Active skills: what to level
Lv. The icon shows the current view. The guide goal is listed separately; the build level changes with Daevanion. Expand the calculation to enter your own points and other bonuses.
The starting calculation reconstructs the guide result: the base and unallocated remainder are editorial calculations, not confirmation of equipped items. Enter your own point-based levels and ring/Arcana bonuses. The “Description for” choice changes viewing only.
With stones selected in the guide and available at the listed level
Client description of the selected level
What makes up the level
First Lv. 16target Lv. 20
- Cooldown
- General / conditional timer
- Cast
- Instantly
Deals 2966-2966 damage to a target within 20m and lands as a Critical Hit. 5 Stagger Gauge Damage
The table links the variant to a shared timer group. The base cooldown is 5 sec.; a separate cooldown for the selected combination is not confirmed. A zero field does not mean there is no cooldown.
Adds [Piercing Strike] Chain SkillStone available from skill Lv. 12Active at the selected level
Removes [Dark Crush] cooldownStone available from skill Lv. 16Active at the selected level
Critical Hit on hitStone available from skill Lv. 8 · select in slot 3 at Lv. 20Active at the selected level
All stones and calculator
Absorbs 0.7% HPFrom skill Lv. 8
Deals extra damage on attacking a target afflicted with Impact-type statusFrom skill Lv. 8
Critical Hit on hitFrom skill Lv. 8 · selected in the guide
Adds [Piercing Strike] Chain SkillFrom skill Lv. 12 · selected in the guide
Removes [Dark Crush] cooldownFrom skill Lv. 16 · selected in the guide
What makes up the level
First Lv. 16target Lv. 20
- Cooldown
- No
- Cast
- Instantly
Deals 1125-1125 damage to up to 4 enemies within 4m and restores 100 MP. Increases chances of landing as Multi-Hit by 50% and reduces [Spinning Strike] cooldown by 1s on hit.
-1s [Spinning Strike] cooldown on hitStone available from skill Lv. 12Active at the selected level
Adds [Storm Chain] Chain SkillStone available from skill Lv. 16Active at the selected level
+50% Multi-Hit on hitStone available from skill Lv. 8 · select in slot 3 at Lv. 20Active at the selected level
All stones and calculator
+20% MP restoredFrom skill Lv. 8
Absorbs 0.7% HPFrom skill Lv. 8
+50% Multi-Hit on hitFrom skill Lv. 8 · selected in the guide
-1s [Spinning Strike] cooldown on hitFrom skill Lv. 12 · selected in the guide
Adds [Storm Chain] Chain SkillFrom skill Lv. 16 · selected in the guide
What makes up the level
First Lv. 16target Lv. 20
- Cooldown
- 25 sec
- Cast
- Instantly
Selects a target within 20m and deals 11203-12803 damage to up to 4 enemies nearby. Increases the caster's Critical Damage Boost by 15% for 30s on hit. Stacks up to 2 times. Ignores Block and Evasion and lands as a Critical Hit. [Dark Crush] becomes available for 2s on skill use. 15 Stagger Gauge Damage
-5s cooldownStone available from skill Lv. 8Active at the selected level
Up to +20% damage when less targets hitStone available from skill Lv. 8Active at the selected level
Ignores Block and Evasion and lands as a Critical HitStone available from skill Lv. 16 · select in slot 3 at Lv. 20Active at the selected level
All stones and calculator
-5s cooldownFrom skill Lv. 8 · selected in the guide
+10% Heal Boost (up to 20%)From skill Lv. 8
Up to +20% damage when less targets hitFrom skill Lv. 8 · selected in the guide
40% chance to inflict Seal for 3sFrom skill Lv. 12
Ignores Block and Evasion and lands as a Critical HitFrom skill Lv. 16 · selected in the guide
What makes up the level
- Cooldown
- No
- Cast
- Instantly
Deals 2587-2811 damage to up to 4 enemies within 4m. Ignores Block and Evasion and lands as Multi-Hit. 2 Stagger Gauge Damage
Deals up to 12% more damage when less targets are hitStone available from skill Lv. 8Active at the selected level
Ignores Block and Evasion and lands as Multi-HitStone available from skill Lv. 16Active at the selected level
All stones and calculator
-20% MP consumedFrom skill Lv. 8
+200 Block while using skillFrom skill Lv. 8
Deals up to 12% more damage when less targets are hitFrom skill Lv. 8 · selected in the guide
-200 enemy Accuracy for 3s on landing Bursting BlowFrom skill Lv. 12
Ignores Block and Evasion and lands as Multi-HitFrom skill Lv. 16 · selected in the guide
What makes up the level
- Cooldown
- General / conditional timer
- Cast
- Instantly
Restores 788-867 HP and removes 1 debuff(s) for the caster and party members within 40m. Restores 5% Max HP and then 788 HP every 2s for 8s. Can be used up to 2 consecutive times and stacks effect up to 2 times.
The table links the variant to a shared timer group. The base cooldown is 15 sec.; a separate cooldown for the selected combination is not confirmed. A zero field does not mean there is no cooldown.
