Active skills: what to level
Lv. The icon shows the current view. The guide goal is listed separately; the build level changes with Daevanion. Expand the calculation to enter your own points and other bonuses.
The starting calculation reconstructs the guide result: the base and unallocated remainder are editorial calculations, not confirmation of equipped items. Enter your own point-based levels and ring/Arcana bonuses. The “Description for” choice changes viewing only.
With stones selected in the guide and available at the listed level
What makes up the level
First Lv. 16target Lv. 20
- Cooldown
- 5 sec
- Cast
- Instantly
Triggers on landing a Critical Hit, dealing 1504-1504 damage to up to 4 enemies within 4m and restoring 100 MP. Absorbs 0.7% HP and lands as Multi-Hit. Resets cooldown on landing a Critical Hit. 5 Stagger Gauge Damage
Absorbs 0.7% HPStone available from skill Lv. 8Active at the selected level
Resets [Heart Gore] cooldown on landing a Critical HitStone available from skill Lv. 16Active at the selected level
Multi-Hit on hitStone available from skill Lv. 12 · select in slot 3 at Lv. 20Active at the selected level
All stones and calculator
Absorbs 0.7% HPFrom skill Lv. 8 · selected in the guide
Engraves 1 Insignia for 10s on hitFrom skill Lv. 8
Up to +20% Critical Hit when less targets hitFrom skill Lv. 8
Multi-Hit on hitFrom skill Lv. 12 · selected in the guide
Resets [Heart Gore] cooldown on landing a Critical HitFrom skill Lv. 16 · selected in the guide
What makes up the level
First Lv. 16target Lv. 20
- Cooldown
- 7 sec
- Cast
- Instantly
Selects a target within 20m and deals 3055-3055 damage to up to 4 enemies within 4m, inflicting Stun for 3s. Increases chances of landing as a Multi-Hit by 50% and keeps 2 stacks of Insignias after hit. Stun chance is doubled on NPC targets. Damage and Stun chance increase based on Insignia stacks. 1 stack: 3422-3422 damage, 10% Stun chance 2 stacks: 3789-3789 damage, 20% Stun chance 3 stacks: 4155-4155 damage, 30% Stun chance 4 stacks: 4522-4522 damage, 40% Stun chance 5 stacks: 4889-4889 damage, 50% Stun chance 7 Stagger Gauge Damage
Keep 2 stacks of Insignias after [Insignia Explosion]Stone available from skill Lv. 8Active at the selected level
-3s cooldownStone available from skill Lv. 16Active at the selected level
+50% Multi-Hit on hitStone available from skill Lv. 8 · select in slot 3 at Lv. 20Active at the selected level
All stones and calculator
Adds rotate effectFrom skill Lv. 8
+50% Multi-Hit on hitFrom skill Lv. 8 · selected in the guide
Keep 2 stacks of Insignias after [Insignia Explosion]From skill Lv. 8 · selected in the guide
+1s Stun durationFrom skill Lv. 12
-3s cooldownFrom skill Lv. 16 · selected in the guide
What makes up the level
First Lv. 16target Lv. 20
- Cooldown
- No
- Cast
- Instantly
Deals 860-860 damage to up to 4 enemies within 4m and restores 100 MP. Increases chances of landing as Multi-Hit by 50% and reduces [Insignia Explosion] cooldown by 1s on hit. Ignores Block and Evasion and lands as a Critical Hit.
-1s [Insignia Explosion] cooldown on hitStone available from skill Lv. 12Active at the selected level
Ignores Block and Evasion and lands as a Critical HitStone available from skill Lv. 16Active at the selected level
+50% Multi-Hit on hitStone available from skill Lv. 8 · select in slot 3 at Lv. 20Active at the selected level
All stones and calculator
+20% MP restoredFrom skill Lv. 8
Absorbs 0.7% HPFrom skill Lv. 8
+50% Multi-Hit on hitFrom skill Lv. 8 · selected in the guide
-1s [Insignia Explosion] cooldown on hitFrom skill Lv. 12 · selected in the guide
Ignores Block and Evasion and lands as a Critical HitFrom skill Lv. 16 · selected in the guide
What makes up the level
- Cooldown
- General / conditional timer
- Cast
- Instantly
Deals 1444-1444 damage to a target within 4m. Increases damage by 30% and engraves 2 Insignias for 10s on landing as a Back attack. Can be used up to 3 consecutive times. 7 Stagger Gauge Damage
The table links the variant to a shared timer group. The base cooldown is 10 sec.; a separate cooldown for the selected combination is not confirmed. A zero field does not mean there is no cooldown.
Engraves 2 Insignias for 10s on landing as a Back attackStone available from skill Lv. 8Active at the selected level
+2 consecutive usesStone available from skill Lv. 16Active at the selected level
All stones and calculator
Engraves 2 Insignias for 10s on landing as a Back attackFrom skill Lv. 8 · selected in the guide
Absorbs 3% HPFrom skill Lv. 8
Breaks Protective Shields on hitFrom skill Lv. 8
50% chance to trigger [Whirlwind Slice] on hitFrom skill Lv. 12
+2 consecutive usesFrom skill Lv. 16 · selected in the guide
What makes up the level
- Cooldown
- No
- Cast
- Instantly
Deals 908-908 damage to a target afflicted with Stagger within 4m and reduces all skill cooldowns by 1s on hit. Lands as Multi-Hit.
