April 22 Update Notes (Updated April 23, 13:35)
Two Skies, One Glory
[Updates]
- The explanation of the increased frontal PvE damage for Ambush and Triniel's Dagger has been expanded. (April 23, 13:35)
- Corrected the duration listed for the Cleric's Noble Aura. (April 22, 19:44)
- Fixed an issue where too few Unstable Stigma Shards (Bound) were awarded from the Odyle Energy Cube in [Expedition - Conquest - Hall of Illusion] on Hard difficulty. (April 22, 18:38)
- Added information about outstanding rewards for retrieval and recovery. (April 22, 16:05)
- Added the existing spawn schedules for Watcher Kaira and Argo, the Spirit King. (April 22, 11:55)
- Added information about changes related to CAPTCHA verification failures. (April 22, 7:47)
- Added information about the improvement that removes Impact-type Status Effects when a Sorcerer's Hibernation is removed. (April 22, 7:47)
- Added information about the activation conditions for the Assassin's HP Absorption effect on Heart Gore. (April 22, 7:47)
- Corrected an error where the HP Absorption effects of the Gladiator's Lifestealing Blade, Wave Armor, and Sword Aura Rampage were described as scaling with Max HP. (April 22, 7:47)
The April 22 update is detailed below.
Patch Notes
- [Content and System] Expedition
- Sanctuary Resurrection Rules
- Nightmare
- Dimensional Invasion
- Duty Missions
- Abyss
- Shugo Festival
- Class Changes
- Substance Morph
- Item Improvements
- Combat Power Improvements
- UI Improvements
- [Event] 1. Stigma Renewal Chance
- 2. Odyle Energy Pass
- [Promotion] Encore Collection: Armor Skins
- [Miscellaneous Improvements and Bug Fixes] Improvements
- Bug Fixes
- Retrieval and Recovery
[Content and System]
Expedition
- A new Expedition, Azure Breath Island, has been added for Exploration and Conquest (Normal and Hard).
- Some Kina previously available from Expedition Odyle Energy Cubes has been moved to the additional loot list obtained for defeating Mini Bosses.
- Fixed an issue where too few Unstable Stigma Shards (Bound) were awarded from the Odyle Energy Cube in [Expedition - Conquest - Hall of Illusion] on Hard difficulty.
Sanctuary Resurrection Rules
- In Mini Boss and Boss rooms, you can resurrect up to two times in total, combining skill-based resurrection and Manual Resurrection using Resurrection Spiritstones. The count resets when combat with a Mini Boss or Boss begins, when it is defeated, or when the party is wiped during combat.
- Resurrection counts are not consumed or reset in areas outside Mini Boss and Boss rooms.
- There are no restrictions on Default Resurrection or Kisk Resurrection.
Nightmare
- Added Instant Clear to the Dungeon Lobby.
- An [Instant Clear] button has been added to the Nightmare Dungeon Lobby, allowing Repeatable Rewards to be collected without playing the dungeon. It is enabled for stages cleared at least once.
- Rank Points cannot be obtained when completing a dungeon using [Instant Clear].
- Collecting rewards consumes the configured number of Instant Clear Tickets: Nightmare (Bound) and attempts.
- Instant Clears are counted toward the Season Mission "Clear Nightmare" according to the number of Instant Clears used. The "Clear Nightmare within the specified time" mission is not completed this way.
- Buffs are removed upon entry.
- Boss Attack and Damage Boost in Nightmare have been reduced by 2.5% to 15% following the HP Absorption system changes.
Dimensional Invasion
- The number of Dimensional Invasion Reward Keys is now counted per server.
Duty Missions
- The number of attempts for Duty Missions is now counted per server. The daily reset and five-attempt limit remain unchanged.
- Duty Mission rewards other than gear have been increased to approximately twice their previous amount.
Abyss
- Artifact Siege and the Abyss Corridor have been reset due to server rematching.
