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January 7 Update Notes (Updated January 7 at 13:58)

This update improves the Pet system, adjusts class skills, adds CAPTCHA verification, and includes various improvements and bug fixes.

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January 7 Update Notes (Updated January 7 at 13:58)

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Two Skies, One Glory

The January 7 update is detailed below.

[Updates]

  • Added a note about an issue preventing CAPTCHA input selection when activating the mouse by clicking ALT in AION2 Control Mode. (January 7, 13:58)
  • Added information about changes to Pet Soul acquisition. (January 7, 11:58)

Patch Notes

  • [Content and Systems] Pet System Improvements
  • Class Changes
  • CAPTCHA System Added
  • [Other Improvements and Bug Fixes] Other Improvements
  • Bug Fixes

[Content and Systems]

Pet System Improvements

  • The Pet system is now shared across characters on the same server.
  • The number of Souls required to obtain Pets and level them up has been reduced by 50%.
  • Changes to Owned Pets: The list of owned Pets is now shared across characters on the same server. Pets of special genera continue to be applied per character, as before.
  • Pet levels and Genus Insight EXP will be recalculated based on the combined number of Pets owned by characters on the same server. The recalculation will use the 50%-reduced Soul requirements.
  • If combining identical Pets would exceed the maximum level, each excess Insight point will be converted into Soul Crystal Points for that Pet's genus and accumulated.
  • Genus Insight EXP will not be granted when combining Pet counts grants a Pet or increases its level.
  • Changes to Pet Collection Status: Pet Collection Status is now shared across characters on the same server.
  • Collection counts will be recalculated based on the combined number of Pets owned by characters on the same server. The collection count may increase as a result.
  • Pets of special genera are excluded from collection counts.
  • Collection rewards will be checked across all characters on the server. Rewards for a stage claimed even once cannot be claimed again. Rewards for stages that no character on the server has claimed remain available.
  • Changes to Genus Insight: Genus Insight now starts unlocked at Level 1, regardless of Pet acquisition.
  • Owned Genus Soul Crystal Points are now shared across characters on the same server and will be combined.
  • Genus Insight is now shared across characters on the same server. For each genus, the highest Genus Insight level among the server's characters will be applied.
  • If characters have the same level and Genus Insight EXP, the Genus Insight of the character created earlier will be applied.
  • Excess Genus Insight EXP previously granted at double the intended amount, as well as Genus Insight EXP gained from acquiring Pets of special genera, will be deducted. (Recovery period: November 19, 2025 to before the November 21, 2025 update.) Genus Insight levels may decrease as a result.
  • Analysis slots may become locked if your level decreases.
  • Stats already acquired will remain inactive if a slot is locked. They will activate again when your level increases and the slot is unlocked.
  • Genus Insight for characters that are not selected will be deleted. Soul Crystal Points for that genus will be granted based on the deleted Genus Insight level.
Genus Insight LevelSoul Crystal Points Granted
10
250
3150
4300
5500
61,000
72,000
84,000
97,000
1010,000
  • Changes to Pet Soul Acquisition: This update reduces the number of Souls required to obtain Pets and level them up by 50%. This change also applies to Pet acquisition and Pet Acquisition Chests. [Before the update] Obtaining the “Pet: Fossa” item granted 10 Fossa Soul Points. [After the update] Obtaining the “Pet: Fossa” item grants 5 Fossa Soul Points.
  • Characters holding unopened Pet Acquisition Chests from before the update will receive additional Soul Points equal to the amount they could previously have obtained.
  • Details on the distribution method and timing will be announced later.