Multi-Hit on hitStone available from skill Lv. 12Active at the selected level
-1s all skill cooldowns on hitStone available from skill Lv. 16Active at the selected level
All stones and calculator
Absorbs 5% HPFrom skill Lv. 8
Restores 120 MP on hitFrom skill Lv. 8
Changes to mobile skillFrom skill Lv. 8
Multi-Hit on hitFrom skill Lv. 12 · selected in the guide
-1s all skill cooldowns on hitFrom skill Lv. 16 · selected in the guide
What makes up the level
First Lv. 12target Lv. 16
- Cooldown
- 45 sec
- Cast
- Instantly
Removes Stun, Knockdown, Airborne, Grab, Frost, and Fear from the caster and grants Tenacity for 7s. Restores 20% HP on use. Tenacity: Grants Status Effect Immunity Unaffected by cooldown reduction effects.
Restores 20% HP on using [Defiance]Stone available from skill Lv. 8Active at the selected level
+2s Tenacity durationStone available from skill Lv. 12Active at the selected level
All stones and calculator
Adds [Storm Slice] Chain SkillFrom skill Lv. 8
Restores 1000 Stamina on using [Defiance]From skill Lv. 8
Restores 20% HP on using [Defiance]From skill Lv. 8 · selected in the guide
+2s Tenacity durationFrom skill Lv. 12 · selected in the guide
+50% PvE Damage Tolerance and +25% PvP Damage Tolerance for Tenacity durationFrom skill Lv. 16
What makes up the level
- Cooldown
- No
- Cast
- Instantly
Deals 670-670 damage to up to 4 enemies within 4m and engraves 1 Insignia for 10s. Increases Skill Speed by 20% and reduces [Shadowstrike] cooldown by 1s on hit. 2 Stagger Gauge Damage
+20% Skill SpeedStone available from skill Lv. 8Active at the selected level
-1s [Shadowstrike] cooldown on hitStone available from skill Lv. 12Active at the selected level
All stones and calculator
-20% MP consumedFrom skill Lv. 8
+20% Skill SpeedFrom skill Lv. 8 · selected in the guide
Deals up to 12% more damage when less targets are hitFrom skill Lv. 8
-1s [Shadowstrike] cooldown on hitFrom skill Lv. 12 · selected in the guide
Pulls nearby targets on using [Savage Smash]From skill Lv. 16
What makes up the level
- Cooldown
- 20 sec
- Cast
- Instantly
Moves behind a target within 20m and deals 463-463 damage, rotates, and inflicts Stun for 3s. Increases the caster's Critical Damage Boost by 20% for 10s on hit. 10 Stagger Gauge Damage
+20% caster Critical Damage Boost for 10s on hitStone available from skill Lv. 8Active at the selected level
All stones and calculator
+1s Stun durationFrom skill Lv. 8
+20% caster Critical Damage Boost for 10s on hitFrom skill Lv. 8 · selected in the guide
50% chance to inflict Seal for 5s on hitFrom skill Lv. 8
50% chance to inflict Root for 5s on hitFrom skill Lv. 12
Changes to AoE SkillFrom skill Lv. 16
What makes up the level
- Cooldown
- General / conditional timer
- Cast
- Instantly
Moves to the opposite side of a target within 10m and deals 1004-1004 damage to up to 4 enemies, with a 40% chance to inflict Blind for 3s. Can be used up to 2 consecutive times. 100% chance to inflict Blind on NPC targets. 7 Stagger Gauge Damage
The table links the variant to a shared timer group. The base cooldown is 10 sec.; a separate cooldown for the selected combination is not confirmed. A zero field does not mean there is no cooldown.
