Active skills: what to level
Lv. The icon shows the current view. The guide goal is listed separately; the build level changes with Daevanion. Expand the calculation to enter your own points and other bonuses.
The starting calculation reconstructs the guide result: the base and unallocated remainder are editorial calculations, not confirmation of equipped items. Enter your own point-based levels and ring/Arcana bonuses. The “Description for” choice changes viewing only.
With stones selected in the guide and available at the listed level
Client description of the selected level
What makes up the level
- Cooldown
- General / conditional timer
- Cast
- Instantly
Deals 3008-3008 damage to a target within 4m and increases Enmity. Deals 1504-1504 extra damage on hit. Lands as a Critical Hit. 5 Stagger Gauge Damage
The table links the variant to a shared timer group. The base cooldown is 5 sec.; a separate cooldown for the selected combination is not confirmed. A zero field does not mean there is no cooldown.
Extra damage on hitStone available from skill Lv. 8Active at the selected level
Critical Hit on hitStone available from skill Lv. 12Active at the selected level
Remove cooldownStone available from skill Lv. 16Active at the selected level
All stones and calculator
Absorbs 1% HPFrom skill Lv. 8
Deals extra damage on attacking a target afflicted with Impact-type statusFrom skill Lv. 8
Extra damage on hitFrom skill Lv. 8 · selected in the guide
Critical Hit on hitFrom skill Lv. 12 · selected in the guide
Remove cooldownFrom skill Lv. 16 · selected in the guide
What makes up the level
- Cooldown
- 30 sec
- Cast
- Instantly
Selects a target within 20m and deals 6367-19101 damage to up to 4 enemies within 4m of the target and grants the Executor effect to the caster for 20s. Deals 3183-9550 Damage over Time every 0.5s for 3s. Ignores Block and Evasion and lands as a Critical Hit. Increases Skill Speed by 30%. Executor: Increases Accuracy by 200, PvE Damage Boost by 20%, and PvP Damage Boost by 10% Max 3 Charge Levels 20-35 Stagger Gauge Damage
Inflicts Damage over Time to target on hitStone available from skill Lv. 8Active at the selected level
+30% Skill SpeedStone available from skill Lv. 8Active at the selected level
Ignores Block and Evasion and lands as a Critical HitStone available from skill Lv. 16Active at the selected level
All stones and calculator
Absorbs 10% HPFrom skill Lv. 8
Inflicts Damage over Time to target on hitFrom skill Lv. 8 · selected in the guide
+30% Skill SpeedFrom skill Lv. 8 · selected in the guide
Changes to mobile skillFrom skill Lv. 12
Ignores Block and Evasion and lands as a Critical HitFrom skill Lv. 16 · selected in the guide
What makes up the level
- Cooldown
- No
- Cast
- Instantly
Deals 1587-1723 damage to up to 4 enemies within 4m and increases Enmity. Reduces [Punishment] cooldown by 1s on hit. 3 Stagger Gauge Damage
Deals up to 12% more damage when less targets are hitStone available from skill Lv. 8Active at the selected level
-1s [Punishment] cooldown on hitStone available from skill Lv. 12Active at the selected level
[Punishing Strike] grants extra damage on hitStone available from skill Lv. 16Active at the selected level
All stones and calculator
-20% MP consumedFrom skill Lv. 8
[Punishing Strike] absorbs 3% HPFrom skill Lv. 8
Deals up to 12% more damage when less targets are hitFrom skill Lv. 8 · selected in the guide
-1s [Punishment] cooldown on hitFrom skill Lv. 12 · selected in the guide
[Punishing Strike] grants extra damage on hitFrom skill Lv. 16 · selected in the guide
What makes up the level
First Lv. 16target Lv. 20
- Cooldown
- 10 sec
- Cast
- Instantly
Deals 4623-4623 damage to a target afflicted with Stun or Knockdown within 4m with a 30% chance to inflict Knockdown for 3s. Increases chances of landing as Multi-Hit by 50%. Deals 100% more damage on attacking a target with Incapacitated Immunity. 100% chance to inflict Knockdown on NPC targets. Has a 5% chance to trigger when attacking a target with Incapacitated Immunity. 10 Stagger Gauge Damage
+100% damage to targets with Incapacitated ImmunityStone available from skill Lv. 8Active at the selected level
-10s cooldownStone available from skill Lv. 12Active at the selected level
+50% Multi-Hit on hitStone available from skill Lv. 8 · select in slot 3 at Lv. 20Active at the selected level
All stones and calculator
+50% Multi-Hit on hitFrom skill Lv. 8 · selected in the guide
+20% Knockdown ChanceFrom skill Lv. 8
+100% damage to targets with Incapacitated ImmunityFrom skill Lv. 8 · selected in the guide
-10s cooldownFrom skill Lv. 12 · selected in the guide
Changes to AoE SkillFrom skill Lv. 16
What makes up the level
- Cooldown
- 8 sec
- Cast
- Instantly