Class Changes

  • Common
SkillChanges
Sword of Ruin, Wave Blow, ShadowfallGrab status has been changed to Shock status. You can use Shock Removal when hit by a skill that inflicts Grab status.
Overhead Slam, Aerial Bind, Judgment, Annihilate, Shadowfall, Dark Crush, Wave Blow, Frost ExplosionThe specialization that activates against targets immune to status ailments has been made a base skill effect.
Focus Block, Protective Shield, Focus DefenseImproved so that the successful Block effect is not displayed when hit from behind.
  • Gladiator
SkillChanges
Overhead SlamImproved the skill animation.
Overhead SlamChanges to mobile skill.
Overhead SlamSpecialization 3 changed to add the “Rising Slash” chain skill. A skill animation improvement update is scheduled for a future update.
Aerial BindSpecialization 3 changed to increase damage against targets immune to status ailments by 50%.
Blood AbsorptionAdded an increase to the Life Absorption stat.
Lethal ExplosionAdded an effect that reduces Critical Damage Tolerance.
  • Templar
SkillChanges
JudgmentImproved the skill animation.
JudgmentChanges to mobile skill.
JudgmentSpecialization 3 changed to deal additional damage.
JudgmentSpecialization 4 changed to guaranteed Critical Hit.
AnnihilateSpecialization 3 changed to increase damage against targets immune to status ailments by 50%.
Condemnation's ProtectionAdded an increase to the Critical stat.
  • Assassin
SkillChanges
ShadowfallSpecialization 3 changed to -5s cooldown.
ShadowfallFixed an issue where the target did not immediately get up when using Shock Removal.
Evasion StanceFixed an issue where Evasion was not properly triggered when hit by a Grab skill from behind while using the skill.
Whirlwind SlashImproved the specialization tooltip description.
  • Chanter
SkillChanges
Wave BlowSpecialization 3 changed to +1s Knockdown duration.
Wave BlowFixed an issue where the target did not immediately get up when using Shock Removal.
Dark CrushSpecialization 3 changed to allow movement. A skill animation improvement update is scheduled for a future update.
Power of the GaleSpecialization 1 changed to -30s cooldown.
Power of the GaleAdded an effect to the base skill that reduces the cooldown of skills used while buffed by 20%.
Mantra of SprintFixed an error in the specialization buff tooltip.
Marchutan's WrathAdded duration information to the specialization tooltip.
  • Sorcerer
SkillChanges
Flame Explosion, Delayed ExplosionImproved so delayed damage remains effective at distances of up to 50m.
Frost ExplosionSpecialization 3 changed to 75% Knockback over 2m.
  • Spiritmaster
SkillChanges
Elemental FusionCan now move while charging.
Elemental FusionSpecialization 3 changed from reducing All Element Tolerance by 10% to reducing Damage Tolerance by 10%.
Assist: CorrodeChanged the 10% reduction to All Element Tolerance to a 10% reduction to Damage Tolerance.
Assist: CorrodeSpecialization 1 changed from an additional 10% reduction to All Element Tolerance to a 10% reduction to Damage Amplification.
Cloud of CurseSpecialization 3 changed from reducing All Element Tolerance by 20% to reducing Damage Tolerance by 20%.
Spatial Domination, Call of Ashes, Summon Spirit, Spirit AttackImproved the skill animations.
Curse of DespairChanged the skill icon.
  • Cleric
SkillChanges
Lightning of Judgment, Divine PunishmentImproved the skill animations to make them faster.
Mark of WeaknessChanged the 10% reduction to Wind Tolerance to a 5% reduction to Damage Tolerance.
Mark of WeaknessSpecialization 4 changed from reducing All Element Tolerance by 13% to an additional 8% reduction to Damage Tolerance. (With the specialization applied, the final Damage Tolerance reduction is 13%.)
Chain of PainChanged the 10% reduction to Earth Tolerance to a 5% reduction to Damage Tolerance.
Chain of PainSpecialization 4 changed from reducing All Element Tolerance by 15% to an additional 10% reduction to Damage Tolerance. (With the specialization applied, the final Damage Tolerance reduction is 15%.)
Grace of the GodAdded an increase to the Critical stat.
Divine AuraIncreased damage by 30%.
Divine AuraSpecialization 5 changed from -5s cooldown to -10s cooldown.
Divine AuraFixed an issue where a system message was displayed when combining specializations.
Chain of PainFixed a tooltip issue when combining specializations.
  • When the Mark of Weakness and Chain of Pain debuffs are applied at the same time, their Damage Tolerance reductions stack.
  • Skill Mastery and Stigma Presets have been added. You can change presets using the shortcut key or the Preset button on the Skills screen.
  • Skill Mastery specializations can be set differently for each preset.
  • Skill levels cannot be changed for each preset.

CAPTCHA System Added

  • The CAPTCHA system will activate when behavior suspected to be macro use is detected.
  • If you fail to enter the characters shown in the CAPTCHA image, you will be transformed into a specific form for a set period.
  • While under this restriction transformation, your Move Speed is reduced and a debuff prevents you from using skills and performing certain actions.
  • In AION2 Control Mode, an issue was identified where the input field could not be selected after activating the mouse pointer with the button. Switch Control Mode to “Classic,” or activate the pointer with the button, to enter text normally.

