Active skills: what to level
Lv. The icon shows the current view. The guide goal is listed separately; the build level changes with Daevanion. Expand the calculation to enter your own points and other bonuses.
The starting calculation reconstructs the guide result: the base and unallocated remainder are editorial calculations, not confirmation of equipped items. Enter your own point-based levels and ring/Arcana bonuses. The “Description for” choice changes viewing only.
With stones selected in the guide and available at the listed level
Client description of the selected level
What makes up the level
First Lv. 16target Lv. 20
- Cooldown
- 30 sec
- Cast
- Instantly
Selects a target within 20m and deals 5170-15510 Fire damage to up to 4 enemies within 4m of the target. Ignores Block and Evasion and lands as Multi-Hit. Increases Skill Speed by 30%. Max 3 Charge Levels 20-35 Stagger Gauge Damage
+30% Skill SpeedStone available from skill Lv. 8Active at the selected level
-15s cooldownStone available from skill Lv. 16Active at the selected level
Ignores Block and Evasion and lands as Multi-HitStone available from skill Lv. 12 · select in slot 3 at Lv. 20Active at the selected level
All stones and calculator
+30% Skill SpeedFrom skill Lv. 8 · selected in the guide
Fire Damage over Time for 10s on hitFrom skill Lv. 8
Changes to mobile skillFrom skill Lv. 8
Ignores Block and Evasion and lands as Multi-HitFrom skill Lv. 12 · selected in the guide
-15s cooldownFrom skill Lv. 16 · selected in the guide
What makes up the level
First Lv. 16target Lv. 20
- Cooldown
- 5 sec
- Cast
- Instantly
Deals 2893-4402 Fire damage to a target within 20m. Increases Skill Speed by 20% and reduces [Hellfire] cooldown by 2s per fireball. 5 Stagger Gauge Damage
-2s [Hellfire] cooldown per fireballStone available from skill Lv. 12Active at the selected level
+15% damage per fireball, up to +75%Stone available from skill Lv. 16Active at the selected level
+20% Skill SpeedStone available from skill Lv. 8 · select in slot 3 at Lv. 20Active at the selected level
All stones and calculator
-50% MP CostFrom skill Lv. 8
+20% Skill SpeedFrom skill Lv. 8 · selected in the guide
-60% Incoming Heal for 5s on hitFrom skill Lv. 8
-2s [Hellfire] cooldown per fireballFrom skill Lv. 12 · selected in the guide
+15% damage per fireball, up to +75%From skill Lv. 16 · selected in the guide
What makes up the level
- Cooldown
- 15 sec
- Cast
- Instantly
Selects a target within 20m and summons a Bittercold Wind lasting for 3s at their location. Deals 2661-2661 Water damage to up to 4 enemies within 4m of the Bittercold Wind, with a 60% chance to inflict Root for 3s. Ignores Block and Evasion and lands as a Critical Hit. 100% chance to inflict Root on NPC targets. 10 Stagger Gauge Damage
+1s [Bittercold Wind] summon durationStone available from skill Lv. 8Active at the selected level
Ignores Block and Evasion and lands as a Critical HitStone available from skill Lv. 12Active at the selected level
All stones and calculator
+1s [Bittercold Wind] summon durationFrom skill Lv. 8 · selected in the guide
Changes to mobile skillFrom skill Lv. 8
Pull effectFrom skill Lv. 8
Ignores Block and Evasion and lands as a Critical HitFrom skill Lv. 12 · selected in the guide
-1s [Frost] cooldown on hitFrom skill Lv. 16
What makes up the level
First Lv. 16target Lv. 20
- Cooldown
- 5 sec
- Cast
- Instantly
Deals 2608-2608 Fire damage to a target afflicted with Fire Mark within 20m and reduces [Wish of Concentration] cooldown by 3s. Deals 1304-1304 delayed damage after 3s. Restores 100 MP. Always lands as Multi-Hit. 7 Stagger Gauge Damage
Multi-Hit on hitStone available from skill Lv. 12Active at the selected level
-3s [Wish of Concentration] cooldown on hitStone available from skill Lv. 16Active at the selected level
Delayed Damage after 3sStone available from skill Lv. 8 · select in slot 3 at Lv. 20Active at the selected level
All stones and calculator
Absorbs 3% HPFrom skill Lv. 8
+50% MP restoredFrom skill Lv. 8
Delayed Damage after 3sFrom skill Lv. 8 · selected in the guide
Multi-Hit on hitFrom skill Lv. 12 · selected in the guide
-3s [Wish of Concentration] cooldown on hitFrom skill Lv. 16 · selected in the guide
What makes up the level
First Lv. 16target Lv. 20
- Cooldown
- 60 sec
- Cast
- Instantly
Increases the caster's Attack by 20%, Accuracy by 100, Combat Speed by 10%, and reduces all skill cooldowns by 10s for 20s.
+10% additional AttackStone available from skill Lv. 8Active at the selected level
-10s all skill cooldownsStone available from skill Lv. 16Active at the selected level
+10% Combat SpeedStone available from skill Lv. 12 · select in slot 3 at Lv. 20Active at the selected level
All stones and calculator
Reduces MP Cost by 10%From skill Lv. 8
+10% additional AttackFrom skill Lv. 8 · selected in the guide
+500 Max MPFrom skill Lv. 8
+10% Combat SpeedFrom skill Lv. 12 · selected in the guide
-10s all skill cooldownsFrom skill Lv. 16 · selected in the guide
What makes up the level
First Lv. 16target Lv. 20
- Cooldown
- 30 sec
- Cast
- Instantly
Selects a target within 20m and deals 2083-2083 Water damage to up to 4 enemies within 4m, inflicting Slow for 3s. Increases the caster's PvE Damage Boost by 20% and PvP Damage Boost by 10% for 5s.