+6m RangeStone available from skill Lv. 8Active at the selected level
+1 consecutive useStone available from skill Lv. 12Active at the selected level
All stones and calculator
+2s Blind durationFrom skill Lv. 8
+6m RangeFrom skill Lv. 8 · selected in the guide
Up to +20% damage when more targets hitFrom skill Lv. 8
+1 consecutive useFrom skill Lv. 12 · selected in the guide
50% chance to rotate and inflict Stun for 3s on hitting a target afflicted with BlindFrom skill Lv. 16
What makes up the level
- Cooldown
- 20 sec
- Cast
- Instantly
Moves behind a target within 20m and deals 1042-1042 damage with a 50% chance to inflict Blind for 3s after using [Dodge] or while flying. Restores 300 Stamina. 100% chance to inflict Blind on NPC targets. 10 Stagger Gauge Damage
Restores 300 Stamina on landing [Infiltrate]Stone available from skill Lv. 8Active at the selected level
+10m [Infiltrate] rangeStone available from skill Lv. 8Active at the selected level
All stones and calculator
Restores 300 Stamina on landing [Infiltrate]From skill Lv. 8 · selected in the guide
+10m [Infiltrate] rangeFrom skill Lv. 8 · selected in the guide
Breaks Protective Shields on landing [Infiltrate]From skill Lv. 8
Adds [Dark Strike] Chain SkillFrom skill Lv. 12
+20% [Infiltrate] Blind ChanceFrom skill Lv. 16
What makes up the level
- Cooldown
- 10 sec
- Cast
- Instantly
Moves to a target within 20m and deals 1662-1662 damage with a 40% chance to rotate and inflict Stun for 3s on Evasion. Increases chances of landing as Multi-Hit by 50%. 100% to inflict Stun on NPC targets. 7 Stagger Gauge Damage
+50% Multi-Hit on hitStone available from skill Lv. 8Active at the selected level
+16m rangeStone available from skill Lv. 8Active at the selected level
All stones and calculator
+50% Multi-Hit on hitFrom skill Lv. 8 · selected in the guide
Changes to AoE damageFrom skill Lv. 8
+16m rangeFrom skill Lv. 8 · selected in the guide
+20% Stun ChanceFrom skill Lv. 12
25% chance to reset [Whirlwind Slice] cooldown on EvasionFrom skill Lv. 16
What makes up the level
- Cooldown
- 15 sec
- Cast
- Instantly
Moves to a target afflicted with Stun within 10m, deals 2025-2025 damage, and absorbs 10% HP. Inflicts Knockdown for 3s on hit. Has a 5% chance to trigger on attacking a target with Incapacitated Immunity. 10 Stagger Gauge Damage
Absorbs 10% HPStone available from skill Lv. 8Active at the selected level
-5s cooldownStone available from skill Lv. 8Active at the selected level
All stones and calculator
Absorbs 10% HPFrom skill Lv. 8 · selected in the guide
Engraves 3 Insignias for 10s on hitFrom skill Lv. 8
-5s cooldownFrom skill Lv. 8 · selected in the guide
+1s Knockdown durationFrom skill Lv. 12
Can be used on targets afflicted with BlindFrom skill Lv. 16
Stigmas
The main set and replacements are shown separately. Do not equip all options at once.
The starting calculation reconstructs the guide result: the base and unallocated remainder are editorial calculations, not confirmation of equipped items. Enter your own point-based levels and ring/Arcana bonuses. The “Description for” choice changes viewing only.
With automatic stigma properties for the listed level
Editorial benchmark, not the author's exact figure.
What makes up the level
- Cooldown
- 60 sec
- Cast
- Instantly
Removes [Heart Gore] cooldown and deals 20% of damage dealt as extra damage for 20s. Increases Status Effect Chance by 10% and Critical Damage Boost by 20%, and multiplies [Exploit Weakness] effect by 1.5 for the duration. Has a 50% chance to deal 753-753 extra damage on Critical Hit for the duration. Extra Damage Cooldown: 0.5s
Additional properties are not unlocked at this level yet.
+10% Status Effect Chance for the durationAutomatically from skill Lv. 5
+20% Critical Damage Boost for the durationAutomatically from skill Lv. 10
x1.5 [Exploit Weakness] effect for the durationAutomatically from skill Lv. 15
50% chance to deal extra damage on Critical Hit for the durationAutomatically from skill Lv. 20
All additional properties of this stigma are unlocked.
All stones and calculator
+10% Status Effect Chance for the durationFrom skill Lv. 5 · selected in the guide
+20% Critical Damage Boost for the durationFrom skill Lv. 10 · selected in the guide
x1.5 [Exploit Weakness] effect for the durationFrom skill Lv. 15 · selected in the guide
50% chance to deal extra damage on Critical Hit for the durationFrom skill Lv. 20 · selected in the guide
What makes up the level
First Lv. 15target Lv. 20
- Cooldown
- 60 sec
- Cast
- Instantly
Increases the caster's Combat Speed by 30% and reduces MP Cost by 20% for 20s. Multiplies [Rear Smite] and [Assault Stance] skill effects by 1.5 for the duration.
Additional properties are not unlocked at this level yet.
-20% MP Cost for the durationAutomatically from skill Lv. 5
x1.5 [Rear Smite] effect for the durationAutomatically from skill Lv. 10
x1.5 [Assault Stance] effect for the durationAutomatically from skill Lv. 15
+10% additional Combat SpeedAutomatically from skill Lv. 20
All additional properties of this stigma are unlocked.
All stones and calculator
-20% MP Cost for the durationFrom skill Lv. 5 · selected in the guide
x1.5 [Rear Smite] effect for the durationFrom skill Lv. 10 · selected in the guide
x1.5 [Assault Stance] effect for the durationFrom skill Lv. 15 · selected in the guide
+10% additional Combat SpeedFrom skill Lv. 20 · selected in the guide
What makes up the level
- Cooldown
- 60 sec
- Cast
- Instantly
Deals 2753-3146 damage to up to 4 enemies within 4m and engraves 5 Insignias for 10s. Increases PvE Damage Boost by 10% and PvP Damage Boost by 5% for 10s on hit. 100 Stagger Gauge Damage
Additional properties are not unlocked at this level yet.
