Active skills: what to level
Lv. The icon shows the current view. The guide goal is listed separately; the build level changes with Daevanion. Expand the calculation to enter your own points and other bonuses.
The starting calculation reconstructs the guide result: the base and unallocated remainder are editorial calculations, not confirmation of equipped items. Enter your own point-based levels and ring/Arcana bonuses. The “Description for” choice changes viewing only.
With stones selected in the guide and available at the listed level
What makes up the level
- Cooldown
- 20 sec
- Cast
- Instantly
Deals 2741-8225 Wind damage to a target within 20m. Deals 1370-4113 extra Wind damage on hit. Increases damage by 35% if the caster has Precision. Increases Skill Speed by 30%. Max 3 Charge Levels 10-16 Stagger Gauge Damage
+30% Skill SpeedStone available from skill Lv. 8Active at the selected level
Changes to mobile skillStone available from skill Lv. 8Active at the selected level
[Deadshot] grants extra damage on hitStone available from skill Lv. 16Active at the selected level
All stones and calculator
Removes MP consumedFrom skill Lv. 8
+30% Skill SpeedFrom skill Lv. 8 · selected in the guide
Changes to mobile skillFrom skill Lv. 8 · selected in the guide
Ignores Block and Evasion and lands as Multi-HitFrom skill Lv. 12
[Deadshot] grants extra damage on hitFrom skill Lv. 16 · selected in the guide
What makes up the level
- Cooldown
- 10 sec
- Cast
- Instantly
Selects a target within 20m and deals 2796-2796 Wind damage to up to 4 enemies within 4m of the target. Grants Gale to the caster for 10s. Gale: Increases Combat Speed by 9%-15%, PvE Damage Boost by 9%-15%, and PvP Damage Boost by 4.5%-7.5% inversely proportional to the number of targets hit. 10 Stagger Gauge Damage
Changes to mobile skillStone available from skill Lv. 8Active at the selected level
Increases Combat Speed, PvE Damage Boost, and PvP Damage Boost when less targets hitStone available from skill Lv. 12Active at the selected level
-10s cooldownStone available from skill Lv. 16Active at the selected level
All stones and calculator
+5s durationFrom skill Lv. 8
50% chance to inflict Knock Back on hitFrom skill Lv. 8
Changes to mobile skillFrom skill Lv. 8 · selected in the guide
Increases Combat Speed, PvE Damage Boost, and PvP Damage Boost when less targets hitFrom skill Lv. 12 · selected in the guide
-10s cooldownFrom skill Lv. 16 · selected in the guide
What makes up the level
- Cooldown
- 5 sec
- Cast
- Instantly
Selects a target within 20m and deals 1266-1266 Fire damage to up to 4 enemies within 4m of the target and restores 100 MP on landing a Critical Hit. Inflicts Bleed on targets, dealing 493-493 Fire damage every 1s for 6s and reducing Incoming Heal by 60%. Increases Skill Speed by 20% and activates 1 extra time on hit. Incoming Heal reduction from [Drill Dart], [Debilitating Smash], and [Firestorm] does not stack. 5 Stagger Gauge Damage
+20% Skill SpeedStone available from skill Lv. 8Active at the selected level
Activates [Drill Dart] 1 extra timeStone available from skill Lv. 16Active at the selected level
All stones and calculator
Absorbs 3% HPFrom skill Lv. 8
+2s Bleed durationFrom skill Lv. 8
+20% Skill SpeedFrom skill Lv. 8 · selected in the guide
Multi-Hit on hitFrom skill Lv. 12
Activates [Drill Dart] 1 extra timeFrom skill Lv. 16 · selected in the guide
What makes up the level
- Cooldown
- No
- Cast
- Instantly
Deals 436-436 Wind damage to a target within 20m and restores 120 MP. Reduces [Deadshot] cooldown by 1s on hit.
