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AION 2 stats guide: every stat and the best gear rolls

Understand the inner and divine stat rings, Double and Perfect, multi-hit, Penetration and equipment options by slot.

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AION 2 stats guide: every stat and the best gear rolls

Author: dbaion2 team · September 29, 2026 · 7 min read

In 30 seconds

Two ringsThe inner ring shows equipment stats; the outer ring shows divine stats from the Pantheon.
Damage prioritiesMight, Combat Speed, Weapon Damage Boost, and multi-hit effects.
Critical HitAround 1,000 is enough in PvE, and Daevanion boards supply much of it.
Double and PerfectTwo of the strongest, most expensive damage stats.
PvE and PvPBuilds are similar; their gear sets differ in mode-specific damage and defense bonuses.
PenetrationIf damage against monsters is low, you may lack Penetration.

The two stat rings

The character stats window has two rings. The inner ring shows stats from items: Might, Dexterity, Precision, Intelligence, Willpower, and Constitution. The outer ring shows divine stats from Pantheon objects: paintings, statues, and colossi. Most come from seasonal activities, with some from achievements and crafting.

Stat wheel: equipment stats in the center and Pantheon divine stats around the outside
Stat wheel: equipment stats in the center and Pantheon divine stats around the outside

Most damage stats multiply together rather than add independently. Compare the gain to your entire build, not just one number.

Inner ring: item stats

StatWhat it does
MightPercentage Attack: 3,000 Attack plus 10% from Might becomes 3,300
PrecisionAccuracy and Critical Hit
DexterityEvasion, Block, and Critical Hit Resist
IntelligenceStatus Effect Chance
WillpowerStatus Effect Resist
ConstitutionHP

Outer ring: divine stats

Each divine stat is capped at 200 points.

StatWhat it does
Wisdom [Lumiel]Lower MP costs and Double Chance
Destruction [Zikel]Attack and Perfect Resist
Time [Siel]Combat Speed and Double Resist
Illusion [Kaisinel]Cooldown reduction and Endurance Penetration
Freedom [Vaizel]Accuracy and Evasion
Space [Israphel]Movement Speed and Block Chance
Death [Triniel]Critical Hit and Regeneration Penetration
Justice [Nezekan]Defense and Perfect Chance
Life [Yustiel]HP and Regeneration Chance
Destiny [Marchutan]MP and Endurance Chance

Freedom matters most for Evasion builds, such as Assassin. It is hard to stack much Evasion without giving up core stats, so it is secondary for most classes.

Damage stats

The key effects

DoubleA heavy hit based on final damage, including critical hits, modifiers, and stats. It grows stronger as your character improves.
PerfectUses the maximum weapon damage: a weapon with a 204–408 range always hits at 408 when it triggers. In PvE it depends on boss level.
Multi-hitUp to four extra hits whose damage depends on Attack. More Attack makes each extra hit stronger.

Perfect and Double can trigger together. If Perfect triggers first and Double follows, the result is substantial damage.

  • Penetration ignores the target's Defense. If your damage against monsters at your current dungeon level is low, check Penetration. An amulet can provide a lot of it.
  • Critical Hit has a 50% chance cap and is reduced by the target's Critical Hit Resist. In practice, Double and Perfect improve PvE results. About 1,000 Critical Hit is enough and comes naturally from Daevanion boards; rolling it on every item is usually wasteful.
  • Critical Attack adds damage to critical hits and is reduced by the target's Critical Damage Tolerance.
  • Damage Boost includes general, PvE, and PvP bonuses.
  • Weapon Damage Boost and Critical Damage Boost are separate multipliers.
  • Back Attack and Back Attack Critical Hit apply when attacking from behind.
  • Power Shard Damage Boost improves damage while using power shards.
  • Combat Speed speeds up attacks, other animations, and skill charging.

Defensive stats

  • Damage Tolerance reduces all incoming damage; Critical Damage Tolerance reduces critical damage.
  • Endurance has a chance to halve incoming damage; Endurance Penetration counters it.
  • Regeneration has a chance to return some incoming damage as HP; Regeneration Penetration counters it.
  • Block and Block Penetration matter against Templars and Clerics that stack Block.

Status effects

Status effects include stun, bind, airborne, taunt, seal, transformation, knockdown, freeze, sleep, petrification, paralysis, poison, bleed, blind, and slow. Status Effect Chance from Intelligence helps apply them; Status Effect Resist from Willpower protects against them. In PvP, landing a control effect first can decide a fight.

There is also Impact-type Chance, which does not appear in the stats window. It may also affect Double and Perfect triggers. This stat remains unclear and mainly comes from Guards.

What to roll on equipment

Enhancement window: enhancement, stones, and Soul Binding
Enhancement window: enhancement, stones, and Soul Binding

This is an example for a damage-focused Spiritmaster. Most classes use a similar layout with their own passives and skills. Clerics and tanks need different choices; see the Gladiator and Templar guides.

SlotWhat to look for
WeaponMight, Combat Speed, Weapon Damage Boost; for the fourth option, multi-hit in PvE or Status Effect Chance in PvP
GuardMulti-hit, Might, Weapon Damage Boost, then Combat Speed or Impact-type Chance
HelmetAttack, Status Effect Resist, Critical Hit, main class passive
ChestDamage Boost, Attack, Status Effect Resist, passive
LegsDamage Tolerance, Attack, passive
ShouldersCritical Damage Boost, Status Effect Resist, Critical Hit, passive
GlovesCombat Speed, Status Effect Resist, Attack, passive
CloakCritical Damage Tolerance, Status Effect Resist, passive
BootsStatus Effect Resist, Attack, passive
EarringsAttack, Accuracy, Critical Hit, passives
NecklaceAttack, Critical Hit, passive
RingsAttack, Accuracy, and the class's main active skills

Look for skills you want to raise to level 20 on rings. Equipment alone will not get them there; plan rings together with Arcana.

Percentage Attack or flat Attack?Might's percentage Attack is almost always better than a flat Attack option from Soul Binding, usually 14–23 points. Give up flat Attack for percentage Attack or a class passive.

PvE and PvP

Separate PvE and PvP builds differ little. A PvE set gives PvE damage and protection; a PvP set gives the equivalent PvP bonuses, while the underlying stats stay the same. Orange heroic items have five options, so you can dedicate one to a mode.

Against evasive players in PvP, bring Accuracy, substantial Critical Hit, defense, and Status Effect Chance so you can apply control first.

Common mistakes

  1. Critical Hit on every itemDaevanion already supplies it, wasting equipment slots.
  2. Flat Attack over percentage AttackMight yields more.
  3. Low PenetrationDamage against monsters falls even if Attack keeps rising.
  4. Two complete builds at oncePerfecting two sets consumes resources twice as fast.

The takeaway

Start with Might, Combat Speed, and Weapon Damage Boost, then class passives, Double, and Perfect. Avoid spending slots on Critical Hit already supplied by Daevanion, keep Penetration in mind, and build one versatile set first.

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