In 30 seconds
The two stat rings
The character stats window has two rings. The inner ring shows stats from items: Might, Dexterity, Precision, Intelligence, Willpower, and Constitution. The outer ring shows divine stats from Pantheon objects: paintings, statues, and colossi. Most come from seasonal activities, with some from achievements and crafting.

Most damage stats multiply together rather than add independently. Compare the gain to your entire build, not just one number.
Inner ring: item stats
| Stat | What it does |
|---|---|
| Might | Percentage Attack: 3,000 Attack plus 10% from Might becomes 3,300 |
| Precision | Accuracy and Critical Hit |
| Dexterity | Evasion, Block, and Critical Hit Resist |
| Intelligence | Status Effect Chance |
| Willpower | Status Effect Resist |
| Constitution | HP |
Outer ring: divine stats
Each divine stat is capped at 200 points.
| Stat | What it does |
|---|---|
| Wisdom [Lumiel] | Lower MP costs and Double Chance |
| Destruction [Zikel] | Attack and Perfect Resist |
| Time [Siel] | Combat Speed and Double Resist |
| Illusion [Kaisinel] | Cooldown reduction and Endurance Penetration |
| Freedom [Vaizel] | Accuracy and Evasion |
| Space [Israphel] | Movement Speed and Block Chance |
| Death [Triniel] | Critical Hit and Regeneration Penetration |
| Justice [Nezekan] | Defense and Perfect Chance |
| Life [Yustiel] | HP and Regeneration Chance |
| Destiny [Marchutan] | MP and Endurance Chance |
Freedom matters most for Evasion builds, such as Assassin. It is hard to stack much Evasion without giving up core stats, so it is secondary for most classes.
Damage stats
The key effects
Perfect and Double can trigger together. If Perfect triggers first and Double follows, the result is substantial damage.
- Penetration ignores the target's Defense. If your damage against monsters at your current dungeon level is low, check Penetration. An amulet can provide a lot of it.
- Critical Hit has a 50% chance cap and is reduced by the target's Critical Hit Resist. In practice, Double and Perfect improve PvE results. About 1,000 Critical Hit is enough and comes naturally from Daevanion boards; rolling it on every item is usually wasteful.
- Critical Attack adds damage to critical hits and is reduced by the target's Critical Damage Tolerance.
- Damage Boost includes general, PvE, and PvP bonuses.
- Weapon Damage Boost and Critical Damage Boost are separate multipliers.
- Back Attack and Back Attack Critical Hit apply when attacking from behind.
- Power Shard Damage Boost improves damage while using power shards.
- Combat Speed speeds up attacks, other animations, and skill charging.
Defensive stats
- Damage Tolerance reduces all incoming damage; Critical Damage Tolerance reduces critical damage.
- Endurance has a chance to halve incoming damage; Endurance Penetration counters it.
- Regeneration has a chance to return some incoming damage as HP; Regeneration Penetration counters it.
- Block and Block Penetration matter against Templars and Clerics that stack Block.
Status effects
Status effects include stun, bind, airborne, taunt, seal, transformation, knockdown, freeze, sleep, petrification, paralysis, poison, bleed, blind, and slow. Status Effect Chance from Intelligence helps apply them; Status Effect Resist from Willpower protects against them. In PvP, landing a control effect first can decide a fight.
There is also Impact-type Chance, which does not appear in the stats window. It may also affect Double and Perfect triggers. This stat remains unclear and mainly comes from Guards.
What to roll on equipment

This is an example for a damage-focused Spiritmaster. Most classes use a similar layout with their own passives and skills. Clerics and tanks need different choices; see the Gladiator and Templar guides.
| Slot | What to look for |
|---|---|
| Weapon | Might, Combat Speed, Weapon Damage Boost; for the fourth option, multi-hit in PvE or Status Effect Chance in PvP |
| Guard | Multi-hit, Might, Weapon Damage Boost, then Combat Speed or Impact-type Chance |
| Helmet | Attack, Status Effect Resist, Critical Hit, main class passive |
| Chest | Damage Boost, Attack, Status Effect Resist, passive |
| Legs | Damage Tolerance, Attack, passive |
| Shoulders | Critical Damage Boost, Status Effect Resist, Critical Hit, passive |
| Gloves | Combat Speed, Status Effect Resist, Attack, passive |
| Cloak | Critical Damage Tolerance, Status Effect Resist, passive |
| Boots | Status Effect Resist, Attack, passive |
| Earrings | Attack, Accuracy, Critical Hit, passives |
| Necklace | Attack, Critical Hit, passive |
| Rings | Attack, Accuracy, and the class's main active skills |
Look for skills you want to raise to level 20 on rings. Equipment alone will not get them there; plan rings together with Arcana.
PvE and PvP
Separate PvE and PvP builds differ little. A PvE set gives PvE damage and protection; a PvP set gives the equivalent PvP bonuses, while the underlying stats stay the same. Orange heroic items have five options, so you can dedicate one to a mode.
Against evasive players in PvP, bring Accuracy, substantial Critical Hit, defense, and Status Effect Chance so you can apply control first.
Common mistakes
- Critical Hit on every itemDaevanion already supplies it, wasting equipment slots.
- Flat Attack over percentage AttackMight yields more.
- Low PenetrationDamage against monsters falls even if Attack keeps rising.
- Two complete builds at oncePerfecting two sets consumes resources twice as fast.
The takeaway
Start with Might, Combat Speed, and Weapon Damage Boost, then class passives, Double, and Perfect. Avoid spending slots on Critical Hit already supplied by Daevanion, keep Penetration in mind, and build one versatile set first.
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