Deals 1956-1956 damage to up to 4 enemies within 4m. Has a 60% chance to inflict Stun on the target for 3s. Has a 50% chance to trigger [Debilitating Smash] on hit. Triggers [Judgment] for 2s. 100% chance to inflict Stun on NPC targets. 10 Stagger Gauge Damage
50% chance to trigger [Debilitating Smash] on hitStone available from skill Lv. 8Active at the selected level
-2s cooldownStone available from skill Lv. 12Active at the selected level
All stones and calculator
+1s Stun durationFrom skill Lv. 8
Removes MP Cost and restores 200 MP on hitFrom skill Lv. 8
50% chance to trigger [Debilitating Smash] on hitFrom skill Lv. 8 · selected in the guide
-2s cooldownFrom skill Lv. 12 · selected in the guide
AoE StunFrom skill Lv. 16
What makes up the level
- Cooldown
- 10 sec
- Cast
- Instantly
Deals 1838-1838 damage to up to 4 enemies within 4m and inflicts Debilitate for 5s on Block. Has a 30% chance to inflict Stun for 3s. Ignores Block and Evasion and lands as Multi-Hit. 100% chance to inflict Stun on NPC targets. Debilitate: Reduces Defense by 25% 10 Stagger Gauge Damage
30% chance to inflict Stun for 3sStone available from skill Lv. 8Active at the selected level
Ignores Block and Evasion and lands as Multi-HitStone available from skill Lv. 12Active at the selected level
All stones and calculator
30% chance to inflict Stun for 3sFrom skill Lv. 8 · selected in the guide
+3s Debilitate durationFrom skill Lv. 8
-60% Incoming Heal during DebilitateFrom skill Lv. 8
Ignores Block and Evasion and lands as Multi-HitFrom skill Lv. 12 · selected in the guide
25% chance to reset cooldown on BlockFrom skill Lv. 16
What makes up the level
- Cooldown
- 30 sec
- Cast
- Instantly
Deals 2122-2122 damage to up to 4 enemies within 5m of the caster. Immediately restores 1268-1395 HP and grants Warding to the caster for 10s. Triggers [Judgment] for 2s. Warding: Increases PvE Damage Tolerance by 25%-40% and PvP Damage Tolerance by 12.5%-20% proportional to the number of targets hit, increases Block by 100 5 Stagger Gauge Damage
+100 Block during WardingStone available from skill Lv. 8Active at the selected level
Adds PvE Damage Tolerance and PvP Damage Tolerance increase effect when more targets hit to WardingStone available from skill Lv. 12Active at the selected level
All stones and calculator
-5s cooldownFrom skill Lv. 8
+100 Block during WardingFrom skill Lv. 8 · selected in the guide
Heal over Time during WardingFrom skill Lv. 8
Adds PvE Damage Tolerance and PvP Damage Tolerance increase effect when more targets hit to WardingFrom skill Lv. 12 · selected in the guide
+10% PvE Damage Tolerance and +5% PvP Damage Tolerance to party members on skill useFrom skill Lv. 16
What makes up the level
First Lv. 12target Lv. 16
- Cooldown
- No
- Cast
- Instantly
Deals 1263-1263 damage to a target afflicted with Stagger within 4m and increases Enmity. Always lands as Multi-Hit and reduces all skill cooldowns by 1s.
Multi-Hit on hitStone available from skill Lv. 12Active at the selected level
-1s to all skill cooldowns on hitStone available from skill Lv. 16Active at the selected level
All stones and calculator
Absorbs 5% HPFrom skill Lv. 8
Restores 120 MP on hitFrom skill Lv. 8
Changes to mobile skillFrom skill Lv. 8
Multi-Hit on hitFrom skill Lv. 12 · selected in the guide
-1s to all skill cooldowns on hitFrom skill Lv. 16 · selected in the guide
What makes up the level
- Cooldown
- 10 sec
- Cast
- Instantly
Rushes to a target within 20m and deals 1108-1108 damage after using [Dodge] or while flying. Has a 30% chance to inflict Stun for 3s. Triggers [Judgment] for 2s. 100% chance to inflict Stun on NPC targets. 20 Stagger Gauge Damage
+10m rangeStone available from skill Lv. 8Active at the selected level
-10s cooldownStone available from skill Lv. 12Active at the selected level
All stones and calculator
Restores 300 Stamina on hitFrom skill Lv. 8
+10m rangeFrom skill Lv. 8 · selected in the guide
Changes to Charge Skill and deals AoE damageFrom skill Lv. 8
-10s cooldownFrom skill Lv. 12 · selected in the guide
+25% Stun ChanceFrom skill Lv. 16
What makes up the level
- Cooldown
- No
- Cast
- Instantly
Deals 642-642 damage to up to 4 enemies within 4m and increases Enmity. Restores 100 MP.
All stones and calculator
+20% MP restoredFrom skill Lv. 8
Absorbs 1% HPFrom skill Lv. 8
+50% Multi-Hit on hitFrom skill Lv. 8
-2s [Warding Strike] cooldown on hitFrom skill Lv. 12
Adds [Threatening Blow] Chain SkillFrom skill Lv. 16
Stigmas
The main set and replacements are shown separately. Do not equip all options at once.
The starting calculation reconstructs the guide result: the base and unallocated remainder are editorial calculations, not confirmation of equipped items. Enter your own point-based levels and ring/Arcana bonuses. The “Description for” choice changes viewing only.
With automatic stigma properties for the listed level
Editorial benchmark, not the author's exact figure.
