Active skills: what to level
Lv. The icon shows the current view. The guide goal is listed separately; the build level changes with Daevanion. Expand the calculation to enter your own points and other bonuses.
The starting calculation reconstructs the guide result: the base and unallocated remainder are editorial calculations, not confirmation of equipped items. Enter your own point-based levels and ring/Arcana bonuses. The “Description for” choice changes viewing only.
With stones selected in the guide and available at the listed level
What makes up the level
First Lv. 16target Lv. 20
- Cooldown
- General / conditional timer
- Cast
- Instantly
Deals 2272-2272 damage to a target afflicted with Knockdown within 4m and increases Enmity. Lands as a Critical Hit. Has a 7% chance to trigger on attacking a target with Incapacitated Immunity. 5 Stagger Gauge Damage
The table links the variant to a shared timer group. The base cooldown is 5 sec.; a separate cooldown for the selected combination is not confirmed. A zero field does not mean there is no cooldown.
Adds [Upward Strike] Chain SkillStone available from skill Lv. 8Active at the selected level
Remove cooldownStone available from skill Lv. 16Active at the selected level
Critical Hit on hitStone available from skill Lv. 12 · select in slot 3 at Lv. 20Active at the selected level
All stones and calculator
Absorbs 0.7% HPFrom skill Lv. 8
Changes to AoE SkillFrom skill Lv. 8
Adds [Upward Strike] Chain SkillFrom skill Lv. 8 · selected in the guide
Critical Hit on hitFrom skill Lv. 12 · selected in the guide
Remove cooldownFrom skill Lv. 16 · selected in the guide
What makes up the level
First Lv. 16target Lv. 20
- Cooldown
- No
- Cast
- Instantly
Deals 1053-1143 damage to up to 4 enemies within 4m and increases Enmity. Restores 50 MP on landing a Critical Hit. 2 Stagger Gauge Damage
Changes to mobile skillStone available from skill Lv. 8Active at the selected level
Restores 50 MP on landing a Critical HitStone available from skill Lv. 16Active at the selected level
Deals up to 12% more damage when less targets are hitStone available from skill Lv. 12 · select in slot 3 at Lv. 20Active at the selected level
All stones and calculator
-20% MP consumedFrom skill Lv. 8
+200 Block while using skillFrom skill Lv. 8
Changes to mobile skillFrom skill Lv. 8 · selected in the guide
Deals up to 12% more damage when less targets are hitFrom skill Lv. 12 · selected in the guide
Restores 50 MP on landing a Critical HitFrom skill Lv. 16 · selected in the guide
What makes up the level
- Cooldown
- 45 sec
- Cast
- Instantly
Rushes to a target within 7.5m to deal 9570-9570 damage to up to 4 enemies nearby and increases skill Critical Hit by 30%. Grants Prepare for Battle for 20s. Deals 1914-1914 extra damage on hit. Prepare for Battle: Increases PvE Damage Boost by 20%, PvP Damage Boost by 10%, Critical Hit by 100, and Status Effect Chance by 15% 25 Stagger Gauge Damage
+30% Skill Critical HitStone available from skill Lv. 8Active at the selected level
Extra damage on hitStone available from skill Lv. 12Active at the selected level
All stones and calculator
+20% Skill SpeedFrom skill Lv. 8
+12.5m RangeFrom skill Lv. 8
+30% Skill Critical HitFrom skill Lv. 8 · selected in the guide
Extra damage on hitFrom skill Lv. 12 · selected in the guide
Ignores Block and Evasion and lands as Multi-HitFrom skill Lv. 16
What makes up the level
- Cooldown
- 15 sec
- Cast
- Instantly
Leaps to a target within 20m and deals 1002-1002 damage and grants Prepare for Battle for 3s. Resets cooldown on defeating an enemy. Prepare for Battle: Increases PvE Damage Boost by 20%, PvP Damage Boost by 10%, Critical Hit by 100, and Status Effect Chance by 15% 10 Stagger Gauge Damage
Prepare for Battle effect on the caster for 3sStone available from skill Lv. 8Active at the selected level
Resets cooldown on defeating an enemyStone available from skill Lv. 8Active at the selected level
All stones and calculator
Prepare for Battle effect on the caster for 3sFrom skill Lv. 8 · selected in the guide
50% chance to trigger [Ankle Slice] on hitFrom skill Lv. 8
Resets cooldown on defeating an enemyFrom skill Lv. 8 · selected in the guide
+20% PvE Damage Tolerance and +10 PvP Damage Tolerance for 3sFrom skill Lv. 12
Changes to AoE skill and pulls in enemiesFrom skill Lv. 16
What makes up the level
- Cooldown
- 20 sec
- Cast
- Instantly
Moves to a target within 20m and deals 1398-1398 damage with a 30% chance to inflict Knockdown for 3s after using [Dodge] or while flying. Restores 300 Stamina. 100% chance to inflict Knockdown on NPC targets. 10 Stagger Gauge Damage