Up to +20% damage when more targets hitAutomatically from skill Lv. 5
+50 Stagger Gauge DamageAutomatically from skill Lv. 10
+10% PvE Damage Boost and +5% PvP Damage Boost for 10s on hitAutomatically from skill Lv. 15
Critical Hit on hitAutomatically from skill Lv. 20
Next property at Lv. 20: Critical Hit on hit
All stones and calculator
Up to +20% damage when more targets hitFrom skill Lv. 5 · selected in the guide
+50 Stagger Gauge DamageFrom skill Lv. 10 · selected in the guide
+10% PvE Damage Boost and +5% PvP Damage Boost for 10s on hitFrom skill Lv. 15 · selected in the guide
Critical Hit on hitFrom skill Lv. 20
What makes up the level
- Cooldown
- 45 sec
- Cast
- Instantly
Deals 2818-2818 damage to a target within 4m and increases all of the target's skill cooldowns by 5% of their duration. Increases damage by 30% if attacking from behind the target. Reduces all of the caster's skill cooldowns by 10% on hit. 20 Stagger Gauge Damage
Additional properties are not unlocked at this level yet.
Changes to mobile skillAutomatically from skill Lv. 5
-10% all skill cooldowns on hitAutomatically from skill Lv. 10
Resets cooldown on defeating an enemy with [Triniel's Dagger]Automatically from skill Lv. 15
+3% all skill cooldownsAutomatically from skill Lv. 20
Next property at Lv. 15: Resets cooldown on defeating an enemy with [Triniel's Dagger]
All stones and calculator
Changes to mobile skillFrom skill Lv. 5 · selected in the guide
-10% all skill cooldowns on hitFrom skill Lv. 10 · selected in the guide
Resets cooldown on defeating an enemy with [Triniel's Dagger]From skill Lv. 15
+3% all skill cooldownsFrom skill Lv. 20
What makes up the level
First Lv. 5target Lv. 10
- Cooldown
- General / conditional timer
- Cast
- Instantly
Grants guaranteed evasion of all damage for a brief duration. Restores 200 MP and Stamina once on Evasion. Can be used up to 2 consecutive times.
The table links the variant to a shared timer group. The base cooldown is 20 sec.; a separate cooldown for the selected combination is not confirmed. A zero field does not mean there is no cooldown.Additional properties are not unlocked at this level yet.
+1 consecutive useAutomatically from skill Lv. 5
Changes to mobile skillAutomatically from skill Lv. 10
+20% Move Speed for 3s on EvasionAutomatically from skill Lv. 15
Restore 10% HP once after successfully evadingAutomatically from skill Lv. 20
Next property at Lv. 15: +20% Move Speed for 3s on Evasion
All stones and calculator
+1 consecutive useFrom skill Lv. 5 · selected in the guide
Changes to mobile skillFrom skill Lv. 10 · selected in the guide
+20% Move Speed for 3s on EvasionFrom skill Lv. 15
Restore 10% HP once after successfully evadingFrom skill Lv. 20
What makes up the level
First Lv. 5target Lv. 10
10 lv. Automatic properties according to the client: 2. Level it only if this replacement is selected; do not add all alternatives to the four slots. Properties in the client ↗
- Cooldown
- 30 sec
- Cast
- Instantly
Deals 1596-1596 damage to a target within 20m and inflicts Slow, which reduces Move Speed by 40% for 5s. Resets cooldown on defeating an enemy. 15 Stagger Gauge Damage
Additional properties are not unlocked at this level yet.
Adds [Shadowblade Pursuit] Chain SkillAutomatically from skill Lv. 5
Resets cooldown on defeating an enemyAutomatically from skill Lv. 10
Critical Hit on hitAutomatically from skill Lv. 15
Changes to AoE SkillAutomatically from skill Lv. 20
Next property at Lv. 15: Critical Hit on hit
All stones and calculator
Adds [Shadowblade Pursuit] Chain SkillFrom skill Lv. 5 · selected in the guide
Resets cooldown on defeating an enemyFrom skill Lv. 10 · selected in the guide
Critical Hit on hitFrom skill Lv. 15
Changes to AoE SkillFrom skill Lv. 20
Passive skills
The starting calculation reconstructs the guide result: the base and unallocated remainder are editorial calculations, not confirmation of equipped items. Enter your own point-based levels and ring/Arcana bonuses. The “Description for” choice changes viewing only.
Client description of the selected level
Editorial benchmark, not the author's exact figure.
What makes up the level
First Lv. 10target Lv. 20
Total 20 lv. after the priority active skills; start with 10 lv. Levels from gear and arcana count; there is no need to invest that many points in all passives at once. Properties in the client ↗
- Cooldown
- Passive effect
Increases the caster's Back Attack Damage Boost by 12.5%, PvE Damage Boost by 12.5%, and PvP Damage Boost by 6.25%.
