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AION 2 Abyssal Forge: Ludra Raid Guide and Boss Mechanics

AION 2 Abyssal Forge: Ludra raid guide with the Rahu timer, Ketu lasers and orbs, Ludra’s bingo grid, color debuffs and final zones.

DungeonsGlobal

AION 2 Abyssal Forge: Ludra Raid Guide and Boss Mechanics

Author: dbaion2 team · October 24, 2026 · 10 min read

In 30 seconds

EntryThe raid has two groups of four. First, destroy the Central Abyss Fusion Reactor: one assigned group activates the three auxiliary cores by following the wind currents; the other clears the waves.
Isolation Specialist RahuPass the timer to a nearby player before it expires or black holes appear. Gather in groups of four before the arena splits.
Abyssal Wings KetuDuring hide-and-seek, start at the 6 o'clock landmark and move upward in pairs. Face the lasers and pass between them. Face red orbs; turn away from blue ones.
Eternal LudraKeep your distance. Collect red orbs only with a block or invulnerability; jump to collect blue ones. At 50%, find the safe tile in the 6×6 bingo grid. At the end, stand in the zone matching your color.
Version and dateThe mechanics below are based on the Korean version of the game. Values and attack order may differ in Global. The November 11 Global update changed the time limit, Central Abyss Fusion Reactor HP, and rewards for both difficulties.

Dungeon and preparation

Abyssal Forge: Ludra is a raid for two groups of four (eight players). The client lists a death limit of 2 for Conquest difficulty. Rewards include Abyssal gear, a Ludra Gear Voucher, and materials. Since the November 11 update, both difficulties have a 2-hour time limit and the Central Abyss Fusion Reactor has less HP. Before entering, assign who will activate the three auxiliary cores, lead each group, and call out colors and the safe tile.

Place and register a Kisk at the entrance if one is available in your version; this makes it quicker to return after dying. Accuracy food is recommended, with around 1,000 accuracy as a target. Healers should focus on surviving mechanics and keeping the party revivable rather than dealing damage.

  1. Abyssal CrucibleOne group rides the wind currents to three auxiliary cores and destroys them. This weakens the Central Abyss Fusion Reactor. The other group clears incoming waves and helps finish the central reactor.
  2. Split after the portalWhen the passage opens, the groups split: the first heads to the first named boss; the second advances, clears regular enemies, and activates the statue. The statue buffs the group fighting the boss.
  3. Switch rolesAfter the first boss, the groups swap: the former boss group clears enemies and activates the statue, while the other group heads to the next boss arena.

Boss 1: Isolation Specialist Rahu — timer, puddles, and a split arena

Rahu: pass the timer and prevent black holes
Rahu: pass the timer and prevent black holes
  1. Pass the timer aroundA random player gets a timer. Move next to an ally and pass the mark early, before the countdown ends. The marked player constantly loses health, so healers need to keep them alive.
  2. If you do not pass itWhen the timer expires or its bearer dies, a black hole appears. It grows; three black holes cause a wipe. Do not take the mark off alone or die while carrying it.
  3. Rings and personal puddlesOn overlapping rings, group tightly near the boss so the safe gaps line up. At about 75%, the boss returns the party to the arena edge and starts circular zones: move together clockwise, avoiding each new zone. Then everyone gets a personal puddle; spread out at once and leave them near the outer edge.
  4. Cross at 50%When the stagger bar turns gray, gather in a group of four on clear ground. The boss splits the arena with a cross and places personal zones. Put them along the edges of your section without blocking its narrow safe area. On the split arena, survival and passing the timer take priority.
  5. Last addsNear the end, aim targeted zones at the remaining enemies to remove them. If they survive the mechanic, another black hole appears.