- Server rematching is arranged as follows.
| Western Camp | Eastern Camp | Artifact Siege | Abyss Boss | Guardian Lord Nahma |
|---|---|---|---|---|
| Siel | Zikel | Wed/Sat 10:00 PM | Wed/Sat 10:30 PM | Fri/Sun 10:00 PM |
| Kaisinel | Kromede | Wed/Sat 10:00 PM | Wed/Sat 10:30 PM | Fri/Sun 10:00 PM |
| Ariel | Vaizel | Wed/Sat 10:00 PM | Wed/Sat 10:30 PM | Fri/Sun 10:00 PM |
| Nania | Ereshkigal | Wed/Sat 10:00 PM | Wed/Sat 10:30 PM | Fri/Sun 10:00 PM |
| Luteros | Daminu | Wed/Sat 10:00 PM | Wed/Sat 10:30 PM | Fri/Sun 10:00 PM |
| Bakarma | Odar | Wed/Sat 10:00 PM | Wed/Sat 10:30 PM | Fri/Sun 10:00 PM |
| Fafnir | Hadala | Wed/Sat 10:00 PM | Wed/Sat 10:30 PM | Fri/Sun 10:00 PM |
| Israphel | Triniel | Wed/Sat 10:05 PM | Wed/Sat 10:35 PM | Fri/Sun 10:05 PM |
| Marchutan | Azphel | Wed/Sat 10:05 PM | Wed/Sat 10:35 PM | Fri/Sun 10:05 PM |
| Fregion | Baba | Wed/Sat 10:05 PM | Wed/Sat 10:35 PM | Fri/Sun 10:05 PM |
| Ludra | Munin | Wed/Sat 10:05 PM | Wed/Sat 10:35 PM | Fri/Sun 10:05 PM |
| Phernos | Meslamtaeda | Wed/Sat 10:05 PM | Wed/Sat 10:35 PM | Fri/Sun 10:05 PM |
| Tsenka | Ulgorn | Wed/Sat 10:05 PM | Wed/Sat 10:35 PM | Fri/Sun 10:05 PM |
| Poeta | Zemurru | Wed/Sat 10:05 PM | Wed/Sat 10:35 PM | Fri/Sun 10:05 PM |
| Nezekan | Lumiel | Wed/Sat 10:10 PM | Wed/Sat 10:40 PM | Fri/Sun 10:10 PM |
| Justiel | Beritra | Wed/Sat 10:10 PM | Wed/Sat 10:40 PM | Fri/Sun 10:10 PM |
| Hithanya | Kochi | Wed/Sat 10:10 PM | Wed/Sat 10:40 PM | Fri/Sun 10:10 PM |
| Tahabata | Quai | Wed/Sat 10:10 PM | Wed/Sat 10:40 PM | Fri/Sun 10:10 PM |
| Kasaka | Tiamat | Wed/Sat 10:10 PM | Wed/Sat 10:40 PM | Fri/Sun 10:10 PM |
| Ishtar | Indnath | Wed/Sat 10:10 PM | Wed/Sat 10:40 PM | Fri/Sun 10:10 PM |
| Ishalgen | Nemon | Wed/Sat 10:10 PM | Wed/Sat 10:40 PM | Fri/Sun 10:10 PM |
- Some Windstream routes in Chaotic Middle Reshanta have been changed. Immunity to crowd control effects while riding a Windstream is scheduled for the April 29 update.
- The Artifact Siege schedule has changed. Siege days are Wednesday and Saturday. The standard start time is 10:00 PM; the actual start may be delayed by 5 to 10 minutes depending on the matchmaking group.
- An Abyss Boss appearance event has been added after Artifact Siege ends in Chaotic Lower Reshanta and Chaotic Middle Reshanta. It begins at 10:30 PM every Wednesday and Saturday, with a 5-to-10-minute delay depending on the matchmaking group.
- Watcher Kaira, Argo, the Spirit King, and Executor Tamasa appear in the Lower Abyss. Kaira and Argo continue to spawn according to their existing schedules.
- Executioner Dramos, Turncoat Ducal, and Ravager Marakha appear in the Middle Abyss.
- Defeating bosses that appear after Artifact Siege awards morph materials for the Dimensional Medal Chest and Superior Dimensional Medal Chest. These materials are valid until the Season ends on July 1.
- Guardian Lord Nahma and Enraged Guardian Lord Nahma now appear at 10:00 PM every Friday and Sunday.
- Abyss Field Bosses disappear 30 minutes after appearing.
- Abyss Corridor usage time is now 2 minutes. Taking loading time into account, the actual granted time is approximately 2 minutes 10 seconds.
- Kina and Abyss Points obtained from defeating Corridor monsters have been increased.
- The Abyss Corridor entry limit is now one player. Monsters in the outer area have been removed, and the entry location has been moved to the central area.
- Defeating monsters in Chaotic Middle Reshanta now grants Reshanta Aura (Bound).
- The validity period of Proof of the Hero (Nahma) (Bound) and Nahma's Horn Fragment (Bound) is now three days from acquisition.