What makes up the level
- Cooldown
- 60 sec
- Cast
- Instantly
Selects a target within 20m and deals 2402-2745 damage to up to 4 enemies within 4m of the target with a 50% chance to inflict Stun for 3s. Increases PvE Damage Boost by 10% and PvP Damage Boost by 5% for 10s on hit. 100% chance to inflict Stun on NPC targets. 100 Stagger Gauge Damage
Additional properties are not unlocked at this level yet.
Up to +20% damage when less targets hitAutomatically from skill Lv. 5
+50 Stagger Gauge DamageAutomatically from skill Lv. 10
+10% PvE Damage Boost and +5% PvP Damage Boost for 10s on hitAutomatically from skill Lv. 15
+25% Stun ChanceAutomatically from skill Lv. 20
Next property at Lv. 20: +25% Stun Chance
All stones and calculator
Up to +20% damage when less targets hitFrom skill Lv. 5 · selected in the guide
+50 Stagger Gauge DamageFrom skill Lv. 10 · selected in the guide
+10% PvE Damage Boost and +5% PvP Damage Boost for 10s on hitFrom skill Lv. 15 · selected in the guide
+25% Stun ChanceFrom skill Lv. 20
What makes up the level
- Cooldown
- 90 sec
- Cast
- Instantly
Increases Attack proportional to Defense, Multi-Hit Chance by 10%, and Weapon Damage Boost by 10% for 17s.
Additional properties are not unlocked at this level yet.
+10% Multi-Hit Chance for durationAutomatically from skill Lv. 5
+10% Weapon Damage Boost for durationAutomatically from skill Lv. 10
+20% Attack increase proportional to DefenseAutomatically from skill Lv. 15
-30s cooldownAutomatically from skill Lv. 20
Next property at Lv. 20: -30s cooldown
All stones and calculator
+10% Multi-Hit Chance for durationFrom skill Lv. 5 · selected in the guide
+10% Weapon Damage Boost for durationFrom skill Lv. 10 · selected in the guide
+20% Attack increase proportional to DefenseFrom skill Lv. 15 · selected in the guide
-30s cooldownFrom skill Lv. 20
What makes up the level
- Cooldown
- 30 sec
- Cast
- Instantly
Rushes to a target within 20m and deals 3055-3055 damage. Has a 75% chance to inflict Knockdown for 3s. Grants a Protective Shield that blocks damage equaling 5% Max HP for 5s, increases Block by 200 for 5s, and resets [Annihilate] cooldown on hit. Triggers [Judgment] for 3s. Resets [Doom Shield] cooldown on defeating an enemy. 100% chance to inflict Knockdown on NPC targets. 20 Stagger Gauge Damage
Additional properties are not unlocked at this level yet.
Resets [Annihilate] cooldown on hitAutomatically from skill Lv. 5
+200 Block for 5s on hitAutomatically from skill Lv. 10
Resets cooldown on defeating an enemyAutomatically from skill Lv. 15
+25% Knockdown ChanceAutomatically from skill Lv. 20
Next property at Lv. 20: +25% Knockdown Chance
All stones and calculator
Resets [Annihilate] cooldown on hitFrom skill Lv. 5 · selected in the guide
+200 Block for 5s on hitFrom skill Lv. 10 · selected in the guide
Resets cooldown on defeating an enemyFrom skill Lv. 15 · selected in the guide
+25% Knockdown ChanceFrom skill Lv. 20
What makes up the level
- Cooldown
- 30 sec
- Cast
- Instantly
Deals 1395-1395 damage to a target within 20m and increases Enmity. Inflicts Shrink for 15s on hit and has a 50% chance to inflict Taunt for 3s if the target is a player. Shrink: Reduces Accuracy by 200, Attack by 10%, PvE Damage Tolerance by 10%, and PvP Damage Tolerance by 5% 20 Stagger Gauge Damage
Additional properties are not unlocked at this level yet.
Adds 10% PvE Damage Tolerance reduction and 5% PvP Damage Tolerance reduction effect to ShrinkAutomatically from skill Lv. 5
+10% Shrink Attack reductionAutomatically from skill Lv. 10
-5s cooldownAutomatically from skill Lv. 15
+2s Taunt duration, +5s Shrink durationAutomatically from skill Lv. 20
Next property at Lv. 10: +10% Shrink Attack reduction
All stones and calculator
Adds 10% PvE Damage Tolerance reduction and 5% PvP Damage Tolerance reduction effect to ShrinkFrom skill Lv. 5 · selected in the guide
+10% Shrink Attack reductionFrom skill Lv. 10
-5s cooldownFrom skill Lv. 15
+2s Taunt duration, +5s Shrink durationFrom skill Lv. 20
What makes up the level
First Lv. 5target Lv. 15
15 lv. Automatic properties according to the client: 3. Level it only if this replacement is selected; do not add all alternatives to the four slots. Properties in the client ↗
- Cooldown
- 60 sec
- Cast
- Instantly
Grants a Protective Shield that blocks damage equaling 55% of Max HP for 5s to the caster and nearby party members within 40m and increases all Element Tolerance by 20%, PvE Damage Tolerance by 20%, and PvP Damage Tolerance by 10%.
Additional properties are not unlocked at this level yet.
