Aion 2 DatabaseItems, skills and NPCs straight from the game client

AION 2 · database

AION 2 Chanter Guide: Build, Stigmas and Gear

AION 2 Chanter guide: core stigmas Undefeated Mantra, Marchutan's Wrath, Focused Defense and Power of the Storm; key skills Dark Crush and Onslaught. PvE, PvP and leveling.

AION 2 Chanter Guide: Build, Stigmas and Gear

Support · Mantras and melee

Updated
  • Leveling route 1–45: steps with checkmarks and skill goals.
  • Live Daevanion: route points immediately change skill levels on the cards.
  • Skill and stigma descriptions from the game client at each level.

PvE · Chanter

Analysis authors: Arthars Gaming (TW client) · notXeon · WallyJTV · Grobs

Dark Crush becomes the center of the rotation at 16: its own cooldown disappears, but a short access window remains after the opener. Group buffs and cleansing are used alongside attacks.

12active skills
9stigma options with alternatives
279points in the Daevanion route
Brief source set

Undefeated Mantra · Power of the Storm · Marchutan's Wrath · Focused Defense

  1. Raise Dark Crush to 16 first; then take Fracturing Rush and Spinning Strike to 16 → 20. Incandescent Blow and Defiance go to 16, while Recuperation and the rest stay around 12.
  2. Passives and item lines: Attack Preparation → Inspiring Spell → Wind's Promise → Impact Hit. Inspiring Spell grants critical-hit chance, after which Wind's Promise pays off better.
  3. Protection Circle is the first defensive passive after the offensive ones: a large shield below half HP and small group shields against hits. Earth's Promise has lower priority because its duration is incomplete and it overlaps with the Cleric's Chain of Pain.
  4. Raise Blessing of Life and Survival Willpower with points, not gear lines. In PvE, the source suggests replacing Cross Defense and Raging Spell with useful lines.
  5. Daevanion: first take Dark Crush, Fracturing Rush, Spinning Strike, and Scorching Strike, then the orange nodes.
  6. Stigma foundation: Undefeated Mantra 20, Marchutan's Wrath 1, and Power of the Storm 5 → 20; use the fourth slot based on the task. Grobs first takes Power of the Storm 5, then Undefeated Mantra 20; one point in Marchutan's Wrath is enough for PvE to unlock Dark Crush.
  7. Fourth slot: Focused Defense 5 for two block charges or Sprint Mantra to 10 for movement, healing, and endurance. Grobs prefers Sprint Mantra, while Arthars prefers defense to preserve uptime on the boss.
  8. Healing Touch is an option for a solo healer or fights with debuffs, while Impeding Authority is for learning. Grobs prefers damage and buffs. WallyJTV's Obliterate covers the stun check at 50 units; Grobs's Fracturing Blow is useful for reducing defense with weak group gear.

Active skills: what to level

Lv. The icon shows the current view. The guide goal is listed separately; the build level changes with Daevanion. Expand the calculation to enter your own points and other bonuses.

The starting calculation reconstructs the guide result: the base and unallocated remainder are editorial calculations, not confirmation of equipped items. Enter your own point-based levels and ring/Arcana bonuses. The “Description for” choice changes viewing only.

With stones selected in the guide and available at the listed level

Client description of the selected level

Lv. 20
Dark CrushActive skillMain set
Guide goal: 20Build level: 20
What makes up the level
Daevanion +0

First Lv. 16target Lv. 20

Cooldown
General / conditional timer
Cast
Instantly
Unlocks at character Lv. 1

Deals 2966-2966 damage to a target within 20m and lands as a Critical Hit. 5 Stagger Gauge Damage

The table links the variant to a shared timer group. The base cooldown is 5 sec.; a separate cooldown for the selected combination is not confirmed. A zero field does not mean there is no cooldown.
Specialization stones
  • Adds [Piercing Strike] Chain SkillStone available from skill Lv. 12Active at the selected level
  • Removes [Dark Crush] cooldownStone available from skill Lv. 16Active at the selected level
  • Critical Hit on hitStone available from skill Lv. 8 · select in slot 3 at Lv. 20Active at the selected level
All stones and calculator
  • Absorbs 0.7% HPFrom skill Lv. 8
  • Deals extra damage on attacking a target afflicted with Impact-type statusFrom skill Lv. 8
  • Critical Hit on hitFrom skill Lv. 8 · selected in the guide
  • Adds [Piercing Strike] Chain SkillFrom skill Lv. 12 · selected in the guide
  • Removes [Dark Crush] cooldownFrom skill Lv. 16 · selected in the guide
Open the shown level and stones in the calculator ↗
Lv. 20
OnslaughtActive skillMain set
Guide goal: 20Build level: 20
What makes up the level
Daevanion +0

First Lv. 16target Lv. 20

Cooldown
No
Cast
Instantly
Unlocks at character Lv. 1

Deals 1125-1125 damage to up to 4 enemies within 4m and restores 100 MP. Increases chances of landing as Multi-Hit by 50% and reduces [Spinning Strike] cooldown by 1s on hit.

Specialization stones
  • -1s [Spinning Strike] cooldown on hitStone available from skill Lv. 12Active at the selected level
  • Adds [Storm Chain] Chain SkillStone available from skill Lv. 16Active at the selected level
  • +50% Multi-Hit on hitStone available from skill Lv. 8 · select in slot 3 at Lv. 20Active at the selected level
All stones and calculator
  • +20% MP restoredFrom skill Lv. 8
  • Absorbs 0.7% HPFrom skill Lv. 8
  • +50% Multi-Hit on hitFrom skill Lv. 8 · selected in the guide
  • -1s [Spinning Strike] cooldown on hitFrom skill Lv. 12 · selected in the guide
  • Adds [Storm Chain] Chain SkillFrom skill Lv. 16 · selected in the guide
Open the shown level and stones in the calculator ↗
Lv. 20
Spinning StrikeActive skillMain set
Guide goal: 20Build level: 20
What makes up the level
Daevanion +0

First Lv. 16target Lv. 20

Cooldown
25 sec
Cast
Instantly
Unlocks at character Lv. 1

Selects a target within 20m and deals 11203-12803 damage to up to 4 enemies nearby. Increases the caster's Critical Damage Boost by 15% for 30s on hit. Stacks up to 2 times. Ignores Block and Evasion and lands as a Critical Hit. [Dark Crush] becomes available for 2s on skill use. 15 Stagger Gauge Damage