Restores 300 Stamina on hitStone available from skill Lv. 8Active at the selected level
+10m rangeStone available from skill Lv. 8Active at the selected level
All stones and calculator
Restores 300 Stamina on hitFrom skill Lv. 8 · selected in the guide
+10m rangeFrom skill Lv. 8 · selected in the guide
Changes to Charge Skill and deals AoE damageFrom skill Lv. 8
-10s cooldownFrom skill Lv. 12
+25% Knockdown ChanceFrom skill Lv. 16
What makes up the level
- Cooldown
- 20 sec
- Cast
- Instantly
Deals 1854-1854 damage to a target within 4m and inflicts Knockdown for 3s. Absorbs 4% HP and deals damage to up to 4 enemies within 4m of the target when striking down. Changes skill motion when attacking targets with Incapacitated Immunity and absorbs 15% HP. 15 Stagger Gauge Damage
Absorbs 4% HP, absorbs 15% HP of target with Incapacitated ImmunityStone available from skill Lv. 8Active at the selected level
Changes to AoE damage on down strikeStone available from skill Lv. 8Active at the selected level
All stones and calculator
Absorbs 4% HP, absorbs 15% HP of target with Incapacitated ImmunityFrom skill Lv. 8 · selected in the guide
Changes to AoE damage on down strikeFrom skill Lv. 8 · selected in the guide
Adds 2 additional strikesFrom skill Lv. 8
+1s Knockdown durationFrom skill Lv. 12
Ignores Block and Evasion and lands as Multi-HitFrom skill Lv. 16
What makes up the level
- Cooldown
- 10 sec
- Cast
- Instantly
Moves to a target within 20m and deals 1588-1588 damage to up to 4 enemies within 4m with a 50% chance to inflict Root for 3s on Block. Ignores Block and Evasion and lands as Multi-Hit. 100% chance to inflict Root on NPC targets. 10 Stagger Gauge Damage
+16m [Ankle Slice] rangeStone available from skill Lv. 8Active at the selected level
Ignores Block and Evasion and lands as Multi-HitStone available from skill Lv. 12Active at the selected level
All stones and calculator
30% chance to inflict Knockdown for 3s on landing [Ankle Slice]From skill Lv. 8
Adds [Ankle Smash] Chain SkillFrom skill Lv. 8
+16m [Ankle Slice] rangeFrom skill Lv. 8 · selected in the guide
Ignores Block and Evasion and lands as Multi-HitFrom skill Lv. 12 · selected in the guide
25% chance to reset [Ankle Slice] cooldown on BlockFrom skill Lv. 16
- Cooldown
- 20 sec
- Cast
- Instantly
Do not invest in this set. The listed level is for viewing properties only, not a leveling recommendation.
Deals 1111-1111 damage to up to 4 enemies within 5m of the caster and absorbs 2% HP. Resets cooldown on landing a Critical Hit. 5 Stagger Gauge Damage
Absorbs 2% HPStone available from skill Lv. 8Active at the selected level
Resets cooldown on landing a Critical HitStone available from skill Lv. 12Active at the selected level
All stones and calculator
Absorbs 2% HPFrom skill Lv. 8 · selected in the guide
Restores 50 MP on landing a Critical HitFrom skill Lv. 8
Up to +20% damage when more targets hitFrom skill Lv. 8
Resets cooldown on landing a Critical HitFrom skill Lv. 12 · selected in the guide
50% chance to pullFrom skill Lv. 16
What makes up the level
- Cooldown
- 45 sec
- Cast
- Instantly
Removes Stun, Knockdown, Airborne, Grab, Frost, and Fear from the caster and grants Tenacity for 5s. Tenacity: Grants Status Effect Immunity, increases PvE Damage Tolerance by 50% and PvP Damage Tolerance by 25% Unaffected by cooldown reduction effects.
+50% PvE Damage Tolerance and +25% PvP Damage Tolerance for Tenacity durationStone available from skill Lv. 16Active at the selected level
All stones and calculator
Adds [Wrath Burst] Chain SkillFrom skill Lv. 8
Restores 1000 Stamina on using [Defiance]From skill Lv. 8
Restores 20% HP on using [Defiance]From skill Lv. 8
+2s Tenacity durationFrom skill Lv. 12
+50% PvE Damage Tolerance and +25% PvP Damage Tolerance for Tenacity durationFrom skill Lv. 16 · selected in the guide
What makes up the level
- Cooldown
- No
- Cast
- Instantly
Deals 1022-1022 damage to a target afflicted with Stagger within 4m and reduces all skill cooldowns by 1s.
Changes to mobile skillStone available from skill Lv. 8Active at the selected level
-1s all skill cooldowns on hitStone available from skill Lv. 16Active at the selected level
All stones and calculator
Absorbs 5% HPFrom skill Lv. 8
Restores 120 MPFrom skill Lv. 8
Changes to mobile skillFrom skill Lv. 8 · selected in the guide
Multi-Hit on hitFrom skill Lv. 12
-1s all skill cooldowns on hitFrom skill Lv. 16 · selected in the guide
What makes up the level
- Cooldown
- No
- Cast
- Instantly
Deals 399-399 damage to up to 4 enemies within 4m and increases Enmity. Reduces [Ruinous Blow] cooldown by 1s on hit and restores 120 MP.