+20% all Element Tolerance for Protective Shield durationAutomatically from skill Lv. 5
+2s Protective Shield durationAutomatically from skill Lv. 10
+20% PvE Damage Tolerance and +10% PvP Damage Tolerance for Protective Shield durationAutomatically from skill Lv. 15
Restores 20% of Max HP when Protective Shield is removedAutomatically from skill Lv. 20
Next property at Lv. 20: Restores 20% of Max HP when Protective Shield is removed
All stones and calculator
+20% all Element Tolerance for Protective Shield durationFrom skill Lv. 5 · selected in the guide
+2s Protective Shield durationFrom skill Lv. 10 · selected in the guide
+20% PvE Damage Tolerance and +10% PvP Damage Tolerance for Protective Shield durationFrom skill Lv. 15 · selected in the guide
Restores 20% of Max HP when Protective Shield is removedFrom skill Lv. 20
What makes up the level
First Lv. 5target Lv. 15
15 lv. Automatic properties according to the client: 3. Level it only if this replacement is selected; do not add all alternatives to the four slots. Properties in the client ↗
- Cooldown
- 120 sec
- Cast
- Instantly
Increases the caster's PvE Damage Tolerance by 20%, PvP Damage Tolerance by 10% and redirects damage taken by a party member within 40m each time they are attacked, sharing 36% to the caster and 36% to the attacked party member for 6s. Restores 25% of Max HP once if HP is 25% or less. Multiplies [Guarding Seal] Protective Shield effect and [Block Pain] effect by 1.5 for the duration. Unaffected by cooldown increase effects. Healing Cooldown: 60s
Additional properties are not unlocked at this level yet.
Restores 25% of Max HP once if hit during Comrade in Arms while HP is 25% or lessAutomatically from skill Lv. 5
x1.5 [Guarding Seal] Protective Shield effect for the durationAutomatically from skill Lv. 10
x1.5 [Block Pain] effect for the durationAutomatically from skill Lv. 15
Restores 50% of caster's Max HP when the effect endsAutomatically from skill Lv. 20
Next property at Lv. 20: Restores 50% of caster's Max HP when the effect ends
All stones and calculator
Restores 25% of Max HP once if hit during Comrade in Arms while HP is 25% or lessFrom skill Lv. 5 · selected in the guide
x1.5 [Guarding Seal] Protective Shield effect for the durationFrom skill Lv. 10 · selected in the guide
x1.5 [Block Pain] effect for the durationFrom skill Lv. 15 · selected in the guide
Restores 50% of caster's Max HP when the effect endsFrom skill Lv. 20
What makes up the level
First Lv. 5target Lv. 10
10 lv. Automatic properties according to the client: 2. Level it only if this replacement is selected; do not add all alternatives to the four slots. Properties in the client ↗
- Cooldown
- 30 sec
- Cast
- Instantly
Deals 2726-2726 damage to up to 4 enemies within 4m and reduces Defense by 30% for 5s and inflicts Exposed, a Status which greatly reduces Block and Evasion for 5s. Deals 20% more damage on attacking a target inflicted with Impact-type status. 20 Stagger Gauge Damage
Additional properties are not unlocked at this level yet.
-15s cooldownAutomatically from skill Lv. 5
Inflict Exposed for 5s on hitAutomatically from skill Lv. 10
Critical Hit on hitAutomatically from skill Lv. 15
+30% damage on attacking a target inflicted with Impact-type statusAutomatically from skill Lv. 20
Next property at Lv. 15: Critical Hit on hit
All stones and calculator
-15s cooldownFrom skill Lv. 5 · selected in the guide
Inflict Exposed for 5s on hitFrom skill Lv. 10 · selected in the guide
Critical Hit on hitFrom skill Lv. 15
+30% damage on attacking a target inflicted with Impact-type statusFrom skill Lv. 20
What makes up the level
First Lv. 5target Lv. 10
10 lv. Automatic properties according to the client: 2. Level it only if this replacement is selected; do not add all alternatives to the four slots. Properties in the client ↗
- Cooldown
- General / conditional timer
- Cast
- Instantly
Temporarily increases Block Damage Reduction by 100% and guarantees Block. Restores 200 MP and Stamina once on Block. Can be used up to 2 consecutive times.
The table links the variant to a shared timer group. The base cooldown is 20 sec.; a separate cooldown for the selected combination is not confirmed. A zero field does not mean there is no cooldown.Additional properties are not unlocked at this level yet.
+1 consecutive useAutomatically from skill Lv. 5
Changes to mobile skillAutomatically from skill Lv. 10
+20% Move Speed for 3s on BlockAutomatically from skill Lv. 15
Restores 10% HP once on BlockAutomatically from skill Lv. 20
Next property at Lv. 15: +20% Move Speed for 3s on Block
All stones and calculator
+1 consecutive useFrom skill Lv. 5 · selected in the guide
Changes to mobile skillFrom skill Lv. 10 · selected in the guide
+20% Move Speed for 3s on BlockFrom skill Lv. 15
Restores 10% HP once on BlockFrom skill Lv. 20
What makes up the level
5 lv. Automatic properties according to the client: 1. Level it only if this replacement is selected; do not add all alternatives to the four slots. Properties in the client ↗
- Cooldown
- 120 sec
- Cast
- Instantly
Increases Max HP by 7% and Defense by 5% for 120s and immediately restores HP by 7% of Max HP. Not affected by buff dispel effects.