Boss 2: Abyssal Wings Ketu — lasers, orbs, and Soulstones

Ketu: lasers, the 6 o'clock landmark, and the route to the center
Ketu: lasers, the 6 o'clock landmark, and the route to the center
  1. Jump over the wavesWhen the boss moves away and a red eye appears above a player, Ketu targets them, then sends waves like a jump rope. Jump over them; getting hit increases the damage you take.
  2. Hide-and-seek at about 75% and 50%The 6 o'clock landmark is the building with two red lights at the hall entrance. Gather there when the mechanic starts, then split into pairs. Move up along the left and right edges, killing enemies.
  3. LasersDeadly beams sweep in from the edge of the hall. Face their source and step through the gap between them. Do not turn away from the laser pattern. At the temporary transparent wall, wait it out, then run straight to the central safe zone that opens; keep shields and healing up.
  4. Orbs and facingAfter the first wave, nearby players collect purple orbs by jumping. In later sets, remember: face red orbs and turn away from blue ones. Repeat the reaction in the order the orbs appear, then move to the safe zone.
  5. Soulstones at about 25%Gather near the boss and lead your personal red fan away from the stones. Once the zone locks in, leave it and break the nearest Soulstone; it grants about five seconds of invulnerability. Move to the next stone before the effect ends and refresh your protection, lasting about ten seconds. Do not break stones with the first zone. If possible, the healer should stay alive to revive fallen allies.
Ketu: face red orbs and turn away from blue ones
Ketu: face red orbs and turn away from blue ones

Final boss: Eternal Ludra

Place a Kisk before entering and assign healer roles. Keep your distance during the fight: personal hits and lightning are dangerous when they overlap. Ranged players should not stack together. Healers should prioritize healing, dodging, and staying alive to revive allies. The November 11 Global update fixed an issue where Ludra’s Trial failed to reset after the party was wiped during a mechanic.

Ludra: red and blue orbs
Ludra: red and blue orbs
  1. Jumps and frontal attacksAfter a strike in front, two waves follow; jump over them. Move away from the breath and tail. Melee players are safer by the boss's side; ranged players should keep their distance.
  2. Red and blue orbsSpread on the call and collect the orbs. A player with a block, invulnerability, or a suitable dodge should collect a red orb; ordinary contact makes it explode and damage everyone. Jump to collect blue orbs. If whirlwinds appear, dodge them first, then collect the orb.
  3. Breath and personal zonesThe player marked by the breath leads it beside the boss toward the side without orbs, then moves sideways. Dodge personal lightning separately; do not stand beside another player. Prepare to move out before the inner zone explodes.
Ludra: 6×6 bingo and the central beam
Ludra: 6×6 bingo and the central beam

6×6 bingo at 50% A grid of 36 tiles appears. Place personal circles on empty tiles one at a time: once a tile is filled, the zone locks in; then check the next tile. Call out the blue safe tile and move there as a group only after it is confirmed. After two rounds, a deadly beam crosses the center. The assigned group starts on the four central tiles and moves outward; everyone else stays clear of its route. Wait in the safe zone for the orb and the boss's stagger, then attack. Second phase After the stagger, Ludra moves and the arena changes. Keep your spacing. Handle jumps, turning breath, three flashing lines, and the next orb collection separately; two jump-over waves may overlap with the collection. After the boss moves, expect two more waves, narrow fans, and two personal strikes beneath players.

Ludra: red and blue marks on separate sides
Ludra: red and blue marks on separate sides

Red and blue debuffs When Ludra shows orbs in its hands, players receive one of two color marks. In the first formation, red players move left and blue players right so lines between colors do not cross. If the boss moves, keep the two groups separated relative to its new position; do not run through the opposite color. Second bingo Clear the grid the same way, but there is no central beam in this round. Instead, two jumping waves come from Ludra's side. Final color zones at about 10% Red and blue zones appear on the floor. Enter the zone matching your debuff about 1.5 seconds before the countdown ends, then stay inside. Leave room for the healer if possible.

Rewards

The client data does not list drop chances from boss chests. Since the November 11 update, Reward Group 5 has a 100% drop rate on both difficulties, up from 30%, and its rewards have been improved. These items were added to the group:

