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AION 2 Templar guide: skills, stigmas and Soul Binding

Templar skill specializations, Judgment windows, stigmas, macros, Soul Binding and Arcana for tanking and party damage.

Classes

AION 2 Templar guide: skills, stigmas and Soul Binding

Author: dbaion2 team · September 29, 2026 · 11 min read

In 30 seconds

RoleSword-and-shield tank that deals serious damage and strengthens the party through Fury.
Main damageRepeat Judgment during its windows, with Pummel and Punishment on cooldown.
First skillsRaise Judgment, Pummel, and Punishment first.
Key stigmasDoom Shield opens Judgment and resets after kills; Empyrean Lord's Punishment hits hard.
StatsMight and Precision; among divine stats, Destruction, Illusion, and Space.
DifficultyModerate: open Judgment windows on time and Block to trigger Fury.

The class and who it suits

Templar protects the party but also deals damage. Judgment is its centerpiece: after specialization, it has no cooldown while open. Shield Smite, Warding Strike, and Doom Shield each open a short window for repeated Judgments. Meanwhile, Templar holds the enemy and uses Fury to give the party a damage bonus whenever it Blocks.

This class suits players who want to stand in front and help the group without giving up damage. In PvP it has high HP and Block, control, pulls, and skills that bypass Block and Evasion.

Your job in combat

In a partyHold the boss, Block attacks for Fury's party buff, and repeat Judgment during open windows.
SoloPull monsters with Poach, reset it on kills, and survive with shields and HP absorption.

What to know first

  • Fury is a major reason to bring Templar: successful Blocks boost PvE damage for you and the party. Level it first.
  • Judgment is the main source of damage. With its Remove cooldown specialization, repeat it as long as a window stays open.
  • Shield Smite and Warding Strike open Judgment for two seconds; Doom Shield opens it for three. Sequencing these skills is the rotation.
  • Punishment grants Executor for 20 seconds: +200 Accuracy and +20% PvE Damage Boost. Use it as soon as it is ready.
  • First-season dungeons can be cleared without a tank, so Templar contributes damage and Fury as well as boss control.

Active skills and specializations

Skills window with active and passive skills, specializations, and chains
Skills window with active and passive skills, specializations, and chains

Options appear in priority order. Specialization slots unlock at skill levels 8, 12, and 20. Use available choices until stronger ones open around levels 12–16, then change them.

Main damage

Skills that open Judgment

Support and movement

Vicious StrikeActive · level to 20Deals 79-79 damage to up to 4 enemies within 4m and increases Enmity. Restores 100 MP.
  1. +50% Multi-Hit on hit
  2. -2s [Warding Strike] cooldown on hit
  3. Adds [Threatening Blow] Chain Skill
MP-restoring basic attack. Multi-hit, reduced Warding Strike cooldown, and a fourth chain hit.
PoachActive · CD 15sDeals 49-49 damage to a target within 20m and pulls them in front of the caster, with a 75% chance to inflict Root for 2s.
  1. Moves to the target if target has Incapacitated Immunity
  2. Resets cooldown on defeating an enemy
  3. 10% Max HP Protective Shield
Pull. Move toward immune targets, reset cooldown on a kill, and gain a shield based on maximum HP. Valuable for farming and in the Abyss.
Shield RushActive · CD 20sRushes to a target within 10m and deals 258-258 damage after using [Dodge] or while flying. Has a 30% chance to inflict Stun for 3s. Triggers [Judgment] for 2s.
  1. +10m Range
  2. -10s cooldown
  3. Restores 300 Stamina on hit
Second rush with range and cooldown improvements. In PvP it can draw out enemy dashes and stamina.
Debilitating SmashActive · CD 10sDeals 336-336 damage to up to 4 enemies within 4m and inflicts Debilitate for 5s on Block.
  1. Ignores Block and Evasion and lands as Multi-Hit
  2. +3s Debilitate duration
  3. 30% chance to inflict Stun for 3s
Follows a Block and lowers target Defense. In PvP, swap stun chance for 60% reduced healing received.
DefianceActive · CD 60sRemoves Stun, Knockdown, Airborne, Grab, Frost, and Fear from the caster and grants Tenacity for 5s.
  1. Restores 20% HP on using [Defiance]
  2. +50% PvE Damage Tolerance and +25% PvP Damage Tolerance for Tenacity duration
  3. +2s Tenacity duration
Break control. Keep the HP recovery and Damage Tolerance options.

Flash Rampage helps only very early when MP is scarce. Later, spend those points on Judgment.

Active skill leveling order

  1. Judgment
  2. Pummel
  3. Punishment
  4. Vicious Strike
  5. Annihilate
  6. Shield Smite
  7. Warding Strike
  8. Poach
  9. Debilitating Smash
  10. Shield Rush
  11. Defiance
  12. Flash Rampage

Passive skills

Passive priority

Other passives, Warding Shield, Ironclad Defense, Guarding Seal, and Block Pain, add modest defense. Leave them at base level.

Stigmas

Stigma window with class stigmas and properties at +5, +10, +15, and +20
Stigma window with class stigmas and properties at +5, +10, +15, and +20

Core set

Situational stigmas

Take Doom Shield to +15, Empyrean Lord's Punishment to +15, Executing Blade to +10 and eventually +20, then Battlefield Banner and defensive stigmas.

Rotation

PvE

  1. Step 01 — setupBattlefield Banner, build Enmity, then Empyrean Lord's Punishment. Poach to the boss and immediately fully charge Punishment.
  2. Step 02 — Judgment windowShield Smite and Warding Strike open Judgment. Repeat it, weaving Pummel and Annihilate between windows.
  3. Step 03 — extendDoom Shield grants another three seconds of Judgment. Shield Smite returns during that time and the cycle repeats. Use Executing Blade at the end.