+20% PvE Damage Boost and +10% PvP Damage Boost for 5s on landing [Winter's Shackles]Stone available from skill Lv. 8Active at the selected level
-15s [Winter's Shackles] cooldownStone available from skill Lv. 16Active at the selected level
Adds [Winter's Illusion] Chain SkillStone available from skill Lv. 12 · select in slot 3 at Lv. 20Active at the selected level
All stones and calculator
Changes to mobile skillFrom skill Lv. 8
30% chance to inflict Frost for 3s on landing [Winter's Shackles]From skill Lv. 8
+20% PvE Damage Boost and +10% PvP Damage Boost for 5s on landing [Winter's Shackles]From skill Lv. 8 · selected in the guide
Adds [Winter's Illusion] Chain SkillFrom skill Lv. 12 · selected in the guide
-15s [Winter's Shackles] cooldownFrom skill Lv. 16 · selected in the guide
What makes up the level
First Lv. 16target Lv. 20
- Cooldown
- No
- Cast
- Instantly
Deals 848-848 Fire damage to a target within 20m and restores 100 MP. Increases chances of landing as a Multi-Hit by 50%
+5% Fire Damage Boost for 10s on activating [Pyroclasm]Stone available from skill Lv. 12Active at the selected level
Reset [Blaze] cooldown on landing [Pyroclasm]Stone available from skill Lv. 16Active at the selected level
+50% Multi-Hit on hitStone available from skill Lv. 8 · select in slot 3 at Lv. 20Active at the selected level
All stones and calculator
+20% MP restoredFrom skill Lv. 8
Absorbs 1% HPFrom skill Lv. 8
+50% Multi-Hit on hitFrom skill Lv. 8 · selected in the guide
+5% Fire Damage Boost for 10s on activating [Pyroclasm]From skill Lv. 12 · selected in the guide
Reset [Blaze] cooldown on landing [Pyroclasm]From skill Lv. 16 · selected in the guide
What makes up the level
- Cooldown
- No
- Cast
- Instantly
Selects a target within 20m and deals 808-808 Water damage to up to 4 enemies within 4m and inflicts Slow, reducing Move Speed by 40% for 5s. Reduces [Winter's Shackles] cooldown by 1s on hit. Increases Skill Speed by 20%. 2 Stagger Gauge Damage
+20% Skill SpeedStone available from skill Lv. 8Active at the selected level
-1s [Winter's Shackles] cooldown on hitStone available from skill Lv. 12Active at the selected level
All stones and calculator
-20% MP CostFrom skill Lv. 8
+20% Skill SpeedFrom skill Lv. 8 · selected in the guide
Up to +12% damage when less targets are hitFrom skill Lv. 8
-1s [Winter's Shackles] cooldown on hitFrom skill Lv. 12 · selected in the guide
5% chance to inflict Frost for 2s on landing [Cold Wave]From skill Lv. 16
What makes up the level
- Cooldown
- No
- Cast
- Instantly
Deals 813-813 Fire damage to a target afflicted with Stagger within 20m and lands as Multi-Hit.
Changes to mobile skillStone available from skill Lv. 8Active at the selected level
Multi-Hit on hitStone available from skill Lv. 12Active at the selected level
All stones and calculator
Absorbs 5% HPFrom skill Lv. 8
Restores 120 MPFrom skill Lv. 8
Changes to mobile skillFrom skill Lv. 8 · selected in the guide
Multi-Hit on hitFrom skill Lv. 12 · selected in the guide
-1s all skill cooldowns on hitFrom skill Lv. 16
What makes up the level
- Cooldown
- 30 sec
- Cast
- Instantly
Goal not specified. The selected stone requires at least Lv. 12; it is shown for viewing, not as the final goal.
Selects a target within 20m and deals 967-967 Water damage to up to 4 enemies within 4m of the target, with a 50% chance to inflict Frost on the target for 3s. Resets [Frost Burst] cooldown on hit and restores 200 MP. 100% chance to inflict Frost on NPC targets. 10 Stagger Gauge Damage
Restores 200 MPStone available from skill Lv. 8Active at the selected level
Reset [Frost Burst] cooldown on landing FrostStone available from skill Lv. 8Active at the selected level
All stones and calculator
Restores 200 MPFrom skill Lv. 8 · selected in the guide
-5s cooldownFrom skill Lv. 8
Reset [Frost Burst] cooldown on landing FrostFrom skill Lv. 8 · selected in the guide
+25% PC target Frost ChanceFrom skill Lv. 12
+1s Frost durationFrom skill Lv. 16
What makes up the level
- Cooldown
- 49 sec
- Cast
- Instantly
Removes Stun, Knockdown, Airborne, Grab, Frost, and Fear from the caster and grants Tenacity for 7s. Restores 20% HP on use. Tenacity: Grants Status Effect Immunity Unaffected by cooldown reduction effects.