+20% MP restoredStone available from skill Lv. 8Active at the selected level
-1s [Ruinous Blow] cooldown on hitStone available from skill Lv. 12Active at the selected level
All stones and calculator
+20% MP restoredFrom skill Lv. 8 · selected in the guide
Absorbs 1% HPFrom skill Lv. 8
+50% Multi-Hit on hitFrom skill Lv. 8
-1s [Ruinous Blow] cooldown on hitFrom skill Lv. 12 · selected in the guide
Adds [Reckless Strike] Chain SkillFrom skill Lv. 16
What makes up the level
- Cooldown
- 45 sec
- Cast
- Instantly
Deals 2030-2030 damage to a target afflicted with Knockdown within 4m with a 50% chance to inflict Airborne for 3s. Deals 100% more damage on attacking a target with Incapacitated Immunity. 100% chance to inflict Airborne on NPC targets. Has a 5% chance to trigger on attacking a target with Incapacitated Immunity. 20 Stagger Gauge Damage
+100% damage to targets with Incapacitated ImmunityStone available from skill Lv. 8Active at the selected level
Adds [Forced Fall] Chain SkillStone available from skill Lv. 12Active at the selected level
All stones and calculator
Multi-Hit on hitFrom skill Lv. 8
+25% [Aerial Snare] Airborne ChanceFrom skill Lv. 8
+100% damage to targets with Incapacitated ImmunityFrom skill Lv. 8 · selected in the guide
Adds [Forced Fall] Chain SkillFrom skill Lv. 12 · selected in the guide
-50% [Aerial Snare] cooldownFrom skill Lv. 16
Stigmas
The main set and replacements are shown separately. Do not equip all options at once.
The starting calculation reconstructs the guide result: the base and unallocated remainder are editorial calculations, not confirmation of equipped items. Enter your own point-based levels and ring/Arcana bonuses. The “Description for” choice changes viewing only.
With automatic stigma properties for the listed level
Editorial benchmark, not the author's exact figure.
What makes up the level
- Cooldown
- 60 sec
- Cast
- Instantly
Increases the caster's Combat Speed by 20%, Move Speed by 20%, and Double Chance by 5% for 20s. Multiplies [Identify Weakness] skill effect by 1.5 and has a 50% chance to reduce all skill cooldowns by 1s on landing a Critical Hit for the duration.
Additional properties are not unlocked at this level yet.
+5% Double Chance for the durationAutomatically from skill Lv. 5
Increases Move Speed by 20% for the durationAutomatically from skill Lv. 10
x1.5 [Identify Weakness] effect for the durationAutomatically from skill Lv. 15
50% chance to reduce all skill cooldowns by 1s on Critical Hit for the durationAutomatically from skill Lv. 20
All additional properties of this stigma are unlocked.
All stones and calculator
+5% Double Chance for the durationFrom skill Lv. 5 · selected in the guide
Increases Move Speed by 20% for the durationFrom skill Lv. 10 · selected in the guide
x1.5 [Identify Weakness] effect for the durationFrom skill Lv. 15 · selected in the guide
50% chance to reduce all skill cooldowns by 1s on Critical Hit for the durationFrom skill Lv. 20 · selected in the guide
What makes up the level
- Cooldown
- General / conditional timer
- Cast
- Instantly
Temporarily increases Block Damage Reduction by 100% and guarantees Parry. Restores 150 MP and Stamina once on Parry. Can be used up to 2 consecutive times.
The table links the variant to a shared timer group. The base cooldown is 20 sec.; a separate cooldown for the selected combination is not confirmed. A zero field does not mean there is no cooldown.Additional properties are not unlocked at this level yet.
+1 consecutive useAutomatically from skill Lv. 5
Changes to mobile skillAutomatically from skill Lv. 10
+20% Move Speed for 3s on ParryAutomatically from skill Lv. 15
Restores 10% HP once on ParryAutomatically from skill Lv. 20
Next property at Lv. 10: Changes to mobile skill
All stones and calculator
+1 consecutive useFrom skill Lv. 5 · selected in the guide
Changes to mobile skillFrom skill Lv. 10
+20% Move Speed for 3s on ParryFrom skill Lv. 15
Restores 10% HP once on ParryFrom skill Lv. 20
What makes up the level
- Cooldown
- 30 sec
- Cast
- Instantly
Deals 2079-2079 damage to a target within 4m. Inflicts Wounded for 10s on hit, reducing the enemy's Attack by 10%, and increases the caster's PvE Damage Boost by 10% and PvP Damage Boost by 5% for 10s. Triggers [Overhead Slam] on the target for 10s on hit. Wounded does not stack with the Shrink effect from the Templar skill [Taunt]. 20 Stagger Gauge Damage
Additional properties are not unlocked at this level yet.
-15s [Rage Burst] cooldownAutomatically from skill Lv. 5
+10% Attack reductionAutomatically from skill Lv. 10
Critical Hit on hitAutomatically from skill Lv. 15
+10% PvE Damage Boost increase and +5% PvP Damage Boost increaseAutomatically from skill Lv. 20
Next property at Lv. 10: +10% Attack reduction
All stones and calculator
-15s [Rage Burst] cooldownFrom skill Lv. 5 · selected in the guide
+10% Attack reductionFrom skill Lv. 10
Critical Hit on hitFrom skill Lv. 15
+10% PvE Damage Boost increase and +5% PvP Damage Boost increaseFrom skill Lv. 20
What makes up the level
- Cooldown
- 120 sec
- Cast
- Instantly
Increases the caster's Attack by 20%, Accuracy by 100, Stagger Gauge Damage by 50%, PvE Damage Boost by 10%, and PvP Damage Boost by 5% for 14.5s.