Specialization stones
  • -5s cooldownStone available from skill Lv. 8Active at the selected level
  • Up to +20% damage when less targets hitStone available from skill Lv. 8Active at the selected level
  • Ignores Block and Evasion and lands as a Critical HitStone available from skill Lv. 16 · select in slot 3 at Lv. 20Active at the selected level
All stones and calculator
  • -5s cooldownFrom skill Lv. 8 · selected in the guide
  • +10% Heal Boost (up to 20%)From skill Lv. 8
  • Up to +20% damage when less targets hitFrom skill Lv. 8 · selected in the guide
  • 40% chance to inflict Seal for 3sFrom skill Lv. 12
  • Ignores Block and Evasion and lands as a Critical HitFrom skill Lv. 16 · selected in the guide
Open the shown level and stones in the calculator ↗
Lv. 16
Incandescent BlowActive skillMain set
Guide goal: 16Build level: 16
What makes up the level
Daevanion +0
Cooldown
No
Cast
Instantly
Unlocks at character Lv. 1

Deals 2587-2811 damage to up to 4 enemies within 4m. Ignores Block and Evasion and lands as Multi-Hit. 2 Stagger Gauge Damage

Specialization stones
  • Deals up to 12% more damage when less targets are hitStone available from skill Lv. 8Active at the selected level
  • Ignores Block and Evasion and lands as Multi-HitStone available from skill Lv. 16Active at the selected level
All stones and calculator
  • -20% MP consumedFrom skill Lv. 8
  • +200 Block while using skillFrom skill Lv. 8
  • Deals up to 12% more damage when less targets are hitFrom skill Lv. 8 · selected in the guide
  • -200 enemy Accuracy for 3s on landing Bursting BlowFrom skill Lv. 12
  • Ignores Block and Evasion and lands as Multi-HitFrom skill Lv. 16 · selected in the guide
Open the shown level and stones in the calculator ↗
Lv. 12
RecuperationActive skillMain set
Guide goal: 12Build level: 12
What makes up the level
Daevanion +0
Cooldown
General / conditional timer
Cast
Instantly
Unlocks at character Lv. 1

Restores 788-867 HP and removes 1 debuff(s) for the caster and party members within 40m. Restores 5% Max HP and then 788 HP every 2s for 8s. Can be used up to 2 consecutive times and stacks effect up to 2 times.

The table links the variant to a shared timer group. The base cooldown is 15 sec.; a separate cooldown for the selected combination is not confirmed. A zero field does not mean there is no cooldown.
Specialization stones
  • +1 consecutive use and Heal over Time can stack up to 2 timesStone available from skill Lv. 8Active at the selected level
  • +5% HP restoredStone available from skill Lv. 12Active at the selected level
All stones and calculator
  • +1 consecutive use and Heal over Time can stack up to 2 timesFrom skill Lv. 8 · selected in the guide
  • Removes up to 2 debuffsFrom skill Lv. 8
  • +4s healing durationFrom skill Lv. 8
  • +5% HP restoredFrom skill Lv. 12 · selected in the guide
  • -3s cooldownFrom skill Lv. 16
Open the shown level and stones in the calculator ↗
Lv. 16
DefianceActive skillMain set
Guide goal: 16Build level: 16
What makes up the level
Daevanion +0
Cooldown
45 sec
Cast
Instantly
Unlocks at character Lv. 1

Removes Stun, Knockdown, Airborne, Grab, Frost, and Fear from the caster and grants Tenacity for 7s. Tenacity: Grants Status Effect Immunity, increases PvE Damage Tolerance by 50% and PvP Damage Tolerance by 25% Unaffected by cooldown reduction effects.

Specialization stones
  • +2s Tenacity durationStone available from skill Lv. 12Active at the selected level
  • +50% PvE Damage Tolerance and +25% PvP Damage Tolerance for Tenacity durationStone available from skill Lv. 16Active at the selected level
All stones and calculator
  • Adds [Crushing Strike] Chain SkillFrom skill Lv. 8
  • Restores 1000 Stamina on using [Defiance]From skill Lv. 8
  • Restores 10% HP on using [Defiance]From skill Lv. 8
  • +2s Tenacity durationFrom skill Lv. 12 · selected in the guide
  • +50% PvE Damage Tolerance and +25% PvP Damage Tolerance for Tenacity durationFrom skill Lv. 16 · selected in the guide
Open the shown level and stones in the calculator ↗
Lv. 12
Impactful CrushActive skillAlternatives and conditions
Guide goal: 12Build level: 12
What makes up the level
Daevanion +0
Cooldown
15 sec
Cast
Instantly
Unlocks at character Lv. 1

Deals 2024-2024 damage to a target within 20m. Has a 60% chance to inflict Stun for 3s. Increases Skill Speed by 30%. 100% chance to inflict Stun on NPC targets. [Dark Crush] becomes available for 2s on skill use. 10 Stagger Gauge Damage

Specialization stones
  • Changes to mobile skillStone available from skill Lv. 8Active at the selected level
  • +30% Skill SpeedStone available from skill Lv. 12Active at the selected level
All stones and calculator
  • Changes to AoE damageFrom skill Lv. 8
  • +1s [Impactful Crush] Stun durationFrom skill Lv. 8
  • Changes to mobile skillFrom skill Lv. 8 · selected in the guide
  • +30% Skill SpeedFrom skill Lv. 12 · selected in the guide
  • +20% [Impactful Crush] Stun ChanceFrom skill Lv. 16
Open the shown level and stones in the calculator ↗
Lv. 12
Wave BlowActive skillAlternatives and conditions
Guide goal: 12Build level: 12
What makes up the level
Daevanion +0
Cooldown
20 sec
Cast
Instantly
Unlocks at character Lv. 1

Deals 2296-2296 damage to a target afflicted with Stun within 10m and inflicts Knockdown for 3s. Reduces the target's PvE Damage Boost by 15% and PvP Damage Boost by 7.5% for 10s. Has a 7% chance to trigger on attacking a target with Incapacitated Immunity, changing the skill motion. [Wave Blow]'s PvE/PvP Damage Tolerance reduction effect does not apply when used together with the Cleric skill [Debilitating Mark]. 10 Stagger Gauge Damage