Items in Reward Group 5

Conquest completion rewards 38
Possible boss chest drops 259
Lunatic GreatswordEpic · item lv. 45Lunatic LongswordEpic · item lv. 45Lunatic DaggerEpic · item lv. 45Lunatic BowEpic · item lv. 45Lunatic SpellbookEpic · item lv. 45Lunatic OrbEpic · item lv. 45Lunatic MaceEpic · item lv. 45Lunatic StaffEpic · item lv. 45Lunatic GuardEpic · item lv. 45Lunatic BreastplateEpic · item lv. 45Lunatic GreavesEpic · item lv. 45Lunatic HelmEpic · item lv. 45Lunatic PauldronsEpic · item lv. 45Lunatic GlovesEpic · item lv. 45Lunatic BootsEpic · item lv. 45Lunatic CloakEpic · item lv. 45Corrupted Judicator GreatswordEpic · item lv. 45Corrupted Judicator LongswordEpic · item lv. 45Corrupted Judicator DaggerEpic · item lv. 45Corrupted Judicator BowEpic · item lv. 45Corrupted Judicator SpellbookEpic · item lv. 45Corrupted Judicator OrbEpic · item lv. 45Corrupted Judicator MaceEpic · item lv. 45Corrupted Judicator StaffEpic · item lv. 45Ignus GuardEpic · item lv. 45Corrupted Judicator BreastplateEpic · item lv. 45Corrupted Judicator GreavesEpic · item lv. 45Corrupted Judicator HelmEpic · item lv. 45Corrupted Judicator PauldronsEpic · item lv. 45Corrupted Judicator GlovesEpic · item lv. 45Corrupted Judicator BootsEpic · item lv. 45Corrupted Judicator CloakEpic · item lv. 45Corrupted Judicator NecklaceEpic · item lv. 45Black Claw GreatswordEpic · item lv. 45Black Claw LongswordEpic · item lv. 45Black Claw DaggerEpic · item lv. 45Black Claw BowEpic · item lv. 45Black Claw SpellbookEpic · item lv. 45Black Claw OrbEpic · item lv. 45Black Claw MaceEpic · item lv. 45Black Claw StaffEpic · item lv. 45Black Claw GuardEpic · item lv. 45Black Claw BreastplateEpic · item lv. 45Black Claw GreavesEpic · item lv. 45Black Claw HelmEpic · item lv. 45Black Claw PauldronsEpic · item lv. 45Black Claw GlovesEpic · item lv. 45Black Claw BootsEpic · item lv. 45Black Claw CloakEpic · item lv. 45Black Claw EarringsEpic · item lv. 45Black Claw RingEpic · item lv. 45Divine Canyon GreatswordEpic · item lv. 42Divine Canyon LongswordEpic · item lv. 42Divine Canyon DaggerEpic · item lv. 42Divine Canyon BowEpic · item lv. 42Divine Canyon SpellbookEpic · item lv. 42Divine Canyon OrbEpic · item lv. 42Divine Canyon MaceEpic · item lv. 42Divine Canyon StaffEpic · item lv. 42Turbulence GuardEpic · item lv. 42Divine Canyon BreastplateEpic · item lv. 42Divine Canyon GreavesEpic · item lv. 42Divine Canyon HelmEpic · item lv. 42Divine Canyon PauldronsEpic · item lv. 42Divine Canyon GlovesEpic · item lv. 42Divine Canyon BootsEpic · item lv. 42Divine Canyon CloakEpic · item lv. 42Divine Canyon NecklaceEpic · item lv. 42Divine Canyon EarringsEpic · item lv. 42Divine Canyon RingEpic · item lv. 42Unyielding GreatswordEpic · item lv. 42Unyielding LongswordEpic · item lv. 42Unyielding DaggerEpic · item lv. 42Unyielding BowEpic · item lv. 42Unyielding SpellbookEpic · item lv. 42Unyielding OrbEpic · item lv. 42Unyielding MaceEpic · item lv. 42Unyielding StaffEpic · item lv. 42Unyielding GuardEpic · item lv. 42Unyielding BreastplateEpic · item lv. 42Unyielding GreavesEpic · item lv. 42Unyielding HelmEpic · item lv. 42Unyielding PauldronsEpic · item lv. 42Unyielding GlovesEpic · item lv. 42Unyielding BootsEpic · item lv. 42Unyielding CloakEpic · item lv. 42Unyielding NecklaceEpic · item lv. 42Unyielding EarringsEpic · item lv. 42Division GreatswordEpic · item lv. 40Division LongswordEpic · item lv. 40Division DaggerEpic · item lv. 40Division BowEpic · item lv. 40Division SpellbookEpic · item lv. 40Division OrbEpic · item lv. 40Division MaceEpic · item lv. 40Division StaffEpic · item lv. 40Sealed WillEpic · item lv. 40Division BreastplateEpic · item lv. 40Division GreavesEpic · item lv. 40Division HelmEpic · item lv. 40Division PauldronsEpic · item lv. 40Division GlovesEpic · item lv. 40Division BootsEpic · item lv. 40Division CloakEpic · item lv. 40Division NecklaceEpic · item lv. 40Division EarringsEpic · item lv. 40Division RingEpic · item lv. 40Anguish GreatswordEpic · item lv. 40Anguish LongswordEpic · item lv. 40Anguish DaggerEpic · item lv. 40Anguish BowEpic · item lv. 40Anguish SpellbookEpic · item lv. 40Anguish OrbEpic · item lv. 40Anguish MaceEpic · item lv. 40Anguish StaffEpic · item lv. 40Anguish GuardEpic · item lv. 40Anguish BreastplateEpic · item lv. 40Anguish GreavesEpic · item lv. 40Anguish HelmEpic · item lv. 40Anguish PauldronsEpic · item lv. 40Anguish GlovesEpic · item lv. 40Anguish BootsEpic · item lv. 40Anguish CloakEpic · item lv. 40Anguish RingEpic · item lv. 40Balaur's EssenceEpicArtisan's