+1 consecutive use and Heal over Time can stack up to 2 timesStone available from skill Lv. 8Active at the selected level
+5% HP restoredStone available from skill Lv. 12Active at the selected level
All stones and calculator
+1 consecutive use and Heal over Time can stack up to 2 timesFrom skill Lv. 8 · selected in the guide
Removes up to 2 debuffsFrom skill Lv. 8
+4s healing durationFrom skill Lv. 8
+5% HP restoredFrom skill Lv. 12 · selected in the guide
-3s cooldownFrom skill Lv. 16
What makes up the level
- Cooldown
- 45 sec
- Cast
- Instantly
Removes Stun, Knockdown, Airborne, Grab, Frost, and Fear from the caster and grants Tenacity for 7s. Tenacity: Grants Status Effect Immunity, increases PvE Damage Tolerance by 50% and PvP Damage Tolerance by 25% Unaffected by cooldown reduction effects.
+2s Tenacity durationStone available from skill Lv. 12Active at the selected level
+50% PvE Damage Tolerance and +25% PvP Damage Tolerance for Tenacity durationStone available from skill Lv. 16Active at the selected level
All stones and calculator
Adds [Crushing Strike] Chain SkillFrom skill Lv. 8
Restores 1000 Stamina on using [Defiance]From skill Lv. 8
Restores 10% HP on using [Defiance]From skill Lv. 8
+2s Tenacity durationFrom skill Lv. 12 · selected in the guide
+50% PvE Damage Tolerance and +25% PvP Damage Tolerance for Tenacity durationFrom skill Lv. 16 · selected in the guide
What makes up the level
- Cooldown
- 15 sec
- Cast
- Instantly
Deals 2024-2024 damage to a target within 20m. Has a 60% chance to inflict Stun for 3s. Increases Skill Speed by 30%. 100% chance to inflict Stun on NPC targets. [Dark Crush] becomes available for 2s on skill use. 10 Stagger Gauge Damage
Changes to mobile skillStone available from skill Lv. 8Active at the selected level
+30% Skill SpeedStone available from skill Lv. 12Active at the selected level
All stones and calculator
Changes to AoE damageFrom skill Lv. 8
+1s [Impactful Crush] Stun durationFrom skill Lv. 8
Changes to mobile skillFrom skill Lv. 8 · selected in the guide
+30% Skill SpeedFrom skill Lv. 12 · selected in the guide
+20% [Impactful Crush] Stun ChanceFrom skill Lv. 16
What makes up the level
- Cooldown
- 20 sec
- Cast
- Instantly
Deals 2296-2296 damage to a target afflicted with Stun within 10m and inflicts Knockdown for 3s. Reduces the target's PvE Damage Boost by 15% and PvP Damage Boost by 7.5% for 10s. Has a 7% chance to trigger on attacking a target with Incapacitated Immunity, changing the skill motion. [Wave Blow]'s PvE/PvP Damage Tolerance reduction effect does not apply when used together with the Cleric skill [Debilitating Mark]. 10 Stagger Gauge Damage
+6m RangeStone available from skill Lv. 8Active at the selected level
-15% target's PvE Damage Boost and -7.5% PvP Damage Boost for 10sStone available from skill Lv. 12Active at the selected level
All stones and calculator
Multi-Hit on hitFrom skill Lv. 8
+6m RangeFrom skill Lv. 8 · selected in the guide
+1s Knockdown durationFrom skill Lv. 8
-15% target's PvE Damage Boost and -7.5% PvP Damage Boost for 10sFrom skill Lv. 12 · selected in the guide
-5s cooldownFrom skill Lv. 16
What makes up the level
- Cooldown
- 15 sec
- Cast
- Instantly
Rushes at a target within 20m and deals 1600-1600 damage to up to 4 enemies and restores 100 MP. Has a 50% chance to trigger [Heat Wave Blow]. Resets cooldown on defeating an enemy. 10 Stagger Gauge Damage
50% chance to trigger [Heat Wave Blow] on hitStone available from skill Lv. 8Active at the selected level
Resets cooldown on defeating an enemyStone available from skill Lv. 12Active at the selected level
All stones and calculator
-20% target's Impact-type Resist for 5sFrom skill Lv. 8
Changes to Charge Skill, dealing up to 200% more damageFrom skill Lv. 8
50% chance to trigger [Heat Wave Blow] on hitFrom skill Lv. 8 · selected in the guide
Resets cooldown on defeating an enemyFrom skill Lv. 12 · selected in the guide
Ignores Block and Evasion and lands as Multi-HitFrom skill Lv. 16
What makes up the level
- Cooldown
- 20 sec
- Cast
- Instantly
Moves to a target within 20m and deals 1109-1109 damage, with a 50% chance to inflict Stun for 3s after using [Dodge] or while flying. Restores 300 Stamina on hit. 100% chance to inflict Stun on NPC targets. 10 Stagger Gauge Damage
Restores 300 Stamina on hitStone available from skill Lv. 8Active at the selected level
+10m [Tremor Crush] rangeStone available from skill Lv. 8Active at the selected level
All stones and calculator
Restores 300 Stamina on hitFrom skill Lv. 8 · selected in the guide
+10m [Tremor Crush] rangeFrom skill Lv. 8 · selected in the guide
+50% Multi-Hit on hitFrom skill Lv. 8
Adds [Surging Strike] Chain SkillFrom skill Lv. 12
+25% [Tremor Crush] Stun ChanceFrom skill Lv. 16
What makes up the level
- Cooldown
- 10 sec
- Cast
- Instantly
Selects a target within 4m and deals 1966-2247 damage to up to 4 enemies within 4m with a 40% chance to inflict Seal for 3s on Block. Ignores Block and Evasion and lands as Multi-Hit. 100% chance to inflict Seal on NPC targets. 10 Stagger Gauge Damage
Up to +20% damage when more targets hitStone available from skill Lv. 8Active at the selected level
Ignores Block and Evasion and lands as Multi-HitStone available from skill Lv. 12Active at the selected level
All stones and calculator
40% chance to inflict Stun for 3sFrom skill Lv. 8
+20% Seal ChanceFrom skill Lv. 8
Up to +20% damage when more targets hitFrom skill Lv. 8 · selected in the guide
Ignores Block and Evasion and lands as Multi-HitFrom skill Lv. 12 · selected in the guide
25% chance to reset [Heat Wave Blow] cooldown on BlockFrom skill Lv. 16
- Cooldown
- No
- Cast
- Instantly
Do not invest in this set. The listed level is for viewing properties only, not a leveling recommendation.