Additional properties are not unlocked at this level yet.
+50% Stagger Gauge DamageAutomatically from skill Lv. 5
+10% PvE Damage Boost and +5% PvP Damage BoostAutomatically from skill Lv. 10
+50% Multi-Hit chanceAutomatically from skill Lv. 15
+20% Status Effect ChanceAutomatically from skill Lv. 20
Next property at Lv. 15: +50% Multi-Hit chance
All stones and calculator
+50% Stagger Gauge DamageFrom skill Lv. 5 · selected in the guide
+10% PvE Damage Boost and +5% PvP Damage BoostFrom skill Lv. 10 · selected in the guide
+50% Multi-Hit chanceFrom skill Lv. 15
+20% Status Effect ChanceFrom skill Lv. 20
What makes up the level
- Cooldown
- 60 sec
- Cast
- Instantly
Deals 4473-5112 damage to up to 4 enemies within 4m and absorbs 15% HP. Grants the Predation effect to party members within 40m for 20s on hit. Predation: Deals 429-429 extra damage to the target and absorbs 1.5% HP on hit. 20 Stagger Gauge Damage
Additional properties are not unlocked at this level yet.
Up to +20% damage when more targets hitAutomatically from skill Lv. 5
Predation effect on party members for 20sAutomatically from skill Lv. 10
-30s cooldownAutomatically from skill Lv. 15
+5% HP absorbedAutomatically from skill Lv. 20
All additional properties of this stigma are unlocked.
All stones and calculator
Up to +20% damage when more targets hitFrom skill Lv. 5 · selected in the guide
Predation effect on party members for 20sFrom skill Lv. 10 · selected in the guide
-30s cooldownFrom skill Lv. 15 · selected in the guide
+5% HP absorbedFrom skill Lv. 20 · selected in the guide
What makes up the level
5 lv. Automatic properties according to the client: 1. Level it only if this replacement is selected; do not add all alternatives to the four slots. Properties in the client ↗
- Cooldown
- 20 sec
- Cast
- Instantly
Deals 837-837 damage to a target within 20m and reduces Defense by 30% and Incoming Heal by 70% for 10s. 5 Stagger Gauge Damage
Additional properties are not unlocked at this level yet.
+20% [Blade Toss] Incoming Heal reductionAutomatically from skill Lv. 5
[Blade Toss] inflicts Slow for 5sAutomatically from skill Lv. 10
[Blade Toss] breaks Protective ShieldsAutomatically from skill Lv. 15
[Blade Dance] has 30% chance to inflict Knockdown for 3sAutomatically from skill Lv. 20
Next property at Lv. 10: [Blade Toss] inflicts Slow for 5s
All stones and calculator
+20% [Blade Toss] Incoming Heal reductionFrom skill Lv. 5 · selected in the guide
[Blade Toss] inflicts Slow for 5sFrom skill Lv. 10
[Blade Toss] breaks Protective ShieldsFrom skill Lv. 15
[Blade Dance] has 30% chance to inflict Knockdown for 3sFrom skill Lv. 20
- Cooldown
- 60 sec
- Cast
- Instantly
Do not invest in this set. The listed level is for viewing properties only, not a leveling recommendation.
Deals 17s-502 Damage over Time to up to 4 enemies within 3m of the caster for 502 and absorbs 2% HP. Multiplies [Experienced Counterstrike] and [Blood Absorption] skill effects by 1.5 for the duration.
Additional properties are not unlocked at this level yet.
Absorbs 2% HPAutomatically from skill Lv. 5
x1.5 [Experienced Counterstrike] effect for the durationAutomatically from skill Lv. 10
x1.5 [Murderous Burst] effect for the durationAutomatically from skill Lv. 15
Reflects 10% of damage takenAutomatically from skill Lv. 20
Next property at Lv. 20: Reflects 10% of damage taken
All stones and calculator
Absorbs 2% HPFrom skill Lv. 5 · selected in the guide
x1.5 [Experienced Counterstrike] effect for the durationFrom skill Lv. 10 · selected in the guide
x1.5 [Murderous Burst] effect for the durationFrom skill Lv. 15 · selected in the guide
Reflects 10% of damage takenFrom skill Lv. 20
Passive skills
The starting calculation reconstructs the guide result: the base and unallocated remainder are editorial calculations, not confirmation of equipped items. Enter your own point-based levels and ring/Arcana bonuses. The “Description for” choice changes viewing only.
Client description of the selected level
Editorial benchmark, not the author's exact figure.
What makes up the level
First Lv. 10target Lv. 20
Total 20 lv. after the priority active skills; start with 10 lv. Levels from gear and arcana count; there is no need to invest that many points in all passives at once. Properties in the client ↗
- Cooldown
- Passive effect
Increases the caster's PvE Damage Boost by 15%, PvP Damage Boost by 7.5%, Defense by 40%, and Accuracy by 100.