All stones and calculator
Open the shown level and stones in the calculator ↗What makes up the level
First Lv. 10target Lv. 20
Total 20 lv. after the priority active skills; start with 10 lv. Levels from gear and arcana count; there is no need to invest that many points in all passives at once. Properties in the client ↗
- Cooldown
- Passive effect
Increases caster's Critical Hit by 290. Has a 25% chance to increase Attack by 15% for 10s, and a 7% chance to summon up to 5 clones on landing a Critical Hit. Each clone deals 172-172 damage and inflicts Insignia that lasts for 10s (up to 5 Insignia stacks). Clone cooldown: 1s Attack increase cooldown: 1s
All stones and calculator
Open the shown level and stones in the calculator ↗What makes up the level
First Lv. 10target Lv. 20
Total 20 lv. after the priority active skills; start with 10 lv. Levels from gear and arcana count; there is no need to invest that many points in all passives at once. Properties in the client ↗
- Cooldown
- Passive effect
Increases the caster's Critical Damage Boost by 25%.
All stones and calculator
Open the shown level and stones in the calculator ↗What makes up the level
First Lv. 10target Lv. 20
Total 20 lv. after the priority active skills; start with 10 lv. Levels from gear and arcana count; there is no need to invest that many points in all passives at once. Properties in the client ↗
- Cooldown
- Passive effect
Deals 579-579 damage when landing an attack on a target with 49% HP or less. Cooldown: 1s
All stones and calculator
Open the shown level and stones in the calculator ↗What makes up the level
Total 10 lv. after the primary four passives; this is a backup priority. Levels from gear and arcana count; there is no need to invest that many points in all passives at once. Properties in the client ↗
- Cooldown
- Passive effect
Increases the caster's Impact-type Chance by 22% and Double Chance by 3%.
All stones and calculator
Open the shown level and stones in the calculator ↗What makes up the level
Total 10 lv. after the primary four passives; this is a backup priority. Levels from gear and arcana count; there is no need to invest that many points in all passives at once. Properties in the client ↗
- Cooldown
- Passive effect
Grants Ambush Stance for 10s when using skills that rush or involve movement. Ambush Stance: Has a 50% chance to deal 387-387 damage on landing an attack. Cooldown: 1s
All stones and calculator
Open the shown level and stones in the calculator ↗What makes up the level
Total 10 lv. after the primary four passives; this is a backup priority. Levels from gear and arcana count; there is no need to invest that many points in all passives at once. Properties in the client ↗
- Cooldown
- Passive effect
Increases the caster's Evasion by 200 and HP by 2000. Increases Max HP by an extra 15% and restores 562-674 HP on Evasion. Cooldown: 3s
All stones and calculator
Open the shown level and stones in the calculator ↗What makes up the level
Total 10 lv. after the primary four passives; this is a backup priority. Levels from gear and arcana count; there is no need to invest that many points in all passives at once. Properties in the client ↗
- Cooldown
- Passive effect
Increases the caster's Status Effect Resist by 35%. Increases Status Effect Resist by 10% for 5s when hit while afflicted with Stun, Knockdown, Airborne, Frost, or Fear (up to 10 stacks). Immediately restores 44% Max HP when HP is 10% or less. Healing Cooldown: 60s Status Effect Resist Cooldown: 1s
All stones and calculator
Open the shown level and stones in the calculator ↗Gear and stats
- Rings are where you put levels for Heart Gore, Quick Cut, Insignia Explosion, and Ambush: two rings take the skills from 14 to 16.
- On weapons and bracers, choose offensive stats rather than skill levels: the source considers a damage line more valuable than one level.
- On other items, look for Rear Smite first, then the main passives. Do not demand four perfect lines immediately: Global has fewer lines in the first season, and Might, accuracy, and attack speed compete with them.
- Critical hit supports resetting Heart Gore, so its value is especially high. Manastones are attack, critical hit, and accuracy.
- XifanGG recommends Talisra Wings for the 4% cooldown reduction; save seasonal points to buy them in the Special section of the seasonal shop.
Titles: slots, bonuses, and acquisition
General starting options from the leveling analysis, not the claimed optimum for this class or healing. One equipped title is active in each of the three slots. Collection bonuses remain from all titles obtained.
Guardian of Verteron
- PvE Damage Boost +3%
- Penetration +210
PvE Attack +4
How to obtainReached Level 20 of the [Verteron Monolith]
Develop your regional Monolith to 20. This is an available starting target from the title analysis.
Full in-game description
Reached Level 20 of the [Verteron Monolith] You are growing adept at finding Empyrean Traces.
Title in our database ↗Guardian of Altgard
- PvE Damage Boost +3%
- Penetration +210
PvE Attack +4
How to obtainReached Level 20 of the [Altgard Monolith]
Develop your regional Monolith to 20. This is an available starting target from the title analysis.
Full in-game description
Reached Level 20 of the [Altgard Monolith] You are growing adept at finding Empyrean Traces.
Title in our database ↗Saint of Verteron
- Defense Bonus +300
- Damage Tolerance +3%
- Block +100
MP +20
How to obtainReached Level 30 of the [Verteron Monolith]
A regional Monolith 30: Block, defense, and damage resistance.
Full in-game description
Reached Level 30 of the [Verteron Monolith] You found all of the Empyrean Traces in Verteron.