Specialization stones
  • +6m RangeStone available from skill Lv. 8Active at the selected level
  • -15% target's PvE Damage Boost and -7.5% PvP Damage Boost for 10sStone available from skill Lv. 12Active at the selected level
All stones and calculator
  • Multi-Hit on hitFrom skill Lv. 8
  • +6m RangeFrom skill Lv. 8 · selected in the guide
  • +1s Knockdown durationFrom skill Lv. 8
  • -15% target's PvE Damage Boost and -7.5% PvP Damage Boost for 10sFrom skill Lv. 12 · selected in the guide
  • -5s cooldownFrom skill Lv. 16
Open the shown level and stones in the calculator ↗
Lv. 12
Rushing SmashActive skillAlternatives and conditions
Guide goal: 12Build level: 12
What makes up the level
Daevanion +0
Cooldown
15 sec
Cast
Instantly
Unlocks at character Lv. 1

Rushes at a target within 20m and deals 1600-1600 damage to up to 4 enemies and restores 100 MP. Has a 50% chance to trigger [Heat Wave Blow]. Resets cooldown on defeating an enemy. 10 Stagger Gauge Damage

Specialization stones
  • 50% chance to trigger [Heat Wave Blow] on hitStone available from skill Lv. 8Active at the selected level
  • Resets cooldown on defeating an enemyStone available from skill Lv. 12Active at the selected level
All stones and calculator
  • -20% target's Impact-type Resist for 5sFrom skill Lv. 8
  • Changes to Charge Skill, dealing up to 200% more damageFrom skill Lv. 8
  • 50% chance to trigger [Heat Wave Blow] on hitFrom skill Lv. 8 · selected in the guide
  • Resets cooldown on defeating an enemyFrom skill Lv. 12 · selected in the guide
  • Ignores Block and Evasion and lands as Multi-HitFrom skill Lv. 16
Open the shown level and stones in the calculator ↗
Lv. 12
Tremor CrushActive skillAlternatives and conditions
Guide goal: 12Build level: 12
What makes up the level
Daevanion +0
Cooldown
20 sec
Cast
Instantly
Unlocks at character Lv. 1

Moves to a target within 20m and deals 1109-1109 damage, with a 50% chance to inflict Stun for 3s after using [Dodge] or while flying. Restores 300 Stamina on hit. 100% chance to inflict Stun on NPC targets. 10 Stagger Gauge Damage

Specialization stones
  • Restores 300 Stamina on hitStone available from skill Lv. 8Active at the selected level
  • +10m [Tremor Crush] rangeStone available from skill Lv. 8Active at the selected level
All stones and calculator
  • Restores 300 Stamina on hitFrom skill Lv. 8 · selected in the guide
  • +10m [Tremor Crush] rangeFrom skill Lv. 8 · selected in the guide
  • +50% Multi-Hit on hitFrom skill Lv. 8
  • Adds [Surging Strike] Chain SkillFrom skill Lv. 12
  • +25% [Tremor Crush] Stun ChanceFrom skill Lv. 16
Open the shown level and stones in the calculator ↗
Lv. 12
Heat Wave BlowActive skillAlternatives and conditions
Guide goal: 12Build level: 12
What makes up the level
Daevanion +0
Cooldown
10 sec
Cast
Instantly
Unlocks at character Lv. 1

Selects a target within 4m and deals 1966-2247 damage to up to 4 enemies within 4m with a 40% chance to inflict Seal for 3s on Block. Ignores Block and Evasion and lands as Multi-Hit. 100% chance to inflict Seal on NPC targets. 10 Stagger Gauge Damage

Specialization stones
  • Up to +20% damage when more targets hitStone available from skill Lv. 8Active at the selected level
  • Ignores Block and Evasion and lands as Multi-HitStone available from skill Lv. 12Active at the selected level
All stones and calculator
  • 40% chance to inflict Stun for 3sFrom skill Lv. 8
  • +20% Seal ChanceFrom skill Lv. 8
  • Up to +20% damage when more targets hitFrom skill Lv. 8 · selected in the guide
  • Ignores Block and Evasion and lands as Multi-HitFrom skill Lv. 12 · selected in the guide
  • 25% chance to reset [Heat Wave Blow] cooldown on BlockFrom skill Lv. 16
Open the shown level and stones in the calculator ↗
Lv. 8
Gust RampageActive skillDo not invest
0
Cooldown
No
Cast
Instantly
Unlocks at character Lv. 1

Do not invest in this set. The listed level is for viewing properties only, not a leveling recommendation.

Deals 553-553 damage to a target afflicted with Stagger within 4m.

All stones and calculator
  • Absorbs 5% HPFrom skill Lv. 8
  • Restores 120 MPFrom skill Lv. 8
  • Changes to mobile skillFrom skill Lv. 8
  • Multi-Hit on hitFrom skill Lv. 12
  • -1s all skill cooldowns on hitFrom skill Lv. 16
View the reference level in the calculator ↗

Stigmas

The main set and replacements are shown separately. Do not equip all options at once.

The starting calculation reconstructs the guide result: the base and unallocated remainder are editorial calculations, not confirmation of equipped items. Enter your own point-based levels and ring/Arcana bonuses. The “Description for” choice changes viewing only.

With automatic stigma properties for the listed level

Editorial benchmark, not the author's exact figure.

Lv. 20
Undefeated MantraStigmaMain set
Guide goal: 20Build level: 20
What makes up the level
Daevanion +0
Cooldown
5 sec
Cast
Instantly
Unlocks at character Lv. 1

Increases PvE Damage Boost and PvE Damage Tolerance by 20%, PvP Damage Boost and PvP Damage Tolerance by 10%, Critical Hit by 100, Accuracy by 100, Critical Damage Boost by 5%, and Double Chance by 5% for the caster and nearby party members. Does not stack with the Damage Boost effect from the Cleric skill [Light of Protection]; only the higher-level skill's effect applies. If both skills are the same level, Undefeated Mantra takes precedence.

Additional properties · Lv. 20
  • +100 Critical HitAutomatically from skill Lv. 5
  • +100 AccuracyAutomatically from skill Lv. 10
  • +5% Critical Damage BoostAutomatically from skill Lv. 15
  • +5% Double ChanceAutomatically from skill Lv. 20

All additional properties of this stigma are unlocked.

All stones and calculator
  • +100 Critical HitFrom skill Lv. 5 · selected in the guide
  • +100 AccuracyFrom skill Lv. 10 · selected in the guide
  • +5% Critical Damage BoostFrom skill Lv. 15 · selected in the guide
  • +5% Double ChanceFrom skill Lv. 20 · selected in the guide
Open the shown level and stones in the calculator ↗
Lv. 1
Marchutan's WrathStigmaMain set
Guide goal: 1Build level: 1
What makes up the level
Daevanion +0
Cooldown
30 sec
Cast
Instantly
Unlocks at character Lv. 1

Selects a target within 20m and deals 1384-1384 damage to up to 4 enemies within 4m. [Dark Crush] becomes available for 3s on skill use.