Refining StoneEpicAmplify Stone Fragment (Unique) (Bound)UniqueLudra's Blade of ExtinctionUnique · item lv. 102Ludra's Scale SwordUnique · item lv. 102Ludra's ClawUnique · item lv. 102Ludra's Fatal BowUnique · item lv. 102Ludra's GrimoireUnique · item lv. 102Ludra's Abyssal JadeUnique · item lv. 102Ludra's Fatal MaceUnique · item lv. 102Ludra's Heavenbound StaffUnique · item lv. 102Ludra's HeartUnique · item lv. 102Abyssal BraceletUnique · item lv. 70Abyssal ClaymoreUnique · item lv. 86Abyssal LongswordUnique · item lv. 86Abyssal DaggerUnique · item lv. 86Abyssal BowUnique · item lv. 86Abyssal SpellbookUnique · item lv. 86Abyssal OrbUnique · item lv. 86Abyssal MaceUnique · item lv. 86Abyssal StaffUnique · item lv. 86Abyssal GuardUnique · item lv. 86Abyssal BreastplateUnique · item lv. 86Abyssal GreavesUnique · item lv. 86Abyssal HelmUnique · item lv. 86Abyssal PauldronsUnique · item lv. 86Abyssal GlovesUnique · item lv. 86Abyssal BootsUnique · item lv. 86Abyssal CloakUnique · item lv. 86Abyssal NecklaceUnique · item lv. 86Abyssal EarringsUnique · item lv. 86Abyssal RingUnique · item lv. 86Enraged Kromede ClaymoreUnique · item lv. 86Enraged Kromede SwordUnique · item lv. 86Enraged Kromede Silver DaggerUnique · item lv. 86Enraged Kromede LongbowUnique · item lv. 86Enraged Kromede SpellbookUnique · item lv. 86Enraged Kromede JewelUnique · item lv. 86Enraged Kromede WarhammerUnique · item lv. 86Enraged Kromede RodUnique · item lv. 86Nuakum GuardUnique · item lv. 86Aulamus GreatswordUnique · item lv. 70Aulamus LongswordUnique · item lv. 70Aulamus DaggerUnique · item lv. 70Aulamus BowUnique · item lv. 70Aulamus SpellbookUnique · item lv. 70Aulamus OrbUnique · item lv. 70Aulamus MaceUnique · item lv. 70Aulamus StaffUnique · item lv. 70Vakron GuardUnique · item lv. 70Rupture ClaymoreUnique · item lv. 54Rupture SwordUnique · item lv. 54Rupture KnifeUnique · item lv. 54Rupture LongbowUnique · item lv. 54Rupture TomeUnique · item lv. 54Rupture JewelUnique · item lv. 54Rupture WarhammerUnique · item lv. 54Rupture RodUnique · item lv. 54Bakarma GuardUnique · item lv. 54Nuakum BreastplateUnique · item lv. 86Nuakum GreavesUnique · item lv. 86Nuakum HelmUnique · item lv. 86Nuakum PauldronsUnique · item lv. 86Nuakum GlovesUnique · item lv. 86Nuakum BootsUnique · item lv. 86Nuakum CloakUnique · item lv. 86Vakron BreastplateUnique · item lv. 70Vakron GreavesUnique · item lv. 70Vakron HelmUnique · item lv. 70Vakron PauldronsUnique · item lv. 70Vakron GlovesUnique · item lv. 70Vakron BootsUnique · item lv. 70Vakron CloakUnique · item lv. 70Bakarma BreastplateUnique · item lv. 54Bakarma GreavesUnique · item lv. 54Bakarma HelmUnique · item lv. 54Bakarma PauldronsUnique · item lv. 54Bakarma GlovesUnique · item lv. 54Bakarma BootsUnique · item lv. 54Bakarma CloakUnique · item lv. 54Enraged Kromede NecklaceUnique · item lv. 86Enraged Kromede EarringsUnique · item lv. 86Enraged Kromede RingUnique · item lv. 86Aulamus NecklaceUnique · item lv. 70Aulamus EarringsUnique · item lv. 70Aulamus RingUnique · item lv. 70Berk NecklaceUnique · item lv. 54Berk EarringsUnique · item lv. 54Berk RingUnique · item lv. 54Wrathful MindUniqueWrathful WillUniqueWrathful EgoUniqueArtisan's Ultimate Refining StoneUniqueSealed Abyssal Waves WingsUniqueArtwork: Abyssal LudraHeroicVagabond GreatswordRare · item lv. 30Vagabond LongswordRare · item lv. 30Vagabond DaggerRare · item lv. 30Vagabond BowRare · item lv. 30Vagabond SpellbookRare · item lv. 30Vagabond OrbRare · item lv. 30Vagabond MaceRare · item lv. 30Vagabond StaffRare · item lv. 30Vagabond GuardRare · item lv. 30Vagabond BreastplateRare · item lv. 30Vagabond GreavesRare · item lv. 30Vagabond HelmRare · item lv. 30Vagabond PauldronsRare · item lv. 30Vagabond GlovesRare · item lv. 30Vagabond BootsRare · item lv. 30Vagabond CloakRare · item lv. 30Expert's Refining StoneRareSoul Codex (Bound)SpecialSilentium (Bound)SpecialPhilosopher's Stone: Revelation (Bound)SpecialKinaCommonLesser Manastone (Bound)CommonLesser Soulstone (Bound)CommonEarth GreatswordCommon · item lv. 20Earth LongswordCommon · item lv. 20Earth DaggerCommon · item lv. 20Earth BowCommon · item lv. 20Earth SpellbookCommon · item lv. 20Earth OrbCommon · item lv. 20Earth MaceCommon · item lv. 20Earth StaffCommon · item lv. 20Earth GuardCommon · item lv. 20Earth BreastplateCommon · item lv. 20Earth GreavesCommon · item lv. 20Earth HelmCommon · item lv. 20Earth PauldronsCommon · item lv. 20Earth GlovesCommon · item lv. 20Earth BootsCommon · item lv. 20Earth CloakCommon · item lv. 20Refining StoneCommon