Title in our database ↗Saint of Altgard
- Defense Bonus +300
- Damage Tolerance +3%
- Block +100
MP +20
How to obtainReached Level 30 of the [Altgard Monolith]
A regional Monolith 30: Block, defense, and damage resistance.
Full in-game description
Reached Level 30 of the [Altgard Monolith] You found all of the Empyrean Traces in Altgard.
Title in our database ↗Through Hell and Back
- Cooldown Reduction +3%
- HP +900
- Stamina +225
Block +10
How to obtainCleared Sealed Dungeon: [Ruins of the Ancient City of Ru]
Complete Ru's sealed dungeon. Cooldown reduction is useful right from the start.
Full in-game description
Cleared Sealed Dungeon: [Ruins of the Ancient City of Ru] Followed various clues in Verteron and arrived at the ruins of Ru. Fought past what traces of life remain to reach the gate.
Title in our database ↗Through Hell and Back
- Cooldown Reduction +3%
- HP +900
- Stamina +225
Block +10
How to obtainCleared Sealed Dungeon: [Ruins of the Ancient City of Ru]
Complete Ru's sealed dungeon. Cooldown reduction is useful right from the start.
Full in-game description
Cleared Sealed Dungeon: [Ruins of the Ancient City of Ru] Followed various clues in Altgard and arrived at the ruins of Ru. Fought past what traces of life remain to reach the gate.
Title in our database ↗In-game bonuses and conditions come from the client. Selection basis: general titles section. Options in one slot do not stack.
Arcana
Unique cards as an example of a late version of the author's PvE set: four vitality cards and the Arcane Bell.
Unique card versions are shown: character requirement, item level, and card level are different parameters. Skill increases are random and are not guaranteed by every upgrade.
Parchment of Vigor
Unique · Parchment
- Character
- Lv. 45
- Item Lv.
- 80
- Card
- 0 → Lv. 5
Increases HP and Regeneration Activation Chance.
What to look for on this card
Raise Heart Gore and Insignia Explosion to 20 first; Quick Slice can remain at 16. Three targets do not mean three selectable lines.
All card properties and options
Author: “Parchment Life · Primal Vigor”. In our client: “Parchment of Vigor”.
Full Assassin class pool (6)
Quick Slice+1…+4
Shadowstrike+1…+4
Heart Gore+1…+4
Whirlwind Slice+1…+4
Shadow Fall+1…+4
Insignia Explosion+1…+4
Random skill lines: 4. Starting bonus +1; an upgrade landing on the line adds +1, up to +4. Lv. 5 of the card does not mean +5 for every skill.
When crafting this version, you can choose 2 of the skill. The distribution of later upgrades remains random.
2 item: +60 PvE Attack when HP is 70% or more
4 item: +150 PvE Attack when HP is 70% or more
| Rarity | Card Lv. up to | Item Lv. |
|---|---|---|
| Common | 2 | 20 |
| Rare | 3 | 40 |
| Legendary | 4 | 60 |
| Unique | 5 | 80 |
EXP and Kinah for upgrade
| Upgrade | EXP | Kinah |
|---|---|---|
| 0 → 1 | 3 000 | 5 000 |
| 1 → 2 | 6 000 | 8 000 |
| 2 → 3 | 12 000 | 14 000 |
| 3 → 4 | 24 000 | 26 000 |
| 4 → 5 | 48 000 | 50 000 |
From the client table. Material costs are separate; server conditions are not modeled.
Chalice of Vigor
Unique · Chalice
- Character
- Lv. 45
- Item Lv.
- 80
- Card
- 0 → Lv. 5
Increases Combat Speed and Double Resist.
What to look for on this card
Choose the missing skill from the core trio. Time provides Spell Action Speed; a random upgrade does not guarantee how the increases are distributed.
All card properties and options
Author: “Grail Time · Primal Vigor”. In our client: “Chalice of Vigor”.
Full Assassin class pool (22)
Quick Slice+1…+4
Shadowstrike+1…+4
Heart Gore+1…+4
Whirlwind Slice+1…+4
Shadow Fall+1…+4
Insignia Explosion+1…+4
Ambush+1…+4
Savage Roar+1…+4
Infiltrate+1…+4
Flash Slice+1…+4
Storm Rampage+1…+4
Defiance+1…+4
Heightened Sixth Sense+1…+4
Apply Poison+1…+4
Assault Stance+1…+4
Ambush Stance+1…+4
Revitalization Contract+1…+4
Exploit Weakness+1…+4
Rear Smite+1…+4
Impact Hit+1…+4
Defense Break+1…+4
Determination+1…+4
Random skill lines: 4. Starting bonus +1; an upgrade landing on the line adds +1, up to +4. Lv. 5 of the card does not mean +5 for every skill.
When crafting this version, you can choose 2 of the skill. The distribution of later upgrades remains random.