Deals 553-553 damage to a target afflicted with Stagger within 4m.
All stones and calculator
Absorbs 5% HPFrom skill Lv. 8
Restores 120 MPFrom skill Lv. 8
Changes to mobile skillFrom skill Lv. 8
Multi-Hit on hitFrom skill Lv. 12
-1s all skill cooldowns on hitFrom skill Lv. 16
Stigmas
The main set and replacements are shown separately. Do not equip all options at once.
The starting calculation reconstructs the guide result: the base and unallocated remainder are editorial calculations, not confirmation of equipped items. Enter your own point-based levels and ring/Arcana bonuses. The “Description for” choice changes viewing only.
With automatic stigma properties for the listed level
Editorial benchmark, not the author's exact figure.
What makes up the level
- Cooldown
- 5 sec
- Cast
- Instantly
Increases PvE Damage Boost and PvE Damage Tolerance by 20%, PvP Damage Boost and PvP Damage Tolerance by 10%, Critical Hit by 100, Accuracy by 100, Critical Damage Boost by 5%, and Double Chance by 5% for the caster and nearby party members. Does not stack with the Damage Boost effect from the Cleric skill [Light of Protection]; only the higher-level skill's effect applies. If both skills are the same level, Undefeated Mantra takes precedence.
Additional properties are not unlocked at this level yet.
+100 Critical HitAutomatically from skill Lv. 5
+100 AccuracyAutomatically from skill Lv. 10
+5% Critical Damage BoostAutomatically from skill Lv. 15
+5% Double ChanceAutomatically from skill Lv. 20
All additional properties of this stigma are unlocked.
All stones and calculator
+100 Critical HitFrom skill Lv. 5 · selected in the guide
+100 AccuracyFrom skill Lv. 10 · selected in the guide
+5% Critical Damage BoostFrom skill Lv. 15 · selected in the guide
+5% Double ChanceFrom skill Lv. 20 · selected in the guide
What makes up the level
- Cooldown
- 30 sec
- Cast
- Instantly
Selects a target within 20m and deals 1384-1384 damage to up to 4 enemies within 4m. [Dark Crush] becomes available for 3s on skill use.
Additional properties are not unlocked at this level yet.
Up to +20% damage when less targets hitAutomatically from skill Lv. 5
50% chance to inflict Stun for 3sAutomatically from skill Lv. 10
-70% Incoming Heal and Potion RecoveryAutomatically from skill Lv. 15
+25% additional Stun ChanceAutomatically from skill Lv. 20
Next property at Lv. 5: Up to +20% damage when less targets hit
All stones and calculator
Up to +20% damage when less targets hitFrom skill Lv. 5
50% chance to inflict Stun for 3sFrom skill Lv. 10
-70% Incoming Heal and Potion RecoveryFrom skill Lv. 15
+25% additional Stun ChanceFrom skill Lv. 20
What makes up the level
- Cooldown
- General / conditional timer
- Cast
- Instantly
Temporarily increases Block Damage Reduction by 100% and guarantees Block. Restores 150 MP and Stamina once on Block. Can be used up to 2 consecutive times.
The table links the variant to a shared timer group. The base cooldown is 20 sec.; a separate cooldown for the selected combination is not confirmed. A zero field does not mean there is no cooldown.Additional properties are not unlocked at this level yet.
+1 consecutive useAutomatically from skill Lv. 5
Changes to mobile skillAutomatically from skill Lv. 10
+20% Move Speed for 3s on BlockAutomatically from skill Lv. 15
Restores 5% HP once on ParryAutomatically from skill Lv. 20
Next property at Lv. 10: Changes to mobile skill
All stones and calculator
+1 consecutive useFrom skill Lv. 5 · selected in the guide
Changes to mobile skillFrom skill Lv. 10
+20% Move Speed for 3s on BlockFrom skill Lv. 15
Restores 5% HP once on ParryFrom skill Lv. 20
What makes up the level
- Cooldown
- 5 sec
- Cast
- Instantly
Increases Move Speed by 15%, Incoming Heal by 10%, Natural Stamina Regen by 30%, and grants a 15% chance to restore 190-209 HP on landing an attack to the caster and nearby party members. Healing Cooldown: 1s
Additional properties are not unlocked at this level yet.