Restores 20% HP on using [Defiance]Stone available from skill Lv. 8Active at the selected level
+2s Tenacity durationStone available from skill Lv. 12Active at the selected level
All stones and calculator
Adds [Curse: Old Tree] Chain SkillFrom skill Lv. 8
Restores 1000 Stamina on using [Defiance]From skill Lv. 8
Restores 20% HP on using [Defiance]From skill Lv. 8 · selected in the guide
+2s Tenacity durationFrom skill Lv. 12 · selected in the guide
+50% PvE Damage Tolerance and +25% PvP Damage Tolerance for Tenacity durationFrom skill Lv. 16
- Cooldown
- 10 sec
- Cast
- Instantly
Do not invest in this set. The listed level is for viewing properties only, not a leveling recommendation.
Selects a target afflicted with Frost within 20m and deals 395-395 Water damage to up to 4 enemies within 4m of the target. Has a 7% chance to trigger on attacking a target with Incapacitated Immunity. 7 Stagger Gauge Damage
All stones and calculator
Absorbs 7% HPFrom skill Lv. 8
Changes to mobile skillFrom skill Lv. 8
75% chance to Knock Back 2mFrom skill Lv. 8
Ignores Block and Evasion and lands as a Critical HitFrom skill Lv. 12
50% chance to reset cooldownFrom skill Lv. 16
Stigmas
The main set and replacements are shown separately. Do not equip all options at once.
The starting calculation reconstructs the guide result: the base and unallocated remainder are editorial calculations, not confirmation of equipped items. Enter your own point-based levels and ring/Arcana bonuses. The “Description for” choice changes viewing only.
With automatic stigma properties for the listed level
Editorial benchmark, not the author's exact figure.
What makes up the level
- Cooldown
- 60 sec
- Cast
- Instantly
Increases the caster's Fire Attack by 30%, Water Attack by 30%, and Accuracy by 200, and multiplies the effects of passives [Robe of Flame] and [Grace of Enhancement] by 1.5 for 20s.
Additional properties are not unlocked at this level yet.
+200 AccuracyAutomatically from skill Lv. 5
x1.5 [Robe of Flame] effectAutomatically from skill Lv. 10
x1.5 [Grace of Enhancement] effectAutomatically from skill Lv. 15
+10% additional Fire and Water AttackAutomatically from skill Lv. 20
All additional properties of this stigma are unlocked.
All stones and calculator
+200 AccuracyFrom skill Lv. 5 · selected in the guide
x1.5 [Robe of Flame] effectFrom skill Lv. 10 · selected in the guide
x1.5 [Grace of Enhancement] effectFrom skill Lv. 15 · selected in the guide
+10% additional Fire and Water AttackFrom skill Lv. 20 · selected in the guide
What makes up the level
- Cooldown
- 20 sec
- Cast
- Instantly
Deals 2276-2276 Fire damage to a target within 20m after 4s. Increases damage taken from the caster by 15% during the delay. Restores 200 MP.
Additional properties are not unlocked at this level yet.
Restores 200 MPAutomatically from skill Lv. 5
-10s [Delayed Explosion] cooldownAutomatically from skill Lv. 10
Changes to AoE SkillAutomatically from skill Lv. 15
+10% additional Damage TakenAutomatically from skill Lv. 20
Next property at Lv. 15: Changes to AoE Skill
All stones and calculator
Restores 200 MPFrom skill Lv. 5 · selected in the guide
-10s [Delayed Explosion] cooldownFrom skill Lv. 10 · selected in the guide
Changes to AoE SkillFrom skill Lv. 15
+10% additional Damage TakenFrom skill Lv. 20
What makes up the level
- Cooldown
- 60 sec
- Cast
- Instantly
Summons a Fire Wall that lasts for 3s at the location of a target within 20m. Deals 2649-2649 Fire damage and inflicts Embers on up to 4 enemies within the Fire Wall area (3x10m) for 10s. Enhanced Embers: Deals 1324-1324 Fire Damage over Time every 1s for 10s. The Damage over Time amount increases when targets move and deals 1059-1059 extra damage when landing an attack on the target.
Additional properties are not unlocked at this level yet.
Enhanced Embers - Grants extra damage when landing an attackAutomatically from skill Lv. 5
+2m wall widthAutomatically from skill Lv. 10
+2s [Fire Wall] summoning durationAutomatically from skill Lv. 15
+10s Embers durationAutomatically from skill Lv. 20
Next property at Lv. 15: +2s [Fire Wall] summoning duration
All stones and calculator
Enhanced Embers - Grants extra damage when landing an attackFrom skill Lv. 5 · selected in the guide
+2m wall widthFrom skill Lv. 10 · selected in the guide
+2s [Fire Wall] summoning durationFrom skill Lv. 15
+10s Embers durationFrom skill Lv. 20
What makes up the level
- Cooldown
- 60 sec
- Cast
- Instantly
Selects a target within 20m and deals 1927-1927 Water damage, inflicting Slow on up to 4 enemies within 5m. Has a 30% chance to inflict Root on enemies for 2s. Summons a Cold Storm at the target's location for 7s, inflicting Frostbite. Enhanced Frostbite: Deals 963-963 Water Damage over Time every 1s for 10s. The Damage over Time amount increases when targets move and deals 867-867 extra damage when landing an attack on the target. 20 Stagger Gauge Damage
Additional properties are not unlocked at this level yet.