-1s [Deadshot] cooldown on hitStone available from skill Lv. 12Active at the selected level
Adds [Tempest Arrow] Chain SkillStone available from skill Lv. 16Active at the selected level
All stones and calculator
+20% MP restoredFrom skill Lv. 8
Absorbs 0.7% HPFrom skill Lv. 8
+50% Multi-Hit on hitFrom skill Lv. 8
-1s [Deadshot] cooldown on hitFrom skill Lv. 12 · selected in the guide
Adds [Tempest Arrow] Chain SkillFrom skill Lv. 16 · selected in the guide
What makes up the level
- Cooldown
- No
- Cast
- Instantly
Selects a target within 20m and deals 632-685 Wind damage to up to 4 enemies within 4m of the target. Increases Skill Speed by 20%. 1 Stagger Gauge Damage
Deals up to 12% more damage when less targets are hitStone available from skill Lv. 8Active at the selected level
+20% Skill SpeedStone available from skill Lv. 16Active at the selected level
All stones and calculator
-20% MP consumedFrom skill Lv. 8
+10% skill Critical HitFrom skill Lv. 8
Deals up to 12% more damage when less targets are hitFrom skill Lv. 8 · selected in the guide
5% chance to inflict Knock Back on Critical HitFrom skill Lv. 12
+20% Skill SpeedFrom skill Lv. 16 · selected in the guide
What makes up the level
- Cooldown
- 15 sec
- Cast
- Instantly
Selects a target within 20m and deals 882-882 Earth damage to up to 4 enemies within 4m of the target. Inflicts Slow, reducing Move Speed by 40% for 5s. Increases Skill Speed by 20%. 10 Stagger Gauge Damage
+20% Skill SpeedStone available from skill Lv. 8Active at the selected level
Changes to mobile skillStone available from skill Lv. 8Active at the selected level
All stones and calculator
+20% Move Speed reductionFrom skill Lv. 8
+20% Skill SpeedFrom skill Lv. 8 · selected in the guide
Changes to mobile skillFrom skill Lv. 8 · selected in the guide
Adds [Shackling Arrow] Chain SkillFrom skill Lv. 12
+2s Slow and Root durationFrom skill Lv. 16
What makes up the level
- Cooldown
- 10 sec
- Cast
- Instantly
Deals 1296-1296 Wind damage to a target within 20m. Moves the caster in the input direction and grants Precision for 15s. Precision: Increases Critical Hit by 300 and Perfect Chance by 5% 7 Stagger Gauge Damage
+5% Perfect Chance for the durationStone available from skill Lv. 8Active at the selected level
+5s durationStone available from skill Lv. 8Active at the selected level
All stones and calculator
+5% Perfect Chance for the durationFrom skill Lv. 8 · selected in the guide
30% chance to inflict Knock Back on hitFrom skill Lv. 8
+5s durationFrom skill Lv. 8 · selected in the guide
+1 consecutive useFrom skill Lv. 12
Ignores Block and Evasion and lands as a Critical HitFrom skill Lv. 16
What makes up the level
- Cooldown
- 20 sec
- Cast
- Instantly
Selects a target afflicted with Slow or Root within 20m and deals 2462-2813 Wind damage to up to 4 enemies within 4m of the target. 15 Stagger Gauge Damage
Changes to mobile skillStone available from skill Lv. 8Active at the selected level
Up to +20% damage when less targets hitStone available from skill Lv. 12Active at the selected level
25% chance to reset cooldown on hitStone available from skill Lv. 16 · select in slot 3 at Lv. 20Inactive: stone unlocks at Lv. 16
All stones and calculator
Absorbs 10% HPFrom skill Lv. 8
+50% Multi-Hit on hitFrom skill Lv. 8
Changes to mobile skillFrom skill Lv. 8 · selected in the guide
Up to +20% damage when less targets hitFrom skill Lv. 12 · selected in the guide
25% chance to reset cooldown on hitFrom skill Lv. 16 · selected in the guide
What makes up the level
- Cooldown
- 20 sec
- Cast
- Instantly
Sets an explosive trap at the caster's location. The trap lasts for 10 seconds and deals 1889-1889 Earth damage to up to 4 enemies within 5m, pulling them inward when stepped on. Has a 40% chance to inflict Stun for 3s. Enemies take 944-944 extra Earth damage after 3s. 100% chance to inflict Stun on NPC targets. 10 Stagger Gauge Damage
Pulls enemies on explosionStone available from skill Lv. 8Active at the selected level
Extra damage after 3s on hitStone available from skill Lv. 8Active at the selected level
All stones and calculator
Pulls enemies on explosionFrom skill Lv. 8 · selected in the guide
+1s Stun durationFrom skill Lv. 8
Extra damage after 3s on hitFrom skill Lv. 8 · selected in the guide
+20% Stun ChanceFrom skill Lv. 12
+1 consecutive useFrom skill Lv. 16
What makes up the level
- Cooldown
- 20 sec
- Cast
- Instantly
Deals 1560-1560 Wind damage to a target within 20m with a 40% chance to inflict Stun for 3s while Precision is active. Increases Skill Speed by 20% and increases chances of landing as Multi-Hit by 50%. 100% chance to inflict Stun on NPC targets. 10 Stagger Gauge Damage
+50% Multi-Hit on hitStone available from skill Lv. 8Active at the selected level
+20% Skill SpeedStone available from skill Lv. 8Active at the selected level
All stones and calculator
+50% Multi-Hit on hitFrom skill Lv. 8 · selected in the guide
+1s Stun durationFrom skill Lv. 8
+20% Skill SpeedFrom skill Lv. 8 · selected in the guide
+20% Stun ChanceFrom skill Lv. 12
25% chance to reset cooldown on hitFrom skill Lv. 16
What makes up the level
- Cooldown
- 49 sec
- Cast
- Instantly
Removes Stun, Knockdown, Airborne, Grab, Frost, and Fear from the caster and grants Tenacity for 5s. Restores 1000 Stamina and 20% HP on use. Tenacity: Grants Status Effect Immunity Unaffected by cooldown reduction effects.