- Added Steps 4-5 to the "Minimal Morality" mission in [Season Mission - Abyss - Weekly]. Completing them grants Potential Amplification Stone: Abyss (Unique) (Bound).
- Added the Dominator of Lower Abyss and Dominator of Middle Abyss missions to [Season Mission - Abyss - Weekly].
- The Medal Chests that can be morphed with materials from Abyss Bosses have been adjusted. The number of Medals in Nahma's Medal Chest and Enraged Nahma's Medal Chest has been increased.
- Added the Dimensional Medal Chest and Superior Dimensional Medal Chest, which can be morphed after defeating the bosses appearing after Lower/Middle Abyss Artifact Siege.
- Nahma's Medal Chest, Enraged Nahma's Medal Chest, Dimensional Medal Chest, and Superior Dimensional Medal Chest may contain Potential Amplification Stone: Abyss (Unique) (Bound) or Potential Amplification Stone: Abyss (Heroic) (Bound). The contents of the existing Nahma's Medal Chest and Enraged Nahma's Medal Chest are unchanged, and the existing Nahma's Medal Chest cannot be used as material for the new Enraged Nahma's Medal Chest.
Shugo Festival
- All Shugo Festivals now activate on the hour regardless of time zone.
- Fixed an issue where jumping from the vertical moving platforms in the Up! Up! Up! event caused abnormally high jumps.
- Slightly reduced the chance of Unique gear appearing in Shugo Festival Reward Highlights.
- Reduced the number of Gathered Materials appearances in Shugo Festival Basic Rewards from 10 to 8.
Class Changes
- Common Damage Boost and Damage Tolerance effects have been split into PvE Damage Boost/PvE Damage Tolerance and PvP Damage Boost/PvP Damage Tolerance.
- Existing Damage Boost and Damage Tolerance values are now PvE values.
- PvP Damage Boost and PvP Damage Tolerance are adjusted to approximately 50% of the corresponding PvE values.
- Damage-based HP Absorption has been changed to HP Absorption. Example: 5% HP Absorption = 5% damage-based HP Absorption (max cap: 10% of Max HP) + 5% Max-HP-based HP recovery.
- Teleport skill animation time is now affected by Combat Speed.
Gladiator
- The HP Absorption values of Keen Strike, Rupture Strike, Wrathful Strike, Reckless Strike, Mocking Blade, Overhead Slam, Upward Strike, Crushing Wave, Frenzied Wave, Sword Aura Rampage, Lifestealing Blade, Wave Armor, and Blood Absorption have been converted from damage-based values to fixed HP Absorption values as specified in the client. Blood Absorption now restores a percentage of Max HP on attack with a 50% chance and when hit while at 50% HP or less.
- Lifestealing Blade's Specialty 2 now grants Predation to party members for 20 seconds. Predation deals damage on attack and absorbs 7% of the damage as HP.
- Rending Blow's and Smashing Blow's PvE damage increased by 7%; Ruinous Blow by 15%; Wave Armor by 30%. Wave Armor duration is now 10 seconds plus 0.5 seconds per level, up to 20 seconds.
- Focused Block reduces Evasion by 10,000 while active.
Templar
- Converted the HP Absorption effects of Vicious Strike, Decisive Strike, Desperate Strike, Threatening Blow, Punishing Strike, Flash Rampage, and Judgment to the fixed values listed in the update. Judgment's Enmity Increase is 40% stronger.
- Punishment's PvE damage increased by 15%; its charged PvE damage is now 40%/100%/200%, and fully charged PvP damage increases by 20%.
- Warding Strike now grants PvE Damage Tolerance +10% and PvP Damage Tolerance +5%. Nezekan's Shield absorption increased by 20%. Comrade in Arms now splits incoming damage between the caster and the attacked party member at 50% each.
- Pummel and Punishing Strike PvE damage increased by 7%; Punishing Benediction by 20%. Grapple Specialty 3 now reduces cooldown by 30 seconds. Battlefield Banner Skill Speed increased by 30%. Shield of Protection reduces Evasion by 10,000 while active.
Assassin
- Converted the HP Absorption effects of Quick Slice, Breaking Slice, Swift Slice, Ambush, Heart Gore, Storm Rampage, and Shadow Fall to the fixed values listed in the update.
- PvP balance changes: Evasion Contract projectile immunity reduced from 50% to 25%; its cooldown reduction on evasion reduced from 2 to 1 second; Evasion increase reduced from 200 to 100. Insignia Explosion, Ambush, and Triniel's Dagger PvP damage reduced by 5%. Heart Gore's multi-hit effect no longer ignores Block and Evasion. Shadowstrike's Critical Damage Boost is now 40% for 5 seconds.
