold Shock+1…+4
Summon: Fire Spirit+1…+4
Jointstrike: Curse+1…+4
Summon: Earth Spirit+1…+4
Dimensional Control+1…+4
Elemental Fusion+1…+4
Combustion+1…+4
Summon: Water Spirit+1…+4
Soul's Cry+1…+4
Summon: Wind Spirit+1…+4
Rapid Scattershot+1…+4
Defiance+1…+4
Spirit Strike+1…+4
Spirit's Descent+1…+4
Spirit Revitalization+1…+4
Spirit Communion+1…+4
Element Unification+1…+4
Spirit Protection+1…+4
Corrode+1…+4
Mental Focus+1…+4
Consecutive Countercurrent+1…+4
Revitalization Contract+1…+4
Random skill lines: 4. Starting bonus +1; an upgrade landing on the line adds +1, up to +4. Lv. 5 of the card does not mean +5 for every skill.
When crafting this version, you can choose 2 of the skill. The distribution of later upgrades remains random.
2 item: +60 PvE Attack when HP is 70% or more
4 item: +150 PvE Attack when HP is 70% or more
| Rarity | Card Lv. up to | Item Lv. |
|---|---|---|
| Common | 2 | 20 |
| Rare | 3 | 40 |
| Legendary | 4 | 60 |
| Unique | 5 | 80 |
EXP and Kinah for upgrade
| Upgrade | EXP | Kinah |
|---|---|---|
| 0 → 1 | 3 000 | 5 000 |
| 1 → 2 | 6 000 | 8 000 |
| 2 → 3 | 12 000 | 14 000 |
| 3 → 4 | 24 000 | 26 000 |
| 4 → 5 | 48 000 | 50 000 |
From the client table. Material costs are separate; server conditions are not modeled.
Parchment of Vigor
Unique · Parchment
- Character
- Lv. 45
- Item Lv.
- 80
- Card
- 0 → Lv. 5
Increases HP and Regeneration Activation Chance.
What to look for on this card
The parchment allows Elemental Fusion and Summon: Fire Spirit. Combustion is not in this pool: use a grail or compass for it.
All card properties and options
Full Spiritmaster class pool (6)
Cold Shock+1…+4
Summon: Fire Spirit+1…+4
Jointstrike: Curse+1…+4
Summon: Earth Spirit+1…+4
Dimensional Control+1…+4
Elemental Fusion+1…+4
Random skill lines: 4. Starting bonus +1; an upgrade landing on the line adds +1, up to +4. Lv. 5 of the card does not mean +5 for every skill.
When crafting this version, you can choose 2 of the skill. The distribution of later upgrades remains random.
2 item: +60 PvE Attack when HP is 70% or more
4 item: +150 PvE Attack when HP is 70% or more
| Rarity | Card Lv. up to | Item Lv. |
|---|---|---|
| Common | 2 | 20 |
| Rare | 3 | 40 |
| Legendary | 4 | 60 |
| Unique | 5 | 80 |
EXP and Kinah for upgrade
| Upgrade | EXP | Kinah |
|---|---|---|
| 0 → 1 | 3 000 | 5 000 |
| 1 → 2 | 6 000 | 8 000 |
| 2 → 3 | 12 000 | 14 000 |
| 3 → 4 | 24 000 | 26 000 |
| 4 → 5 | 48 000 | 50 000 |
From the client table. Material costs are separate; server conditions are not modeled.
Compass of Vigor
Unique · Compass
- Character
- Lv. 45
- Item Lv.
- 80
- Card
- 0 → Lv. 5
Increases Accuracy and Evasion.
What to look for on this card
Look for Combustion and Summon: Water Spirit. The author's target is 20 for the first and 16 is enough for the second; they do not need to be at the same level.
All card properties and options
Full Spiritmaster class pool (6)
Combustion+1…+4
Summon: Water Spirit+1…+4
Soul's Cry+1…+4
Summon: Wind Spirit+1…+4
Rapid Scattershot+1…+4
Defiance+1…+4
Random skill lines: 4. Starting bonus +1; an upgrade landing on the line adds +1, up to +4. Lv. 5 of the card does not mean +5 for every skill.
When crafting this version, you can choose 2 of the skill. The distribution of later upgrades remains random.