Restores 1000 Stamina on using [Defiance]Stone available from skill Lv. 8Active at the selected level
Restores 20% HP on using [Defiance]Stone available from skill Lv. 8Active at the selected level
All stones and calculator
Adds [Lightning Arrow] Chain SkillFrom skill Lv. 8
Restores 1000 Stamina on using [Defiance]From skill Lv. 8 · selected in the guide
Restores 20% HP on using [Defiance]From skill Lv. 8 · selected in the guide
+2s Tenacity durationFrom skill Lv. 12
+50% PvE Damage Tolerance and +25% PvP Damage Tolerance for Tenacity durationFrom skill Lv. 16
What makes up the level
- Cooldown
- No
- Cast
- Instantly
Deals 659-659 Wind damage to a target afflicted with Stagger within 20m. Lands as Multi-Hit.
Changes to mobile skillStone available from skill Lv. 8Active at the selected level
Multi-Hit on hitStone available from skill Lv. 12Active at the selected level
All stones and calculator
Absorbs 5% HPFrom skill Lv. 8
Restores 120 MP on hitFrom skill Lv. 8
Changes to mobile skillFrom skill Lv. 8 · selected in the guide
Multi-Hit on hitFrom skill Lv. 12 · selected in the guide
-1s all cooldowns on hitFrom skill Lv. 16
Stigmas
The main set and replacements are shown separately. Do not equip all options at once.
The starting calculation reconstructs the guide result: the base and unallocated remainder are editorial calculations, not confirmation of equipped items. Enter your own point-based levels and ring/Arcana bonuses. The “Description for” choice changes viewing only.
With automatic stigma properties for the listed level
Editorial benchmark, not the author's exact figure.
What makes up the level
- Cooldown
- 60 sec
- Cast
- Instantly
Increases the caster's Attack by 20% and Perfect Chance by 10% for 20s. Has a 50% chance to reduce all skill cooldowns by 1s on Critical Hit. Multiplies [Focused Eye] and [Hunter's Soul] skill effects by 1.5 for the duration. Activation Cooldown: 0.5s
Additional properties are not unlocked at this level yet.
+10% Perfect Chance for the durationAutomatically from skill Lv. 5
x1.5 [Focused Eye] effect for the durationAutomatically from skill Lv. 10
x1.5 [Hunter's Soul] effect for the durationAutomatically from skill Lv. 15
50% chance to reduce all skill cooldowns by 1s on Critical Hit for the durationAutomatically from skill Lv. 20
All additional properties of this stigma are unlocked.
All stones and calculator
+10% Perfect Chance for the durationFrom skill Lv. 5 · selected in the guide
x1.5 [Focused Eye] effect for the durationFrom skill Lv. 10 · selected in the guide
x1.5 [Hunter's Soul] effect for the durationFrom skill Lv. 15 · selected in the guide
50% chance to reduce all skill cooldowns by 1s on Critical Hit for the durationFrom skill Lv. 20 · selected in the guide
What makes up the level
First Lv. 10target Lv. 20
- Cooldown
- 120 sec
- Cast
- Instantly
Increases Attack proportional to Critical Hit, increases the caster's Critical Hit by 200, Accuracy by 100, Multi-Hit Chance by 50%, Critical Damage Boost by 20%, and Double Chance by 7% for 20s
Additional properties are not unlocked at this level yet.
+50% Multi-Hit Chance for durationAutomatically from skill Lv. 5
Increases Attack proportional to Critical Hit for the durationAutomatically from skill Lv. 10
+20% Critical Damage Boost for the durationAutomatically from skill Lv. 15
+7% Double Chance for the durationAutomatically from skill Lv. 20
All additional properties of this stigma are unlocked.
All stones and calculator
+50% Multi-Hit Chance for durationFrom skill Lv. 5 · selected in the guide
Increases Attack proportional to Critical Hit for the durationFrom skill Lv. 10 · selected in the guide
+20% Critical Damage Boost for the durationFrom skill Lv. 15 · selected in the guide
+7% Double Chance for the durationFrom skill Lv. 20 · selected in the guide
What makes up the level
First Lv. 10target Lv. 20
- Cooldown
- 60 sec
- Cast
- Instantly
Summons an orb that provides supporting fire for 30s near the caster. The orb has a 50% chance to fire a shot dealing 682-682 Wind damage and absorbing 1.5% HP. Shots always land as Critical Hits. Firing Cooldown: 0.5s
Additional properties are not unlocked at this level yet.
+25% activation chanceAutomatically from skill Lv. 5
+15s durationAutomatically from skill Lv. 10
-30s cooldownAutomatically from skill Lv. 15
Critical Hit on hitAutomatically from skill Lv. 20
All additional properties of this stigma are unlocked.