All stones and calculator
Open the shown level and stones in the calculator ↗What makes up the level
First Lv. 10target Lv. 20
Total 20 lv. after the priority active skills; start with 10 lv. Levels from gear and arcana count; there is no need to invest that many points in all passives at once. Properties in the client ↗
- Cooldown
- Passive effect
Increases Front Attack Damage Boost by 8%. Increases PvE Damage Boost by 13%, PvP Damage Boost by 6.5% for 20s for the caster and party members on Block. PvE Damage Boost and PvP Damage Boost does not stack with Templar's [Fury] effect.
All stones and calculator
Open the shown level and stones in the calculator ↗What makes up the level
First Lv. 10target Lv. 20
Total 20 lv. after the priority active skills; start with 10 lv. Levels from gear and arcana count; there is no need to invest that many points in all passives at once. Properties in the client ↗
- Cooldown
- Passive effect
Grants a stack of Menace for 3s when landing an attack. Removes Menace at 5 stacks and deals 1364-1364 damage to up to 4 enemies within 5m of the caster and increases the caster's Critical Damage Boost by 15% for 3s.
All stones and calculator
Open the shown level and stones in the calculator ↗What makes up the level
First Lv. 10target Lv. 20
Total 20 lv. after the priority active skills; start with 10 lv. Levels from gear and arcana count; there is no need to invest that many points in all passives at once. Properties in the client ↗
- Cooldown
- Passive effect
Increases the caster's Impact-type Chance by 34% and Double Chance by 6%.
All stones and calculator
Open the shown level and stones in the calculator ↗Gear and stats
- Before heroic gear, account for the shortage of lines: attack speed, movement speed, Might, and Precision leave room for only one or two passives.
- In frontal combat, weapon damage enhancement and front damage are especially useful. Do not replace them with a back-damage bonus that does not fit this rotation.
- Ulfhednar, Global: on weapons and wristguards, the soul-binding order is weapon damage, attack speed, increased damage, Might; on other items, look for crit and increased damage.
- For Ulfhednar stats, the author highlights Wisdom for double chance, Time for combat speed, and Destruction for damage. Add accuracy: a boss parry during frontal attacks reduces your damage.
- For Genus Insight, the source recommends offensive lines; they also increase displayed combat power when searching for a group.
- If mana is low, use maximum MP, MP recovery, +50 MP nodes, and alchemical potions. At Rending Blow 16, restoring 50 MP per critical hit lets you drop Keen Strike.
- Do not assume a mandatory perfect manastone set in the first season: the quoted 200–300 thousand reroll cost applies to Taiwan, not to the confirmed Global economy.
Titles: what to equip and how to obtain them
Three separate slots: attack, defense, and other. One equipped title is active in each at a time. Collection bonuses remain from all titles obtained.
Guardian of Verteron
- PvE Damage Boost +3%
- Penetration +210
PvE Attack +4
How to obtainReached Level 20 of the [Verteron Monolith]
Develop your regional Monolith to 20. This is an available starting target from the title analysis.
Full in-game description
Reached Level 20 of the [Verteron Monolith] You are growing adept at finding Empyrean Traces.
Title in our database ↗Guardian of Altgard
- PvE Damage Boost +3%
- Penetration +210
PvE Attack +4
How to obtainReached Level 20 of the [Altgard Monolith]
Develop your regional Monolith to 20. This is an available starting target from the title analysis.
Full in-game description
Reached Level 20 of the [Altgard Monolith] You are growing adept at finding Empyrean Traces.
Title in our database ↗Saint of Verteron
- Defense Bonus +300
- Damage Tolerance +3%
- Block +100
MP +20
How to obtainReached Level 30 of the [Verteron Monolith]
A regional Monolith 30: Block, defense, and damage resistance.
Full in-game description
Reached Level 30 of the [Verteron Monolith] You found all of the Empyrean Traces in Verteron.
Title in our database ↗Saint of Altgard
- Defense Bonus +300
- Damage Tolerance +3%
- Block +100
MP +20
How to obtainReached Level 30 of the [Altgard Monolith]
A regional Monolith 30: Block, defense, and damage resistance.
Full in-game description
Reached Level 30 of the [Altgard Monolith] You found all of the Empyrean Traces in Altgard.
Title in our database ↗Through Hell and Back
- Cooldown Reduction +3%
- HP +900
- Stamina +225
Block +10
How to obtainCleared Sealed Dungeon: [Ruins of the Ancient City of Ru]
Complete Ru's sealed dungeon. Cooldown reduction is useful right from the start.
Full in-game description
Cleared Sealed Dungeon: [Ruins of the Ancient City of Ru] Followed various clues in Verteron and arrived at the ruins of Ru. Fought past what traces of life remain to reach the gate.
Title in our database ↗Through Hell and Back
- Cooldown Reduction +3%
- HP +900
- Stamina +225
Block +10
How to obtainCleared Sealed Dungeon: [Ruins of the Ancient City of Ru]
Complete Ru's sealed dungeon. Cooldown reduction is useful right from the start.
Full in-game description
Cleared Sealed Dungeon: [Ruins of the Ancient City of Ru] Followed various clues in Altgard and arrived at the ruins of Ru. Fought past what traces of life remain to reach the gate.
Title in our database ↗Unbound by Genus
- PvE Damage Boost +4,5%
- Attack Bonus +34
- Critical Hit +68
PvE Damage Boost +1%
How to obtainMastered Genus Insight.