2 item: +60 PvE Attack when HP is 70% or more
4 item: +150 PvE Attack when HP is 70% or more
| Rarity | Card Lv. up to | Item Lv. |
|---|---|---|
| Common | 2 | 20 |
| Rare | 3 | 40 |
| Legendary | 4 | 60 |
| Unique | 5 | 80 |
EXP and Kinah for upgrade
| Upgrade | EXP | Kinah |
|---|---|---|
| 0 → 1 | 3 000 | 5 000 |
| 1 → 2 | 6 000 | 8 000 |
| 2 → 3 | 12 000 | 14 000 |
| 3 → 4 | 24 000 | 26 000 |
| 4 → 5 | 48 000 | 50 000 |
From the client table. Material costs are separate; server conditions are not modeled.
Bell of Magic
Unique · Bell
- Character
- Lv. 45
- Item Lv.
- 80
- Card
- 0 → Lv. 5
Increases Attack and Perfect Resist.
What to look for on this card
Spirit Strike, Element Unification, and Spirit Revitalization are priority PvE passives and are available to the Bell. The source does not set their mandatory numeric levels here.
All card properties and options
Full Spiritmaster class pool (5)
Spirit Strike+1…+4
Spirit's Descent+1…+4
Spirit Revitalization+1…+4
Spirit Communion+1…+4
Element Unification+1…+4
Random skill lines: 4. Starting bonus +1; an upgrade landing on the line adds +1, up to +4. Lv. 5 of the card does not mean +5 for every skill.
When crafting this version, you can choose 2 of the skill. The distribution of later upgrades remains random.
2 item: Restores 1,500 MP when MP is 20% or less [30s cooldown]
4 item: +1,000 PvE Defense when MP is 50% or more
| Rarity | Card Lv. up to | Item Lv. |
|---|---|---|
| Common | 2 | 20 |
| Rare | 3 | 40 |
| Legendary | 4 | 60 |
| Unique | 5 | 80 |
EXP and Kinah for upgrade
| Upgrade | EXP | Kinah |
|---|---|---|
| 0 → 1 | 3 000 | 5 000 |
| 1 → 2 | 6 000 | 8 000 |
| 2 → 3 | 12 000 | 14 000 |
| 3 → 4 | 24 000 | 26 000 |
| 4 → 5 | 48 000 | 50 000 |
From the client table. Material costs are separate; server conditions are not modeled.
Mirror of Magic
Unique · Mirror
- Character
- Lv. 45
- Item Lv.
- 80
- Card
- 0 → Lv. 5
Reduces MP Consumption and increases Double Chance.
What to look for on this card
Mental Focus is a priority PvE passive from the mirror pool. The magic version is selected for a pair of sets; the author did not assign Wisdom or this specific slot.
All card properties and options
Full Spiritmaster class pool (5)
Spirit Protection+1…+4
Corrode+1…+4
Mental Focus+1…+4
Consecutive Countercurrent+1…+4
Revitalization Contract+1…+4
Random skill lines: 4. Starting bonus +1; an upgrade landing on the line adds +1, up to +4. Lv. 5 of the card does not mean +5 for every skill.
When crafting this version, you can choose 2 of the skill. The distribution of later upgrades remains random.
2 item: Restores 1,500 MP when MP is 20% or less [30s cooldown]
4 item: +1,000 PvE Defense when MP is 50% or more
| Rarity | Card Lv. up to | Item Lv. |
|---|---|---|
| Common | 2 | 20 |
| Rare | 3 | 40 |
| Legendary | 4 | 60 |
| Unique | 5 | 80 |
EXP and Kinah for upgrade
| Upgrade | EXP | Kinah |
|---|---|---|
| 0 → 1 | 3 000 | 5 000 |
| 1 → 2 | 6 000 | 8 000 |
| 2 → 3 | 12 000 | 14 000 |
| 3 → 4 | 24 000 | 26 000 |
| 4 → 5 | 48 000 | 50 000 |
From the client table. Material costs are separate; server conditions are not modeled.
Sets and conditions
+60 PvE Attack when HP is 70% or more
The three vitality cards include the two-card threshold at HP above 70%. There is no fourth card for the next threshold.
Restores 1,500 MP when MP is 20% or less [30s cooldown]
The Magic Bell and Mirror activate the two-item tier. This pair is a client example of implementing the author's 3 + 2 composition.