Enhanced Frostbite - Grants extra damage when landing an attackAutomatically from skill Lv. 5
30% chance to inflict Root for 2sAutomatically from skill Lv. 10
+3s [Cold Storm] summoning durationAutomatically from skill Lv. 15
+10s Frostbite durationAutomatically from skill Lv. 20
Next property at Lv. 15: +3s [Cold Storm] summoning duration
All stones and calculator
Enhanced Frostbite - Grants extra damage when landing an attackFrom skill Lv. 5 · selected in the guide
30% chance to inflict Root for 2sFrom skill Lv. 10 · selected in the guide
+3s [Cold Storm] summoning durationFrom skill Lv. 15
+10s Frostbite durationFrom skill Lv. 20
What makes up the level
First Lv. 5target Lv. 10
10 lv. Automatic properties according to the client: 2. Level it only if this replacement is selected; do not add all alternatives to the four slots. Properties in the client ↗
- Cooldown
- 60 sec
- Cast
- Instantly
Selects a target within 20m and deals 3161-3613 Water damage to up to 4 enemies within 4m of the target. 20 Stagger Gauge Damage
Additional properties are not unlocked at this level yet.
Up to +20% damage when more targets are hitAutomatically from skill Lv. 5
-30s cooldownAutomatically from skill Lv. 10
50% chance to inflict Frost for 3sAutomatically from skill Lv. 15
Ignores Block and Evasion and lands as Multi-HitAutomatically from skill Lv. 20
Next property at Lv. 15: 50% chance to inflict Frost for 3s
All stones and calculator
Up to +20% damage when more targets are hitFrom skill Lv. 5 · selected in the guide
-30s cooldownFrom skill Lv. 10 · selected in the guide
50% chance to inflict Frost for 3sFrom skill Lv. 15
Ignores Block and Evasion and lands as Multi-HitFrom skill Lv. 20
What makes up the level
First Lv. 5target Lv. 10
10 lv. Automatic properties according to the client: 2. Level it only if this replacement is selected; do not add all alternatives to the four slots. Properties in the client ↗
- Cooldown
- 60 sec
- Cast
- Instantly
Deals 2325-2325 Fire damage to a target within 20m and absorbs 10% HP. Increases Skill Speed by 20%. 50 Stagger Gauge Damage
Additional properties are not unlocked at this level yet.
+20% Skill SpeedAutomatically from skill Lv. 5
Absorbs 10% HPAutomatically from skill Lv. 10
75% chance to inflict Knock BackAutomatically from skill Lv. 15
Inflict Stun for 3s after Knock BackAutomatically from skill Lv. 20
Next property at Lv. 15: 75% chance to inflict Knock Back
All stones and calculator
+20% Skill SpeedFrom skill Lv. 5 · selected in the guide
Absorbs 10% HPFrom skill Lv. 10 · selected in the guide
75% chance to inflict Knock BackFrom skill Lv. 15
Inflict Stun for 3s after Knock BackFrom skill Lv. 20
What makes up the level
First Lv. 5target Lv. 10
10 lv. Automatic properties according to the client: 2. Level it only if this replacement is selected; do not add all alternatives to the four slots. Properties in the client ↗
- Cooldown
- 60 sec
- Cast
- Instantly
Grants a 25% Max HP Protective Shield for 60s. Increases PvE Damage Tolerance by 10%, PvP Damage Tolerance by 5%, and Move Speed by 10% for the shield's duration. Restores 3129-3755 HP every 2s. Restores 300 Stamina when the effect ends.
Additional properties are not unlocked at this level yet.
+10% Move SpeedAutomatically from skill Lv. 5
HP Regen at fixed intervalsAutomatically from skill Lv. 10
+10% PvE Damage Tolerance increase and +5% PvP Damage Tolerance increaseAutomatically from skill Lv. 15
-15s cooldownAutomatically from skill Lv. 20
Next property at Lv. 15: +10% PvE Damage Tolerance increase and +5% PvP Damage Tolerance increase
All stones and calculator
+10% Move SpeedFrom skill Lv. 5 · selected in the guide
HP Regen at fixed intervalsFrom skill Lv. 10 · selected in the guide
+10% PvE Damage Tolerance increase and +5% PvP Damage Tolerance increaseFrom skill Lv. 15
-15s cooldownFrom skill Lv. 20
Passive skills
The starting calculation reconstructs the guide result: the base and unallocated remainder are editorial calculations, not confirmation of equipped items. Enter your own point-based levels and ring/Arcana bonuses. The “Description for” choice changes viewing only.
Client description of the selected level
Editorial benchmark, not the author's exact figure.
What makes up the level
First Lv. 10target Lv. 20
Total 20 lv. after the priority active skills; start with 10 lv. Levels from gear and arcana count; there is no need to invest that many points in all passives at once. Properties in the client ↗
- Cooldown
- Passive effect
Increases the caster's Accuracy by 100, PvE Damage Boost by 20%, PvP Damage Boost by 10%, and Double Chance by 4%.
All stones and calculator
Open the shown level and stones in the calculator ↗What makes up the level
First Lv. 10target Lv. 20
Total 20 lv. after the priority active skills; start with 10 lv. Levels from gear and arcana count; there is no need to invest that many points in all passives at once. Properties in the client ↗
- Cooldown
- Passive effect
Inflicts Fire Mark for 5s on landing a Fire attack. Fire Mark: Has a 20% chance to take 674-674 extra damage when taking Fire damage while afflicted with Fire Mark. Cooldown: 1s
All stones and calculator
Open the shown level and stones in the calculator ↗What makes up the level
First Lv. 10target Lv. 20
Total 20 lv. after the priority active skills; start with 10 lv. Levels from gear and arcana count; there is no need to invest that many points in all passives at once. Properties in the client ↗
- Cooldown
- Passive effect
Increases Max MP by 45% and Natural MP Regen by 100. Increases Critical Hit by 200 when MP is 50% or more.