+10% Incoming HealAutomatically from skill Lv. 5
+30% Natural Stamina RegenAutomatically from skill Lv. 10
+50% amount restored when HP is 50% or lessAutomatically from skill Lv. 15
+10% RestorationAutomatically from skill Lv. 20
Next property at Lv. 15: +50% amount restored when HP is 50% or less
All stones and calculator
+10% Incoming HealFrom skill Lv. 5 · selected in the guide
+30% Natural Stamina RegenFrom skill Lv. 10 · selected in the guide
+50% amount restored when HP is 50% or lessFrom skill Lv. 15
+10% RestorationFrom skill Lv. 20
What makes up the level
First Lv. 5target Lv. 20
- Cooldown
- 90 sec
- Cast
- Instantly
Increases Combat Speed by 20%, Accuracy by 200, Critical Hit by 200, Attack by 20%, and reduces skill cooldowns by 20% for the caster for 20s. Increases Combat Speed by 20%, Accuracy by 200, Critical Hit by 200, Attack by 10%, and reduces skill cooldowns by 10% for party members within 40m. Cannot receive effect of [Power of the Storm] if Cleric skill [Earth's Blessing] effect is active.
Additional properties are not unlocked at this level yet.
-30s cooldownAutomatically from skill Lv. 5
+200 AccuracyAutomatically from skill Lv. 10
+200 Critical HitAutomatically from skill Lv. 15
+20% Caster Attack and +10% party member AttackAutomatically from skill Lv. 20
All additional properties of this stigma are unlocked.
All stones and calculator
-30s cooldownFrom skill Lv. 5 · selected in the guide
+200 AccuracyFrom skill Lv. 10 · selected in the guide
+200 Critical HitFrom skill Lv. 15 · selected in the guide
+20% Caster Attack and +10% party member AttackFrom skill Lv. 20 · selected in the guide
What makes up the level
First Lv. 5target Lv. 15
15 lv. Automatic properties according to the client: 3. Level it only if this replacement is selected; do not add all alternatives to the four slots. Properties in the client ↗
- Cooldown
- 30 sec
- Cast
- Instantly
Restores 1697-1867 HP, 1000 Stamina, and removes 5 debuff(s), for the caster and party members within 40m. Increases amount of HP restored by 20% when HP is 50% or less.
Additional properties are not unlocked at this level yet.
+20% amount healed when HP is 50% or lessAutomatically from skill Lv. 5
Restores 1000 StaminaAutomatically from skill Lv. 10
Removes 5 debuff(s)Automatically from skill Lv. 15
+5% HP restoredAutomatically from skill Lv. 20
Next property at Lv. 20: +5% HP restored
All stones and calculator
+20% amount healed when HP is 50% or lessFrom skill Lv. 5 · selected in the guide
Restores 1000 StaminaFrom skill Lv. 10 · selected in the guide
Removes 5 debuff(s)From skill Lv. 15 · selected in the guide
+5% HP restoredFrom skill Lv. 20
What makes up the level
First Lv. 5target Lv. 15
15 lv. Automatic properties according to the client: 3. Level it only if this replacement is selected; do not add all alternatives to the four slots. Properties in the client ↗
- Cooldown
- 90 sec
- Cast
- Instantly
Grants a Protective Shield that blocks damage equaling 30% of Max HP, and increases Defense by 15%, Incoming Heal by 10%, PvE Damage Tolerance by 10%, and PvP Damage Tolerance by 5%, for 20s to the caster and nearby party members within 40m.
Additional properties are not unlocked at this level yet.
+15% DefenseAutomatically from skill Lv. 5
+10% Incoming HealAutomatically from skill Lv. 10
+10% PvE Damage Tolerance, +5% PvP Damage ToleranceAutomatically from skill Lv. 15
Restores 7% of Max HP when Protective Shield ends or is brokenAutomatically from skill Lv. 20
Next property at Lv. 20: Restores 7% of Max HP when Protective Shield ends or is broken
All stones and calculator
+15% DefenseFrom skill Lv. 5 · selected in the guide
+10% Incoming HealFrom skill Lv. 10 · selected in the guide
+10% PvE Damage Tolerance, +5% PvP Damage ToleranceFrom skill Lv. 15 · selected in the guide
Restores 7% of Max HP when Protective Shield ends or is brokenFrom skill Lv. 20
- Cooldown
- 120 sec
- Cast
- Instantly
Do not invest in this set. The listed level is for viewing properties only, not a leveling recommendation.
Increases the caster's Max HP by 11% and Status Effect Resist by 10% for 120s, and immediately restores 11% HP. Multiplies [Crossguard] and [Wind's Promise] effects by 1.5 for the duration. Not affected by buff dispel effects.
Additional properties are not unlocked at this level yet.
+10% Status Effect ResistAutomatically from skill Lv. 5
x1.5 [Crossguard] effect for the durationAutomatically from skill Lv. 10
x1.5 [Wind's Promise] effect for the durationAutomatically from skill Lv. 15
+10% Incoming HealAutomatically from skill Lv. 20
Next property at Lv. 20: +10% Incoming Heal
All stones and calculator
+10% Status Effect ResistFrom skill Lv. 5 · selected in the guide
x1.5 [Crossguard] effect for the durationFrom skill Lv. 10 · selected in the guide
x1.5 [Wind's Promise] effect for the durationFrom skill Lv. 15 · selected in the guide
+10% Incoming HealFrom skill Lv. 20
What makes up the level
5 lv. Automatic properties according to the client: 1. Level it only if this replacement is selected; do not add all alternatives to the four slots. Properties in the client ↗
- Cooldown
- 60 sec
- Cast
- Instantly
Deals 1776-2030 damage to up to 4 enemies within 4m of the target, with a 50% chance to inflict Knockdown. 100% chance to land Knockdown on NPC targets. 50 Stagger Gauge Damage
Additional properties are not unlocked at this level yet.