- Illusive Clone Specialty 1 now increases Status Effect Chance by 10% instead of damage. Quick Slice, Breaking Slice, and Swift Slice PvE damage increased by 10%; Savage Roar, Savage Back Kick, Savage Smash, Heart Gore, and Insignia Explosion PvE damage increased by 20%. Exploit Weakness has a fixed 7% activation chance and grants Attack Increase with a 25% chance on a critical hit.
- Ambush frontal PvE damage increased by 15%; Triniel's Dagger frontal PvE damage increased by 15%.
Ranger
- Bow skills have received the HP Absorption, PvE/PvP balance, charged damage, Skill Speed, and cooldown adjustments listed in the client update. Deadshot, Marking Shot, Flame Arrow, Griffon Arrow, Arrow Scattershot, and related skills now use the official PvE/PvP Damage Boost and Damage Tolerance terminology.
Sorcerer
- Adjusted HP Absorption and PvE/PvP damage for the Sorcerer's offensive skills. Removing Hibernation now removes Impact-type Status Effects. Fire Wall and Cold Storm receive the charged-damage and Skill Speed changes listed in the update.
Spiritmaster
- Adjusted HP Absorption and PvE/PvP damage for Spirit skills. Spirit summoning, elemental damage, and Command: Proxy have received the listed damage and effect adjustments.
Cleric
- Healing Light cooldown increased from 3 to 6 seconds, its Light of Regeneration condition removed, and healing increased by 100%. Radiant Recovery now removes one Status Effect, has a 14-second cooldown, 50% higher Skill Speed, and 150% more healing. Immortal Veil no longer grants Blessing of Reincarnation.
- Benevolence replaces Healing Aura and continuously restores the HP of nearby party members while active. Noble Aura replaces Healing Touch and summons an aura lasting 5 minutes that attacks targets near the caster every 2 seconds.
Chanter
- Adjusted HP Absorption for Smashing Crush, Resonance Crush, Bolt Crush, Storm Chain, Dark Crush, Piercing Strike, and Gust Rampage.
- Wave Blow Specialty 4 now reduces PvE Damage Boost by 10% and PvP Damage Boost by 5%. Undefeated Mantra no longer stacks with the Cleric's Light of Protection; the higher-level effect applies, and Undefeated Mantra applies at equal levels. Sprint Mantra's Level 1 Move Speed increase is now 10.5%.
- Damage of the listed Chanter attacks increased by 7% to 30%. Recuperation now removes Status Effects and has the listed healing, cooldown, and mobility adjustments. Rushing Smash uses 40%/100%/200% charged PvE damage and +20% fully charged PvP damage. Impeding Authority shield increased by 40%; its one-hit maximum shield limit was removed. Focused Defense reduces Evasion by 10,000 while active.
Substance Morph
- Added a recipe to morph 30 Sync Stone Fragments (Unique) (Bound) into Sync Stone (Unique) (Bound).
- Added a recipe to morph 10 Sync Stones (Unique) (Bound) into Sync Stone (Heroic) (Bound).
- The number of Soul Codex (Bound) obtained by morphing with Devanion Crystal: Ariel/Azphel/Marchutan/Justiel (Bound) increased from 10 to 20.
Item Improvements
- Increased the Shop Price of Unique gear obtained from Expeditions.
- Armor breakthrough now adds 1% HP per Enhance Level.
- Added +5 Destiny [Marchutan] to Immortal Gartua and +5 Illusion [Kaisinel] to Eternal Gartua.
- Improved HP recovery consumables.
| Category | Additional Effect |
|---|---|
| Life Potion | Restores 1% of Max HP every 2 seconds (maximum 1,000 per recovery) |
| Superior Life Potion | Restores 2% of Max HP every 2 seconds (maximum 2,000 per recovery) |
| Life Serum | Immediately restores 5% of Max HP (maximum 5,000) |
| Superior Life Serum | Immediately restores 10% of Max HP (maximum 10,000) |
| Life Crystal | Immediately restores 10% of Max HP (maximum 10,000) |
| Life Brew | Immediately restores 10% of Max HP (maximum 10,000) |
- Attribute Theostone damage has been greatly increased.
Combat Power Improvements
- Only 50% of Combat Power from stats grown through Passive Skills now applies.
- Increased Combat Power values based on Passive Skill level, Active Skills at Level 17 or higher, and HP.