All stones and calculator
+25% activation chanceFrom skill Lv. 5 · selected in the guide
+15s durationFrom skill Lv. 10 · selected in the guide
-30s cooldownFrom skill Lv. 15 · selected in the guide
Critical Hit on hitFrom skill Lv. 20 · selected in the guide
What makes up the level
First Lv. 10target Lv. 20
- Cooldown
- 45 sec
- Cast
- Instantly
Selects a target within 20m and deals 2702-2702 Fire damage to up to 4 enemies within 4m. Inflicts Crimson Flames for 15s. Crimson Flames: Takes 4053-4053 Fire Damage over Time every 0.5s. Damage over Time amount increases when targets move. Takes 910-910 extra Fire damage when hit while afflicted with Crimson Flames. 20 Stagger Gauge Damage
Additional properties are not unlocked at this level yet.
Changes to mobile skillAutomatically from skill Lv. 5
+5s Damage over Time durationAutomatically from skill Lv. 10
Enhanced Crimson Flames - Extra damage when hit while afflicted with Crimson FlamesAutomatically from skill Lv. 15
-50% Damage over Time intervalsAutomatically from skill Lv. 20
All additional properties of this stigma are unlocked.
All stones and calculator
Changes to mobile skillFrom skill Lv. 5 · selected in the guide
+5s Damage over Time durationFrom skill Lv. 10 · selected in the guide
Enhanced Crimson Flames - Extra damage when hit while afflicted with Crimson FlamesFrom skill Lv. 15 · selected in the guide
-50% Damage over Time intervalsFrom skill Lv. 20 · selected in the guide
What makes up the level
Explicit temporary target: Explosive Arrow 5 until replaced by Gryphon Arrow 15; not an additional slot.
- Cooldown
- 30 sec
- Cast
- Instantly
Selects a target within 20m and deals 2242-2242 Fire damage to up to 4 enemies within 4m. Increases damage by 20% to targets afflicted with Slow or Root. 20 Stagger Gauge Damage
Additional properties are not unlocked at this level yet.
-15s cooldownAutomatically from skill Lv. 5
+10% additional damage to targets afflicted with Slow or RootAutomatically from skill Lv. 10
Critical Hit on hitAutomatically from skill Lv. 15
+20% additional damage to targets afflicted with Slow or RootAutomatically from skill Lv. 20
Next property at Lv. 10: +10% additional damage to targets afflicted with Slow or Root
All stones and calculator
-15s cooldownFrom skill Lv. 5 · selected in the guide
+10% additional damage to targets afflicted with Slow or RootFrom skill Lv. 10
Critical Hit on hitFrom skill Lv. 15
+20% additional damage to targets afflicted with Slow or RootFrom skill Lv. 20
What makes up the level
5 lv. Automatic properties according to the client: 1. Level it only if this replacement is selected; do not add all alternatives to the four slots. Properties in the client ↗
- Cooldown
- 60 sec
- Cast
- Instantly
Selects a target within 20m and deals 1954-2233 Wind damage to up to 4 enemies within 4m of the target. Has a 50% chance to inflict Stun for 3s. 100% chance to inflict Stun on NPC targets. 50 Stagger Gauge Damage
Additional properties are not unlocked at this level yet.
Up to +20% max damage when more targets hitAutomatically from skill Lv. 5
Inflicts Slow for 10s on hitAutomatically from skill Lv. 10
+1s Stun durationAutomatically from skill Lv. 15
+25% Stun ChanceAutomatically from skill Lv. 20
Next property at Lv. 10: Inflicts Slow for 10s on hit
All stones and calculator
Up to +20% max damage when more targets hitFrom skill Lv. 5 · selected in the guide
Inflicts Slow for 10s on hitFrom skill Lv. 10
+1s Stun durationFrom skill Lv. 15
+25% Stun ChanceFrom skill Lv. 20
Passive skills
The starting calculation reconstructs the guide result: the base and unallocated remainder are editorial calculations, not confirmation of equipped items. Enter your own point-based levels and ring/Arcana bonuses. The “Description for” choice changes viewing only.
Client description of the selected level
Editorial benchmark, not the author's exact figure.
What makes up the level
First Lv. 10target Lv. 20
Total 20 lv. after the priority active skills; start with 10 lv. Levels from gear and arcana count; there is no need to invest that many points in all passives at once. Properties in the client ↗
- Cooldown
- Passive effect
Increases the caster's Accuracy by 100, PvE Damage Boost by 20%, PvP Damage Boost by 10%, and Double Chance by 4%.
All stones and calculator
Open the shown level and stones in the calculator ↗What makes up the level
First Lv. 10target Lv. 20
Total 20 lv. after the priority active skills; start with 10 lv. Levels from gear and arcana count; there is no need to invest that many points in all passives at once. Properties in the client ↗
- Cooldown
- Passive effect
Increases the caster's Critical Damage Boost by 25%.
