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AION 2 leveling guide 1–45: fastest route and what to do after 45

How to level fast in AION 2: the main story, the Daeva gauge, sealed dungeons, what to enchant on the way and what to do after level 45.

For newcomersGlobal

AION 2 leveling guide 1–45: fastest route and what to do after 45

Author: dbaion2 team · October 2, 2026 · 7 min read

In 30 seconds

The main story is the backboneYellow Episode quests lead to level 45 and give the most XP.
Daeva gaugeAround levels 22 and 32 the story stops until you fill the gauge. Green regional quests and sealed dungeons fill it.
Boost your damageWeapon and accessories to +5. Main skills to level 8. Daevanion points into damage.
How long it takesExperienced players reach 45 in 4–5 hours, newcomers in 7–10.
Do not rush undergearedAt 45 the world scales to your level. If your gear lags behind, it gets hard.

How levelling works

The road to 45: main story, regional quests and sealed dungeons
The road to 45: main story, regional quests and sealed dungeons

The map has three kinds of quests:

QuestMarkerWhy
EpisodeYellowMain story. Most XP, leads to level 45
RegionGreenSide quests. Gear, skill points, and they fill the Daeva gauge
ExplorationQuestion mark on the minimapSealed dungeons and strongholds. Gear, skill and Daevanion points

If you follow only the story, around level 22 and 32 the game asks you to complete Awakening. For that the Daeva gauge must be at 100%: usually five green quests or sealed dungeons are enough. Do them on the way rather than going back later.

What changed in GlobalIn Global a green quest gives a skill point and a Daevanion point, a sealed dungeon gives two of each. So it pays to clear everything near your route: your character grows faster than in the Korean version.

Levels 1–21: the longest stretch

Even experienced players spend 2–2.5 hours here. This is where most side activities are.

  • Keep the minimap open: feathers, question marks and quests near your route
  • Collect feathers and hand them in at the monolith — they give titles with damage and speed
  • Clear sealed dungeons on the way: they scale to your level
  • In the big city at level 16–17 take all the side quests — 4–5 of them close together
  • Unlock teleport points as you go: they save a lot of time later

Levels 22–45: mostly the story

After level 21 the main story takes almost all the time. Side quests are needed again near level 32, two or three close to the route. The last levels, 38 to 45, fly by.

At level 22 the first expedition opens — Krao Cave. You need to clear it to continue the story. The Exploration mode scales to the party and is easy solo.

Do not claim the reward in Krao CaveThe cube at the end costs Odyle Energy. While levelling it is better to save it for the dungeons after 45. If you already claimed it, no big deal.

How to power up along the way

Weapon and accessories to +5, main skills to level 8
Weapon and accessories to +5, main skills to level 8

What to upgrade

  1. Weapon and accessories to +5They give damage. Do not enchant armour: the next drop replaces it anyway.
  2. Salvage the old stuffBreak unneeded gear into enchantment stones. Salvaging an enchanted item returns the materials.
  3. Main skills to 8At level 8 a skill gets a specialization, at 12 another one. Main attacks and area skills first, then damage passives.
  4. DaevanionSpend points right away and pick damage nodes.
  5. StigmasAfter Awakening at level 22 every level gives a stigma shard. In Global stigma slots open at levels 27, 32 and 37.
  6. Titles and achievementsEquip titles with damage and speed, claim achievement rewards now and then.

More on these systems: Stigmas, How to upgrade gear and Character progression.

If you keep dying to a bossYou are undergeared. Do not bang your head against the wall: clear a couple of sealed dungeons and green quests nearby, enchant your weapon — and come back.

How to travel faster

  • Under 400–500 m to the target — fly with your wings, otherwise teleport.
  • Use the speed boost in flight and do not waste your flight gauge — with practice it lasts a long time.
  • Finished a quest inside an instance — do not walk to the exit. Open the map and teleport straight to the next target.
  • While auto-move or a loading screen runs, enchant gear and spend your points.

The route helper in DBAion2 Tracker

The Quests tab in DBAion2 Tracker: the current quest and route notes
The Quests tab in DBAion2 Tracker: the current quest and route notes

Our free DBAion2 Tracker has a Quests tab. It recognises the current story quest on screen and tells you what to do on the way: which green quests to take, where the sealed dungeon is, when to open Awakening. The hints show on top of the game. The route is made for Asmodians so far.

What to do after level 45

At 45 the main content opens. The order matters less than not hitting weekly caps and not wasting energy.

ActivityHow oftenWhat it gives
Duties (journal, J)5 a dayXP, crystals, Abyss Points. Only the first reward is guaranteed
Command scrollsBought once a weekKill tasks, rewards and Abyss Points
Expeditions and TranscendenceOn Odyle EnergyMain gear and Kinah
Daily dungeon14 entries a weekA quick solo challenge
Awakening trial3 a weekA solo run. Do not die — you lose the reward
Nightmare2 entries a dayA one-on-one boss fight
Shugo minigamesEvery hourRewards by keys
RiftsEvery few hoursSealed dungeons and strongholds on enemy land
AbyssWithin Abyss timeAbyss Points, PvP, bosses
Draupnir — 10 times without the reward10 clears of Draupnir on normal difficulty give a statue — a noticeable boost at the start. You can skip the reward cube so you do not spend energy.

Want alts? Take them to level 22 and Krao Cave. From then on they bank their own Odyle Energy. More in How to make Kinah.

  1. Running only the storyYou hit the Daeva gauge wall and fall behind on gear.
  2. Enchanting armour while levellingIt gets replaced 4–5 times. Enchant weapon and accessories.
  3. Claiming rewards in Krao CaveSave the energy for after 45.
  4. Hoarding skill and Daevanion pointsSpend them right away: it is damage now.
  5. Rushing to 45 with bad gearAt 45 the world scales up, and it gets hard.

The bottom line

The yellow story leads to 45, but around levels 22 and 32 it stops until you fill the Daeva gauge with green quests and sealed dungeons. On the way enchant weapon and accessories to +5, level main skills to 8 and put Daevanion points into damage. After 45 — duties, command scrolls, expeditions, rifts and the Abyss.

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