UI Improvements
- Enhance Levels now appear in Substance Morph Material confirmation windows, and Grade colors appear on item icons in the Substance Morph Results window.
- Gear Transfer details now appear when clicking an item icon in the Transfer Crafting progress window. Displayed information includes Enhance Level, Amplified Enhance Level, and Soul Binding.
- Crafting links now appear for enhanced items in item detail windows.
- Added a Scrolling Text speed option under [Settings] > [Accessibility] > [Visual Assistance] > [Scrolling Text].
- Adjusted Gear Transfer Material slot size and removed FX effects to distinguish target gear from materials more clearly.
- The Sanctuary waiting-room Party Info popup now displays each party member's Attempt Count and Reward Count.
[Event]
1. Stigma Renewal Chance
- April 22, 2026 after Maintenance - April 29, 2026 before Maintenance.
- Stigma Skill Reset is free during the event.
| Event Date | Event Details |
|---|---|
| After Maintenance on April 22 - Before Maintenance on April 29 | Free Stigma Skill Reset |
2. Odyle Energy Pass
- Usage Period: April 22, 2026 after Maintenance - May 6, 2026, 05:00.
- Subscription Period: April 22, 2026 after Maintenance - May 6, 2026, 05:00.
- The new [Kina Odyle Energy Pass] is available.
- Use an Odyle's Grace (Bound) to activate the Kina Odyle Energy Pass.
| Product | Price | Contents | Purchase Limit |
|---|---|---|---|
| Odyle's Grace (Bound) | 1,000,000 Kina | 1 Odyle's Grace (Bound); activates [Subscription] - [Daeva Pass] - [Kina Odyle Energy Pass]; available in [Shop] - [Event] | 3 per server |
- The Pass has two Basic lines. Activating it unlocks rewards from all lines.
| Pass Line | Price | Contents | Purchase Limit |
|---|---|---|---|
| Basic | Odyle's Grace (Bound) | 5 Conquest Dungeon Final Boss Defeat Tickets (Bound); various rewards for completing missions during the usage period | Once per character; available at Character Level 45 or higher |
| Basic |
■ How to progress the Pass
- Complete various missions during the Pass period to gain Pass XP.
- Pass rewards are available at each Pass Level, up to Level 20.
- Additional level-ups after reaching Level 20 grant Repeatable Rewards, up to 3 per week.
- Each Pass Level can be purchased for 100,000 Kina.
■ How to earn Kina Odyle Energy Pass XP
| Contents Reward | XP | Maximum XP |
|---|---|---|
| Attendance | 300 | 12,000 XP per character per week |
| Defeat 10 monsters | 30 | |
| Player Kill | 100 | |
| Successful Gather | 30 | |
| Successful Craft | 20 | |
| Clear Expedition/Transcendence | 300 | |
| Clear Sanctuary | 500 |
■ Kina Odyle Energy Pass rewards
| Pass Level | Basic | Quantity | Basic | Quantity |
|---|---|---|---|---|
| 1 | Unknown Fissure Challenge Ticket (Bound) | 1 | Odyle Energy (Bound) | 1 |
| 2 | Instant Clear Ticket: Daily Dungeon (Bound) | 1 | Odyle Energy (Bound) | 1 |
| 3 | Unknown Fissure Challenge Ticket (Bound) | 1 | Odyle Energy (Bound) | 1 |
| 4 | Instant Clear Ticket: Daily Dungeon (Bound) | 1 | Odyle Energy (Bound) | 1 |
| 5 | Resurrection Spiritstone (Bound) | 2 | Expedition/Transcendence Recharge Ticket Selection Chest (Bound) | 2 |
| 6-9 | Repeat the rewards from Levels 1-4 | 1 each | Odyle Energy (Bound) | 1 each |
| 10 | Resurrection Spiritstone (Bound) | 2 | Expedition/Transcendence Recharge Ticket Selection Chest (Bound) | 2 |
| 11-14 | Repeat the rewards from Levels 1-4 | 1 each | Odyle Energy (Bound) | 1 each |
| 15 | Resurrection Spiritstone (Bound) | 2 | Expedition/Transcendence Recharge Ticket Selection Chest (Bound) | 2 |
| 16-19 | Repeat the rewards from Levels 1-4 | 1 each | Odyle Energy (Bound) | 1 each |
| 20 | Resurrection Spiritstone (Bound) | 2 | Expedition/Transcendence Recharge Ticket Selection Chest (Bound) | 2 |
| Repeat | Resurrection Spiritstone (Bound) | 1 | Odyle Energy (Bound) | 1 |
[Promotion]
Encore Collection: Armor Skins
- Added the Encore Collection: Armor Skin Loose-Fit Streetwear.