All stones and calculator
Open the shown level and stones in the calculator ↗What makes up the level
First Lv. 10target Lv. 20
Total 20 lv. after the priority active skills; start with 10 lv. Levels from gear and arcana count; there is no need to invest that many points in all passives at once. Properties in the client ↗
- Cooldown
- Passive effect
Has a 50% chance to deal 872-872 Wind damage on a Critical Hit. Cooldown: 1s
All stones and calculator
Open the shown level and stones in the calculator ↗What makes up the level
First Lv. 10target Lv. 20
Total 20 lv. after the priority active skills; start with 10 lv. Levels from gear and arcana count; there is no need to invest that many points in all passives at once. Properties in the client ↗
- Cooldown
- Passive effect
Has a 50% chance to deal 428-428 Wind damage to a target taking Damage over Time. Cooldown: 1s
All stones and calculator
Open the shown level and stones in the calculator ↗Gear and stats
- As you progress, choose higher-level items; the page's late-game goal is crafted weapons, vambraces, and accessories, Ludra bracelets, and dungeon armor.
- The accuracy target for ordinary progression is about 1100–1200, with possible +100 from support. Around 1300 for Ludra is a Korean raid target, not an established Global cap.
- Weapon and bracers: attack speed, weapon damage, damage increase, and Might; the crafted item also gets multihit.
- Helmet and cloak: Double Chance and Attack increase; pauldrons: Double Chance and Critical Hit damage; chest: damage increase.
- Leggings: increased Attack and damage resistance; gloves: combat speed; boots: movement speed. Look for movement with Might on earrings, and combat speed with Might on the necklace.
- Rings: first prioritize Deadshot and Gale Arrow, then Drill Dart or Accurate Shot; the backup option is Might. In the remaining free lines, keep any good rolls of attack, critical hit, or Focused Eye.
- Fubgun: keep the bow and wristguards at +10 and put basic manastones in every item. In the first season, one yellow attack line is enough; separate front-hit and rear-hit sets are not a mandatory goal.
- First reroll the bow and bracers, then the rings and necklace; later, skill speed on gloves and critical damage on pauldrons. It is worth rolling armor if it already has one required line.
- According to the page, the critical-hit chance on Global is capped at 50%, while Marking Shot adds 300 to the Crit stat. Do not carry over the amount of Korean Crit investment without accounting for the active buff.
Titles: slots, bonuses, and acquisition
General starting options from the leveling analysis, not the claimed optimum for this class or healing. One equipped title is active in each of the three slots. Collection bonuses remain from all titles obtained.
Guardian of Verteron
- PvE Damage Boost +3%
- Penetration +210
PvE Attack +4
How to obtainReached Level 20 of the [Verteron Monolith]
Develop your regional Monolith to 20. This is an available starting target from the title analysis.
Full in-game description
Reached Level 20 of the [Verteron Monolith] You are growing adept at finding Empyrean Traces.
Title in our database ↗Guardian of Altgard
- PvE Damage Boost +3%
- Penetration +210
PvE Attack +4
How to obtainReached Level 20 of the [Altgard Monolith]
Develop your regional Monolith to 20. This is an available starting target from the title analysis.
Full in-game description
Reached Level 20 of the [Altgard Monolith] You are growing adept at finding Empyrean Traces.
Title in our database ↗Saint of Verteron
- Defense Bonus +300
- Damage Tolerance +3%
- Block +100
MP +20
How to obtainReached Level 30 of the [Verteron Monolith]
A regional Monolith 30: Block, defense, and damage resistance.
Full in-game description
Reached Level 30 of the [Verteron Monolith] You found all of the Empyrean Traces in Verteron.
Title in our database ↗Saint of Altgard
- Defense Bonus +300
- Damage Tolerance +3%
- Block +100
MP +20
How to obtainReached Level 30 of the [Altgard Monolith]
A regional Monolith 30: Block, defense, and damage resistance.
Full in-game description
Reached Level 30 of the [Altgard Monolith] You found all of the Empyrean Traces in Altgard.
Title in our database ↗Through Hell and Back
- Cooldown Reduction +3%
- HP +900
- Stamina +225
Block +10
How to obtainCleared Sealed Dungeon: [Ruins of the Ancient City of Ru]
Complete Ru's sealed dungeon. Cooldown reduction is useful right from the start.
Full in-game description
Cleared Sealed Dungeon: [Ruins of the Ancient City of Ru] Followed various clues in Verteron and arrived at the ruins of Ru. Fought past what traces of life remain to reach the gate.
Title in our database ↗Through Hell and Back
- Cooldown Reduction +3%
- HP +900
- Stamina +225
Block +10
How to obtainCleared Sealed Dungeon: [Ruins of the Ancient City of Ru]
Complete Ru's sealed dungeon. Cooldown reduction is useful right from the start.
Full in-game description
Cleared Sealed Dungeon: [Ruins of the Ancient City of Ru] Followed various clues in Altgard and arrived at the ruins of Ru. Fought past what traces of life remain to reach the gate.
Title in our database ↗In-game bonuses and conditions come from the client. Selection basis: general titles section. Options in one slot do not stack.