2 item: +60 PvE Attack when HP is 70% or more
4 item: +150 PvE Attack when HP is 70% or more
| Rarity | Card Lv. up to | Item Lv. |
|---|---|---|
| Common | 2 | 20 |
| Rare | 3 | 40 |
| Legendary | 4 | 60 |
| Unique | 5 | 80 |
EXP and Kinah for upgrade
| Upgrade | EXP | Kinah |
|---|---|---|
| 0 → 1 | 3 000 | 5 000 |
| 1 → 2 | 6 000 | 8 000 |
| 2 → 3 | 12 000 | 14 000 |
| 3 → 4 | 24 000 | 26 000 |
| 4 → 5 | 48 000 | 50 000 |
From the client table. Material costs are separate; server conditions are not modeled.
Compass of Vigor
Unique · Compass
- Character
- Lv. 45
- Item Lv.
- 80
- Card
- 0 → Lv. 5
Increases Accuracy and Evasion.
What to look for on this card
The author's benchmark for these attacks is 16; the compass does not require 20.
All card properties and options
Author: “Compass Freedom · Primal Vigor”. In our client: “Compass of Vigor”.
Full Assassin class pool (6)
Ambush+1…+4
Savage Roar+1…+4
Infiltrate+1…+4
Flash Slice+1…+4
Storm Rampage+1…+4
Defiance+1…+4
Random skill lines: 4. Starting bonus +1; an upgrade landing on the line adds +1, up to +4. Lv. 5 of the card does not mean +5 for every skill.
When crafting this version, you can choose 2 of the skill. The distribution of later upgrades remains random.
2 item: +60 PvE Attack when HP is 70% or more
4 item: +150 PvE Attack when HP is 70% or more
| Rarity | Card Lv. up to | Item Lv. |
|---|---|---|
| Common | 2 | 20 |
| Rare | 3 | 40 |
| Legendary | 4 | 60 |
| Unique | 5 | 80 |
EXP and Kinah for upgrade
| Upgrade | EXP | Kinah |
|---|---|---|
| 0 → 1 | 3 000 | 5 000 |
| 1 → 2 | 6 000 | 8 000 |
| 2 → 3 | 12 000 | 14 000 |
| 3 → 4 | 24 000 | 26 000 |
| 4 → 5 | 48 000 | 50 000 |
From the client table. Material costs are separate; server conditions are not modeled.
Mirror of Vigor
Unique · Mirror
- Character
- Lv. 45
- Item Lv.
- 80
- Card
- 0 → Lv. 5
Reduces Cooldown and increases Endurance Penetration.
What to look for on this card
Vision reduces cooldowns. The priority lines are Rear Smite and Exploit Weakness; Impact Hit is left for PvP.
All card properties and options
Author: “Mirror Illusion · Primal Vigor”. In our client: “Mirror of Vigor”.
Full Assassin class pool (5)
Exploit Weakness+1…+4
Rear Smite+1…+4
Impact Hit+1…+4
Defense Break+1…+4
Determination+1…+4
Random skill lines: 4. Starting bonus +1; an upgrade landing on the line adds +1, up to +4. Lv. 5 of the card does not mean +5 for every skill.
When crafting this version, you can choose 2 of the skill. The distribution of later upgrades remains random.
2 item: +60 PvE Attack when HP is 70% or more
4 item: +150 PvE Attack when HP is 70% or more
| Rarity | Card Lv. up to | Item Lv. |
|---|---|---|
| Common | 2 | 20 |
| Rare | 3 | 40 |
| Legendary | 4 | 60 |
| Unique | 5 | 80 |
EXP and Kinah for upgrade
| Upgrade | EXP | Kinah |
|---|---|---|
| 0 → 1 | 3 000 | 5 000 |
| 1 → 2 | 6 000 | 8 000 |
| 2 → 3 | 12 000 | 14 000 |
| 3 → 4 | 24 000 | 26 000 |
| 4 → 5 | 48 000 | 50 000 |
From the client table. Material costs are separate; server conditions are not modeled.
Bell of Magic
Unique · Bell
- Character
- Lv. 45
- Item Lv.
- 80
- Card
- 0 → Lv. 5
Increases Attack and Perfect Resist.
What to look for on this card
Assault Stance belongs to the Bell pool. Destruction grants attack; the author does not assign a passive level.
All card properties and options
Author: “Bell Destruction · Magic Armor”. In our client: “Bell of Magic”.
Full Assassin class pool (5)
Heightened Sixth Sense+1…+4
Apply Poison+1…+4
Assault Stance+1…+4
Ambush Stance+1…+4
Revitalization Contract+1…+4
Random skill lines: 4. Starting bonus +1; an upgrade landing on the line adds +1, up to +4. Lv. 5 of the card does not mean +5 for every skill.
When crafting this version, you can choose 2 of the skill. The distribution of later upgrades remains random.
2 item: Restores 1,500 MP when MP is 20% or less [30s cooldown]
4 item: +1,000 PvE Defense when MP is 50% or more
| Rarity | Card Lv. up to | Item Lv. |
|---|---|---|
| Common | 2 | 20 |
| Rare | 3 | 40 |
| Legendary | 4 | 60 |
| Unique | 5 | 80 |
EXP and Kinah for upgrade
| Upgrade | EXP | Kinah |
|---|---|---|
| 0 → 1 | 3 000 | 5 000 |
| 1 → 2 | 6 000 | 8 000 |
| 2 → 3 | 12 000 | 14 000 |
| 3 → 4 | 24 000 | 26 000 |
| 4 → 5 | 48 000 | 50 000 |
From the client table. Material costs are separate; server conditions are not modeled.