Alternative to the starting title after fully studying pets.
Unbound by Genus
- PvE Damage Boost +4,5%
- Attack Bonus +34
- Critical Hit +68
PvE Damage Boost +1%
How to obtainMastered Genus Insight.
Alternative to the starting title after fully studying pets.
Dominator of Dimensions
- Defense Bonus +340
- HP +1 000
- PvE Damage Tolerance +4,5%
PvE Damage Tolerance +1%
How to obtainObtained 25 Wings.
PvE alternative after obtaining 25 wings.
Dominator of Dimensions
- Defense Bonus +340
- HP +1 000
- PvE Damage Tolerance +4,5%
PvE Damage Tolerance +1%
How to obtainObtained 25 Wings.
PvE alternative after obtaining 25 wings.
Rule All Creation
- Defense Bonus +320
- Back Attack Damage Tolerance +3%
- Boss Damage Tolerance +4%
Move Speed +1%
How to obtainCollected 200 types of Pets.
Alternative with resistance to boss damage for collecting 200 pet species.
Full in-game description
Collected 200 types of Pets. Can now dominate all moving things.
Title in our database ↗Rule All Creation
- Defense Bonus +320
- Back Attack Damage Tolerance +3%
- Boss Damage Tolerance +4%
Move Speed +1%
How to obtainCollected 200 types of Pets.
Alternative with resistance to boss damage for collecting 200 pet species.
Full in-game description
Collected 200 types of Pets. Can now dominate all moving things.
Title in our database ↗Empty Closet
- Combat Speed +3,5%
- Natural HP Regen +42
- Cooldown Reduction +3,5%
HP +120
How to obtainObtained over 700 Skins but it's still not enough.
Alternative after collecting 700 skins. Not required to start.
Empty Closet
- Combat Speed +3,5%
- Natural HP Regen +42
- Cooldown Reduction +3,5%
HP +120
How to obtainObtained over 700 Skins but it's still not enough.
Alternative after collecting 700 skins. Not required to start.
Recommendations — title analysis after 45; names, conditions, and both bonus types come from our client. Options in one slot do not stack.
Arcana
Points + boards 14+Two rings 2+Two successful Arcana 2 + 2=20
Example of a guide-based card choice, not a drop guarantee. Add Rending Blow next; Mocking Blade only needs 16.The card separately lists rarity, card level, and character requirement. Names come from our client.
Parchment of Vigor
Unique · Parchment
- Character
- Lv. 45
- Item Lv.
- 80
- Card
- 0 → Lv. 5
Increases HP and Regeneration Activation Chance.
Required skills on this card
Look for Overhead Slam and Annihilate. First bring Overhead Slam up to 20.
All card properties and options
In the guide: “Life Parchment”. In our client: “Parchment of Vigor”.
Full Gladiator pool (6)
Keen Strike+1…+4
Leaping Slam+1…+4
Overhead Slam+1…+4
Ankle Slice+1…+4
Aerial Snare+1…+4
Ruinous Blow+1…+4
Random skill lines: 4. Starting increase +1; upgrading the selected line adds +1, up to +4. The card level is not an increase to every skill.
When crafting this version, you can choose 2 of the skill. This does not mean every upgrade will land on them.
2 item: +60 PvE Attack when HP is 70% or more
4 item: +150 PvE Attack when HP is 70% or more
| Rarity | Card up to | Item Lv. |
|---|---|---|
| Common | 2 | 20 |
| Rare | 3 | 40 |
| Legendary | 4 | 60 |
| Unique | 5 | 80 |
EXP and Kinah for unique card upgrade
| Upgrade | EXP | Kinah |
|---|---|---|
| 0 → 1 | 3 000 | 5 000 |
| 1 → 2 | 6 000 | 8 000 |
| 2 → 3 | 12 000 | 14 000 |
| 3 → 4 | 24 000 | 26 000 |
| 4 → 5 | 48 000 | 50 000 |
Values are from the client table; material availability and server conditions are not modeled here.
Compass of Vigor
Unique · Compass
- Character
- Lv. 45
- Item Lv.
- 80
- Card
- 0 → Lv. 5
Increases Accuracy and Evasion.
Required skills on this card
Look for Rending Blow. Freedom is useful for accuracy during frontal attacks.
All card properties and options
In the guide: “Life Compass”. In our client: “Compass of Vigor”.
Full Gladiator pool (6)
Rending Blow+1…+4
Mocking Blade+1…+4
Rush Strike+1…+4
Crushing Wave+1…+4
Sword Aura Rampage+1…+4
Defiance+1…+4
Random skill lines: 4. Starting increase +1; upgrading the selected line adds +1, up to +4. The card level is not an increase to every skill.
When crafting this version, you can choose 2 of the skill. This does not mean every upgrade will land on them.
2 item: +60 PvE Attack when HP is 70% or more
4 item: +150 PvE Attack when HP is 70% or more
| Rarity | Card up to | Item Lv. |
|---|---|---|
| Common | 2 | 20 |
| Rare | 3 | 40 |
| Legendary | 4 | 60 |
| Unique | 5 | 80 |
EXP and Kinah for unique card upgrade
| Upgrade | EXP | Kinah |
|---|---|---|
| 0 → 1 | 3 000 | 5 000 |
| 1 → 2 | 6 000 | 8 000 |
| 2 → 3 | 12 000 | 14 000 |
| 3 → 4 | 24 000 | 26 000 |
| 4 → 5 | 48 000 | 50 000 |
Values are from the client table; material availability and server conditions are not modeled here.