Prioritize Punishment whenever it is ready. The fully charged hit and damage over time remain among your strongest attacks despite its 30-second cooldown.

PvP

  1. Step 01 — engagePoach or Doom Shield, then Shield Smite, and move behind the opponent.
  2. Step 02 — damageRepeat Judgment and Pummel, then fully charge Punishment.
  3. Step 03 — finishEmpyrean Lord's Punishment stops a retreating enemy. Against low HP, use Executing Blade with Exposed and Debilitating Smash to counter healing.
Move around the targetIn PvP, attack while moving and circle behind opponents. You deal more damage, take less, and see the fight better.

Macros

Templar needs two buttons. On the first, right-click macro, put Doom Shield, Annihilate, and Pummel. In the open world and Abyss, kills reset Doom Shield so you can move quickly between monsters. On the second, prioritize Judgment, then Shield Smite and Warding Strike to keep its windows open. In duels, keep Doom Shield on a separate key. See the skill macro guide for ping-specific delays.

Do not leave a macro unattendedMacros are allowed while playing, but a character fighting monsters for hours while the player is away risks a ban.

Stats

The main stats are Might, which raises all Attack by a percentage, and Precision, which provides Accuracy and Critical Hit. Without Accuracy you miss evasive opponents; without Critical Hit damage drops. Do not seek Willpower on gear: the Pantheon, Arcana, and Daevanion already provide Status Effect Resist.

Among divine stats, Space provides Movement Speed and Block chance, which feeds Fury; Time gives Combat Speed; Freedom gives Accuracy and Evasion. Destruction, Illusion, and Wisdom also help. See the stats guide for each one.

Soul Binding

SlotOption priority
WeaponMight, Combat Speed, Precision, Weapon Damage Boost, Damage Boost, Attack
GuardMight, multi-hit, Damage Boost, Weapon Damage Boost, Combat Speed, Attack
HelmetDouble Chance, Attack, Fury, Impact Hit; healing received is acceptable
ShouldersCritical Damage Boost, Attack, Impact Hit
ChestDamage Boost, Attack, Fury, Impact Hit, Critical Hit or Accuracy
LegsDamage Tolerance, Attack, Perfect Chance, Fury, Impact Hit
GlovesCombat Speed, Perfect Chance, Attack, Critical Hit or Accuracy, Fury
CloakDouble Chance, Perfect Chance, Accuracy, Attack, Fury, Impact Hit
BootsMovement Speed, Defense, Attack, Perfect Chance, Fury, Impact Hit
Earrings and necklaceAttack, Critical Hit, Accuracy, Fury, Impact Hit; Punishing Benediction and Insulting Roar also work
RingsPummel, Judgment, Vicious Strike, Debilitating Smash, Attack; then Punishment or Annihilate
BraceletDestruction, Illusion, Space, Time, Freedom, Wisdom

Perfect Chance and Double Chance are the best damage rolls wherever available. Stack Accuracy in slots without Precision. Keep Evasion or Block rolls if you get them: Freedom raises Accuracy and Evasion together.

Arcana

ArcanaSkills in priority order
ChaliceFury, Pummel, Punishment, Judgment, Vicious Strike, Impact Hit
ParchmentJudgment, Vicious Strike, Punishment, Debilitating Smash, Annihilate
CompassPummel, Warding Strike, Shield Smite
BellFury, Punishing Benediction, Insulting Roar
MirrorImpact Hit

Lock Fury on the Bell. If an Arcana upgrade raises the wrong skills, replace the card instead of investing more. Raise Judgment, Pummel, and Fury as high as possible.

Daevanion

The class Daevanion board
The class Daevanion board

Route toward Punishment, Judgment, and Pummel, collecting nearby gold nodes and bonus Attack. Damage first, defense second. See the Templar boards in Daevanion.

Titles

For Attack, use Unbound by Genus from full Genus Insight or Golden Glow. For defense, choose a title with Damage Tolerance such as Saint of Altgard. For the utility slot, use Combat Speed or Cooldown Reduction, such as Empty Closet.

PvE and PvP

Build one equipment set for both modes; mainly the runes and amulet differ. Two sets with ideal options cost a great deal, while PvE damage remains important.

In PvP, prioritize Accuracy, Weapon Damage Tolerance, Critical Hit Resist, and Block Penetration to fight other Templars and Clerics. Block and Evasion help against Assassins.

Common mistakes

  1. Judgment without a windowWithout Shield Smite, Warding Strike, or Doom Shield to open it, Judgment waits on cooldown.
  2. Block without FuryAn unleveled passive costs the party its damage buff.
  3. Unnecessary pausesBlocking when you could attack loses damage.
  4. Two gear sets at onceIdeal rolls consume twice the resources.
  5. Uncharged PunishmentA full charge deals much more damage.

Checklist for harder content

Templar ready

  • Judgment, Pummel, and Punishment at level 20;
  • Judgment set to Remove cooldown and guaranteed Critical Hit;
  • Fury leveled and locked on the Bell;
  • Doom Shield at least +15;
  • macro prioritizes Judgment;
  • Defiance and movement skills on separate keys.

The takeaway

Templar repeats Judgment in windows opened by Shield Smite, Warding Strike, and Doom Shield, while Fury buffs the party on Block. Level Judgment, Pummel, and Punishment and get Doom Shield to +15 to tank and deal strong damage.

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