In 30 seconds
How levelling works

The map has three kinds of quests:
| Quest | Marker | Why |
|---|---|---|
| Episode | Yellow | Main story. Most XP, leads to level 45 |
| Region | Green | Side quests. Gear, skill points, and they fill the Daeva gauge |
| Exploration | Question mark on the minimap | Sealed dungeons and strongholds. Gear, skill and Daevanion points |
If you follow only the story, around level 22 and 32 the game asks you to complete Awakening. For that the Daeva gauge must be at 100%: usually five green quests or sealed dungeons are enough. Do them on the way rather than going back later.
Levels 1–21: the longest stretch
Even experienced players spend 2–2.5 hours here. This is where most side activities are.
- Keep the minimap open: feathers, question marks and quests near your route
- Collect feathers and hand them in at the monolith — they give titles with damage and speed
- Clear sealed dungeons on the way: they scale to your level
- In the big city at level 16–17 take all the side quests — 4–5 of them close together
- Unlock teleport points as you go: they save a lot of time later
Levels 22–45: mostly the story
After level 21 the main story takes almost all the time. Side quests are needed again near level 32, two or three close to the route. The last levels, 38 to 45, fly by.
At level 22 the first expedition opens — Krao Cave. You need to clear it to continue the story. The Exploration mode scales to the party and is easy solo.
How to power up along the way

What to upgrade
- Weapon and accessories to +5They give damage. Do not enchant armour: the next drop replaces it anyway.
- Salvage the old stuffBreak unneeded gear into enchantment stones. Salvaging an enchanted item returns the materials.
- Main skills to 8At level 8 a skill gets a specialization, at 12 another one. Main attacks and area skills first, then damage passives.
- DaevanionSpend points right away and pick damage nodes.
- StigmasAfter Awakening at level 22 every level gives a stigma shard. In Global stigma slots open at levels 27, 32 and 37.
- Titles and achievementsEquip titles with damage and speed, claim achievement rewards now and then.
More on these systems: Stigmas, How to upgrade gear and Character progression.
How to travel faster
- Under 400–500 m to the target — fly with your wings, otherwise teleport.
- Use the speed boost in flight and do not waste your flight gauge — with practice it lasts a long time.
- Finished a quest inside an instance — do not walk to the exit. Open the map and teleport straight to the next target.
- While auto-move or a loading screen runs, enchant gear and spend your points.
The route helper in DBAion2 Tracker

Our free DBAion2 Tracker has a Quests tab. It recognises the current story quest on screen and tells you what to do on the way: which green quests to take, where the sealed dungeon is, when to open Awakening. The hints show on top of the game. The route is made for Asmodians so far.
What to do after level 45
At 45 the main content opens. The order matters less than not hitting weekly caps and not wasting energy.
| Activity | How often | What it gives |
|---|---|---|
| Duties (journal, J) | 5 a day | XP, crystals, Abyss Points. Only the first reward is guaranteed |
| Command scrolls | Bought once a week | Kill tasks, rewards and Abyss Points |
| Expeditions and Transcendence | On Odyle Energy | Main gear and Kinah |
| Daily dungeon | 14 entries a week | A quick solo challenge |
| Awakening trial | 3 a week | A solo run. Do not die — you lose the reward |
| Nightmare | 2 entries a day | A one-on-one boss fight |
| Shugo minigames | Every hour | Rewards by keys |
| Rifts | Every few hours | Sealed dungeons and strongholds on enemy land |
| Abyss | Within Abyss time | Abyss Points, PvP, bosses |
Want alts? Take them to level 22 and Krao Cave. From then on they bank their own Odyle Energy. More in How to make Kinah.
- Running only the storyYou hit the Daeva gauge wall and fall behind on gear.
- Enchanting armour while levellingIt gets replaced 4–5 times. Enchant weapon and accessories.
- Claiming rewards in Krao CaveSave the energy for after 45.
- Hoarding skill and Daevanion pointsSpend them right away: it is damage now.
- Rushing to 45 with bad gearAt 45 the world scales up, and it gets hard.
The bottom line
The yellow story leads to 45, but around levels 22 and 32 it stops until you fill the Daeva gauge with green quests and sealed dungeons. On the way enchant weapon and accessories to +5, level main skills to 8 and put Daevanion points into damage. After 45 — duties, command scrolls, expeditions, rifts and the Abyss.
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