Additional properties · Lv. 1

Additional properties are not unlocked at this level yet.

Next property at Lv. 5: Up to +20% damage when less targets hit

All stones and calculator
  • Up to +20% damage when less targets hitFrom skill Lv. 5
  • 50% chance to inflict Stun for 3sFrom skill Lv. 10
  • -70% Incoming Heal and Potion RecoveryFrom skill Lv. 15
  • +25% additional Stun ChanceFrom skill Lv. 20
Open the shown level and stones in the calculator ↗
Lv. 5
Focused DefenseStigmaMain set
Guide goal: 5Build level: 5
What makes up the level
Daevanion +0
Cooldown
General / conditional timer
Cast
Instantly
Unlocks at character Lv. 1

Temporarily increases Block Damage Reduction by 100% and guarantees Block. Restores 150 MP and Stamina once on Block. Can be used up to 2 consecutive times.

The table links the variant to a shared timer group. The base cooldown is 20 sec.; a separate cooldown for the selected combination is not confirmed. A zero field does not mean there is no cooldown.
Additional properties · Lv. 5
  • +1 consecutive useAutomatically from skill Lv. 5

Next property at Lv. 10: Changes to mobile skill

All stones and calculator
  • +1 consecutive useFrom skill Lv. 5 · selected in the guide
  • Changes to mobile skillFrom skill Lv. 10
  • +20% Move Speed for 3s on BlockFrom skill Lv. 15
  • Restores 5% HP once on ParryFrom skill Lv. 20
Open the shown level and stones in the calculator ↗
Lv. 10
Sprint MantraStigmaAlternatives and conditions
Guide goal: 10Build level: 10
What makes up the level
Daevanion +0
Cooldown
5 sec
Cast
Instantly
Unlocks at character Lv. 1

Increases Move Speed by 15%, Incoming Heal by 10%, Natural Stamina Regen by 30%, and grants a 15% chance to restore 190-209 HP on landing an attack to the caster and nearby party members. Healing Cooldown: 1s

Additional properties · Lv. 10
  • +10% Incoming HealAutomatically from skill Lv. 5
  • +30% Natural Stamina RegenAutomatically from skill Lv. 10

Next property at Lv. 15: +50% amount restored when HP is 50% or less

All stones and calculator
  • +10% Incoming HealFrom skill Lv. 5 · selected in the guide
  • +30% Natural Stamina RegenFrom skill Lv. 10 · selected in the guide
  • +50% amount restored when HP is 50% or lessFrom skill Lv. 15
  • +10% RestorationFrom skill Lv. 20
Open the shown level and stones in the calculator ↗
Lv. 20
Power of the StormStigmaMain set
Guide goal: 20Build level: 20
What makes up the level
Daevanion +0

First Lv. 5target Lv. 20

Cooldown
90 sec
Cast
Instantly
Unlocks at character Lv. 1

Increases Combat Speed by 20%, Accuracy by 200, Critical Hit by 200, Attack by 20%, and reduces skill cooldowns by 20% for the caster for 20s. Increases Combat Speed by 20%, Accuracy by 200, Critical Hit by 200, Attack by 10%, and reduces skill cooldowns by 10% for party members within 40m. Cannot receive effect of [Power of the Storm] if Cleric skill [Earth's Blessing] effect is active.

Additional properties · Lv. 20
  • -30s cooldownAutomatically from skill Lv. 5
  • +200 AccuracyAutomatically from skill Lv. 10
  • +200 Critical HitAutomatically from skill Lv. 15
  • +20% Caster Attack and +10% party member AttackAutomatically from skill Lv. 20

All additional properties of this stigma are unlocked.

All stones and calculator
  • -30s cooldownFrom skill Lv. 5 · selected in the guide
  • +200 AccuracyFrom skill Lv. 10 · selected in the guide
  • +200 Critical HitFrom skill Lv. 15 · selected in the guide
  • +20% Caster Attack and +10% party member AttackFrom skill Lv. 20 · selected in the guide
Open the shown level and stones in the calculator ↗
Lv. 15
Healing TouchStigmawithout Healer
Reference: 15Build level: 15
What makes up the level
Daevanion +0

First Lv. 5target Lv. 15

15 lv. Automatic properties according to the client: 3. Level it only if this replacement is selected; do not add all alternatives to the four slots. Properties in the client ↗

Cooldown
30 sec
Cast
Instantly
Unlocks at character Lv. 1

Restores 1697-1867 HP, 1000 Stamina, and removes 5 debuff(s), for the caster and party members within 40m. Increases amount of HP restored by 20% when HP is 50% or less.

Additional properties · Lv. 15
  • +20% amount healed when HP is 50% or lessAutomatically from skill Lv. 5
  • Restores 1000 StaminaAutomatically from skill Lv. 10
  • Removes 5 debuff(s)Automatically from skill Lv. 15

Next property at Lv. 20: +5% HP restored

All stones and calculator
  • +20% amount healed when HP is 50% or lessFrom skill Lv. 5 · selected in the guide
  • Restores 1000 StaminaFrom skill Lv. 10 · selected in the guide
  • Removes 5 debuff(s)From skill Lv. 15 · selected in the guide
  • +5% HP restoredFrom skill Lv. 20
Open the shown level and stones in the calculator ↗
Lv. 15
Impeding AuthorityStigmamastery
Reference: 15Build level: 15
What makes up the level
Daevanion +0

First Lv. 5target Lv. 15

15 lv. Automatic properties according to the client: 3. Level it only if this replacement is selected; do not add all alternatives to the four slots. Properties in the client ↗

Cooldown
90 sec
Cast
Instantly
Unlocks at character Lv. 1

Grants a Protective Shield that blocks damage equaling 30% of Max HP, and increases Defense by 15%, Incoming Heal by 10%, PvE Damage Tolerance by 10%, and PvP Damage Tolerance by 5%, for 20s to the caster and nearby party members within 40m.

