Daevanion in 30 seconds
What Daevanion is and why Item Level is only part of it
Daevanion is a system of connected boards. Some nodes add stats; others raise a specific skill. You are not buying isolated effects: you choose a path, which means paying for intermediate nodes as well as the destination.
Each class has its own skill effects. Another player's picture can explain a route, but it is not a build you can copy without inspection. Start by selecting your class in the Daevanion planner, then find the skills you actually use.

Item Level helps unlock content, while the quality of an allocation depends on the job it performs. A route to an important active skill and a route to an irrelevant defensive stat can cost similar amounts and deliver very different results. Compare what the points change in combat.
Ordinary Global progression sources associate a Daevanion point with an Item Level increase. That is a reason to collect available rewards, not a reason to buy whichever nodes are closest. Once an entry requirement is met, a coherent route is usually more helpful than a larger count of unrelated purchases.
Boards and their required levels
The current class data describes six boards per class. The first four share ordinary Daevanion Crystals. Ariel and Azphel use separate counters, so saving ordinary points does not automatically provide a budget for those boards.
| Board | Required level | Point type | Positions for the main classes |
|---|---|---|---|
| Nezekan | 12 | Daevanion Crystals | 89 |
| Zikel | 20 | Daevanion Crystals | 89 |
| Vaizel | 30 | Daevanion Crystals | 89 |
| Triniel | 40 | Daevanion Crystals | 117 |
| Ariel | 45 | Conquest Crystals | 153 |
| Azphel | 45 | Battle Crystals | 153 |
These counts include starting and other zero-cost positions in the board data. They are not counts of paid upgrades and do not tell you the cost of filling the board. Node prices vary.
A required level is a client condition, not a promise that reaching the level bypasses every other unlock condition. If a board remains closed, check the story, the interface's unlock hint and whether the system is available in your Global version.
| Class | Boards in the data | Total positions | Positions on the first four boards |
|---|---|---|---|
| Gladiator | 6 | 690 | 384 |
| Templar | 6 | 690 | 384 |
| Ranger | 6 | 690 | 384 |
| Assassin | 6 | 690 | 384 |
| Spiritmaster | 6 | 690 | 384 |
| Sorcerer | 6 | 690 | 384 |
| Cleric | 6 | 690 | 384 |
| Chanter | 6 | 690 | 384 |
| Brawler | 6 | 918 | 612 |
The Brawler row describes client records, not an announcement that the class is available on your server. Its six boards each contain 153 positions. Build for the class you can actually play; the size of a catalogue does not establish a release schedule.
Reading a node: effect, price and requirements
Read the effect first, then its cost and the available connection. Colour is a useful navigation aid, but a skill upgrade and a stat increase solve different problems even when they have similar visual prominence.
| Node rarity | Point cost | Typical purpose |
|---|---|---|
| Common | 1 | A basic stat |
| Rare | 2 | A passive skill level |
| Legendary | 3 | An active skill level |
| Unique | 4 | A special board stat |
| Starting or service position | 0 | A route origin rather than a normal purchased effect |
The data distinguishes stat nodes from skill nodes. A skill node references a skill and its level increase; a stat node names a parameter and a value. This is why two equally priced nodes cannot be ranked simply by comparing the size of the numbers on them.
A skill node adds 1 level to the named skill. Open the skill description and compare the current and resulting level. The bonus does not apply to every ability of the class.
Count the whole route
- Choose a targetPick a skill or stat that addresses a current problem.
- Check the connectionsConfirm a legal route from the available starting point.
- Add every costInclude intermediate nodes and the final purchase.
- Compare an alternativeLook at what the same budget buys on another unlocked board.
A Unique node costing 4 can be an expensive goal when its route passes through several effects you do not need. A longer route can still be worthwhile if it collects useful skills along the way. Judge the complete purchase, not the destination alone.
Why the first four boards matter for skills
Across the first four boards, each class has 22 represented skills, and each of those skills appears once on each board. Buying all matching nodes can therefore provide +4 to a particular represented skill, subject to access and route costs.
This is an available progression route, not an automatic starting bonus. You still need the boards, the points and the connecting nodes. It also does not promise levels for skills absent from these lists.
Choose the order around your actual tools. A damage build may start with its main attacks and supporting passives. A healer may prioritise the spells used during dangerous moments. A tank may need the abilities that keep an encounter stable before adding more damage.
Do not import skill thresholds from another regional version. Inspect Global skill descriptions and available specialisations. Plan around a useful result rather than purchasing every node of a colour simply because that colour is associated with active skills.
Ordinary, Conquest and Battle Crystals
“Crystal” can mean an inventory item or the points it grants. Using an item adds to the appropriate counter; buying nodes spends that counter. The Empyrean Lord's name on the item is functional, not decorative.
| Counter in the data | Maximum | What it represents |
|---|---|---|
| Daevanion Crystals | 840 | Shared budget for the first four boards |
| Conquest Crystals | 232 | Separate budget associated with Ariel |
| Battle Crystals | 232 | Separate budget associated with Azphel |
| Daevanion Crystal: Marchutan | 232 | A separate seasonal currency record |
| Daevanion Crystal: Yustiel | 232 | A separate seasonal currency record |
A counter maximum is not the amount obtainable today. It also does not prove that every board can be completed simultaneously. Available sources, shop limits and unlocked content must be checked separately.
Marchutan and Yustiel appear among the currency and item records, but the current class board lists do not add boards with those names. Do not make a mandatory shopping route for a seasonal system merely because its crystal exists in the database.
Crystals that are easy to confuse
Since the November 11, 2026 update, you can obtain a Daevanion Crystal: Ariel (Bound) through Substance Morph → Special → Daevanion. The exchange costs 100 Ariel Fragments and can be done up to 30 times per character. Ariel Fragments are guaranteed drops in Hard mode at Fire Temple and Ferocious Horn Den; the fragment depends on the dungeon. See the Fire Temple and Ferocious Horn Den guides for details.