Up to +20% damage when more targets hitAutomatically from skill Lv. 5
+20% Skill SpeedAutomatically from skill Lv. 10
Critical Hit on hitAutomatically from skill Lv. 15
+25% Knockdown ChanceAutomatically from skill Lv. 20
Next property at Lv. 10: +20% Skill Speed
All stones and calculator
Up to +20% damage when more targets hitFrom skill Lv. 5 · selected in the guide
+20% Skill SpeedFrom skill Lv. 10
Critical Hit on hitFrom skill Lv. 15
+25% Knockdown ChanceFrom skill Lv. 20
Passive skills
The starting calculation reconstructs the guide result: the base and unallocated remainder are editorial calculations, not confirmation of equipped items. Enter your own point-based levels and ring/Arcana bonuses. The “Description for” choice changes viewing only.
Client description of the selected level
Editorial benchmark, not the author's exact figure.
What makes up the level
First Lv. 10target Lv. 20
Total 20 lv. after the priority active skills; start with 10 lv. Levels from gear and arcana count; there is no need to invest that many points in all passives at once. Properties in the client ↗
- Cooldown
- Passive effect
Increases the caster's PvE Damage Boost by 15%, PvP Damage Boost by 7.5%, Defense by 40%, and Accuracy by 100.
All stones and calculator
Open the shown level and stones in the calculator ↗What makes up the level
First Lv. 10target Lv. 20
Total 20 lv. after the priority active skills; start with 10 lv. Levels from gear and arcana count; there is no need to invest that many points in all passives at once. Properties in the client ↗
- Cooldown
- Passive effect
Increases the caster's Critical Hit by 290 and Perfect Chance by 10%.
All stones and calculator
Open the shown level and stones in the calculator ↗What makes up the level
First Lv. 10target Lv. 20
Total 20 lv. after the priority active skills; start with 10 lv. Levels from gear and arcana count; there is no need to invest that many points in all passives at once. Properties in the client ↗
- Cooldown
- Passive effect
Increases the caster's Critical Damage Boost by 19% and has a 50% chance to deal 1402-1402 extra damage to the target on landing a Critical Hit. Extra Damage Cooldown: 1s
All stones and calculator
Open the shown level and stones in the calculator ↗What makes up the level
First Lv. 10target Lv. 20
Total 20 lv. after the priority active skills; start with 10 lv. Levels from gear and arcana count; there is no need to invest that many points in all passives at once. Properties in the client ↗
- Cooldown
- Passive effect
Increases the caster's Impact-type Chance by 34% and Double Chance by 6%.
All stones and calculator
Open the shown level and stones in the calculator ↗What makes up the level
Total 10 lv. after the primary four passives; this is a backup priority. Levels from gear and arcana count; there is no need to invest that many points in all passives at once. Properties in the client ↗
- Cooldown
- Passive effect
Grants a Protection Circle that lasts for 5s on landing an attack. Removes the Protection Circle at 10 stacks and grants Divine Barrier to the caster and party members, which blocks damage equaling 4% of Max HP for 10s. The Divine Barrier refreshes upon reaching 10 stacks of Protection Circle while Divine Barrier is active. Grants a Noble Protective Shield for 5s that blocks 30% damage when the caster's HP drops below 50%. Protection Circle Cooldown: 0.5s Noble Protective Shield Cooldown: 60s
All stones and calculator
Open the shown level and stones in the calculator ↗What makes up the level
Total 10 lv. after the primary four passives; this is a backup priority. Levels from gear and arcana count; there is no need to invest that many points in all passives at once. Properties in the client ↗
- Cooldown
- Passive effect
Reduces the target's PvE Damage Tolerance by 9% and PvP Damage Tolerance by 4.5% for 5s each time an attack lands. [Earth's Promise]'s PvE/PvP Damage Tolerance reduction effect does not apply when used together with the Cleric skill [Chain of Torment]. Cooldown: 10s
All stones and calculator
Open the shown level and stones in the calculator ↗What makes up the level
Total 10 lv. after the primary four passives; this is a backup priority. Levels from gear and arcana count; there is no need to invest that many points in all passives at once. Properties in the client ↗
- Cooldown
- Passive effect
Increases the caster's HP by 1500. Increases Max HP by an additional 20% and Heal Boost by 18% of Attack.
All stones and calculator
Open the shown level and stones in the calculator ↗What makes up the level
Total 10 lv. after the primary four passives; this is a backup priority. Levels from gear and arcana count; there is no need to invest that many points in all passives at once. Properties in the client ↗
- Cooldown
- Passive effect
Increases the caster's Status Effect Resist by 35%. Increases PvE Damage Tolerance by 30% and PvP Damage Tolerance by 15% for 5s when afflicted with Stun, Knockdown, Airborne, Frost, or Fear. Increases Status Effect Resist by 10% for 5s when hit while afflicted with Stun, Knockdown, Airborne, Frost, or Fear (up to 10 stacks). Damage Tolerance Increase Cooldown: 60s Status Effect Resist Increase Cooldown: 1s
All stones and calculator
Open the shown level and stones in the calculator ↗Gear and stats
- Rings are for four or five active-skill lines; crafted rings add an extra line. Their job is to raise the needed skills from 14 to 16.
- On weapons and bracers, the source prefers damage lines over skill levels. The off-hand bracer is recommended to be upgraded to +10.
- Manastones: critical-hit chance and accuracy. Without enough accuracy, early boss attacks can be parried, so the source recommends attacking from behind.
- In Global, Might, accuracy, and attack speed compete with passive-stat lines on gear; you cannot directly transfer Taiwan's number of passive lines. The page does not set a numeric accuracy cap.