Additional properties · Lv. 15
  • +15% DefenseAutomatically from skill Lv. 5
  • +10% Incoming HealAutomatically from skill Lv. 10
  • +10% PvE Damage Tolerance, +5% PvP Damage ToleranceAutomatically from skill Lv. 15

Next property at Lv. 20: Restores 7% of Max HP when Protective Shield ends or is broken

All stones and calculator
  • +15% DefenseFrom skill Lv. 5 · selected in the guide
  • +10% Incoming HealFrom skill Lv. 10 · selected in the guide
  • +10% PvE Damage Tolerance, +5% PvP Damage ToleranceFrom skill Lv. 15 · selected in the guide
  • Restores 7% of Max HP when Protective Shield ends or is brokenFrom skill Lv. 20
Open the shown level and stones in the calculator ↗
Lv. 15
Guardian BlessingStigmaDo not invest
Cooldown
120 sec
Cast
Instantly
Unlocks at character Lv. 1

Do not invest in this set. The listed level is for viewing properties only, not a leveling recommendation.

Increases the caster's Max HP by 11% and Status Effect Resist by 10% for 120s, and immediately restores 11% HP. Multiplies [Crossguard] and [Wind's Promise] effects by 1.5 for the duration. Not affected by buff dispel effects.

Additional properties · Lv. 15
  • +10% Status Effect ResistAutomatically from skill Lv. 5
  • x1.5 [Crossguard] effect for the durationAutomatically from skill Lv. 10
  • x1.5 [Wind's Promise] effect for the durationAutomatically from skill Lv. 15

Next property at Lv. 20: +10% Incoming Heal

All stones and calculator
  • +10% Status Effect ResistFrom skill Lv. 5 · selected in the guide
  • x1.5 [Crossguard] effect for the durationFrom skill Lv. 10 · selected in the guide
  • x1.5 [Wind's Promise] effect for the durationFrom skill Lv. 15 · selected in the guide
  • +10% Incoming HealFrom skill Lv. 20
View the reference level in the calculator ↗
Lv. 5
ObliterateStigmastun
Reference: 5Build level: 5
What makes up the level
Daevanion +0

5 lv. Automatic properties according to the client: 1. Level it only if this replacement is selected; do not add all alternatives to the four slots. Properties in the client ↗

Cooldown
60 sec
Cast
Instantly
Unlocks at character Lv. 1

Deals 1776-2030 damage to up to 4 enemies within 4m of the target, with a 50% chance to inflict Knockdown. 100% chance to land Knockdown on NPC targets. 50 Stagger Gauge Damage

Additional properties · Lv. 5
  • Up to +20% damage when more targets hitAutomatically from skill Lv. 5

Next property at Lv. 10: +20% Skill Speed

All stones and calculator
  • Up to +20% damage when more targets hitFrom skill Lv. 5 · selected in the guide
  • +20% Skill SpeedFrom skill Lv. 10
  • Critical Hit on hitFrom skill Lv. 15
  • +25% Knockdown ChanceFrom skill Lv. 20
Open the shown level and stones in the calculator ↗

Passive skills

The starting calculation reconstructs the guide result: the base and unallocated remainder are editorial calculations, not confirmation of equipped items. Enter your own point-based levels and ring/Arcana bonuses. The “Description for” choice changes viewing only.

Client description of the selected level

Editorial benchmark, not the author's exact figure.

Lv. 20
Attack PreparationPassive skillAccording to the guide
Reference: 20Build level: 20
What makes up the level
Daevanion +0

First Lv. 10target Lv. 20

Total 20 lv. after the priority active skills; start with 10 lv. Levels from gear and arcana count; there is no need to invest that many points in all passives at once. Properties in the client ↗

Cooldown
Passive effect
Unlocks at character Lv. 1

Increases the caster's PvE Damage Boost by 15%, PvP Damage Boost by 7.5%, Defense by 40%, and Accuracy by 100.

All stones and calculatorOpen the shown level and stones in the calculator ↗
Lv. 20
Inspiring SpellPassive skillAccording to the guide
Reference: 20Build level: 20
What makes up the level
Daevanion +0

First Lv. 10target Lv. 20

Total 20 lv. after the priority active skills; start with 10 lv. Levels from gear and arcana count; there is no need to invest that many points in all passives at once. Properties in the client ↗

Cooldown
Passive effect
Unlocks at character Lv. 1

Increases the caster's Critical Hit by 290 and Perfect Chance by 10%.

All stones and calculatorOpen the shown level and stones in the calculator ↗
Lv. 20
Wind's PromisePassive skillAccording to the guide
Reference: 20Build level: 20
What makes up the level
Daevanion +0

First Lv. 10target Lv. 20

Total 20 lv. after the priority active skills; start with 10 lv. Levels from gear and arcana count; there is no need to invest that many points in all passives at once. Properties in the client ↗

Cooldown
Passive effect
Unlocks at character Lv. 1

Increases the caster's Critical Damage Boost by 19% and has a 50% chance to deal 1402-1402 extra damage to the target on landing a Critical Hit. Extra Damage Cooldown: 1s

All stones and calculatorOpen the shown level and stones in the calculator ↗
Lv. 20
Impact HitPassive skillAccording to the guide
Reference: 20Build level: 20
What makes up the level
Daevanion +0

First Lv. 10target Lv. 20

Total 20 lv. after the priority active skills; start with 10 lv. Levels from gear and arcana count; there is no need to invest that many points in all passives at once. Properties in the client ↗

Cooldown
Passive effect
Unlocks at character Lv. 1

Increases the caster's Impact-type Chance by 34% and Double Chance by 6%.

All stones and calculatorOpen the shown level and stones in the calculator ↗
Lv. 10
Protection CirclePassive skillAccording to the guide
Reference: 10Build level: 10
What makes up the level
Daevanion +0

Total 10 lv. after the primary four passives; this is a backup priority. Levels from gear and arcana count; there is no need to invest that many points in all passives at once. Properties in the client ↗

Cooldown
Passive effect
Unlocks at character Lv. 1

Grants a Protection Circle that lasts for 5s on landing an attack. Removes the Protection Circle at 10 stacks and grants Divine Barrier to the caster and party members, which blocks damage equaling 4% of Max HP for 10s. The Divine Barrier refreshes upon reaching 10 stacks of Protection Circle while Divine Barrier is active. Grants a Noble Protective Shield for 5s that blocks 30% damage when the caster's HP drops below 50%. Protection Circle Cooldown: 0.5s Noble Protective Shield Cooldown: 60s