Arcana
Example of unique cards for late PvE based on Whelps priorities. Deadshot and Gale Arrow are level 20 targets; this is not a requirement for every card.
Unique card versions are shown: character requirement, item level, and card level are different parameters. Skill increases are random and are not guaranteed by every upgrade.
Chalice of Vigor
Unique · Chalice
- Character
- Lv. 45
- Item Lv.
- 80
- Card
- 0 → Lv. 5
Increases Combat Speed and Double Resist.
What to look for on this card
Fill the missing levels of Deadshot and Arrow Barrage; the broad pool does not guarantee the needed result.
All card properties and options
Author: “Grail Vigor”. In our client: “Chalice of Vigor”.
Full Ranger class pool (22)
Snipe+1…+4
Snare Shot+1…+4
Drill Dart+1…+4
Burst Arrow+1…+4
Explosion Trap+1…+4
Tempest Shot+1…+4
Deadshot+1…+4
Marking Shot+1…+4
Suppressing Arrow+1…+4
Gale Arrow+1…+4
Arrow Scattershot+1…+4
Defiance+1…+4
Vigilant Eye+1…+4
Wind Vigor+1…+4
Hunter's Resolve+1…+4
Rooting Eye+1…+4
Revitalization Contract+1…+4
Concentrated Fire+1…+4
Focused Eye+1…+4
Unyielding Resolve+1…+4
Melee Fire+1…+4
Hunter's Soul+1…+4
Random skill lines: 4. Starting bonus +1; an upgrade landing on the line adds +1, up to +4. Lv. 5 of the card does not mean +5 for every skill.
When crafting this version, you can choose 2 of the skill. The distribution of later upgrades remains random.
2 item: +60 PvE Attack when HP is 70% or more
4 item: +150 PvE Attack when HP is 70% or more
| Rarity | Card Lv. up to | Item Lv. |
|---|---|---|
| Common | 2 | 20 |
| Rare | 3 | 40 |
| Legendary | 4 | 60 |
| Unique | 5 | 80 |
EXP and Kinah for upgrade
| Upgrade | EXP | Kinah |
|---|---|---|
| 0 → 1 | 3 000 | 5 000 |
| 1 → 2 | 6 000 | 8 000 |
| 2 → 3 | 12 000 | 14 000 |
| 3 → 4 | 24 000 | 26 000 |
| 4 → 5 | 48 000 | 50 000 |
From the client table. Material costs are separate; server conditions are not modeled.
Parchment of Vigor
Unique · Parchment
- Character
- Lv. 45
- Item Lv.
- 80
- Card
- 0 → Lv. 5
Increases HP and Regeneration Activation Chance.
What to look for on this card
Priority: Snipe and Tempest Shot; Drill Dart and Slicing Arrow are alternatives.
All card properties and options
Author: “Parchment Vigor”. In our client: “Parchment of Vigor”.
Full Ranger class pool (6)
Snipe+1…+4
Snare Shot+1…+4
Drill Dart+1…+4
Burst Arrow+1…+4
Explosion Trap+1…+4
Tempest Shot+1…+4
Random skill lines: 4. Starting bonus +1; an upgrade landing on the line adds +1, up to +4. Lv. 5 of the card does not mean +5 for every skill.
When crafting this version, you can choose 2 of the skill. The distribution of later upgrades remains random.
2 item: +60 PvE Attack when HP is 70% or more
4 item: +150 PvE Attack when HP is 70% or more
| Rarity | Card Lv. up to | Item Lv. |
|---|---|---|
| Common | 2 | 20 |
| Rare | 3 | 40 |
| Legendary | 4 | 60 |
| Unique | 5 | 80 |
EXP and Kinah for upgrade
| Upgrade | EXP | Kinah |
|---|---|---|
| 0 → 1 | 3 000 | 5 000 |
| 1 → 2 | 6 000 | 8 000 |
| 2 → 3 | 12 000 | 14 000 |
| 3 → 4 | 24 000 | 26 000 |
| 4 → 5 | 48 000 | 50 000 |
From the client table. Material costs are separate; server conditions are not modeled.
Compass of Vigor
Unique · Compass
- Character
- Lv. 45
- Item Lv.
- 80
- Card
- 0 → Lv. 5
Increases Accuracy and Evasion.
What to look for on this card
The Freedom option is selected. The author's permitted Death is Magic Compass with the same client pool but a different set.
All card properties and options
Author: “Compass Freedom / Death”. In our client: “Compass of Vigor”.
Full Ranger class pool (6)
Deadshot+1…+4
Marking Shot+1…+4
Suppressing Arrow+1…+4
Gale Arrow+1…+4
Arrow Scattershot+1…+4
Defiance+1…+4
Random skill lines: 4. Starting bonus +1; an upgrade landing on the line adds +1, up to +4. Lv. 5 of the card does not mean +5 for every skill.
When crafting this version, you can choose 2 of the skill. The distribution of later upgrades remains random.
