November 14 Update (Korea)
AION 2 – Chapter 1. The Boundary Between Light and Veil
Greetings, Daevas.
Here are the details of the November 14 (Saturday) update.
Patch Notes
- [Content and System] Class Changes
- Sanctuary
[Content and System]
Class Changes
- Common
Increased Incoming Heal reduction in the Arena and Abyss from 20% to 50% to address battles lasting too long due to healing. This makes accumulated damage more important and improves the tension and pace of PvP combat.
- Changed Incoming Heal reduction in the Arena and Abyss from 20% to 50%.
- Gladiator
Reduced Wave Armor's cooldown to improve the uptime of its passive enhancement and make the effect more consistently available in combat.
| Skill | Changes |
|---|---|
| Wave Armor | Reduced cooldown from 60 seconds to 30 seconds. |
- Templar
Changed Punishment from a charge skill to an Instant Cast skill, making it easier to use and allowing faster, more flexible attacks in response to combat situations.
| Skill | Changes |
|---|---|
| Punishment | Changed from a charge skill to an Instant Cast skill. |
- Assassin
These changes strengthen the combat flow of gaining Killing Intent through Ambush and focusing powerful attacks through Heart Gore. Increased Heart Gore's base number of uses and added a cooldown reset when consuming the maximum number of Insignia stacks, creating more opportunities to chain this core attack skill. Also adjusted Insignia Explosion to support attack chains, reducing unnecessary repeated use so Assassins can focus on their core attack skills.
| Skill | Changes |
|---|---|
| Ambush | Increased cooldown from 10 seconds to 15 seconds.<br>Added 3 seconds of Killing Intent to the base effect. Killing Intent: increases Double Chance by 5%.<br>Increased Stagger Points damage from 7 to 10.<br>Changed Specialty 1 from resetting Heart Gore's cooldown to increasing rear attack damage by an additional 20%. |
| Heart Gore | Increased base consecutive uses from 1 to 3.<br>Increased the damage bonus while Killing Intent is active from 70% to 150%.<br>Increased Specialty 2's rear attack damage bonus from 20% to 30%. |
| Insignia Explosion | Removed the Killing Intent effect.<br>Increased cooldown from 3 seconds to 7 seconds.<br>Added an effect that resets Heart Gore's cooldown when consuming 5 Insignia stacks.<br>Changed Specialty 3 from enhancing Killing Intent to retaining 2 Insignia stacks.<br>Changed Specialty 5 from resetting Ambush's cooldown when consuming 5 Insignia stacks to reducing its cooldown by 2 seconds. |
| Savage Fang | Increased PvE damage by 20%.<br>Changed Specialty 1 from increasing damage based on the number of targets to granting Killing Intent for 5 seconds. |
| Exploit Weakness | Added an effect that applies an Insignia when a clone activates. |
| Savage Roar<br>Savage Back Kick | Fixed an issue where using these skills reduced the frequency at which other skills could be used. |
- Brawler
Increased Rage's duration to make its enhancement easier to maintain and allow more flexible attack skill chains in different combat situations.
| Skill | Changes |
|---|---|
| Rage | Increased buff duration from 15 seconds to 20 seconds. |
- Chanter
Increased the PvE damage of Dark Crush and Piercing Strike to improve basic offensive performance. Also strengthened Storm Incantation's Boss Damage Boost and Specialty effects to improve offensive efficiency in boss battles.
| Skill | Changes |
|---|---|
| Dark Crush<br>Piercing Strike | Increased PvE damage by 7%. |
| Storm Incantation | Changed Boss Damage Boost to Weapon Damage Boost, starting at 10.5% at level 1 and increasing by 0.5% per level.<br>Increased Specialty 2's Perfect Chance bonus from 4% to 10%.<br>Increased Specialty 4's Attack bonus from 3% to 7%.<br>Increased Specialty 5's Double Chance bonus from 2% to 5%. |
- Ranger
Unified skill chain requirements based on Slow and Root under the Fetter effect to make status effect chains more reliable and useful. Also reduced Tempest Shot's MP Cost to ease resource management in combat and added a Protective Shield removal effect to Explosion Trap to improve responses in PvP situations.
| Skill | Changes |
|---|---|
| Snare Shot | Changed the on-hit effect from Slow for 3 seconds to Fetter for 3 seconds. Fetter: reduces Status Effect Resist by 30%.<br>Changed Specialty 1 from increasing Move Speed Reduction by 20% to removing the MP Cost and restoring 200 MP.<br>Changed Specialty 5 from increasing Slow and Root duration by 2 seconds to increasing Fetter and Root duration by 2 seconds. |
| Tempest Shot | Reduced MP Cost from 120 to 70. |
| Marking Shot | Removed the 20% Status Effect Chance bonus from Precision Status. |
| Burst Arrow | Changed the use requirement from targets affected by Slow or Root to targets affected by Fetter. |
| Rooting Eye | Changed the activation requirement from targets affected by Slow or Root to targets affected by Fetter. |
| Explosion Trap | Changed Specialty 3 from dealing extra damage after 3 seconds to removing a Protective Shield. |
| Arrow Scattershot | Reduced PvP damage by 30%.<br>Reduced Specialty 1's HP absorption from 5% to 1.5%. |
- Sorcerer
Restored the all-skill cooldown reduction effect to Wish of Concentration to provide more opportunities to use core attack skills and improve skill chains. Also added Heat to Hellfire to increase the offensive reward for skill sequencing. Reverted most effects of Bittercold Wind and Winter's Shackles to their state before the update, reducing unnecessary input demands while preserving the class's existing combat style.
| Skill | Changes |
|---|---|
| Hellfire | Added an effect that grants Heat for 5 seconds on use.<br>Added an effect that increases damage dealt on hit by 150% while Heat is active. |
| Wish of Concentration | Changed Specialty 5 from increasing Damage Boost for all elements to reducing all skill cooldowns by 10 seconds. |
| Bittercold Wind | Changed Specialty 1 from reducing Frost's cooldown by 20 seconds on cast to increasing damage by up to 20% when fewer targets are hit.<br>Changed Specialty 5 from reducing Winter's Shackles' cooldown by 20 seconds on cast to reducing Frost's cooldown by 20 seconds on cast. |
| Winter's Shackles | Increased cooldown from 40 seconds to 45 seconds.<br>Reduced Specialty 3's Winter Shard stacks from 2 to 1.<br>Changed Specialty 4 from granting 300 Accuracy to adding the Winter's Illusion Chain Skill.<br>Changed Specialty 5 from granting 2 additional consecutive uses to reducing cooldown by 15 seconds. |
| Element Enhancement | Increased cooldown from 45 seconds to 60 seconds. |
| Fire Wall | Increased cooldown from 45 seconds to 60 seconds. |
| Cold Storm | Increased cooldown from 45 seconds to 60 seconds. |
- Cleric
Increased the PvE damage of Condemnation and Bolt to improve offensive performance. Also strengthened Noble Aura's extra damage against targets with Incapacitated Immunity to improve damage efficiency in boss battles.
| Skill | Changes |
|---|---|
| Condemnation | Increased PvE damage by 15%. |
| Bolt | Increased PvE damage by 10%. |
| Noble Aura | Increased Specialty 5's additional damage bonus against targets with Incapacitated Immunity from 30% to 50%. |
- Spiritmaster
Fixed an issue where Dimensional Control did not apply the Combat Speed increase to a spirit when used immediately after Summon Spirit.
Sanctuary
- Reduced the HP of Boss Monsters in the Chalice of Muspel and Snowfield of Lament Sanctuaries by 10%.
Thank you.
Official news translation Korean version. Original: aion2.plaync.com