Before the fight

  • Two groups and the players responsible for the three auxiliary cores are assigned
  • A Kisk is placed at the entrance; healers have agreed on survival and revives
  • At Rahu, pass the timer before it expires and leave personal zones at the edge
  • At Ketu, remember the 6 o'clock landmark, facing rules, and laser route
  • At Ludra, collect red orbs only with a defensive skill; jump for blue ones
  • A caller for the bingo safe tile and the group starting in the center are assigned
  • Color debuffs split to opposite sides; enter final zones matching your color
  1. Passing the timer at the last secondAn ally may not have time to accept the mark. Move over early; the bearer dying leaves a black hole.
  2. Running through a laser or turning away from itFace the beams first, then move through the gap between them.
  3. Taking a red orb without protectionIt explodes across the room. Assign a player to collect it with a defensive skill.
  4. Getting lost during bingoDo not step on an unchecked tile or cross the route of the group starting in the center.
  5. Stacking with the other colorLines between red and blue groups deal heavy damage. Reposition together when the boss moves.
Mechanics and damage in the overlayTeamMate shows timelines for supported bosses and calls out upcoming mechanics by voice. The free DPS meter shows the whole group's damage and a detailed breakdown of each fight.

Key points

Before the raid, assign roles and activate the auxiliary cores. At Rahu, pass the timer and clear the arena edge. At Ketu, use the landmarks to cross the lasers and remember: face red, turn away from blue. At Ludra, keep your distance, collect red orbs with protection, confirm a safe bingo tile before moving, and stand in the zone matching your color at the end.

Watch a real run here
Entry, group split, Rahu, and Ketu
Final boss: Eternal Ludra
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