Chalice of Vigor
Unique · Chalice
- Character
- Lv. 45
- Item Lv.
- 80
- Card
- 0 → Lv. 5
Increases Combat Speed and Double Resist.
Required skills on this card
Wide skill pool. You can choose two when crafting; fill in the missing core skill.
All card properties and options
In the guide: “Grail of Life”. In our client: “Chalice of Vigor”.
Full Gladiator pool (22)
Keen Strike+1…+4
Leaping Slam+1…+4
Overhead Slam+1…+4
Ankle Slice+1…+4
Aerial Snare+1…+4
Ruinous Blow+1…+4
Rending Blow+1…+4
Mocking Blade+1…+4
Rush Strike+1…+4
Crushing Wave+1…+4
Sword Aura Rampage+1…+4
Defiance+1…+4
Survival Stance+1…+4
Blood Absorption+1…+4
Attack Preparation+1…+4
Destructive Impulse+1…+4
Survival Willpower+1…+4
Protection Armor+1…+4
Identify Weakness+1…+4
Impact Hit+1…+4
Experienced Counterstrike+1…+4
Murderous Burst+1…+4
Random skill lines: 4. Starting increase +1; upgrading the selected line adds +1, up to +4. The card level is not an increase to every skill.
When crafting this version, you can choose 2 of the skill. This does not mean every upgrade will land on them.
2 item: +60 PvE Attack when HP is 70% or more
4 item: +150 PvE Attack when HP is 70% or more
| Rarity | Card up to | Item Lv. |
|---|---|---|
| Common | 2 | 20 |
| Rare | 3 | 40 |
| Legendary | 4 | 60 |
| Unique | 5 | 80 |
EXP and Kinah for unique card upgrade
| Upgrade | EXP | Kinah |
|---|---|---|
| 0 → 1 | 3 000 | 5 000 |
| 1 → 2 | 6 000 | 8 000 |
| 2 → 3 | 12 000 | 14 000 |
| 3 → 4 | 24 000 | 26 000 |
| 4 → 5 | 48 000 | 50 000 |
Values are from the client table; material availability and server conditions are not modeled here.
Bell of Vigor
Unique · Bell
- Character
- Lv. 45
- Item Lv.
- 80
- Card
- 0 → Lv. 5
Increases Defense and Perfect activation chance.
Required skills on this card
On this slot, the first priority is Attack Preparation. The bell pool differs from the mirror pool.
All card properties and options
Full Gladiator pool (5)
Survival Stance+1…+4
Blood Absorption+1…+4
Attack Preparation+1…+4
Destructive Impulse+1…+4
Survival Willpower+1…+4
Random skill lines: 4. Starting increase +1; upgrading the selected line adds +1, up to +4. The card level is not an increase to every skill.
When crafting this version, you can choose 2 of the skill. This does not mean every upgrade will land on them.
2 item: +60 PvE Attack when HP is 70% or more
4 item: +150 PvE Attack when HP is 70% or more
| Rarity | Card up to | Item Lv. |
|---|---|---|
| Common | 2 | 20 |
| Rare | 3 | 40 |
| Legendary | 4 | 60 |
| Unique | 5 | 80 |
EXP and Kinah for unique card upgrade
| Upgrade | EXP | Kinah |
|---|---|---|
| 0 → 1 | 3 000 | 5 000 |
| 1 → 2 | 6 000 | 8 000 |
| 2 → 3 | 12 000 | 14 000 |
| 3 → 4 | 24 000 | 26 000 |
| 4 → 5 | 48 000 | 50 000 |
Values are from the client table; material availability and server conditions are not modeled here.
Mirror of Magic
Unique · Mirror
- Character
- Lv. 45
- Item Lv.
- 80
- Card
- 0 → Lv. 5
Reduces MP Consumption and increases Double Chance.
Required skills on this card
Option for switching to two Magic Armor cards. One mirror does not activate the set bonus.
All card properties and options
In the guide: “Magic mirror”. In our client: “Mirror of Magic”.
Full Gladiator pool (5)
Protection Armor+1…+4
Identify Weakness+1…+4
Impact Hit+1…+4
Experienced Counterstrike+1…+4
Murderous Burst+1…+4
Random skill lines: 4. Starting increase +1; upgrading the selected line adds +1, up to +4. The card level is not an increase to every skill.
When crafting this version, you can choose 2 of the skill. This does not mean every upgrade will land on them.
2 item: Restores 1,500 MP when MP is 20% or less [30s cooldown]
4 item: +1,000 PvE Defense when MP is 50% or more
| Rarity | Card up to | Item Lv. |
|---|---|---|
| Common | 2 | 20 |
| Rare | 3 | 40 |
| Legendary | 4 | 60 |
| Unique | 5 | 80 |
EXP and Kinah for unique card upgrade
| Upgrade | EXP | Kinah |
|---|---|---|
| 0 → 1 | 3 000 | 5 000 |
| 1 → 2 | 6 000 | 8 000 |
| 2 → 3 | 12 000 | 14 000 |
| 3 → 4 | 24 000 | 26 000 |
| 4 → 5 | 48 000 | 50 000 |
Values are from the client table; material availability and server conditions are not modeled here.