2 item: +60 PvE Attack when HP is 70% or more
4 item: +150 PvE Attack when HP is 70% or more
| Rarity | Card Lv. up to | Item Lv. |
|---|---|---|
| Common | 2 | 20 |
| Rare | 3 | 40 |
| Legendary | 4 | 60 |
| Unique | 5 | 80 |
EXP and Kinah for upgrade
| Upgrade | EXP | Kinah |
|---|---|---|
| 0 → 1 | 3 000 | 5 000 |
| 1 → 2 | 6 000 | 8 000 |
| 2 → 3 | 12 000 | 14 000 |
| 3 → 4 | 24 000 | 26 000 |
| 4 → 5 | 48 000 | 50 000 |
From the client table. Material costs are separate; server conditions are not modeled.
Bell of Magic
Unique · Bell
- Character
- Lv. 45
- Item Lv.
- 80
- Card
- 0 → Lv. 5
Increases Attack and Perfect Resist.
What to look for on this card
Hunter's Resolve is available to the bell; Focused Eye does not drop here.
All card properties and options
Author: “Bell Destruction”. In our client: “Bell of Magic”.
Full Ranger class pool (5)
Vigilant Eye+1…+4
Wind Vigor+1…+4
Hunter's Resolve+1…+4
Rooting Eye+1…+4
Revitalization Contract+1…+4
Random skill lines: 4. Starting bonus +1; an upgrade landing on the line adds +1, up to +4. Lv. 5 of the card does not mean +5 for every skill.
When crafting this version, you can choose 2 of the skill. The distribution of later upgrades remains random.
2 item: Restores 1,500 MP when MP is 20% or less [30s cooldown]
4 item: +1,000 PvE Defense when MP is 50% or more
| Rarity | Card Lv. up to | Item Lv. |
|---|---|---|
| Common | 2 | 20 |
| Rare | 3 | 40 |
| Legendary | 4 | 60 |
| Unique | 5 | 80 |
EXP and Kinah for upgrade
| Upgrade | EXP | Kinah |
|---|---|---|
| 0 → 1 | 3 000 | 5 000 |
| 1 → 2 | 6 000 | 8 000 |
| 2 → 3 | 12 000 | 14 000 |
| 3 → 4 | 24 000 | 26 000 |
| 4 → 5 | 48 000 | 50 000 |
From the client table. Material costs are separate; server conditions are not modeled.
Mirror of Magic
Unique · Mirror
- Character
- Lv. 45
- Item Lv.
- 80
- Card
- 0 → Lv. 5
Reduces MP Consumption and increases Double Chance.
What to look for on this card
Focused Eye is available to the mirror. Wisdom is this client card's stat.
All card properties and options
Author: “Mirror Wisdom”. In our client: “Mirror of Magic”.
Full Ranger class pool (5)
Concentrated Fire+1…+4
Focused Eye+1…+4
Unyielding Resolve+1…+4
Melee Fire+1…+4
Hunter's Soul+1…+4
Random skill lines: 4. Starting bonus +1; an upgrade landing on the line adds +1, up to +4. Lv. 5 of the card does not mean +5 for every skill.
When crafting this version, you can choose 2 of the skill. The distribution of later upgrades remains random.
2 item: Restores 1,500 MP when MP is 20% or less [30s cooldown]
4 item: +1,000 PvE Defense when MP is 50% or more
| Rarity | Card Lv. up to | Item Lv. |
|---|---|---|
| Common | 2 | 20 |
| Rare | 3 | 40 |
| Legendary | 4 | 60 |
| Unique | 5 | 80 |
EXP and Kinah for upgrade
| Upgrade | EXP | Kinah |
|---|---|---|
| 0 → 1 | 3 000 | 5 000 |
| 1 → 2 | 6 000 | 8 000 |
| 2 → 3 | 12 000 | 14 000 |
| 3 → 4 | 24 000 | 26 000 |
| 4 → 5 | 48 000 | 50 000 |
From the client table. Material costs are separate; server conditions are not modeled.
Sets and conditions
+60 PvE Attack when HP is 70% or more
Client result for the example: three vitality cards meet the two-item threshold. Four do not.
Restores 1,500 MP when MP is 20% or less [30s cooldown]
The Magic Bell and Mirror meet the two-item threshold. This checks the composition; it is not a separate author goal.
Five Arcana slots. Do not combine alternative sets into impossible 4 + 2 items.
The author sets cards and priorities but not a mandatory set combination. Fubgun first raises Deadshot to 20 and the other key attacks to 16. Random bonuses are not guaranteed.
Stats and pools come from our client; priorities and restrictions — Ranger class analysis. If the author did not specify the exact card level, the unique version maximum is shown for reference, not as a required goal.
Arcana selection notes
- Grail Vigor: Deadshot and Gale Arrow; Parchment Vigor: Snipe and Tempest Shot, with Drill Dart and Burst Arrow as backup targets.