Additional properties are not unlocked at this level yet.
+5% Defense for the durationAutomatically from skill Lv. 5
x1.5 [Insulting Roar] effect for the durationAutomatically from skill Lv. 10
x1.5 [Fury] effect for the durationAutomatically from skill Lv. 15
+10% Incoming Heal for the durationAutomatically from skill Lv. 20
Next property at Lv. 10: x1.5 [Insulting Roar] effect for the duration
All stones and calculator
+5% Defense for the durationFrom skill Lv. 5 · selected in the guide
x1.5 [Insulting Roar] effect for the durationFrom skill Lv. 10
x1.5 [Fury] effect for the durationFrom skill Lv. 15
+10% Incoming Heal for the durationFrom skill Lv. 20
Passive skills
The starting calculation reconstructs the guide result: the base and unallocated remainder are editorial calculations, not confirmation of equipped items. Enter your own point-based levels and ring/Arcana bonuses. The “Description for” choice changes viewing only.
Client description of the selected level
Editorial benchmark, not the author's exact figure.
What makes up the level
First Lv. 10target Lv. 20
Total 20 lv. after the priority active skills; start with 10 lv. Levels from gear and arcana count; there is no need to invest that many points in all passives at once. Properties in the client ↗
- Cooldown
- Passive effect
Increases Front Attack Damage Boost by 6% for the caster, and increases PvE Damage Boost by 15% and PvP Damage Boost by 7.5% for 20s for the caster and party members on Block. Cooldown: 1s
All stones and calculator
Open the shown level and stones in the calculator ↗What makes up the level
First Lv. 10target Lv. 20
Total 20 lv. after the priority active skills; start with 10 lv. Levels from gear and arcana count; there is no need to invest that many points in all passives at once. Properties in the client ↗
- Cooldown
- Passive effect
Increases the caster's Critical Hit by 290 and grants Punishing Benediction for 10s when landing an attack. Punishing Benediction: Has a 50% chance to deal 530-530 extra damage to the target when landing an attack. Cooldown: 1s
All stones and calculator
Open the shown level and stones in the calculator ↗What makes up the level
First Lv. 10target Lv. 20
Total 20 lv. after the priority active skills; start with 10 lv. Levels from gear and arcana count; there is no need to invest that many points in all passives at once. Properties in the client ↗
- Cooldown
- Passive effect
Increases Enmity Boost by 100% for the caster and increases Attack by 15% for 5s on landing a Front Attack. Cooldown: 5s
All stones and calculator
Open the shown level and stones in the calculator ↗What makes up the level
First Lv. 10target Lv. 20
Total 20 lv. after the priority active skills; start with 10 lv. Levels from gear and arcana count; there is no need to invest that many points in all passives at once. Properties in the client ↗
- Cooldown
- Passive effect
Increases the caster's Defense by 45% and Endurance by 20%.
All stones and calculator
Open the shown level and stones in the calculator ↗Gear and stats
- SolAshur's starting route: Holy Spirit for Elyos or Spectral for Asmodians; the corresponding item stats are identical. Open-world and lower Abyss farming brings you to about 1600 combat power.
- Then run Urugugu Canyon for the Aulamus Longsword: item level 76, attack 308–385, binds on pickup. Vakron Sky Island provides level 76 Vakron Guard bracers and armor; upgrade them until you are ready for Fire Temple.
- Through Transformation, head to Fire Temple for Enraged Kromede Sword: item level 84, attack 340–425, and increased range. Ferocious Horn grants Nuakum armor; the weapon chest can give another class, so armor is more predictable.
- Pure PvE target: White Dragon Lord sword, then bracers and jewelry; Nuakum armor. Universal PvX: Enraged Kromede sword, White Dragon bracers and jewelry, and Nuakum armor. A full set of White Dragon armor is expensive and mainly provides PvE resistance.
- Wings: start with Dark Veil for attack, then Talisra with 60 attack, 400 defense, 35 accuracy, and 4% cooldown reduction. More frequent shield attacks mean more Judgments; the other wings are useful for collection effects and flight.
- Early defense is block, evasion, and agility while enemies have low accuracy. Later, use block and endurance with Indomitable Defense; the source indicates half damage at 100% endurance.
- Weapon and bracers: attack speed and weapon damage, then Might, multihit, and missing accuracy. Helmet: incoming healing; pauldrons: critical damage; chestplate: damage increase.
- Gloves: combat speed; leggings: Perfect Strike; boots: movement speed; cloak: critical damage resistance. Fill the available lines with Attack, Might, and suitable Crit, Accuracy, Constitution, or Endurance.
- For extra lines, Perfect Strike is marked on pauldrons, gloves, greaves, boots, and cloak; Constitution is on chest armor and greaves, and Agility is on boots.
- Set rings to four main active skills, earrings to four core passives, and the necklace to two active skills with attack, critical hit, and weapon damage.
- Pantheon: take Wisdom and Space first for double chance and block, then Illusion for PvE cooldowns. The source recommends unlocking portraits naturally, without spending resources separately.