All stones and calculator
Open the shown level and stones in the calculator ↗What makes up the level
First Lv. 10target Lv. 20
Total 20 lv. after the priority active skills; start with 10 lv. Levels from gear and arcana count; there is no need to invest that many points in all passives at once. Properties in the client ↗
- Cooldown
- Passive effect
Increases the caster's PvE Damage Boost by 20% and PvP Damage Boost by 10% when the caster's MP is 25% or more, and has a 50% chance to deal 297-297 damage on landing an attack. Cooldown: 1s
All stones and calculator
Open the shown level and stones in the calculator ↗What makes up the level
Total 10 lv. after the primary four passives; this is a backup priority. Levels from gear and arcana count; there is no need to invest that many points in all passives at once. Properties in the client ↗
- Cooldown
- Passive effect
Deals 492-492 damage on hit if the target's HP is above 61%. Cooldown: 1s
All stones and calculator
Open the shown level and stones in the calculator ↗What makes up the level
Total 10 lv. after the primary four passives; this is a backup priority. Levels from gear and arcana count; there is no need to invest that many points in all passives at once. Properties in the client ↗
- Cooldown
- Passive effect
Increases the caster's Defense by 10% and Critical Hit Resist by 100 and inflicts Slow on an enemy when struck by them, reducing the enemy's Move Speed by 40% for 4s. Cooldown: 10s
All stones and calculator
Open the shown level and stones in the calculator ↗What makes up the level
Total 10 lv. after the primary four passives; this is a backup priority. Levels from gear and arcana count; there is no need to invest that many points in all passives at once. Properties in the client ↗
- Cooldown
- Passive effect
Has a 50% chance to deal 213-213 extra damage when landing an attack on a target afflicted with Slow. Cooldown: 1s
All stones and calculator
Open the shown level and stones in the calculator ↗Gear and stats
- For manastones, the source recommends attack, critical-hit chance, and Precision; it gives no numerical caps for these Sorcerer stats.
- If you are short on resources, account for max MP and regeneration: losing the 50%/25% thresholds at the same time disables part of your passive damage.
- At the early level 45 stages, focus on skills at 8–10 and mana/attack-speed traits; 16 is a later step, not a requirement for the first dungeon.
Titles: slots, bonuses, and acquisition
General starting options from the leveling analysis, not the claimed optimum for this class or healing. One equipped title is active in each of the three slots. Collection bonuses remain from all titles obtained.
Guardian of Verteron
- PvE Damage Boost +3%
- Penetration +210
PvE Attack +4
How to obtainReached Level 20 of the [Verteron Monolith]
Develop your regional Monolith to 20. This is an available starting target from the title analysis.
Full in-game description
Reached Level 20 of the [Verteron Monolith] You are growing adept at finding Empyrean Traces.
Title in our database ↗Guardian of Altgard
- PvE Damage Boost +3%
- Penetration +210
PvE Attack +4
How to obtainReached Level 20 of the [Altgard Monolith]
Develop your regional Monolith to 20. This is an available starting target from the title analysis.
Full in-game description
Reached Level 20 of the [Altgard Monolith] You are growing adept at finding Empyrean Traces.
Title in our database ↗Saint of Verteron
- Defense Bonus +300
- Damage Tolerance +3%
- Block +100
MP +20
How to obtainReached Level 30 of the [Verteron Monolith]
A regional Monolith 30: Block, defense, and damage resistance.
Full in-game description
Reached Level 30 of the [Verteron Monolith] You found all of the Empyrean Traces in Verteron.
Title in our database ↗Saint of Altgard
- Defense Bonus +300
- Damage Tolerance +3%
- Block +100
MP +20
How to obtainReached Level 30 of the [Altgard Monolith]
A regional Monolith 30: Block, defense, and damage resistance.
Full in-game description
Reached Level 30 of the [Altgard Monolith] You found all of the Empyrean Traces in Altgard.
Title in our database ↗Through Hell and Back
- Cooldown Reduction +3%
- HP +900
- Stamina +225
Block +10
How to obtainCleared Sealed Dungeon: [Ruins of the Ancient City of Ru]
Complete Ru's sealed dungeon. Cooldown reduction is useful right from the start.
Full in-game description
Cleared Sealed Dungeon: [Ruins of the Ancient City of Ru] Followed various clues in Verteron and arrived at the ruins of Ru. Fought past what traces of life remain to reach the gate.
Title in our database ↗Through Hell and Back
- Cooldown Reduction +3%
- HP +900
- Stamina +225
Block +10
How to obtainCleared Sealed Dungeon: [Ruins of the Ancient City of Ru]
Complete Ru's sealed dungeon. Cooldown reduction is useful right from the start.
Full in-game description
Cleared Sealed Dungeon: [Ruins of the Ancient City of Ru] Followed various clues in Altgard and arrived at the ruins of Ru. Fought past what traces of life remain to reach the gate.
Title in our database ↗In-game bonuses and conditions come from the client. Selection basis: general titles section. Options in one slot do not stack.
Arcana
Client implementation of shr1kn's PvE priorities: two vitality cards and three magic cards. This is a player's builder plan, not verified in video. The compass and mirror options differ from the author's stat names.
Unique card versions are shown: character requirement, item level, and card level are different parameters. Skill increases are random and are not guaranteed by every upgrade.
Chalice of Vigor
Unique · Chalice
- Character
- Lv. 45
- Item Lv.