Titles: slots, bonuses, and acquisition
General starting options from the leveling analysis, not the claimed optimum for this class or healing. One equipped title is active in each of the three slots. Collection bonuses remain from all titles obtained.
Guardian of Verteron
- PvE Damage Boost +3%
- Penetration +210
PvE Attack +4
How to obtainReached Level 20 of the [Verteron Monolith]
Develop your regional Monolith to 20. This is an available starting target from the title analysis.
Full in-game description
Reached Level 20 of the [Verteron Monolith] You are growing adept at finding Empyrean Traces.
Title in our database ↗Guardian of Altgard
- PvE Damage Boost +3%
- Penetration +210
PvE Attack +4
How to obtainReached Level 20 of the [Altgard Monolith]
Develop your regional Monolith to 20. This is an available starting target from the title analysis.
Full in-game description
Reached Level 20 of the [Altgard Monolith] You are growing adept at finding Empyrean Traces.
Title in our database ↗Saint of Verteron
- Defense Bonus +300
- Damage Tolerance +3%
- Block +100
MP +20
How to obtainReached Level 30 of the [Verteron Monolith]
A regional Monolith 30: Block, defense, and damage resistance.
Full in-game description
Reached Level 30 of the [Verteron Monolith] You found all of the Empyrean Traces in Verteron.
Title in our database ↗Saint of Altgard
- Defense Bonus +300
- Damage Tolerance +3%
- Block +100
MP +20
How to obtainReached Level 30 of the [Altgard Monolith]
A regional Monolith 30: Block, defense, and damage resistance.
Full in-game description
Reached Level 30 of the [Altgard Monolith] You found all of the Empyrean Traces in Altgard.
Title in our database ↗Through Hell and Back
- Cooldown Reduction +3%
- HP +900
- Stamina +225
Block +10
How to obtainCleared Sealed Dungeon: [Ruins of the Ancient City of Ru]
Complete Ru's sealed dungeon. Cooldown reduction is useful right from the start.
Full in-game description
Cleared Sealed Dungeon: [Ruins of the Ancient City of Ru] Followed various clues in Verteron and arrived at the ruins of Ru. Fought past what traces of life remain to reach the gate.
Title in our database ↗Through Hell and Back
- Cooldown Reduction +3%
- HP +900
- Stamina +225
Block +10
How to obtainCleared Sealed Dungeon: [Ruins of the Ancient City of Ru]
Complete Ru's sealed dungeon. Cooldown reduction is useful right from the start.
Full in-game description
Cleared Sealed Dungeon: [Ruins of the Ancient City of Ru] Followed various clues in Altgard and arrived at the ruins of Ru. Fought past what traces of life remain to reach the gate.
Title in our database ↗In-game bonuses and conditions come from the client. Selection basis: general titles section. Options in one slot do not stack.
Arcana
Arthars's option: three Primal Vigor cards, a magic bell, and a mirror. Reach the required skill stages first; the unique cards below are examples from the client.
Unique card versions are shown: character requirement, item level, and card level are different parameters. Skill increases are random and are not guaranteed by every upgrade.
Parchment of Vigor
Unique · Parchment
- Character
- Lv. 45
- Item Lv.
- 80
- Card
- 0 → Lv. 5
Increases HP and Regeneration Activation Chance.
What to look for on this card
Look for Dark Crush, Fracturing Rush, and Spinning Strike. Life and the vitality classification match the guide's table.
All card properties and options
Author: “Scroll · Life”. In our client: “Parchment of Vigor”.
Full Chanter class pool (6)
Onslaught+1…+4
Rushing Smash+1…+4
Wave Blow+1…+4
Heat Wave Blow+1…+4
Dark Crush+1…+4
Spinning Strike+1…+4
Random skill lines: 4. Starting bonus +1; an upgrade landing on the line adds +1, up to +4. Lv. 5 of the card does not mean +5 for every skill.
When crafting this version, you can choose 2 of the skill. The distribution of later upgrades remains random.
2 item: +60 PvE Attack when HP is 70% or more
4 item: +150 PvE Attack when HP is 70% or more
| Rarity | Card Lv. up to | Item Lv. |
|---|---|---|
| Common | 2 | 20 |
| Rare | 3 | 40 |
| Legendary | 4 | 60 |
| Unique | 5 | 80 |
EXP and Kinah for upgrade
| Upgrade | EXP | Kinah |
|---|---|---|
| 0 → 1 | 3 000 | 5 000 |
| 1 → 2 | 6 000 | 8 000 |
| 2 → 3 | 12 000 | 14 000 |
| 3 → 4 | 24 000 | 26 000 |
| 4 → 5 | 48 000 | 50 000 |
From the client table. Material costs are separate; server conditions are not modeled.
Compass of Vigor
Unique · Compass
- Character
- Lv. 45
- Item Lv.
- 80
- Card
- 0 → Lv. 5
Increases Accuracy and Evasion.
What to look for on this card
Incandescent Blow and Recuperation are the priorities of this pool. The source also allows Defiance in PvE.
All card properties and options
Full Chanter class pool (6)
Incandescent Blow+1…+4
Impactful Crush+1…+4
Tremor Crush+1…+4
Recuperation+1…+4
Gust Rampage+1…+4
Defiance+1…+4
Random skill lines: 4. Starting bonus +1; an upgrade landing on the line adds +1, up to +4. Lv. 5 of the card does not mean +5 for every skill.
When crafting this version, you can choose 2 of the skill. The distribution of later upgrades remains random.