Titles: slots, bonuses, and acquisition
General starting options from the leveling analysis, not the claimed optimum for this class or healing. One equipped title is active in each of the three slots. Collection bonuses remain from all titles obtained.
Guardian of Verteron
- PvE Damage Boost +3%
- Penetration +210
PvE Attack +4
How to obtainReached Level 20 of the [Verteron Monolith]
Develop your regional Monolith to 20. This is an available starting target from the title analysis.
Full in-game description
Reached Level 20 of the [Verteron Monolith] You are growing adept at finding Empyrean Traces.
Title in our database ↗Guardian of Altgard
- PvE Damage Boost +3%
- Penetration +210
PvE Attack +4
How to obtainReached Level 20 of the [Altgard Monolith]
Develop your regional Monolith to 20. This is an available starting target from the title analysis.
Full in-game description
Reached Level 20 of the [Altgard Monolith] You are growing adept at finding Empyrean Traces.
Title in our database ↗Saint of Verteron
- Defense Bonus +300
- Damage Tolerance +3%
- Block +100
MP +20
How to obtainReached Level 30 of the [Verteron Monolith]
A regional Monolith 30: Block, defense, and damage resistance.
Full in-game description
Reached Level 30 of the [Verteron Monolith] You found all of the Empyrean Traces in Verteron.
Title in our database ↗Saint of Altgard
- Defense Bonus +300
- Damage Tolerance +3%
- Block +100
MP +20
How to obtainReached Level 30 of the [Altgard Monolith]
A regional Monolith 30: Block, defense, and damage resistance.
Full in-game description
Reached Level 30 of the [Altgard Monolith] You found all of the Empyrean Traces in Altgard.
Title in our database ↗Through Hell and Back
- Cooldown Reduction +3%
- HP +900
- Stamina +225
Block +10
How to obtainCleared Sealed Dungeon: [Ruins of the Ancient City of Ru]
Complete Ru's sealed dungeon. Cooldown reduction is useful right from the start.
Full in-game description
Cleared Sealed Dungeon: [Ruins of the Ancient City of Ru] Followed various clues in Verteron and arrived at the ruins of Ru. Fought past what traces of life remain to reach the gate.
Title in our database ↗Through Hell and Back
- Cooldown Reduction +3%
- HP +900
- Stamina +225
Block +10
How to obtainCleared Sealed Dungeon: [Ruins of the Ancient City of Ru]
Complete Ru's sealed dungeon. Cooldown reduction is useful right from the start.
Full in-game description
Cleared Sealed Dungeon: [Ruins of the Ancient City of Ru] Followed various clues in Altgard and arrived at the ruins of Ru. Fought past what traces of life remain to reach the gate.
Title in our database ↗In-game bonuses and conditions come from the client. Selection basis: general titles section. Options in one slot do not stack.
Arcana
Raise Judgment, Punishment, and Pummel to 20. The source sets priorities for the Grail, parchment, compass, and bell; below is a client example of five unique cards, including the editorial choice of a mirror.
Unique card versions are shown: character requirement, item level, and card level are different parameters. Skill increases are random and are not guaranteed by every upgrade.
Chalice of Vigor
Unique · Chalice
- Character
- Lv. 45
- Item Lv.
- 80
- Card
- 0 → Lv. 5
Increases Combat Speed and Double Resist.
What to look for on this card
Pummel and Punishment are among the author's Grail priorities. The Time version is used as a client example; the source does not specify the exact stat or card level.
All card properties and options
Full Templar class pool (22)
Vicious Strike+1…+4
Poach+1…+4
Annihilate+1…+4
Judgment+1…+4
Debilitating Smash+1…+4
Punishment+1…+4
Pummel+1…+4
Shield Smite+1…+4
Shield Rush+1…+4
Warding Strike+1…+4
Flash Rampage+1…+4
Defiance+1…+4
Enhance Health+1…+4
Punishing Benediction+1…+4
Guarding Seal+1…+4
Insulting Roar+1…+4
Fury+1…+4
Warding Shield+1…+4
Ironclad Defense+1…+4
Impact Hit+1…+4
Survival Willpower+1…+4
Block Pain+1…+4
Random skill lines: 4. Starting bonus +1; an upgrade landing on the line adds +1, up to +4. Lv. 5 of the card does not mean +5 for every skill.
When crafting this version, you can choose 2 of the skill. The distribution of later upgrades remains random.
2 item: +60 PvE Attack when HP is 70% or more
4 item: +150 PvE Attack when HP is 70% or more
| Rarity | Card Lv. up to | Item Lv. |
|---|---|---|
| Common | 2 | 20 |
| Rare | 3 | 40 |
| Legendary | 4 | 60 |
| Unique | 5 | 80 |
EXP and Kinah for upgrade
| Upgrade | EXP | Kinah |
|---|---|---|
| 0 → 1 | 3 000 | 5 000 |
| 1 → 2 | 6 000 | 8 000 |
| 2 → 3 | 12 000 | 14 000 |
| 3 → 4 | 24 000 | 26 000 |
| 4 → 5 | 48 000 | 50 000 |
From the client table. Material costs are separate; server conditions are not modeled.
Parchment of Vigor
Unique · Parchment
- Character
- Lv. 45
- Item Lv.