How to assemble the set
The scroll, compass, grail, and vitality bell are four different slots. +150 PvE Attack when HP is 70% or more.
Magic Mirror is one slot. The bonus requires another magic card instead of the corresponding vitality card. The combination 4 + 2 is impossible in five slots.
Restores 1,500 MP when MP is 20% or less [30s cooldown].
Stats, icons, and pools come from our client. Priorities — Gladiator analysis. Unique cards are shown as the final PvE goal, not the minimum starting requirement.
Arcana selection notes
- Life Parchment is for Overhead Slam and Ruinous Blow; the other four possible skills here are not targets.
- On the Compass of Life, look for Rending Blow. The Freedom variant grants accuracy, which is useful when attacking a boss from the front.
- Grail of Life fills missing levels up to 20; when crafting it, you can choose two skills. A card upgraded to 5 gives about +2 to the needed skill on average, but the distribution is random.
- For the main damage strike, the working calculation is 14 from points and boards, +2 from two rings, then two arcana hits for +2 each. After that, invest in Rending Blow.
- The main set is four Primal Vigor cards. Illusion is not needed for cooldown reduction in this variant; if you lack mana, switching to two Magic Armor cards, including Magic Mirror, is acceptable.
- On passive cards, look for Attack Preparation, then Experienced Counterstrike, Murderous Burst, Impact Hit, and Achilles' Heel in that order.
Daevanion
Guide route · 284 points
The slider learns nodes along the guide route. You can change them manually on the board: skill card levels are recalculated from the selected nodes. A node is learned in full, so fewer points may be spent than the budget.
Our in-game calculator, already filled in from the guide. Click nodes to view and edit them. On a narrow screen, scroll the board sideways. Changes inside the guide do not overwrite your saved builds.
Open this entire build ↗Skill bar and rotation
Columns show button assignments. Within a macro, the lower skill has higher priority. Different author options are shown separately.
- Arthars / Grobs: the order below is listed from highest to lowest priority; in the in-game line, the highest priority is in the bottom slot. Main line — Rage Burst → Overhead Slam.
- Arthars: second line — Ruinous Blow → Sword Aura Rampage → Rending Blow. Ruinous Blow maintains Combat Readiness with +20% PvE damage for 20 seconds, Sword Aura Rampage activates when stunned, and Rending Blow fills the rest of the time.
- Arthars: third line — Zikel's Blessing → Lunge Stance. Wave Armor and Lifestealing Blade are added above only when those stigmas are actually selected; these are variants, not extra free slots.
- Arthars: the built-in macro cycles through the main line, the Ruinous Blow line, and buffs with 10 ms pauses. At the start of the first season, Grobs recommends moving buffs to manual use before a boss or large pack if needed.
- Arthars opener: Lunge Stance and Blessing → Leaping Slam → Ruinous Blow → the main cycle. Block the first suitable attack with Focused Block to activate Skilled Counterattack for the group; adjust the entry order to the specific boss attack.
- Ulfhednar, Global: the buff-line priority is Zikel's Blessing → Lunge Stance → Blade Toss → Ruinous Blow. In this variant, the blades take Concentration's place on the block, and Ruinous Blow is used after the buffs and debuff.
- Ulfhednar: the other lines are Rage Burst → Overhead Slam and Sword Aura Rampage → Rending Blow. The macro cycles through buffs, the main line, and the stun line; each step is 10 ms. Keen Strike is held separately for mana and Ruinous Blow cooldown reduction.
- Grobs, after Overhead Slam and Rending Blow reach 16: stop holding the basic attack, use the macro and MP recovery on crit. This is a different progression stage from Ulfhednar's Keen Strike variant.
- Use Focus on Block, Mocking Blade for healing and knockdowns, the jump for closing the gap, and Crushing Wave on packs manually as needed.
Leveling order
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Videos and sources
Expand
Substantive sources: 2 independent authors. Analyses of other modes and general database links are not included in this number.
Listed recommendations verified · verification 2026-10-21
Below are details confirmed in the available text or video excerpts. This does not claim that every value and the entire video were checked on the current patch.
- Aggro is maintained by main attacks that increase enmity; blocking the first suitable boss attack activates the group passive.
- After Overhead Slam and Rending Blow reach 16, the author removes Keen Strike from the permanent macro; until then, keep it separate.
- First raise Rage Burst to 5 and Focused Block to 5, then invest in Lunge Stance.
Listed recommendations verified · verification 2026-10-21
Below are details confirmed in the available text or video excerpts. This does not claim that every value and the entire video were checked on the current patch.
- In early PvE, useful traits for the main attacks take priority over equal investment across the entire panel.
- The author recommends attacking the boss from the front for the passive; before main hits, he uses buffs and a target debuff.
- Choose healing and additional stigmas as needed; the early block is less universal than Grobs'.
Original snapshot AION 2 Guides: 2026-10-20. Its links alone do not mean that every video or the current Global patch was independently verified.
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