All stones and calculatorOpen the shown level and stones in the calculator ↗
Lv. 10
Earth's PromisePassive skillAccording to the guide
Reference: 10Build level: 10
What makes up the level
Daevanion +0

Total 10 lv. after the primary four passives; this is a backup priority. Levels from gear and arcana count; there is no need to invest that many points in all passives at once. Properties in the client ↗

Cooldown
Passive effect
Unlocks at character Lv. 1

Reduces the target's PvE Damage Tolerance by 9% and PvP Damage Tolerance by 4.5% for 5s each time an attack lands. [Earth's Promise]'s PvE/PvP Damage Tolerance reduction effect does not apply when used together with the Cleric skill [Chain of Torment]. Cooldown: 10s

All stones and calculatorOpen the shown level and stones in the calculator ↗
Lv. 10
Blessing of LifePassive skillAccording to the guide
Reference: 10Build level: 10
What makes up the level
Daevanion +0

Total 10 lv. after the primary four passives; this is a backup priority. Levels from gear and arcana count; there is no need to invest that many points in all passives at once. Properties in the client ↗

Cooldown
Passive effect
Unlocks at character Lv. 1

Increases the caster's HP by 1500. Increases Max HP by an additional 20% and Heal Boost by 18% of Attack.

All stones and calculatorOpen the shown level and stones in the calculator ↗
Lv. 10
Survival WillpowerPassive skillAccording to the guide
Reference: 10Build level: 10
What makes up the level
Daevanion +0

Total 10 lv. after the primary four passives; this is a backup priority. Levels from gear and arcana count; there is no need to invest that many points in all passives at once. Properties in the client ↗

Cooldown
Passive effect
Unlocks at character Lv. 1

Increases the caster's Status Effect Resist by 35%. Increases PvE Damage Tolerance by 30% and PvP Damage Tolerance by 15% for 5s when afflicted with Stun, Knockdown, Airborne, Frost, or Fear. Increases Status Effect Resist by 10% for 5s when hit while afflicted with Stun, Knockdown, Airborne, Frost, or Fear (up to 10 stacks). Damage Tolerance Increase Cooldown: 60s Status Effect Resist Increase Cooldown: 1s

All stones and calculatorOpen the shown level and stones in the calculator ↗

Gear and stats

  • Rings are for four or five active-skill lines; crafted rings add an extra line. Their job is to raise the needed skills from 14 to 16.
  • On weapons and bracers, the source prefers damage lines over skill levels. The off-hand bracer is recommended to be upgraded to +10.
  • Manastones: critical-hit chance and accuracy. Without enough accuracy, early boss attacks can be parried, so the source recommends attacking from behind.
  • In Global, Might, accuracy, and attack speed compete with passive-stat lines on gear; you cannot directly transfer Taiwan's number of passive lines. The page does not set a numeric accuracy cap.
Our gear calculator ↗

Titles: slots, bonuses, and acquisition

General starting options from the leveling analysis, not the claimed optimum for this class or healing. One equipped title is active in each of the three slots. Collection bonuses remain from all titles obtained.

Attack · general option

Guardian of Verteron

Legendary · Attack · Elyos

Equip bonus
  • PvE Damage Boost +3%
  • Penetration +210
Collection bonus

PvE Attack +4

How to obtainReached Level 20 of the [Verteron Monolith]

Develop your regional Monolith to 20. This is an available starting target from the title analysis.

Full in-game description

Reached Level 20 of the [Verteron Monolith] You are growing adept at finding Empyrean Traces.

Title in our database ↗
Defense · general option

Saint of Verteron

Unique · Defense · Elyos

Equip bonus
  • Defense Bonus +300
  • Damage Tolerance +3%
  • Block +100
Collection bonus

MP +20

How to obtainReached Level 30 of the [Verteron Monolith]

A regional Monolith 30: Block, defense, and damage resistance.

Full in-game description

Reached Level 30 of the [Verteron Monolith] You found all of the Empyrean Traces in Verteron.

Title in our database ↗
Other · general option

Through Hell and Back

Unique · Other · Elyos

Equip bonus
  • Cooldown Reduction +3%
  • HP +900
  • Stamina +225
Collection bonus

Block +10

How to obtainCleared Sealed Dungeon: [Ruins of the Ancient City of Ru]

Complete Ru's sealed dungeon. Cooldown reduction is useful right from the start.

Full in-game description

Cleared Sealed Dungeon: [Ruins of the Ancient City of Ru] Followed various clues in Verteron and arrived at the ruins of Ru. Fought past what traces of life remain to reach the gate.

Title in our database ↗

In-game bonuses and conditions come from the client. Selection basis: general titles section. Options in one slot do not stack.

Arcana

Arcana · PVE

Arthars's option: three Primal Vigor cards, a magic bell, and a mirror. Reach the required skill stages first; the unique cards below are examples from the client.

Unique card versions are shown: character requirement, item level, and card level are different parameters. Skill increases are random and are not guaranteed by every upgrade.

Up to Lv. 5
Damage core

Parchment of Vigor

Unique · Parchment

Character
Lv. 45
Item Lv.
80
Card
0 → Lv. 5
Life [Yustiel]+20 → +25Base → card Lv. 5

Increases HP and Regeneration Activation Chance.

What to look for on this card

Dark CrushPossible bonus +1…+4 skill level
OnslaughtPossible bonus +1…+4 skill level
Spinning StrikePossible bonus +1…+4 skill level

Look for Dark Crush, Fracturing Rush, and Spinning Strike. Life and the vitality classification match the guide's table.

All card properties and options

Author: “Scroll · Life”. In our client: “Parchment of Vigor”.

Full Chanter class pool (6)
  • Onslaught+1…+4
  • Rushing Smash+1…+4
  • Wave Blow+1…+4
  • Heat Wave Blow+1…+4
  • Dark Crush+1…+4
  • Spinning Strike+1…+4

Random skill lines: 4. Starting bonus +1; an upgrade landing on the line adds +1, up to +4. Lv. 5 of the card does not mean +5 for every skill.

When crafting this version, you can choose 2 of the skill. The distribution of later upgrades remains random.

Primal Vigor

2 item: +60 PvE Attack when HP is 70% or more

4 item: +150 PvE Attack when HP is 70% or more

Rarity options
RarityCard Lv. up toItem Lv.
Common220
Rare340
Legendary460
Unique580
EXP and Kinah for upgrade
UpgradeEXPKinah
0 → 13 0005 000
1 → 26 0008 000
2 → 312 00014 000
3 → 424 00026 000
4 → 548 00050 000

From the client table. Material costs are separate; server conditions are not modeled.