- 80
- Card
- 0 → Lv. 5
Increases Combat Speed and Double Resist.
What to look for on this card
Firestorm, Blaze, Bittercold Wind, and Wish of Concentration are allowed by the broad grail pool. All four lines are plan priorities; the grail lets you choose only two when crafting.
All card properties and options
Author: “Cup · Time · Primal Vigor”. In our client: “Chalice of Vigor”.
Full Sorcerer class pool (22)
Flame Arrow+1…+4
Firestorm+1…+4
Blaze+1…+4
Frost Burst+1…+4
Wish of Concentration+1…+4
Hellfire+1…+4
Ice Chain+1…+4
Bittercold Wind+1…+4
Frost+1…+4
Winter's Shackles+1…+4
Flame Scattershot+1…+4
Defiance+1…+4
Fire Mark+1…+4
Cold Snap+1…+4
Robe of Cold+1…+4
Grace of Resistance+1…+4
Revitalization Contract+1…+4
Robe of Earth+1…+4
Robe of Flame+1…+4
Absorb Essence+1…+4
Grace of Enhancement+1…+4
Vitality Evaporation+1…+4
Random skill lines: 4. Starting bonus +1; an upgrade landing on the line adds +1, up to +4. Lv. 5 of the card does not mean +5 for every skill.
When crafting this version, you can choose 2 of the skill. The distribution of later upgrades remains random.
2 item: +60 PvE Attack when HP is 70% or more
4 item: +150 PvE Attack when HP is 70% or more
| Rarity | Card Lv. up to | Item Lv. |
|---|---|---|
| Common | 2 | 20 |
| Rare | 3 | 40 |
| Legendary | 4 | 60 |
| Unique | 5 | 80 |
EXP and Kinah for upgrade
| Upgrade | EXP | Kinah |
|---|---|---|
| 0 → 1 | 3 000 | 5 000 |
| 1 → 2 | 6 000 | 8 000 |
| 2 → 3 | 12 000 | 14 000 |
| 3 → 4 | 24 000 | 26 000 |
| 4 → 5 | 48 000 | 50 000 |
From the client table. Material costs are separate; server conditions are not modeled.
Parchment of Vigor
Unique · Parchment
- Character
- Lv. 45
- Item Lv.
- 80
- Card
- 0 → Lv. 5
Increases HP and Regeneration Activation Chance.
What to look for on this card
Hellfire, Firestorm, Blaze, and Wish of Concentration are available to the Life scroll. Exact increases from the builder are not guaranteed by the selected rarity or upgrade.
All card properties and options
Author: “Scroll · Life · Primal Vigor”. In our client: “Parchment of Vigor”.
Full Sorcerer class pool (6)
Flame Arrow+1…+4
Firestorm+1…+4
Blaze+1…+4
Frost Burst+1…+4
Wish of Concentration+1…+4
Hellfire+1…+4
Random skill lines: 4. Starting bonus +1; an upgrade landing on the line adds +1, up to +4. Lv. 5 of the card does not mean +5 for every skill.
When crafting this version, you can choose 2 of the skill. The distribution of later upgrades remains random.
2 item: +60 PvE Attack when HP is 70% or more
4 item: +150 PvE Attack when HP is 70% or more
| Rarity | Card Lv. up to | Item Lv. |
|---|---|---|
| Common | 2 | 20 |
| Rare | 3 | 40 |
| Legendary | 4 | 60 |
| Unique | 5 | 80 |
EXP and Kinah for upgrade
| Upgrade | EXP | Kinah |
|---|---|---|
| 0 → 1 | 3 000 | 5 000 |
| 1 → 2 | 6 000 | 8 000 |
| 2 → 3 | 12 000 | 14 000 |
| 3 → 4 | 24 000 | 26 000 |
| 4 → 5 | 48 000 | 50 000 |
From the client table. Material costs are separate; server conditions are not modeled.
Compass of Magic
Unique · Compass
- Character
- Lv. 45
- Item Lv.
- 80
- Card
- 0 → Lv. 5
Increases Critical Hit and Regeneration Penetration.
What to look for on this card
Bittercold Wind, Winter's Shackles, Defiance, and Ice Chain are allowed by this card. The author uses Magic Armor with Freedom; our Magic Compass provides Death. The set and pool match, but the stat differs.
All card properties and options
Author: “Compass · Freedom · Magic Armor”. In our client: “Compass of Magic”.
Full Sorcerer class pool (6)
Ice Chain+1…+4
Bittercold Wind+1…+4
Frost+1…+4
Winter's Shackles+1…+4
Flame Scattershot+1…+4
Defiance+1…+4
Random skill lines: 4. Starting bonus +1; an upgrade landing on the line adds +1, up to +4. Lv. 5 of the card does not mean +5 for every skill.
When crafting this version, you can choose 2 of the skill. The distribution of later upgrades remains random.
2 item: Restores 1,500 MP when MP is 20% or less [30s cooldown]
4 item: +1,000 PvE Defense when MP is 50% or more
| Rarity | Card Lv. up to | Item Lv. |
|---|---|---|
| Common | 2 | 20 |
| Rare | 3 | 40 |
| Legendary | 4 | 60 |
| Unique | 5 | 80 |
EXP and Kinah for upgrade
| Upgrade | EXP | Kinah |
|---|---|---|
| 0 → 1 | 3 000 | 5 000 |
| 1 → 2 | 6 000 | 8 000 |
| 2 → 3 | 12 000 | 14 000 |
| 3 → 4 | 24 000 | 26 000 |
| 4 → 5 | 48 000 | 50 000 |
From the client table. Material costs are separate; server conditions are not modeled.