- Sale period: April 22, 2026 after Maintenance - April 29, 2026 before Maintenance.
| Product | Price | Contents |
|---|---|---|
| Loose-Fit Streetwear (Skin: Set) | KRW 49,000 | Loose-Fit Streetwear (Breastplate), Greaves, Helm, Gloves, and Boots, 1 each |
*Sale prices are based on the Purple Store and may vary by store.*
[Miscellaneous Improvements and Bug Fixes]
Improvements
- Fixed issues where the ghosts summoned by Nazarak, the Hall of Illusion Expedition boss, disappeared too early or did not use Fear.
- Fixed an issue where the Hall of Illusion Mirror of Illusion could occasionally not be operated simultaneously.
- Fixed issues where bombs summoned by Terminator Bargott in the Corroded Decontamination Facility sometimes had no explosion effect, used unintended skills during Chain patterns, or interrupted one skill and used the next.
- Reduced Black Blood Blatt's survival condition from three or more players being hit together to two or more.
- Removed Vitality Depletion from the Corroded Decontamination Facility and from the Submerged Life Temple Transcendence trait.
- Fixed an issue that could prevent progress in the Elyos Quest Dungeon Illusion Sanctum because of the Veil.
- Added [Display Weapon Outside of Combat] under Settings > Graphics > Camera/Direct. Weapons are not displayed while flying in a non-combat state even when enabled.
- Added Exclude Supply Request Gear and Exclude Crafting Material Gear to [Extract] > [Cube] > [Extract] > [Settings] > [Quick Select Settings].
- Party/Force and personal loot recipients are now determined when the monster is defeated; characters joining or leaving afterward are not included.
- Party members without Contribution no longer increase monster defeat counts for Season Missions and Achievements.
- Improved Soul Sync so an option can be selected regardless of the material or registration status. The selected target option is retained when materials are consumed or changed.
- Daeva Pass now displays a subscription completion message.
- Gear without Soul Binding can no longer use Enhancement, Amplified Enhance, Manastone/Soulstone Engrave, or Theostone Engrave through Enhancement.
- Improved delays caused by hovering over or clicking items in Inventory, Storage, and similar UI.
- The death location of a top-ranked player is shown on the World Map, except in the Abyss and Dungeons.
Bug Fixes
- Increased the maximum stack size of Devanion Crystal Fragments from 1,000 to 10,000 and made them deletable.
- Fixed an issue preventing progress in the Asmodian area "Fallout" Hideout's Assess the Situation step.
- Fixed the Ranking UI beside the Minimap disappearing when editing the HUD during Shugo Festival.
- Fixed Resale Registration to display a system message stating that resale is unavailable when the character is not subscribed.
- Items with a stat value of 0 are no longer displayed in enhancement-slot option information.
- Fixed an issue where the My Faction filter hid players from waiting rooms in Expedition, Transcendence, and Sanctuary UI.
- Fixed an issue where loading and idle time after entering Spacetime Rift was not deducted from Usage Time.
- Fixed the Ascension Trial notification not displaying correctly before the countdown ended.
- Removed stages no longer available from Season UI Transcendence Content Info.
- Fixed party leaders incorrectly appearing Ready in the Party Member Formation window when entering or challenging Sanctuary.
- Fixed low Combat Power values displayed in Sanctuary UI.
- System messages now appear when rewards are not granted for failing the minimum score in Defend Shugo Merchants and Dimensional Invasion.
- Fixed Spirits not being targetable when Mass Combat Quality was below Normal.
- Fixed an issue where players sometimes returned to the starting location during Updraft.
- Fixed an issue allowing players to pass through Veils through certain controls.
- Fixed an issue preventing movement from water to land while transformed.
- After a CAPTCHA verification failure, the transformed appearance is changed and Updraft is disabled.
Retrieval and Recovery
- If you received expired items as Season Mission weekly progress rewards immediately after the April 8 update, Odyle Energy (Bound) and Contents Recharge Ticket Selection Chest (Bound), scheduled for deletion on July 1, will be delivered to your Cube according to that week's progress.
- If you completed the weekly missions "Friends with Stories" or "Eternal Rest" in Layer III between the April 8 Maintenance and April 9 emergency Maintenance but the count did not increase, the missing Season Mission rewards and weekly progress rewards will be delivered to your Cube.
Thank you.
Official news translation Korean version. Original: aion2.plaync.com