Five Arcana slots. Do not combine alternative sets into impossible 4 + 2 items.
The author's set compositions are preserved, but rarity, stats, and skill distribution across the five slots are editorial. The increase of up to +4 to the required skill is part of the overall path to 20 together with points, boards, and rings, not a guaranteed result for every card.
Stats and pools come from our client; priorities and restrictions — Spiritmaster class analysis. If the author did not specify the exact card level, the unique version maximum is shown for reference, not as a required goal.
Arcana selection notes
- Evripides PvE set: 3 Primal Vigor + 2 Magic Armor for two bonuses from two cards. Do not replace it with a five-Primal Vigor PvP set.
- The three required active skills are planned to receive up to +4 from arcana; the PvE mode does not provide an exact table of five cards with every line.
Daevanion
Guide route · 237 points
The slider learns nodes along the guide route. You can change them manually on the board: skill card levels are recalculated from the selected nodes. A node is learned in full, so fewer points may be spent than the budget.
Our in-game calculator, already filled in from the guide. Click nodes to view and edit them. On a narrow screen, scroll the board sideways. Changes inside the guide do not overwrite your saved builds.
Open this entire build ↗Skill bar and rotation
- Evripides/DankRNG, opening: Flame Blessing → Enhance: Spirit's Benediction → Summon: Ancient Spirit. Prepare five Cold Shock stacks: buffs applied after the summon will no longer change this snapshot of the spirit's stats.
- Evripides, main line by priority: Elemental Fusion → Water Spirit → Earth Spirit → Fire Spirit. Summon Fire Spirit last so it stays on the field longer.
- Evripides, extra damage line by priority: Jointstrike: Corrode → Jointstrike: Curse → Dominator of Dimensions → Combustion.
- Evripides, built-in macro: Enhance: Spirit's Benediction → Elemental Fusion → Jointstrike: Corrode, 10 ms each. Keep the basic attack separate; continue pressing summons and the rest of the panel yourself.
- After unlocking it, refresh enhancements when ready; do not delay every one for the next Ancient Spirit. At 20, Corrode lasts 30 seconds, and the source estimates that continuous uptime requires roughly 33% cooldown reduction.
- The author's conditions for comfortable weaving: at least 65% combat speed and ping around 60 ms or lower. These are requirements for his playstyle, separate from minimum gear benchmarks.
- aLuckyRO, first week: first learn to play manually without a macro. Assign a separate convenient key to recall all spirits.
- Add Rapid Scattershot against a stunned boss; at 16, each hit reduces all cooldowns by one second, also speeding up the next summon cycle.
Leveling order
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Follow the target card levels; a step-by-step route is available in the “Leveling” tab if provided by the source.
Videos and sources
Expand
Substantive sources: 2 independent authors. Analyses of other modes and general database links are not included in this number.
Listed recommendations verified · verification 2026-10-21
Below are details confirmed in the available text or video excerpts. This does not claim that every value and the entire video were checked on the current patch.
- PvE Starter: Combustion, Elemental Fusion, and Fire Spirit — target 20; Cold Shock — 16.
- Before Ancient Spirit, the author places Flame Blessing and Spirit Blessing; maintain the basic attack buff at five stacks.
- Summon Fire Spirit last to maximize the time of its attacks; this is a PvE choice, not a 1–45 leveling rule.
Listed recommendations verified · verification 2026-10-21
Below are details confirmed in the available text or video excerpts. This does not claim that every value and the entire video were checked on the current patch.
- First take Combustion, Elemental Fusion, and Rapid Scattershot to 16 through rings/arcana; at 16, the last one reduces cooldowns on hit.
- The author includes Air Spirit in the cycle; Cold Shock and Fire Spirit at 20 are considered optional.
- The author claims an Ancient Spirit bug below 15 and recommends priority 15; this is the author's observation, not a patch fact we verified.
Found · content not checked · verification 2026-10-21
The title and author were found, but the link alone is not enough to transfer the build. This material is not counted as verified analysis.
Found · content not checked · verification 2026-10-21
The title and author were found, but the link alone is not enough to transfer the build. This material is not counted as verified analysis.
Original snapshot AION 2 Guides: 2026-10-20. Its links alone do not mean that every video or the current Global patch was independently verified.
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