Bell of Magic
Unique · Bell
- Character
- Lv. 45
- Item Lv.
- 80
- Card
- 0 → Lv. 5
Increases Attack and Perfect Resist.
What to look for on this card
The pool allows Flame Mark, Ice Veil, Revitalization Contract, and Grace of Resistance. Destruction and the magic set match the plan; four desired lines do not mean four selectable ones.
All card properties and options
Author: “Bell · Destruction · Magic Armor”. In our client: “Bell of Magic”.
Full Sorcerer class pool (5)
Fire Mark+1…+4
Cold Snap+1…+4
Robe of Cold+1…+4
Grace of Resistance+1…+4
Revitalization Contract+1…+4
Random skill lines: 4. Starting bonus +1; an upgrade landing on the line adds +1, up to +4. Lv. 5 of the card does not mean +5 for every skill.
When crafting this version, you can choose 2 of the skill. The distribution of later upgrades remains random.
2 item: Restores 1,500 MP when MP is 20% or less [30s cooldown]
4 item: +1,000 PvE Defense when MP is 50% or more
| Rarity | Card Lv. up to | Item Lv. |
|---|---|---|
| Common | 2 | 20 |
| Rare | 3 | 40 |
| Legendary | 4 | 60 |
| Unique | 5 | 80 |
EXP and Kinah for upgrade
| Upgrade | EXP | Kinah |
|---|---|---|
| 0 → 1 | 3 000 | 5 000 |
| 1 → 2 | 6 000 | 8 000 |
| 2 → 3 | 12 000 | 14 000 |
| 3 → 4 | 24 000 | 26 000 |
| 4 → 5 | 48 000 | 50 000 |
From the client table. Material costs are separate; server conditions are not modeled.
Mirror of Magic
Unique · Mirror
- Character
- Lv. 45
- Item Lv.
- 80
- Card
- 0 → Lv. 5
Reduces MP Consumption and increases Double Chance.
What to look for on this card
Robe of Flame, Robe of Earth, Vitality Evaporation, and Absorb Essence are in the pool. The author has a magic mirror with Vision; in our client, the magic version grants Wisdom. The mirror with Vision is tied to vitality and changes the set composition.
All card properties and options
Author: “Mirror · Illusion · Magic Armor”. In our client: “Mirror of Magic”.
Full Sorcerer class pool (5)
Robe of Earth+1…+4
Robe of Flame+1…+4
Absorb Essence+1…+4
Grace of Enhancement+1…+4
Vitality Evaporation+1…+4
Random skill lines: 4. Starting bonus +1; an upgrade landing on the line adds +1, up to +4. Lv. 5 of the card does not mean +5 for every skill.
When crafting this version, you can choose 2 of the skill. The distribution of later upgrades remains random.
2 item: Restores 1,500 MP when MP is 20% or less [30s cooldown]
4 item: +1,000 PvE Defense when MP is 50% or more
| Rarity | Card Lv. up to | Item Lv. |
|---|---|---|
| Common | 2 | 20 |
| Rare | 3 | 40 |
| Legendary | 4 | 60 |
| Unique | 5 | 80 |
EXP and Kinah for upgrade
| Upgrade | EXP | Kinah |
|---|---|---|
| 0 → 1 | 3 000 | 5 000 |
| 1 → 2 | 6 000 | 8 000 |
| 2 → 3 | 12 000 | 14 000 |
| 3 → 4 | 24 000 | 26 000 |
| 4 → 5 | 48 000 | 50 000 |
From the client table. Material costs are separate; server conditions are not modeled.
Sets and conditions
+60 PvE Attack when HP is 70% or more
The Grail and parchment provide a tier for two vitality cards. The client-side condition for the PvE damage bonus is HP at 70%.
Restores 1,500 MP when MP is 20% or less [30s cooldown]
The Magic Compass, Bell, and Mirror provide three items. The two-item tier is active; there is no four-card threshold here.
Five Arcana slots. Do not combine alternative sets into impossible 4 + 2 items.
The 2 + 3 distribution and skill lists follow the plan, but two stats do not match our client cards. This is not an exact copy of the author's items. His +1…+4 are line values in the builder, not mandatory card levels or guaranteed results. Unique quality is shown as an example; assess costs while allowing for possible card replacement next season.
Stats and pools come from our client; priorities and restrictions — Sorcerer class analysis. If the author did not specify the exact card level, the unique version maximum is shown for reference, not as a required goal.
Arcana selection notes
- shr1kn's SORCERER THE GOAT option: 2 Primal Vigor + 3 Magic Armor. This is a plan from the global questlog.gg builder, not a verification of the arcana in the video.
- Cup — Time, Primal Vigor: Firestorm +3, Blaze +2, Bittercold Wind +2, Wish of Concentration +2.
- Scroll — Life, Primal Vigor: Hellfire +3, Firestorm +2, Blaze +2, Wish of Concentration +2.
- Compass — Freedom, Magic Armor: Bittercold Wind +3, Winter's Shackles +3, Defiance +2, Ice Chain +1.
- Mirror — Illusion, Magic Armor: Robe of Flame +4, Robe of Earth +2, Vitality Evaporation +2, Siphon (Absorb Essence) +1.
- Bell — Destruction, Magic Armor: Fire Mark +4, Robe of Cold +2, Revitalization Contract +2, Grace of Resistance +1.