- 80
- Card
- 0 → Lv. 5
Increases HP and Regeneration Activation Chance.
What to look for on this card
Look for Judgment and Blood Vengeance. The Life scroll implements these priorities in our client; two selectable lines do not guarantee later increases.
All card properties and options
Full Templar class pool (6)
Vicious Strike+1…+4
Poach+1…+4
Annihilate+1…+4
Judgment+1…+4
Debilitating Smash+1…+4
Punishment+1…+4
Random skill lines: 4. Starting bonus +1; an upgrade landing on the line adds +1, up to +4. Lv. 5 of the card does not mean +5 for every skill.
When crafting this version, you can choose 2 of the skill. The distribution of later upgrades remains random.
2 item: +60 PvE Attack when HP is 70% or more
4 item: +150 PvE Attack when HP is 70% or more
| Rarity | Card Lv. up to | Item Lv. |
|---|---|---|
| Common | 2 | 20 |
| Rare | 3 | 40 |
| Legendary | 4 | 60 |
| Unique | 5 | 80 |
EXP and Kinah for upgrade
| Upgrade | EXP | Kinah |
|---|---|---|
| 0 → 1 | 3 000 | 5 000 |
| 1 → 2 | 6 000 | 8 000 |
| 2 → 3 | 12 000 | 14 000 |
| 3 → 4 | 24 000 | 26 000 |
| 4 → 5 | 48 000 | 50 000 |
From the client table. Material costs are separate; server conditions are not modeled.
Compass of Vigor
Unique · Compass
- Character
- Lv. 45
- Item Lv.
- 80
- Card
- 0 → Lv. 5
Increases Accuracy and Evasion.
What to look for on this card
Pummel and the regular Shield Rush are available on the compass. Here it shows a hit on enemies within 4 m that opens Judgment; the identically named dash is a different skill.
All card properties and options
Full Templar class pool (6)
Pummel+1…+4
Shield Smite+1…+4
Shield Rush+1…+4
Warding Strike+1…+4
Flash Rampage+1…+4
Defiance+1…+4
Random skill lines: 4. Starting bonus +1; an upgrade landing on the line adds +1, up to +4. Lv. 5 of the card does not mean +5 for every skill.
When crafting this version, you can choose 2 of the skill. The distribution of later upgrades remains random.
2 item: +60 PvE Attack when HP is 70% or more
4 item: +150 PvE Attack when HP is 70% or more
| Rarity | Card Lv. up to | Item Lv. |
|---|---|---|
| Common | 2 | 20 |
| Rare | 3 | 40 |
| Legendary | 4 | 60 |
| Unique | 5 | 80 |
EXP and Kinah for upgrade
| Upgrade | EXP | Kinah |
|---|---|---|
| 0 → 1 | 3 000 | 5 000 |
| 1 → 2 | 6 000 | 8 000 |
| 2 → 3 | 12 000 | 14 000 |
| 3 → 4 | 24 000 | 26 000 |
| 4 → 5 | 48 000 | 50 000 |
From the client table. Material costs are separate; server conditions are not modeled.
Bell of Magic
Unique · Bell
- Character
- Lv. 45
- Item Lv.
- 80
- Card
- 0 → Lv. 5
Increases Attack and Perfect Resist.
What to look for on this card
Rage and Punishing Benediction match the bell's priorities. The magic version with Destruction is an editorial example, not a mandatory card named by the author.
All card properties and options
Full Templar class pool (5)
Enhance Health+1…+4
Punishing Benediction+1…+4
Guarding Seal+1…+4
Insulting Roar+1…+4
Fury+1…+4
Random skill lines: 4. Starting bonus +1; an upgrade landing on the line adds +1, up to +4. Lv. 5 of the card does not mean +5 for every skill.
When crafting this version, you can choose 2 of the skill. The distribution of later upgrades remains random.
2 item: Restores 1,500 MP when MP is 20% or less [30s cooldown]
4 item: +1,000 PvE Defense when MP is 50% or more
| Rarity | Card Lv. up to | Item Lv. |
|---|---|---|
| Common | 2 | 20 |
| Rare | 3 | 40 |
| Legendary | 4 | 60 |
| Unique | 5 | 80 |
EXP and Kinah for upgrade
| Upgrade | EXP | Kinah |
|---|---|---|
| 0 → 1 | 3 000 | 5 000 |
| 1 → 2 | 6 000 | 8 000 |
| 2 → 3 | 12 000 | 14 000 |
| 3 → 4 | 24 000 | 26 000 |
| 4 → 5 | 48 000 | 50 000 |
From the client table. Material costs are separate; server conditions are not modeled.
Mirror of Vigor
Unique · Mirror
- Character
- Lv. 45
- Item Lv.
- 80
- Card
- 0 → Lv. 5
Reduces Cooldown and increases Endurance Penetration.
What to look for on this card
Ironclad Defense is among the core PvE passives and is available to the mirror. The slot and Vision were chosen from the client pool: the author's mirror table has no arcana.
All card properties and options
Full Templar class pool (5)
Warding Shield+1…+4
Ironclad Defense+1…+4
Impact Hit+1…+4
Survival Willpower+1…+4
Block Pain+1…+4
Random skill lines: 4. Starting bonus +1; an upgrade landing on the line adds +1, up to +4. Lv. 5 of the card does not mean +5 for every skill.