Sets and conditions
+150 PvE Attack when HP is 70% or more
The Grail, parchment, compass, and mirror confirm the author's four vitality cards. One magic bell does not activate its own set bonus.
Five Arcana slots. Do not combine alternative sets into impossible 4 + 2 items.
The two selectable parchment lines do not guarantee all three attacks at 20. Fill the missing levels with the Grail; 4 + 2 items in five slots are impossible.
Stats and pools come from our client; priorities and restrictions — Assassin class analysis. If the author did not specify the exact card level, the unique version maximum is shown for reference, not as a required goal.
Arcana selection notes
- The Time Cup provides combat speed and missing levels for one of the three core attacks. The Life Scroll is immediately useful for Quick Cut, Heart Gore, and Insignia Explosion.
- Freedom Compass with accuracy — Storm Rampage, Ambush, and Savage Roar to 16; Destruction Bell with attack — Assault Stance.
- The Illusion mirror with cooldown reduction: Rear Smite, Exploit Weakness, and possibly Impact Hit. The Cup, Scroll, Compass, and Mirror form four Primal Vigor cards; the Bell belongs to Magic Armor.
- Scroll — the main bottleneck: the three required skills are on one board, but in the first season only two of the four lines can be chosen. Distribute the four random +1 bonuses where possible, then fill the rest with the Cup.
- If you cannot assemble three skills at 20, keep Heart Gore and Emblem Burst at 20; Quick Slice at 16 is acceptable. The Compass and Bell do not require mandatory skills at 20.
Daevanion
Guide route · 285 points
The slider learns nodes along the guide route. You can change them manually on the board: skill card levels are recalculated from the selected nodes. A node is learned in full, so fewer points may be spent than the budget.
Our in-game calculator, already filled in from the guide. Click nodes to view and edit them. On a narrow screen, scroll the board sideways. Changes inside the guide do not overwrite your saved builds.
Open this entire build ↗Skill bar and rotation
Columns show button assignments. Within a macro, the lower skill has higher priority. Different author options are shown separately.
- Arthars: descending damage priority — Insignia Explosion → Heart Gore → Ambush → Savage Roar. The highest priority is at the bottom of the in-game line.
- Arthars: manual stigma line — Illusive Clone → Swift Contract → Savage Fang → Triniel's Dagger. Do not include it automatically in a permanent macro if you want to preserve the coordinated buff window.
- The built-in PvE macro contains one damage-line step with 10 ms. Keep Quick Slice separate: its hits reduce Insignia Explosion's cooldown.
- XifanGG, burst order: Double and Oath → Shadow Strike for +20% critical damage → Savage Fang → immediately Triniel's Dagger. At 10, the last skill reduces remaining cooldowns by 10%, so it is best used after buffs.
- For the next 17 seconds with Double 15, or 20 seconds with Double 20, perform as many Heart Gores as possible; use Blinding Slash to hold your position behind the boss.
- Swift Contract and Savage Fang return after about a minute, while Illusive Clone returns after about a minute and a half. In a short fight, you can hold them for a burst; using them on cooldown gives steadier damage. The page does not choose one order for every fight.
- When stunned, use Storm Rampage woven with Quick Slice to reduce cooldowns. Save Throw Shadowblade, Flash Slice, and Infiltrate above all for getting behind the target.
- XifanGG, other loadout: the emblem-line priority is Insignia Explosion → Storm Rampage against a stunned target → Heart Gore; Savage Roar can be added last as a filler for a beginner.
- XifanGG: Double and Oath share a separate key; Infiltrate, Shadow Fall, and Whirlwind Slice form the dash line. The built-in macro still presses only the emblem line, at 10 ms; Quick Slice is held alongside it. Skill queuing is required in the combat settings.
Leveling order
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Videos and sources
Expand
Substantive sources: 2 independent authors. Analyses of other modes and general database links are not included in this number.
Listed recommendations verified · verification 2026-10-21
Below are details confirmed in the available text or video excerpts. This does not claim that every value and the entire video were checked on the current patch.
- Early Quick Slice is needed for MP; useful traits matter more than copying the levels shown on screen.
- It highlights critical damage as more useful for an Assassin than for starting classes with low critical rates.
- For PvE, it does not recommend taking PvP buff removal just to fill a slot.
Listed recommendations verified · verification 2026-10-21
Below are details confirmed in the available text or video excerpts. This does not claim that every value and the entire video were checked on the current patch.
- Holds position behind the target and enables the boss direction indicator.
- Use Illusive Clone as a window to repeat Heart Gore; to detonate the insignias, first build them with Savage Fang.
- Use Triniel's Dagger to reduce cooldowns on hit.
Original snapshot AION 2 Guides: 2026-10-20. Its links alone do not mean that every video or the current Global patch was independently verified.
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