- An early variant of the same plan uses similar lines with +2/+1 bonuses. Do not treat first-season cards as a permanent investment: the source expects them to be replaced in the second season.
Daevanion
Guide route · 231 points
The slider learns nodes along the guide route. You can change them manually on the board: skill card levels are recalculated from the selected nodes. A node is learned in full, so fewer points may be spent than the budget.
Our in-game calculator, already filled in from the guide. Click nodes to view and edit them. On a narrow screen, scroll the board sideways. Changes inside the guide do not overwrite your saved builds.
Open this entire build ↗Skill bar and rotation
Columns show button assignments. Within a macro, the lower skill has higher priority. Different author options are shown separately.
- EUTOPIA, manual lines: Element Enhancement → Delayed Explosion → Winter's Shackles → Hellfire with a 3/3 charge. Place the main hit within Winter's Shackles' 5-second +20% PvE damage boost; Delayed Explosion provides its own 4-second window of +15% damage taken from you.
- EUTOPIA, continuation: Fire Wall → Cold Storm → Bittercold Wind → Blaze → Firestorm → Wish of Concentration. Flame Arrow fills gaps and restores mana; Flame Scattershot is used separately on a stunned boss.
- At level 16, Wish of Concentration reduces all cooldowns by 10 seconds: use it after spending the main strikes. This effect is not available at 12–15, so it is also fine to start with it.
- EUTOPIA, simplified built-in macro: Element Enhancement → Delayed Explosion → Winter's Shackles → Fire Wall → Cold Storm → Bittercold Wind → Firestorm → Flame Arrow. After Winter's Shackles, interrupt the macro and manually charge Hellfire; control Blaze and Wish of Concentration separately.
- EUTOPIA: 10 ms between steps at ping up to 50 ms; at 80–100 ms and above, the source suggests 40–50 ms. Hellfire in the macro loses its full charge.
- aLuckyRO, alternative combo: Firestorm speeds up the return of Hellfire, while Ice Chain does the same for Winter's Shackles. EUTOPIA removes Ice Chain, Freeze, and Frost Burst for a shorter rotation.
- aLuckyRO, solo boss: during the flare, you can replace delayed damage with HP absorption. Full field duration is better for a stationary boss, while Glacial Smite is better for short encounters.
Leveling order
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Follow the target card levels; a step-by-step route is available in the “Leveling” tab if provided by the source.
Videos and sources
Expand
Substantive sources: 4 independent authors. Analyses of other modes and general database links are not included in this number.
Listed recommendations verified · verification 2026-10-21
Below are details confirmed in the available text or video excerpts. This does not claim that every value and the entire video were checked on the current patch.
- Investment order: Hellfire, Firestorm, Bittercold Wind, Blaze, Wish of Concentration, Flame Arrow.
- Opening the fight: Element Enhancement, Delayed Explosion, Winter's Shackles, then fully charged Hellfire manually.
- Four damage Stigmas: Element Enhancement, Delayed Explosion, Fire Wall, and Cold Storm. The latter can be swapped for Steel Barrier for defense or Divine Burst for Stagger.
- Use Wish of Concentration after the main attacks when the cooldown-reduction trait is selected; before that, it is a damage boost rather than a timer reduction.
- Choose Daeva nodes for key skills and useful feature thresholds, not to completely fill a single board.
Listed recommendations verified · verification 2026-10-21
Below are details confirmed in the available text or video excerpts. This does not claim that every value and the entire video were checked on the current patch.
- The author distinguishes separate builds up to skill level 16, after 16, and for 20; these stages cannot be mixed into one starter set.
- In the version up to 16, the author uses basic attacks with Blaze and Frost Burst, including a repeat Frost Burst after resetting through Frost.
- If you are short on points, consider reducing investments in other passives while keeping Robe of Flame.
- For stigmas, the author distinguishes damage boosts, stuns, and defensive value; the list is presented as a recommendation to be adapted to the situation.
Found · content not checked · verification 2026-10-21
The title and author were found, but the link alone is not enough to transfer the build. This material is not counted as verified analysis.
Found · content not checked · verification 2026-10-21
The title and author were found, but the link alone is not enough to transfer the build. This material is not counted as verified analysis.
Listed recommendations verified · verification 2026-10-21
Below are details confirmed in the available text or video excerpts. This does not claim that every value and the entire video were checked on the current patch.
- Early PvE: Flame Arrow and Firestorm — priority 12; for Firestorm, the author chooses MP savings and Hellfire cooldown reduction.
- Raise Element Enhancement to 15 first; Cold Storm and Fire Wall to at least 5, with Delayed Explosion as the fourth damage stigma.
- Early burst: Wish of Concentration → Element Enhancement → Winter's Shackles → Hellfire; then stigmas and Firestorm.
Listed recommendations verified · verification 2026-10-21
Below are details confirmed in the available text or video excerpts. This does not claim that every value and the entire video were checked on the current patch.
- In the PvE segment, the author highlights Firestorm, Bittercold Wind, and Blaze; for Firestorm, he mentions reducing Hellfire's cooldown through hits.
- For Hellfire, the discussion covers skill speed, the ability to move, and cooldown reduction; the build uses late features that require a separate availability check.
- Keep defensive buffs and situational skills for manual use; the author emphasizes the ability to move during the PvE rotation.
Original snapshot AION 2 Guides: 2026-10-20. Its links alone do not mean that every video or the current Global patch was independently verified.
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