When crafting this version, you can choose 2 of the skill. The distribution of later upgrades remains random.
2 item: +60 PvE Attack when HP is 70% or more
4 item: +150 PvE Attack when HP is 70% or more
| Rarity | Card Lv. up to | Item Lv. |
|---|---|---|
| Common | 2 | 20 |
| Rare | 3 | 40 |
| Legendary | 4 | 60 |
| Unique | 5 | 80 |
EXP and Kinah for upgrade
| Upgrade | EXP | Kinah |
|---|---|---|
| 0 → 1 | 3 000 | 5 000 |
| 1 → 2 | 6 000 | 8 000 |
| 2 → 3 | 12 000 | 14 000 |
| 3 → 4 | 24 000 | 26 000 |
| 4 → 5 | 48 000 | 50 000 |
From the client table. Material costs are separate; server conditions are not modeled.
Sets and conditions
+150 PvE Attack when HP is 70% or more
The Grail, parchment, compass, and mirror provide four vitality cards. This editorially implements the request to take damage; the bonus requires HP of at least 70%. One magic bell does not activate its own set.
Five Arcana slots. Do not combine alternative sets into impossible 4 + 2 items.
The source does not record the set's exact name, rarity, or card-stat distribution. The shown 4 + 1 setup is a client example. Skill-level targets are reached through total points, boards, and equipment; a random line does not guarantee 20.
Stats and pools come from our client; priorities and restrictions — Templar class analysis. If the author did not specify the exact card level, the unique version maximum is shown for reference, not as a required goal.
Arcana selection notes
- Cup: Pummel and Punishment; Scroll: Judgment and Punishment. This is how the cards strengthen the core damage trio.
- Compass: Pummel and Shield Rush; Bell: Rage and Punishing Benediction for group buffs and critical hit.
- Choose set bonuses for damage: extra survivability is not the main weakness of this variant. The page does not specify a separate mandatory set name.
Daevanion
Guide route · 294 points
The slider learns nodes along the guide route. You can change them manually on the board: skill card levels are recalculated from the selected nodes. A node is learned in full, so fewer points may be spent than the budget.
Our in-game calculator, already filled in from the guide. Click nodes to view and edit them. On a narrow screen, scroll the board sideways. Changes inside the guide do not overwrite your saved builds.
Open this entire build ↗Skill bar and rotation
Columns show button assignments. Within a macro, the lower skill has higher priority. Different author options are shown separately.
- Leonis, Global: the order runs from highest to lowest priority. The first line is Doom Shield → Judgment → Shield Rush → Warding Strike; the second is Debilitating Smash → Annihilate → Pummel.
- Leonis: the built-in macro cycles through the first and second lines in 10 ms steps; Vicious Strike is held separately. Doom Shield starts the fight, opens follow-ups, and after 15 resets on a kill.
- Leonis: Flash Rampage is excluded from the line for higher damage in his test. Pummel with a 1-second cooldown reduction to Punishment brings the next charged attack closer.
- Charge Punishment manually whenever it comes off cooldown. The Banner, Condemnation for the needed stagger window, and Taunt remain manual choices; aggro does not have to be included in the macro.
- SolAshur, alternative: the separate Judgment line has priority Judgment → Shield Rush → Warding Strike → Doom Shield and is pressed outside the macro. This differs from Leonis's Doom Shield opener.
- SolAshur: Annihilate comes earlier in the follow-up line, while Leonis gives the highest priority to Debilitating Smash. Do not mix these orders without checking the result.
- trueeevil, solo start: use Executing Blade first, then charged Punishment so the main hit lands under the defense reduction.
- Block strong attacks at the right moment: a successful block keeps Rage active for the whole group. Losing Doom Shield during a defensive replacement reduces Judgment frequency, losing Punishment removes the stun, and losing the Banner reduces damage.
Leveling order
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Videos and sources
Expand
Substantive sources: 3 independent authors. Analyses of other modes and general database links are not included in this number.
Listed recommendations verified · verification 2026-10-21
Below are details confirmed in the available text or video excerpts. This does not claim that every value and the entire video were checked on the current patch.
- The damage core is built around Judgment, Punishment, and Pummel.
- Distinguishes group and solo: Taunt is for the group scenario; for solo, the author suggests removing the group support and threat slots.
Listed recommendations verified · verification 2026-10-21
Below are details confirmed in the available text or video excerpts. This does not claim that every value and the entire video were checked on the current patch.
- Use Executing Blade before charged Punishment to weaken defense.
- For Pummel, choose Punishment with cooldown reduction; use Vicious Strike to restore MP.
- The early solo variant with Noble Armor and Battlefield Banner differs from SolAshur's group setup.
Listed recommendations verified · verification 2026-10-21
Below are details confirmed in the available text or video excerpts. This does not claim that every value and the entire video were checked on the current patch.
- Shield triggers open Judgment; reducing their cooldowns increases the frequency of the main attack.
- Rage is considered the first passive priority for party enhancement; defensive investment and Critical Hit bonuses at the start are rated lower.
Original snapshot AION 2 Guides: 2026-10-20. Its links alone do not mean that every video or the current Global patch was independently verified.
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