Before using a stack, inspect the counter and its limit. If the game displays a restriction, read it before confirming. Items with similar functions may have different binding rules, so check the exact item before assuming it can be traded or transferred.
Where to get more Daevanion points
Start with unfinished content in your own regions. Read quest and Sealed Dungeon rewards before planning a long currency grind. An overlooked one-time reward can be easier to collect than a repeatable activity whose purchases are limited.
| Source | Confirmed Global reward | What to inspect |
|---|---|---|
| Regional quest | 1 Daevanion point in the relevant reward | Whether the required chain has actually been finished |
| Sealed Dungeon in your own region | 2 Daevanion points | Whether its relevant reward has been claimed |
| Shugo Festival shop | Currency exchange for crystals | Exact crystal type and remaining purchase allowance |
| Nightmare shop | Fragment exchange for crystals | Other useful purchases competing for the same currency |
| Abyss Monolith | 36 Azphel points through resonance level 16 | These are Battle points, not the ordinary pool |
The last distinction matters: do not add the Abyss Monolith's 36 points to a budget for the first four boards. Its rewards specify Azphel crystals. Check which counter increased, then spend those points on the corresponding board.
A Sealed Dungeon reached through a Continuum Rift is not interchangeable with the one in your own region. The Global facts separately list Rift rewards without ordinary Daevanion points. A familiar marker on enemy territory does not guarantee the same payout.
When you are short of points
- Review the mapLook for unfinished regional quests and Sealed Dungeons on your side.
- Check inventoryFind unused crystals and read their type.
- Inspect shopsCompare available exchanges, limits and other worthwhile purchases.
- Review the MonolithClaim available rewards without mixing ordinary and Azphel points.
- Recount the routeA better allocation may solve the problem before you earn more currency.
There is no universal rule to buy every crystal before anything else. Compare what competing purchases actually change. Equally, do not postpone an affordable, useful skill node for an item you cannot yet use.
What to unlock first
Define the objective: entering the next content tier, surviving an encounter, improving damage or making healing more reliable. Select useful destination nodes and connect them. This approach remains useful after your equipment changes.
| Objective | A sensible starting point | What to check afterwards |
|---|---|---|
| Main damage | Frequently used attacks and relevant passives | An Arcana change has not removed an important skill effect |
| Progression tanking | Survival tools and stats addressing the cause of deaths | The encounter is actually more stable |
| Group healing | Practical healing, support and needed resilience | Resource and timing problems have improved |
| PvP | Effects useful against players and the separate Azphel board | A PvP picture is not consuming your PvE budget without a reason |
| Entry Item Level | Unclaimed, available point sources | The route remains useful after the entry requirement is met |
Read the Unique effects on each particular board. Do not dismiss all defensive stats in PvE or make every offensive node compulsory for a tank. The best purchase depends on what currently prevents a clear.
When more points arrive, continue the chosen route if its goal still matters. If your problem has changed, revise the route in the planner first. Otherwise it is easy to accumulate several unfinished paths, each expensive but none reaching the effect you wanted.
Using the planner before buying nodes
Open Daevanion and select your class. Compare board names with the game. Begin from the current allocation so you can see both the desired result and what must be moved to reach it.
Plot a route to the main skill, then add the nearest worthwhile alternative. If the budget ends on intermediate nodes, compare another approach. Finishing one valuable route can be better than trying to reach several board edges at once.
The planner helps with comparison; it does not override server purchase conditions. Before applying the plan, check cost, connections, required level and point type in the game. If the interface differs, use its current conditions and avoid spending from an old picture.
Resetting and refunding nodes
The client includes Refund Node, Reset and Node Refund Cost. Redistribution is therefore supported, but should not be assumed free. Read the current price before confirming rather than budgeting around a universal fixed fee.
An interface message also requires refunding acquired adjacent nodes first. That matters on a long branch: do not assume you can remove an interior node independently of its purchased continuation. Inspect changes from the end of the route inward.
What not to copy from an older regional build
Do not import board size or the number of available purchases from another version. Familiar Empyrean Lord names do not prove an identical grid. The board and price counts here come from the local client catalogue; current reward availability still depends on the game.
Keep four quantities separate: currency maximum, number of positions, route cost and your actual point balance. A large maximum does not make a long route free, and a large board does not mean every position should be purchased.
Do
- Build for your class and the skills you use.
- Count the whole route, including its destination.
- Read the crystal type before buying or consuming it.
- Compare a reset with the new plan before confirming.
Avoid
- Do not add Azphel crystals to the ordinary budget.
- Do not treat a seasonal currency as proof of an unlocked board.
- Do not copy a foreign regional grid without checking Global.
- Do not spend points merely to increase the number of lit nodes.
Common mistakes
- Mixing countersYou have points, but the intended board uses another type.
- Pricing only the destinationIntermediate nodes consume the rest of the budget.
- Copying another classSimilar positions contain different skills.
- Buying everything near the startSeveral unfinished branches leave the key skill out of reach.
- Resetting before a fightThere is not enough time or Kinah to restore the working build.
Before applying an allocation
- The correct class is selected.
- Open boards and required levels are checked.
- Each board's currency is understood.
- Intermediate node costs are included.
- Final skill levels account for Arcana.
- Reset costs and adjacent-node refund conditions are checked.
- The working build is ready before joining group content.
The essentials
Build a route towards a useful skill or effect and count every node along the way. The first four boards share ordinary points; Ariel and Azphel have separate budgets. Check sources and crystal types, then compare the plan with the Global interface. A complete, purposeful branch is more useful than a collection of unrelated purchases.
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