[Other Improvements and Bug Fixes]

Other Improvements

  • Sanctuary: Assassin's Evasion Stance can now be used to counter the “Red Orb of Magic” summoned by the Sanctuary boss “Eternal Rudra.”
  • Successfully countering the “Red Orb of Magic” pattern with a class's defensive stance skill now grants a Damage Amplification effect. Defensive stance skills: Gladiator's “Focus Block,” Chanter's “Focus Defense,” Assassin's “Evasion Stance,” and Templar's “Protective Shield.”
  • Eternal Rudra no longer uses Thunder Strike against nearby targets during the aerial phase.
  • The area of Eternal Rudra's Slam attack during the aerial phase is now indicated in advance.
  • Changed the visual effect of Eternal Rudra's frontal Breath skill during the aerial phase.
  • Adjusted skill priorities so Eternal Rudra's first “Rudra's Ordeal” activates at the intended time.
  • Fixed an issue where Eternal Rudra's Shockwave skill effects did not match its hit area and did not deal damage at a distance.
  • Fixed an issue where the “Eternal Flux” debuff received for leaving the combat area during Eternal Rudra's aerial phase could be removed with a healing potion.
  • Shugo Festa: Adjusted the Updraft jump pad on the “Mysterious Track” event so it allows stable jumps.
  • Fixed an issue where acceleration pads appeared near Updraft jump pads in the “Mysterious Track” event.
  • Abyss: Increased the detection range and Move Speed of the “Skyway Guardian” escorting the Lower Abyss Flight Circle.
  • Increased the stats of Dimensional Cores appearing in the “Artifact Siege” event.
  • Expedition: Added battle start, death, and Reflect skill voice lines for Phantasmal Lakshmi on Conquest difficulty in “Draupnir.”
  • Fixed an issue where Guardian Captain Raur had no voice line when using Reflect in “Urugugu Canyon” on Exploration and Conquest difficulties.
  • Added battle start, death, and Physical/Magic Absorption skill voice lines for Thamon on Conquest difficulty in “Vakron Sky Island.”
  • Added a voice line for Vakron using Thorn Bind on Conquest difficulty in “Vakron Sky Island.”
  • Changed Vakron's existing skill voice lines on Conquest difficulty in “Vakron Sky Island.”
  • Added battle start, death, and Personal Bind skill voice lines for Nuakum on Conquest difficulty in “Ferocious Horn Den.”
  • Changed Nuakum's existing skill voice lines on Conquest difficulty in “Ferocious Horn Den.”
  • Fixed an issue where Nuakum occasionally used Slam four times after marking a target in “Ferocious Horn Den” on Conquest difficulty.
  • Fixed an issue that allowed players to pass through the door at the Altar of Requiem in “Ferocious Horn Den” without destroying the “Shining Mau Totem.”
  • Transcendence: Added a voice line for Atiel using Personal Bind in “Deus Research Base.”
  • Added voice lines for Talisra using Spear of Destruction and an AoE skill in “Shattered Arkanis.”
  • Subjugation: Fixed an issue where Poison Damage over Time values were displayed incorrectly.
  • Field: Changed the genus of Corpse Cleaner monsters to Varian, matching the Pet genus.
  • Added Guards and adjusted their placement in some areas of Verteron.
  • Added Guards and adjusted their placement in some areas of Altgard.
  • Substance Morph: Added a new recipe to morph a “Sync Stone (Unique) (Bound)” using a Unique “Gear Change Ticket” as a material.
  • Achievements: “Wing Collection” achievement progress now increases when you own “Light Wave Wings,” “Ice Frost Wings,” “Christmas Ribbon Wings,” or “Blazing Sun Wings.”

Bug Fixes

  • Fixed an issue where the Camera Zoom and Camera Zoom Out shortcuts were displayed in reverse in Settings > [Key Settings] > [General].
  • Kina obtained from hunting monsters can now be collected through Temporary Storage even when your Cube is full.
  • Items obtained as currency from hunting monsters can now be collected through Temporary Storage even when your Cube is full.
  • Fixed an issue where Kina was not distributed when hunting level-scaling monsters in a party if no personal contribution was recorded.
  • Changed the “Silentium” reward from the Ascension Trial to “Silentium (Bound).”
  • Bound items can now be submitted for Supply Requests requiring a “Shock Resistance Scroll.”
  • Changed the classification of Mace equipment in Supply Requests from melee weapons to ranged weapons.
  • Changed the classification of Staff equipment in Supply Requests from ranged weapons to melee weapons.
  • Changed the materials required to craft a “Superior Life Serum” from three “Life Potion (Bound)” to one “Life Serum (Bound).”
  • Fixed an issue where Theostone effects dealt damage to indestructible summons.
  • Fixed typos in some quests.

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Thank you.

Official news translation Korean version. Original: aion2.plaync.com