2 item: +60 PvE Attack when HP is 70% or more
4 item: +150 PvE Attack when HP is 70% or more
| Rarity | Card Lv. up to | Item Lv. |
|---|---|---|
| Common | 2 | 20 |
| Rare | 3 | 40 |
| Legendary | 4 | 60 |
| Unique | 5 | 80 |
EXP and Kinah for upgrade
| Upgrade | EXP | Kinah |
|---|---|---|
| 0 → 1 | 3 000 | 5 000 |
| 1 → 2 | 6 000 | 8 000 |
| 2 → 3 | 12 000 | 14 000 |
| 3 → 4 | 24 000 | 26 000 |
| 4 → 5 | 48 000 | 50 000 |
From the client table. Material costs are separate; server conditions are not modeled.
Chalice of Vigor
Unique · Chalice
- Character
- Lv. 45
- Item Lv.
- 80
- Card
- 0 → Lv. 5
Increases Combat Speed and Double Resist.
What to look for on this card
Grail with Time: choose the missing key skill up to 20. The listed skills are examples from the client pool, not Arthars' exact roll.
All card properties and options
Author: “Cup · Time”. In our client: “Chalice of Vigor”.
Full Chanter class pool (22)
Onslaught+1…+4
Rushing Smash+1…+4
Wave Blow+1…+4
Heat Wave Blow+1…+4
Dark Crush+1…+4
Spinning Strike+1…+4
Incandescent Blow+1…+4
Impactful Crush+1…+4
Tremor Crush+1…+4
Recuperation+1…+4
Gust Rampage+1…+4
Defiance+1…+4
Blessing of Life+1…+4
Protection Circle+1…+4
Attack Preparation+1…+4
Raging Spell+1…+4
Survival Willpower+1…+4
Crossguard+1…+4
Inspiring Spell+1…+4
Impact Hit+1…+4
Earth's Promise+1…+4
Wind's Promise+1…+4
Random skill lines: 4. Starting bonus +1; an upgrade landing on the line adds +1, up to +4. Lv. 5 of the card does not mean +5 for every skill.
When crafting this version, you can choose 2 of the skill. The distribution of later upgrades remains random.
2 item: +60 PvE Attack when HP is 70% or more
4 item: +150 PvE Attack when HP is 70% or more
| Rarity | Card Lv. up to | Item Lv. |
|---|---|---|
| Common | 2 | 20 |
| Rare | 3 | 40 |
| Legendary | 4 | 60 |
| Unique | 5 | 80 |
EXP and Kinah for upgrade
| Upgrade | EXP | Kinah |
|---|---|---|
| 0 → 1 | 3 000 | 5 000 |
| 1 → 2 | 6 000 | 8 000 |
| 2 → 3 | 12 000 | 14 000 |
| 3 → 4 | 24 000 | 26 000 |
| 4 → 5 | 48 000 | 50 000 |
From the client table. Material costs are separate; server conditions are not modeled.
Bell of Magic
Unique · Bell
- Character
- Lv. 45
- Item Lv.
- 80
- Card
- 0 → Lv. 5
Increases Attack and Perfect Resist.
What to look for on this card
Look for Attack Preparation. The Magic Bell provides Destruction and occupies the first of two Magic Armor slots.
All card properties and options
Full Chanter class pool (5)
Blessing of Life+1…+4
Protection Circle+1…+4
Attack Preparation+1…+4
Raging Spell+1…+4
Survival Willpower+1…+4
Random skill lines: 4. Starting bonus +1; an upgrade landing on the line adds +1, up to +4. Lv. 5 of the card does not mean +5 for every skill.
When crafting this version, you can choose 2 of the skill. The distribution of later upgrades remains random.
2 item: Restores 1,500 MP when MP is 20% or less [30s cooldown]
4 item: +1,000 PvE Defense when MP is 50% or more
| Rarity | Card Lv. up to | Item Lv. |
|---|---|---|
| Common | 2 | 20 |
| Rare | 3 | 40 |
| Legendary | 4 | 60 |
| Unique | 5 | 80 |
EXP and Kinah for upgrade
| Upgrade | EXP | Kinah |
|---|---|---|
| 0 → 1 | 3 000 | 5 000 |
| 1 → 2 | 6 000 | 8 000 |
| 2 → 3 | 12 000 | 14 000 |
| 3 → 4 | 24 000 | 26 000 |
| 4 → 5 | 48 000 | 50 000 |
From the client table. Material costs are separate; server conditions are not modeled.
Mirror of Magic
Unique · Mirror
- Character
- Lv. 45
- Item Lv.
- 80
- Card
- 0 → Lv. 5
Reduces MP Consumption and increases Double Chance.
What to look for on this card
Look for Impact Hit and Wind's Promise. For support, the guide allows a mirror with Vision instead of Wisdom.
All card properties and options
Full Chanter class pool (5)
Crossguard+1…+4
Inspiring Spell+1…+4
Impact Hit+1…+4
Earth's Promise+1…+4
Wind's Promise+1…+4
Random skill lines: 4. Starting bonus +1; an upgrade landing on the line adds +1, up to +4. Lv. 5 of the card does not mean +5 for every skill.
When crafting this version, you can choose 2 of the skill. The distribution of later upgrades remains random.
