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Urugugu Canyon: Boss Mechanics Guide

How to handle Raur’s shield counter, Urahum’s poison puddles, and Auldor’s tornadoes.

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Urugugu Canyon: Boss Mechanics Guide

Author: dbaion2 team · October 4, 2026 · 5 min read

In 30 seconds

RaurWhen he plants his shield, stop attacking for four seconds. Hits are reflected, followed by a lethal area strike.
UrahumPoison attacks leave puddles for 40 seconds. Carry them to the edge of the room.
Auldor: 75% and 35%Tornado lines cross the arena with Tempest Strike. At least one more player must join the marked player.
Auldor: 35%A storm covers the edge for the rest of the fight. Stay near the center.
Auldor: alwaysTwo fans of thick lines target one player. Move between the lines.

Dungeon and rewards

Urugugu Canyon drops rings, earrings, necklaces, and unique Aulamus weapons from the final boss. Its bosses are Guardian Captain Raur, Judge Urahum, and Divine Auldor. The key here is discipline: extra hits kill groups at Raur, and tornadoes are dangerous at Auldor.

Urugugu Canyon drops

Attack colors: a rule for every dungeonYellow-orange attacks can be parried or perfectly dodged. Bright red attacks cannot; move out. Arrows pointing in mean gather; arrows pointing out mean spread.

Boss 1: Guardian Captain Raur

After entering, jump down to the right and follow the path to the first boss.

Raur: shield counter
Raur: shield counter
  1. Shield in the groundBelow 70%, Raur says “Feel your strength turned against you! Strike me!” and plants his shield. For four seconds, hits are reflected and each hit strengthens his counterattack.
  2. If you hit himHe follows with a huge area attack. The more hits he took, the stronger it is, potentially fatal. Block or perfectly dodge it.
  3. If nobody hits himNothing happens; the fight continues normally. The best response is to stop attacking for four seconds.
  4. Tank stays closeIf the tank moves too far away, Raur throws an arcane attack that slows and leaves a bomb circle. After dashing, the tank should return to melee range.
  5. JumpSometimes Raur jumps on a random player with an area attack.

Boss 2: Judge Urahum

Go back and right; Judge Urahum is in the first room on the right.

Urahum: poison puddles
Urahum: poison puddles
  1. Poison and puddlesMost of Urahum's attacks apply poison for three seconds. When it ends, it explodes and leaves a puddle for 40 seconds. The puddle deals heavy damage.
  2. Move to the edgeIf poisoned, go to the room's edge so the puddle lands there, away from the center where the fight happens.
  3. Faster below 65%The boss speeds up: three increasingly wide attacks around himself, then dashes at the tank and hits along the way.
  4. Twelve linesHe also fires 12 thin lines around himself. Stand between them.
  5. BlockAll Urahum's attacks can be blocked or perfectly dodged. Fewer hits mean less poison and fewer puddles.

Final boss: Divine Auldor

Leave to the east and turn left toward the wind mage. A wind current appears when it dies. Continue across the jump pad, glide, cross the bridge to the right, use the second pad and teleporter, then follow the grotto path past elite monsters to Auldor's arena.

Auldor: tornadoes and shared hit
Auldor: tornadoes and shared hit
  1. TornadoesAt 75% and 35%, Auldor jumps to the center and tornado lines sweep across the arena. They launch anyone they hit.
  2. Tempest StrikeAt the same time, Auldor casts “Tempest Strike” and marks a random player. At least one other player must stand with them to share the damage.
  3. Storm at the edgeAt 35%, a damaging storm covers the arena edge until the fight ends, making the arena smaller.
Auldor: line fans and grab
Auldor: line fans and grab
  1. Line fansBelow 95%, Auldor turns toward a random player and fires two fans of thick lines. Move into a gap.
  2. GrabAnyone hit is launched. The boss grabs them, rises, then slams down with two expanding rings. Move away or jump over them.
  3. Other attacksA jump on the tank with an area hit; a thick rectangle toward the tank; an area hit with many small circles; a dash to the tank that leaves a damaging strip.
Hard modeInstead of the area hit after the grab, a shared-hit marker appears: gather together. A third tornado pattern also appears, with lines radiating from the boss.

Before the fight

  • At Raur, everyone stops attacking when the shield goes into the ground
  • At Urahum, carry poison puddles to the edge
  • At Auldor, one more player joins the Tempest Strike target
  • Stay near the center after 35%
  1. Hitting Raur's shieldEvery hit makes his counter stronger and can wipe the party.
  2. Leaving puddles in the centerSoon there will be nowhere safe to stand at Urahum.
  3. Leaving the marked player aloneTempest Strike usually kills a solo target.
  4. Standing in a fan lineAuldor's grab also hits nearby players.

Key points

At Raur, do not attack for four seconds when his shield is planted. At Urahum, carry poison puddles to the edge. At Auldor, move between the fan lines, join the marked player for Tempest Strike, and stay away from the edge storm after 35%.

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