Item in our database ↗
Up to Lv. 5
Accuracy and additional skills

Compass of Vigor

Unique · Compass

Character
Lv. 45
Item Lv.
80
Card
0 → Lv. 5
Freedom [Vaizel]+20 → +25Base → card Lv. 5

Increases Accuracy and Evasion.

What to look for on this card

Incandescent BlowPossible bonus +1…+4 skill level
RecuperationPossible bonus +1…+4 skill level
DefiancePossible bonus +1…+4 skill level

Incandescent Blow and Recuperation are the priorities of this pool. The source also allows Defiance in PvE.

All card properties and optionsFull Chanter class pool (6)
  • Incandescent Blow+1…+4
  • Impactful Crush+1…+4
  • Tremor Crush+1…+4
  • Recuperation+1…+4
  • Gust Rampage+1…+4
  • Defiance+1…+4

Random skill lines: 4. Starting bonus +1; an upgrade landing on the line adds +1, up to +4. Lv. 5 of the card does not mean +5 for every skill.

When crafting this version, you can choose 2 of the skill. The distribution of later upgrades remains random.

Primal Vigor

2 item: +60 PvE Attack when HP is 70% or more

4 item: +150 PvE Attack when HP is 70% or more

Rarity options
RarityCard Lv. up toItem Lv.
Common220
Rare340
Legendary460
Unique580
EXP and Kinah for upgrade
UpgradeEXPKinah
0 → 13 0005 000
1 → 26 0008 000
2 → 312 00014 000
3 → 424 00026 000
4 → 548 00050 000

From the client table. Material costs are separate; server conditions are not modeled.

Item in our database ↗
Up to Lv. 5
Make up the missing levels

Chalice of Vigor

Unique · Chalice

Character
Lv. 45
Item Lv.
80
Card
0 → Lv. 5
Time [Siel]+20 → +25Base → card Lv. 5

Increases Combat Speed and Double Resist.

What to look for on this card

Dark CrushPossible bonus +1…+4 skill level
OnslaughtPossible bonus +1…+4 skill level
Spinning StrikePossible bonus +1…+4 skill level

Grail with Time: choose the missing key skill up to 20. The listed skills are examples from the client pool, not Arthars' exact roll.

All card properties and options

Author: “Cup · Time”. In our client: “Chalice of Vigor”.

Full Chanter class pool (22)
  • Onslaught+1…+4
  • Rushing Smash+1…+4
  • Wave Blow+1…+4
  • Heat Wave Blow+1…+4
  • Dark Crush+1…+4
  • Spinning Strike+1…+4
  • Incandescent Blow+1…+4
  • Impactful Crush+1…+4
  • Tremor Crush+1…+4
  • Recuperation+1…+4
  • Gust Rampage+1…+4
  • Defiance+1…+4
  • Blessing of Life+1…+4
  • Protection Circle+1…+4
  • Attack Preparation+1…+4
  • Raging Spell+1…+4
  • Survival Willpower+1…+4
  • Crossguard+1…+4
  • Inspiring Spell+1…+4
  • Impact Hit+1…+4
  • Earth's Promise+1…+4
  • Wind's Promise+1…+4

Random skill lines: 4. Starting bonus +1; an upgrade landing on the line adds +1, up to +4. Lv. 5 of the card does not mean +5 for every skill.

When crafting this version, you can choose 2 of the skill. The distribution of later upgrades remains random.

Primal Vigor

2 item: +60 PvE Attack when HP is 70% or more

4 item: +150 PvE Attack when HP is 70% or more

Rarity options
RarityCard Lv. up toItem Lv.
Common220
Rare340
Legendary460
Unique580
EXP and Kinah for upgrade
UpgradeEXPKinah
0 → 13 0005 000
1 → 26 0008 000
2 → 312 00014 000
3 → 424 00026 000
4 → 548 00050 000

From the client table. Material costs are separate; server conditions are not modeled.

Item in our database ↗
Up to Lv. 5
Priority bell passive

Bell of Magic

Unique · Bell

Character
Lv. 45
Item Lv.
80
Card
0 → Lv. 5
Destruction [Zikel]+20 → +25Base → card Lv. 5

Increases Attack and Perfect Resist.

What to look for on this card

Attack PreparationPossible bonus +1…+4 skill level

Look for Attack Preparation. The Magic Bell provides Destruction and occupies the first of two Magic Armor slots.

All card properties and optionsFull Chanter class pool (5)
  • Blessing of Life+1…+4
  • Protection Circle+1…+4
  • Attack Preparation+1…+4
  • Raging Spell+1…+4
  • Survival Willpower+1…+4

Random skill lines: 4. Starting bonus +1; an upgrade landing on the line adds +1, up to +4. Lv. 5 of the card does not mean +5 for every skill.

When crafting this version, you can choose 2 of the skill. The distribution of later upgrades remains random.

Magic Armor

2 item: Restores 1,500 MP when MP is 20% or less [30s cooldown]

4 item: +1,000 PvE Defense when MP is 50% or more

Rarity options
RarityCard Lv. up toItem Lv.
Common220
Rare340
Legendary460
Unique580
EXP and Kinah for upgrade
UpgradeEXPKinah
0 → 13 0005 000
1 → 26 0008 000
2 → 312 00014 000
3 → 424 00026 000
4 → 548 00050 000

From the client table. Material costs are separate; server conditions are not modeled.

Item in our database ↗
Up to Lv. 5
Mirror passives

Mirror of Magic

Unique · Mirror

Character
Lv. 45
Item Lv.
80
Card
0 → Lv. 5
Wisdom [Lumiel]+20 → +25Base → card Lv. 5

Reduces MP Consumption and increases Double Chance.

What to look for on this card

Impact HitPossible bonus +1…+4 skill level
Wind's PromisePossible bonus +1…+4 skill level

Look for Impact Hit and Wind's Promise. For support, the guide allows a mirror with Vision instead of Wisdom.

All card properties and optionsFull Chanter class pool (5)
  • Crossguard+1…+4
  • Inspiring Spell+1…+4
  • Impact Hit+1…+4
  • Earth's Promise+1…+4
  • Wind's Promise+1…+4

Random skill lines: 4. Starting bonus +1; an upgrade landing on the line adds +1, up to +4. Lv. 5 of the card does not mean +5 for every skill.

When crafting this version, you can choose 2 of the skill. The distribution of later upgrades remains random.