- Compass Death or Freedom: Deadshot and Gale Arrow; Bell Destruction: Hunter's Resolve; Mirror Wisdom: Focused Eye.
- Whelps's main target is a total of +4 to Deadshot and Gale Arrow; another +4 to Snipe gives the third skill 20.
- Fubgun suggests a different order: Deadshot 20, Drill Dart, Tempest Shot, and Snipe 16, then Gale Arrow 16 for −10 seconds of cooldown. This is an intermediate priority, different from immediately taking two skills to 20.
- Grail can be converted from five Mysterious Crystals obtained by dismantling cards, choosing Primal Vigor and Deadshot. After your main attacks reach 20, passives may provide more value.
- Focused Eye and Hunter's Resolve do not drop on the same card. The source links the start of obtaining arcana to the fourth stage of Transformation.
Daevanion
Guide route · 284 points
The slider learns nodes along the guide route. You can change them manually on the board: skill card levels are recalculated from the selected nodes. A node is learned in full, so fewer points may be spent than the budget.
Our in-game calculator, already filled in from the guide. Click nodes to view and edit them. On a narrow screen, scroll the board sideways. Changes inside the guide do not overwrite your saved builds.
Open this entire build ↗Skill bar and rotation
Columns show button assignments. Within a macro, the lower skill has higher priority. Different author options are shown separately.
- Whelps: the first-line priority is Griffon Arrow → Snare Shot → Burst Arrow; Snare Shot provides the required slow. If you choose the early alternative slot, use Explosive Arrow instead of Griffon Arrow.
- Whelps: the second-line priority is Gale Arrow → Drill Dart → Tempest Shot. The built-in macro cycles through both at 15 ms; the page allows tuning within 10–20 ms.
- Whelps: before the fight, activate Bow of Blessing, Supporting Fire, and Vaizel, then Marking Shot and a fully charged Deadshot. Snipe, the macro, and the Deadshot charge are assigned to separate buttons.
- Precision lasts 15 seconds: refresh Marking Shot when less than about 3 seconds remain, not after every attack. The buff grants +300 crit, +5% Perfect Chance, and +35% damage to Aimed Shot.
- Fubgun, Global: before the pull, use your buffs, then Marking Shot → Gale Arrow → Deadshot. This preserves combat time for attacks instead of buff animations.
- Fubgun: the Gale line, in priority order, is Gale Arrow → Snare Shot → Griffin or an early Explosive Arrow; the second line is Drill Dart → Tempest Shot.
- Fubgun: the third line is Burst Arrow → Vaizel's Authority → Bow of Blessing → Supporting Fire. The macro cycles through the Gale, Drill Dart, and buff lines at 10 ms; Keen is held separately, while Marking Shot and Deadshot are used manually.
- Fubgun, manual-buff variant: move Burst Arrow into the Drill Dart line and remove the buff line from the macro. This lets you choose buff timing more precisely; the automatic variant remains as a convenience option.
- Charge Deadshot manually: the macro fires the first charge. Choose AION 2 controls, enable the skill queue, and assign a convenient separate key to the charged attack.
Leveling order
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Mark completed stages — checkmarks are saved on this device.
Videos and sources
Expand
Substantive sources: 2 independent authors. Analyses of other modes and general database links are not included in this number.
Listed recommendations verified · verification 2026-10-21
Below are details confirmed in the available text or video excerpts. This does not claim that every value and the entire video were checked on the current patch.
- The author excludes Arrow Scattershot from normal damage against a stunned boss as a DPS loss.
- Refresh Supporting Fire and Marking Shot based on their remaining duration instead of pressing them again as soon as they come off cooldown.
- The early version uses Explosive Arrow; the switch to Griffon Arrow is tied to reaching level 15.
- For the starting board after 45, the author prioritizes offensive skills and passives over defense and recommends avoiding MP nodes.
- Crafting sequence: weapon, then guard and rings; the author highlights combat speed separately.
Listed recommendations verified · verification 2026-10-21
Below are details confirmed in the available text or video excerpts. This does not claim that every value and the entire video were checked on the current patch.
- First active-skill group order: Gale Arrow, Deadshot, Drill Dart, Tempest Shot, Burst Arrow; the level 20 target is described as long-term and difficult to reach in the first season.
- Permanent PvE stigma core: Vaizel's Authority, Bow of Blessing, Supporting Fire. The fourth slot changes for damage, stun, or survival.
- Marking Shot is used manually to maintain the buff; Explosion Trap is situational for grouping enemies.
- If you are short on health, the author allows restoring HP instead of taking some offensive traits.
- The endgame macro may be awkward until the required speed, cooldown, and trait thresholds are reached.
Found · content not checked · verification 2026-10-21
The title and author were found, but the link alone is not enough to transfer the build. This material is not counted as verified analysis.
Original snapshot AION 2 Guides: 2026-10-20. Its links alone do not mean that every video or the current Global patch was independently verified.
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