2 item: Restores 1,500 MP when MP is 20% or less [30s cooldown]
4 item: +1,000 PvE Defense when MP is 50% or more
| Rarity | Card Lv. up to | Item Lv. |
|---|---|---|
| Common | 2 | 20 |
| Rare | 3 | 40 |
| Legendary | 4 | 60 |
| Unique | 5 | 80 |
EXP and Kinah for upgrade
| Upgrade | EXP | Kinah |
|---|---|---|
| 0 → 1 | 3 000 | 5 000 |
| 1 → 2 | 6 000 | 8 000 |
| 2 → 3 | 12 000 | 14 000 |
| 3 → 4 | 24 000 | 26 000 |
| 4 → 5 | 48 000 | 50 000 |
From the client table. Material costs are separate; server conditions are not modeled.
Sets and conditions
+60 PvE Attack when HP is 70% or more
The three vitality cards in the Arthars variant include the two-card threshold: according to the client, +60 ATK in PvE at HP above 70%. The third card does not unlock the four-card threshold.
Restores 1,500 MP when MP is 20% or less [30s cooldown]
The Bell and Mirror form a pair. In the client: restores 1500 MP at up to 20% MP, with a 30-second cooldown.
Five Arcana slots. Do not combine alternative sets into impossible 4 + 2 items.
The source also allows four vitality cards: replace one magic slot and lose the Magic Armor pair bonus. In five slots, 4 + 2 does not fit. Skill enhancement is random; +4 is not guaranteed. The author recommends limiting investment before season two.
Stats and pools come from our client; priorities and restrictions — Chanter class analysis. If the author did not specify the exact card level, the unique version maximum is shown for reference, not as a required goal.
Arcana selection notes
- Arthars: 3 Primal Vigor + Bell and Mirror Magic Armor. Alternative — 4 Primal Vigor for +150 PvE Attack.
- Cup — Time, Primal Vigor, missing levels for key skills; Scroll — Life, Primal Vigor, Dark Crush, Fracturing Rush, and Spinning Strike.
- Compass — Freedom, Primal Vigor: Blazing Strike, Recuperation; Defiance is also an acceptable line.
- Bell — Destruction, Magic Armor: Attack Preparation (Cast duration). Mirror — Wisdom, Magic Armor: Impact Hit and Wind's Promise; Illusion instead of Wisdom is a support option with cooldown reduction.
- The enhancement randomly grants up to +4 levels; plan for +2 instead. For level 16: 10 points + 4 from Daevanion + 2 from the card, after which rings can develop other skills.
- The source warns that these cards will be replaced in season two; excessive investment in the first set is not recommended.
Daevanion
Guide route · 279 points
The slider learns nodes along the guide route. You can change them manually on the board: skill card levels are recalculated from the selected nodes. A node is learned in full, so fewer points may be spent than the budget.
Our in-game calculator, already filled in from the guide. Click nodes to view and edit them. On a narrow screen, scroll the board sideways. Changes inside the guide do not overwrite your saved builds.
Open this entire build ↗Skill bar and rotation
Columns show button assignments. Within a macro, the lower skill has higher priority. Different author options are shown separately.
- Grobs, Global: the main line priority is Dark Crush → Spinning Strike → Marchutan's Wrath → Impactful Crush. The second line is Scorching Blow. The macro alternates the two lines every 10 ms, while Fracturing Rush is held separately on the left mouse button.
- Grobs, opener: Power of the Storm → Rushing Smash → macro. Recuperation, dashes, and situational Wave Blow are used manually.
- Arthars, another option: Dark Crush → Spinning Strike → Impactful Crush → Rending Blow; the macro alternates it with Fracturing Rush every 10 ms. Marchutan's Wrath remains a separate backup button.
- In Arthars's version, reserve Rage for when both regular openers are on cooldown or you had to move away from the boss. Including it in this specific line replaces Scorching Strike.
- Spinning Strike and Impactful Crush open Dark Crush for 2 seconds, while Marchutan's Wrath opens it for 3. At 16, repeat Dark Crush while the window is active.
- notXeon, before Dark Crush 16: keep one opener separate and press it after Dark Crush returns. Otherwise, the macro will spend the short window while Dark Crush itself is still on cooldown.
- Undefeated Mantra and Sprint Mantra are each activated once. Pressing them again turns the effect off, so do not include the mantras in a repeating macro.
Leveling order
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Follow the target card levels; a step-by-step route is available in the “Leveling” tab if provided by the source.
Videos and sources
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Substantive sources: 2 independent authors. Analyses of other modes and general database links are not included in this number.
Listed recommendations verified · verification 2026-10-21
Below are details confirmed in the available text or video excerpts. This does not claim that every value and the entire video were checked on the current patch.
- The available text for Macro 1 lists Spinning Strike 12.
- This is a separate early author build; its video description separately references Skills Mid Game build-id=13893. Do not mix the two stages.
Listed recommendations verified · verification 2026-10-21
Below are details confirmed in the available text or video excerpts. This does not claim that every value and the entire video were checked on the current patch.
- For the card with Dark Crush, the author first recommends Shattered Arkanis: it has two suitable cards, while Deus has one. This is the author's comment, not our drop assessment.
Found · content not checked · verification 2026-10-21
The title and author were found, but the link alone is not enough to transfer the build. This material is not counted as verified analysis.
Found · content not checked · verification 2026-10-21
The title and author were found, but the link alone is not enough to transfer the build. This material is not counted as verified analysis.
Found · content not checked · verification 2026-10-21
The title and author were found, but the link alone is not enough to transfer the build. This material is not counted as verified analysis.
Original snapshot AION 2 Guides: 2026-10-20. Its links alone do not mean that every video or the current Global patch was independently verified.
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