Magic Armor

2 item: Restores 1,500 MP when MP is 20% or less [30s cooldown]

4 item: +1,000 PvE Defense when MP is 50% or more

Rarity options
RarityCard Lv. up toItem Lv.
Common220
Rare340
Legendary460
Unique580
EXP and Kinah for upgrade
UpgradeEXPKinah
0 → 13 0005 000
1 → 26 0008 000
2 → 312 00014 000
3 → 424 00026 000
4 → 548 00050 000

From the client table. Material costs are separate; server conditions are not modeled.

Item in our database ↗

Sets and conditions

2 item · Primal Vigor

+60 PvE Attack when HP is 70% or more

The three vitality cards in the Arthars variant include the two-card threshold: according to the client, +60 ATK in PvE at HP above 70%. The third card does not unlock the four-card threshold.

2 item · Magic Armor

Restores 1,500 MP when MP is 20% or less [30s cooldown]

The Bell and Mirror form a pair. In the client: restores 1500 MP at up to 20% MP, with a 30-second cooldown.

Five Arcana slots. Do not combine alternative sets into impossible 4 + 2 items.

The source also allows four vitality cards: replace one magic slot and lose the Magic Armor pair bonus. In five slots, 4 + 2 does not fit. Skill enhancement is random; +4 is not guaranteed. The author recommends limiting investment before season two.

Stats and pools come from our client; priorities and restrictions — Chanter class analysis. If the author did not specify the exact card level, the unique version maximum is shown for reference, not as a required goal.

Arcana selection notes
  • Arthars: 3 Primal Vigor + Bell and Mirror Magic Armor. Alternative — 4 Primal Vigor for +150 PvE Attack.
  • Cup — Time, Primal Vigor, missing levels for key skills; Scroll — Life, Primal Vigor, Dark Crush, Fracturing Rush, and Spinning Strike.
  • Compass — Freedom, Primal Vigor: Blazing Strike, Recuperation; Defiance is also an acceptable line.
  • Bell — Destruction, Magic Armor: Attack Preparation (Cast duration). Mirror — Wisdom, Magic Armor: Impact Hit and Wind's Promise; Illusion instead of Wisdom is a support option with cooldown reduction.
  • The enhancement randomly grants up to +4 levels; plan for +2 instead. For level 16: 10 points + 4 from Daevanion + 2 from the card, after which rings can develop other skills.
  • The source warns that these cards will be replaced in season two; excessive investment in the first set is not recommended.

Daevanion

Guide route · 279 points

Points spent: 279Nezekan: 64 · Zikel: 64 · Vaizel: 66 · Triniel: 85

The slider learns nodes along the guide route. You can change them manually on the board: skill card levels are recalculated from the selected nodes. A node is learned in full, so fewer points may be spent than the budget.

Our in-game calculator, already filled in from the guide. Click nodes to view and edit them. On a narrow screen, scroll the board sideways. Changes inside the guide do not overwrite your saved builds.

Open this entire build ↗

Skill bar and rotation

Columns show button assignments. Within a macro, the lower skill has higher priority. Different author options are shown separately.

Option 1

————1
————2
———Undefeated Mantra3
———Sprint Mantra4
———RecuperationQ
———Power of the StormE
————R
——Tremor CrushRushing SmashF
————Side 2
Impactful CrushMarchutan's WrathSpinning StrikeDark CrushSide
———OnslaughtLMB
———Incandescent Blow—
  1. Grobs, Global: the main line priority is Dark Crush → Spinning Strike → Marchutan's Wrath → Impactful Crush. The second line is Scorching Blow. The macro alternates the two lines every 10 ms, while Fracturing Rush is held separately on the left mouse button.
  2. Grobs, opener: Power of the Storm → Rushing Smash → macro. Recuperation, dashes, and situational Wave Blow are used manually.
  3. Arthars, another option: Dark Crush → Spinning Strike → Impactful Crush → Rending Blow; the macro alternates it with Fracturing Rush every 10 ms. Marchutan's Wrath remains a separate backup button.
  4. In Arthars's version, reserve Rage for when both regular openers are on cooldown or you had to move away from the boss. Including it in this specific line replaces Scorching Strike.
  5. Spinning Strike and Impactful Crush open Dark Crush for 2 seconds, while Marchutan's Wrath opens it for 3. At 16, repeat Dark Crush while the window is active.
  6. notXeon, before Dark Crush 16: keep one opener separate and press it after Dark Crush returns. Otherwise, the macro will spend the short window while Dark Crush itself is still on cooldown.
  7. Undefeated Mantra and Sprint Mantra are each activated once. Pressing them again turns the effect off, so do not include the mantras in a repeating macro.

Leveling order

Follow the target card levels; a step-by-step route is available in the “Leveling” tab if provided by the source.

Videos and sources

Expand

Substantive sources: 2 independent authors. Analyses of other modes and general database links are not included in this number.

Chanter - LevelingGrobs / grobmotoriker · Global · Publication date not confirmed

Listed recommendations verified · verification 2026-10-21

Below are details confirmed in the available text or video excerpts. This does not claim that every value and the entire video were checked on the current patch.

  • The available text for Macro 1 lists Spinning Strike 12.
  • This is a separate early author build; its video description separately references Skills Mid Game build-id=13893. Do not mix the two stages.
The ONLY Early Game Chanter Skill Guide You'll Ever Need | AION 2 GlobalnotXeon · Global · Published: 2026-10-03

Listed recommendations verified · verification 2026-10-21

Below are details confirmed in the available text or video excerpts. This does not claim that every value and the entire video were checked on the current patch.

  • For the card with Dark Crush, the author first recommends Shattered Arkanis: it has two suitable cards, while Deus has one. This is the author's comment, not our drop assessment.
The ULTIMATE AION 2 Chanter Starter Guide! (Global Launch)Arthars Gaming · Region not confirmed · Publication date not confirmed

Found · content not checked · verification 2026-10-21

The title and author were found, but the link alone is not enough to transfer the build. This material is not counted as verified analysis.

The AION 2 Chanter Guide You Need | Macros & Combat TipsWallyJTV · Region not confirmed · Publication date not confirmed

Found · content not checked · verification 2026-10-21

The title and author were found, but the link alone is not enough to transfer the build. This material is not counted as verified analysis.

Original snapshot AION 2 Guides: 2026-10-20. Its links alone do not mean that every video or the current Global patch was independently verified.

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